Tuffty
Junior Member
Posts: 3,645
|
Post by Tuffty on Oct 29, 2022 16:36:11 GMT
The upside to Hellena's tirade is that Violas voice actor raised £5k for a trans charity as a result of streaming Bayonetta.
|
|
Psiloc
Junior Member
Posts: 1,567
|
Post by Psiloc on Oct 29, 2022 17:30:49 GMT
It’s weird that I never realised that the real person who talks like Bayonetta would be a real piece of work
|
|
|
Post by JuniorFE on Oct 29, 2022 18:57:04 GMT
The upside to Hellena's tirade is that Violas voice actor raised £5k for a trans charity as a result of streaming Bayonetta. Wait, BrizzyVoices voices Viola? That's awesome, I remember randomly finding her voice impressions like a decade ago
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 29, 2022 19:54:27 GMT
At least we agree that NG2 sucks. Well, not quite. I prefer the bigger emphasis on Prince of Persia-style platforming and wallrunning of the original, and also the more interconnected hub world versus the individual stage structure of its sequels, but to this day, I find Ninja Gaiden II's combat unrivaled. Closest so far has been Metal Gear Rising. Anyway, just bought this as I had a $20 coupon at Target. Will play it... sometime, as I'm not in a major gaming mood this week. But it's nice to have.
|
|
|
Post by Duffking on Oct 30, 2022 1:14:58 GMT
IMO NG2's combat is spoiled by the Obliteration Technique stuff, they massively dialled up enemy HP pools so that you use either OTs or UTs to kill them. Throws the whole system out of whack because any combo that dismembers an enemy just becomes objectively better since you can OT them right after. You can breeze through the majority of Master Ninja just spamming the same 2-3 moves over and over and the encounters are so spammy it practically demands it. Can't hold a candle to the original.
On topic, I haven't started this yet but I have bought it. Want to finish Triangle Strategy first then decide if I'm starting Mario + Rabbids or this...
|
|
Tuffty
Junior Member
Posts: 3,645
|
Post by Tuffty on Nov 7, 2022 1:28:09 GMT
Gonna throw this out there, I might be the only one and fully prepared to accept this might be just me and I suck.
But Violas gameplay is kind bad right? I can never get the parry right, the window for the timing seems too small. And it doesn't help when some enemy attacks don't have that flash of light and noise to indicate an attack is coming. There's also that cardinal sin of enemies attacking from off screen, again without any cue. She doesnt have a Bat Within equivalent where she might get hit multiple times in an attack would stun lock you but you could parry at the right time to break it. Her combos are pretty straightforward, she has no new weapons to switch between. I think I'm having a lousy time because I'm playing on Expert and the penalty for not getting timing right means a big deal of health lost. Guess I will bump difficulty down for Violas missions in meantime til I can work out when to parry.
|
|
|
Post by uiruki on Nov 7, 2022 10:29:16 GMT
Yeah, I’m not a fan. The defence button is different, the timing is different and stricter (unless you want the worthless 1 second witch time thst just gets you hit), it pushes enemies away really far sometimes which means it’s a pain to actually flow up. Overall it’s confusing and with Viola’s lower damage output and significantly worse mobility I found her chapters a slog.
It does get better though! For all the stuff that doesn’t hit the target, it tends not to dwell on individual things too much so you’re not staying mad for too long.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 7, 2022 15:28:37 GMT
Is she like this game's Virgil? I picked this up day one but haven't booted it up yet. Might give it a go sometime this week.
What's the overall impressions at the moment? Not many here seem to be playing it.
|
|
Tuffty
Junior Member
Posts: 3,645
|
Post by Tuffty on Nov 8, 2022 0:11:50 GMT
On Chapter 9 atm. It's very consistent in being a Bayonetta game so expect some nice free flowing combat, witch time, absurd weapons, dazzling setpieces, poor platforming, a story that does not matter at all and also some sections which are pretty under developed or just poor. I do appreciate that Bayonetta aims to be crazy and insane with what it offers mission to mission, even if some of it isn't the greatest. Still a good game by all means.
Comparing Viola to Vergil is an insult. In terms of character and appearance she's more like Nero, except also no way as fun as Nero.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2022 0:41:52 GMT
She seems to have the young maybe niece nephew thing of Nero visually, but combat wise, the tighter parry windows and focus on katana combat always gave me Virgil vibes. And I guess I was asking more gameplay than character wise.
|
|
Tuffty
Junior Member
Posts: 3,645
|
Post by Tuffty on Nov 15, 2022 16:53:55 GMT
Finished the game and wow that was bad. It's no Parasite Eve : The Third Birthday but it's still up there in terms of character assassination. Viola's gameplay didn't get any better, it just stayed the same, fighting enemies that were designed for Bayo to fight but didn't stop to think if they were fun for Viola (the 2 headed dragon head on each end creature that stomps around, the enemy that turns to crystal etc.) Story really was a mess, introducing all these different Bayos is cool and fine if they have to die soon after, but if its because of a cheap shot from behind every time, it's so lame. Think it was 5 or 6 times I saw it happen. Even Jeanne gets an unceremonious death from behind, she was done so dirty) And the passing of the torch to Viola was so bad too Best combat on the series, if you just count Bayonettas chapters. It's a decent game over all...but it can also be my most disappointing game of the year. In no rush to play Bayo 4.
