MolarAm🔵
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Bad at games
Posts: 6,838
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Post by MolarAm🔵 on Oct 12, 2024 3:11:57 GMT
Also, people should stop going on about the Ashtray Maze, it's not that great. The motel sections were far better.
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MolarAm🔵
Full Member
Bad at games
Posts: 6,838
Member is Online
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Post by MolarAm🔵 on Oct 12, 2024 3:12:48 GMT
Oh hey it's a new page. The previous one has me ranting about Control, feel free to skip it.
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Duffmangb
New Member
Locust Forever
Posts: 250
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Post by Duffmangb on Oct 12, 2024 14:55:20 GMT
Not for the first time this year (in fact it is the third time) I have completed 2 games on the same day! namely Dead Island 2 and Banishers: Ghosts of New Eden both on series X. I spent 26 hours with DI2 and 38 hours with BGONE
Dead Island 2 A lot of frustration with the DI2 playthrough as it would seem to me it is very clearly not supposed to be solo'd luckily drop in drop out works seamlessly, I think this is the only reason I beat a few of the bosses, certainly the final showdown. It was ok nothing more, nothing less. I played as Carla and have zero desire to playthrough again with a different "slayer" it was on gamepass and I am happy I did not purchase it. Mode: normal, reached lvl 22 odd Cheveos: 23/57 5/10
Banishers As for Banishers, really enjoyed it, the characters and world were the stars of the show, Red and Antea are wonderfully realised and now amongst my favourite characters. I do think it was overly long and after the 20 hour mark I stopped doing side missions as I wanted to see the story through. The enemy rosta could have also done with some more variety but excepting that there is a lot to enjoy. Mode: story, reached lvl 21 Cheveo's 21/43 8/10
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Ulythium
Full Member
Lily-livered
Posts: 7,073
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Post by Ulythium on Oct 14, 2024 10:44:21 GMT
Wild Hearts. A.k.a. 'How I Learned to Stop Worrying and Love Like Tolerate the Grind.'It's hard not to feel a little sorry for Omega Force. After two competent-yet-middling entries in the monster-hunting genre - 2013's Toukiden and its sequel, 2016's imaginatively-named Toukiden 2 - it seemed as though they'd finally hit upon something special with 2023's Wild Hearts. Take a generous dollop of Monster Hunter, add a pinch of Fortnite-style ad hoc building, and season liberally with Omega Force's own hack and slash bona fides (honed over many years via the Dynasty Warriors series). Et voila! A hunting game that looked as though it'd provide some genuine, long-overdue competition to Capcom's flagship franchise. As it turns out, not so much - Wild Hearts was "abandoned" six months after launch, having failed to make an impact upon release (or at any point thereafter, if we're being brutally honest). The PlayStation and Xbox versions of Monster Hunter Rise - a game that was two years old by then - pipped Wild Hearts to the post by a couple of weeks, generating significantly more media coverage (and gamer excitement) than Omega Force's latest effort. The announcement of Monster Hunter Wilds, four months after the "abandonment" of Wild Hearts, was met with rapturous glee from all quarters; by that point, Wild Hearts itself had been well and truly forgotten, blown away like a silent but deadly fart let loose amid hurricane-force winds. All of which strikes me as manifestly unfair, for two main reasons: 1) the whole, "Wild Hearts has been abandoned!" narrative is more than a trifle misleading, and 2) the game itself is actually pretty bloody good. On the first front, I don't think it's altogether accurate to accuse Electronic Arts, Omega Force, or Koei Tecmo of cutting and running. Yes, Wild Hearts is a Monster Hunter clone, but no-one announced an Iceborne- or Sunbreak-style expansion - people just assumed that post-launch support would be more substantial than it actually was, based on the precedent set by Capcom. More content was added to Wild Hearts in the time between launch and the plug being pulled. Were the devs blindsided by EA's decision to drop support when it did? Maybe, although that's hardly unprecedented in the current, ever-tumultuous world of AAA game development. Point is, this wasn't a Redfall scenario, in which the publisher sold a season pass under false pretences (before issuing pseudo-refunds to disappointed purchasers, in the form of Itchy and Scratchy money) - unless I'm much mistaken, nothing was promised that wasn't delivered. (Side note: one of the valid criticisms of Wild Hearts involved the poor state of its PC version, and I totally agree that support shouldn't have been pulled before it had been fixed.) Moving onto the second point, Wild Hearts is a LOT of fun to play... and sometimes, that's enough. Remember this guy? Sure, it's easy (and fair) to mock a dumbass marketing exec who doesn't know his audience, but the truth is that some games really *are* just about pushing buttons and watching cool shit happen. Wild Hearts is one such game. In Wild Hearts, you can push a button and parry an incoming attack from some monster or other. It could be a warthog the size of a bungalow, or a huge frost-covered wolf, or a gigantic lava-spewing ape - the specifics don't much matter. Just hit that button at the right time, and not only will you avoid taking damage, but you'll also fill your weapon's special meter considerably. That, my friends, is fuckin' cool. And it doesn't stop there. In addition to each of the eight weapons being distinctive and fun in its own right - although I used the Bladed Wagasa throughout my playthrough, they're all viable from what I've seen and heard - the karakuri building system brings a whole new level of controlled chaos to the proceedings. A monster prepares to charge at you? No sweat - conjure a wall from thin air, watch the beast k.o. itself, then go to town. Your foe pauses for breath? Teach it a lesson and create a honking great spring-loaded wooden mallet, the type of thing Wile E. Coyote might order from the ACME catalogue on a particularly whimsical day, to smack it silly. That flying kemono is causing you grief with its tendency to stay just out of reach? By holding L1 (or the Xbox equivalent) and tapping a few of the face buttons, you can fabricate a harpoon to bring the airborne pest down to earth. And so on, and so on, and so forth. All that having been said, this game has its flaws: jank aplenty (mostly of the 'goofy' and 'charming' varieties, but sometimes of the 'infuriating' ilk); three difficulty spikes during the main campaign, each of which can slow one's progress to a crawl; the uneasy feeling that many hunts were designed with multiplayer in mind, leaving us solo players to struggle onward by ourselves; and the sense that while all weapons are viable, some are better-suited than others when it comes to fighting certain kemono. Then there's the grind. Grinding, in the sense of having to hunt the same monsters over and over again as you farm them for parts, is an intrinsic part of this genre. Like backtracking in a Metroidvania, or starting back at square one after you die in a roguelike, there's no getting around it - unless you're some sort of MLG-level, god-tier gamer, you'll have to embrace the grind if you want to progress. In a hunting game, you can't surmount a challenging obstacle by repeatedly levelling up your character; you can't farm currency and buy an overpowered weapon from a vendor, or a strong armour set to increase your survivability; you can't even luck out and find some awesome gear in a random chest while exploring a dungeon, as you might in another loot-heavy game. No, there's nothing else for it: if you're going to advance, you'll need better equipment, and you'll have to provide all the components to forge said gear yourself. Not by purchasing them, but by treating each visit to the wilderness as a trip to a particularly dangerous supermarket. Simply put, you'd better be prepared to slap around a LOT of native fauna, and that's just if you want to roll credits - if you plan to dig into the endgame content as well, you'll have to clear some major space on your gaming schedule. For my money, such as it is, Wild Hearts is one of the most interesting games to come out in recent years. It very well could've done what Dauntless, God Eater, and Toukiden before it had failed to do, and established the monster-hunting sub-genre as an actual *thing* (the same way Lords of the Fallen kickstarted the Soulslike craze a decade ago); however, it fell short of this target, and ended up as an also-ran like its predecessors. Neither a smash hit like World and Rise (still the monster-hunting titans, even now), nor a catastrophic flop like Gollum and Redfall (two of last year's more memorable failures), Wild Hearts just kind of exists... which is a crying shame, really. I don't know whether it's an 8/10 that's held back by its deficiencies, or a 7/10 that punches above its weight; either way, I'm going with 7.5/10.
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Post by Wizzard_Ook on Oct 16, 2024 8:10:01 GMT
Legend of Zelda: Echoes of Wisdom
Time to complete: 20 Hours
Good. It’s odd going back to a top down Zelda after the expansive Breath of the Wild titles. This may sound stupid but it does feel like you’re playing a game rather than being lost in the world of Hyrule, moving from one area to another pretty quickly, toying around with puzzles and always engaged with something to do. It did mean that I never really settled into the game and be wholly immersed in it as I would like. I guess the trade of, is that’s there is a lot of game in those 20 hours, with 5 main dungeons and two smaller mini dungeons in there too with all the puzzles that make you feels smart thrown into boot. I did find myself picking up the switch when I had a spare 5 or ten minutes to progress things a little further. It’s addictive in that regard.
The new ‘thing’ that the game brings are Echoes, where you can copy and use objects found in game world at your disposal, and I liked them. At times they feel superfluous, in that dungeons give you the tools you need and you’re just kind of filling in the gaps to get from a to be b, later dungeons do require you to think about using older echoes but for the games benefit it never gets silly. Which is good as it keeps momentum moving forward and not being stuck in menus (setting the echo menu to last used or most used helps a lot in that regard). A couple of the puzzles and their solutions are a little clumsy when it comes to the implementation of echoes but it’s a rarity. Otherwise they freshen the formula up and basically stops you playing the game on auto mode.