|
|
|
Post by Duffking on Dec 30, 2022 2:15:52 GMT
Started lat week, finished it today. It was... patchy? At it's core it's still Bayonetta, so it's great. There's some solid improvements, like Alfheims not needing backtracking is a huge improvement. "Oops, you missed a verse because you didn't spend 5 minutes walking back to this area from 3 encounters ago". There's massive variety in weapons and enemies, so you constantly get to fight cool stuff, and there's loads of content and secrets.
But:
- Viola just sucks. I can't believe they shipped with her feeling the way to play as she does. Could have just made her play like Raiden in MGR but the only way to make her feel remotely not awful is to just buy Moon of Mahaa-Kalaa and ignore her parry altogether. Why that block has so much startup lag is beyond me. Absurd. - Visibility is often shocking due to the poor resolution. Even when enemies are perfectly visible, attack tells get hidden behind STUFF all the time and you've no way to see stuff coming. - Camera is dire. Probably due to Demon Slave stuff, but wow, it just winds up pointing in stupid directions all the time. And when it's not, it's zoomed out and you can barely see anything. - Pacing is like an even worse version of Bayo 1's where you kind of ambled from gimmick to real fight and back again. In this you amble from gimmick fight to real fight, except now there's also huge spaces to find collectibles in that I feel obliged to try and explore because there might be heart pieces among them. Also the angel/demon encounters are great so why hide them away? - Speaking of heart pieces, who the heck thought not being able to skip the flyby on the timed collection challenges was good? - Loads of weapons, great, but between Viola existing, the pacing, and half of them being gained in the last 3-4 chapters, not nearly enough time to really get to grips with most of them and there's so much gimmick stuff in the main game I'm not in a rush to repla. - Back to Viola: The alfheim for Chapter 10 at the start is abysmal. Needed special mention. - Jeanne's chapters: Er, no. Swing and a miss. - Ultimately, it's still a step back from Bayo 1 combat wise. I'm glad Umbran Climax is gone, but Demon Slave just felt awkward at best and frankly it caused the same issues as Umbran Climax, which is that everything is obviously tuned to have you deal most damage with Demon Slave so many attacks and combos feel like just scratching enemies. - Story is basically nonexistant for 90% of the game and then ends on a massive bum note.
So, yeah. I wanted Bayonetta 1 combat with Bayonetta 2 pacing, but got Bayonetta 2ish combat with Bayonetta 1 pacing.
|
|
|
Post by elstoof on Dec 30, 2022 8:50:24 GMT
I enjoyed it, there were a few too many generic beige corridor sections but the bones of the game are good. I didn’t click with Viola until right at the very end, was trying to play her the same as Bayo with timing for the party but it was frustratingly difficult to get right until I realised you need to constantly block and wait to counter and then it was a piece of piss and I almost wanted to restart the game and do it properly
|
|
|
Post by drhickman1983 on Dec 30, 2022 8:54:26 GMT
Got it for Christmas.
Playing it handheld is about frustrating as I can't see what's happening most of the time. So I'll wait until I'm back at my place and can dock it and use the pro controller, as joycons just feel pants these days.
|
|
|
Post by Duffking on Dec 30, 2022 11:38:11 GMT
I enjoyed it, there were a few too many generic beige corridor sections but the bones of the game are good. I didn’t click with Viola until right at the very end, was trying to play her the same as Bayo with timing for the party but it was frustratingly difficult to get right until I realised you need to constantly block and wait to counter and then it was a piece of piss and I almost wanted to restart the game and do it properly I think that's the way to do it safely, but the way to do get high ranks is to use the block offset. Unfortunately they don't bother explaining anywhere how block offsetting works (they don't even put it in a codex screen, unlike dodge offset) and it's rather unintuitive because instead of holding attacks like you do with bayonetta you're supposed to start an attack and then hold block, and attack again without releasing block to continue the attack chain. Even knowing how it's done it's hard to pull off because the attack chains are rather long and you'll often need to offset the same combo multiple times, which gets into confusing input territory quickly.
It's very obviously intended to be a sort of snap-parry judging by the alfheim challenges where you have to kill stuff only in Witch Time IMO, it's just not very well implemented. Should just slap on moon of mahaa kalaa and be done with it. Especially as it's obvious all the enemies were designed with Bayonetta in mind anyways.
|
|
|
Post by Duffking on Jan 11, 2023 11:31:43 GMT
Big update today which has majorly changed Viola - the block WT window has been widened and the amount of witch time you get if your timing isn't perfect has been increased. Spamming block gives you a smaller WT duration though. Last second blocks also now give a bat within sort of effect, and also you can now block offset charge attacks like you can dodge offset bayonetta's held attack. Sounds much better.
|
|