Which is the same for the combat too. I appreciate that they wanted Zelda to play differently and not be a reskin of Link. Whilst there’s not much strategy involved it does make you stop for a second to think what echo would be best. Again, like the echoes for traversing, it doesn’t get silly and you mostly settle on a core group of echoes to help aid you, with there being Pokémon style evolutions of echoes that are stronger.
Ultimately the echoes keep things fresh without changing too much to the fundamental top down Zelda experience. I’ve seen people saying that it’s breath of the wild x top down Zelda and I don’t know about that. It’s a pretty self contained game that’s super tight and focused with a couple of new tools to keep things fresh. You won’t find wacky creations and gameplay clips on YouTube for years to come and more presciently, there isn’t really that sense of exploration that there is with the breath of the wild games. It’s 2D Zelda with a new coat of paint and that’s fine.
As for performance, a lot has been said but the dips in frame rate never bothered me and it’s in only a few instances I noticed it. The graphics are lovely, they’re taken the chibi design of links awakening remake and really polished it up. Feels a little toy like in places but it’s surprisingly expressive and has a stop motion animated feel to it. It has a lot of personality. I really dug the soundtrack too. Think I could spend all day at the Zora area listening to the music and taking in the scene.
So yeah, good. Maybe not essential but is quality Zelda.
4/5
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Post by ToomuchFluffy on Oct 17, 2024 16:58:28 GMT
Vampire: The Masquerade - Bloodlines (22 hours):
That's the Tremere playthrough done, which only leaves Nosferatu and Gangrel now. Thaumaturgy turned out to be very useful in most situations and it was convenient to have something ranged - especially towards the combat-heavy endgame. There is almost no clan reactivity for Tremeres, but at this point it seems that that is basically the case for all clans with perhaps the Nosferatu and Malkavians being the exception.
Aside from purely just going with Thaumaturgy as far as disciplines are concerned, I also ended up maximizing Persuasion and Research. I didn't feel that the latter had much of an impact, but Persuasion can solve a lot of situations without bloodshed. I didn't remember anymore how straightforward a lot of quests become when you have that fairly high.
I did actually bother playing through the combat grind towards the end this time and I was reminded why I usually don't do that. It wasn't particularly hard considering the amount of experience points the game keeps throwing at the player, but it definitely was more on the tedious side.
Edit: To be fair though, some of the dialogue checks are hidden, so with my playthroughs being far apart it can be hard to tell if anything is different.
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Post by RadicalRex on Oct 17, 2024 21:35:42 GMT
Gris (PC)
Wasn't sure I'd like another walking simulator (I believe I did enjoy Dear Esther a long time ago) but it was very cheap on Steam and it's got raging reviews, and I needed something that's a change from the frantic action games I'm playing. Didn't really do much for me though and I thought it far outstayed its welcome. Holding left or right or walking up the same stairs for what felt like an eternity just becomes mind-numbing at some point.
There were a few sections that felt like a fitting (if drawn out) final sequence but then it just went on for seemingly forever. Total playtime ended up being 3 hours but it felt a lot longer. Don't want to give it a score because I wouldn't know how to, and I want to be fair and not dunk on something that I didn't really connect with after I wasn't that interested in the first place anyway.
I checked, and yes there's a speedrunning scene for this game. Records seem to be around 80-100 minutes depending on category.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,242
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Post by malek86 on Oct 19, 2024 12:38:14 GMT
Airs Adventure (Saturn on Retroarch)
The Saturn was known as a JRPG powerhouse, but if you only played this game, you would never tell. It came out a month before FF7, and while I can understand there was probably a big difference in budget, this one just sucks. Between the cookie-cutter plot, extreme linearity, primitive graphics, and a battle system devoid of any depth whatsoever, it might well be one of the worst games I've ever finished.
Good thing for Retroarch, because at least it let me speed up battles. It takes around 10 hours to complete (there are no sidequests whatsoever), probably the longest 10 hours of my life.
3/10
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rftp
New Member
Posts: 675
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Post by rftp on Oct 19, 2024 14:31:48 GMT
I said I wouldn't play it yet again, but I had some time this week...
The Last of Us - Part One: Remastered
Looked genuinely amazing. There were a couple of times I genuinely wowed about something graphical.
I'm sure enough has been said about the game itself, but I did wonder if there were more human enemies in the remaster than the original. Joel seemed even more of a flannel-clad, one-man army super solider. Perhaps it's just my memory. Also seemed longer than I remember, but that's certainly just me.
Still don't like the ending.
Good, though.
8 (and definitely the last time I play it)/10
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,931
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Post by JonFE on Oct 19, 2024 18:26:56 GMT
rftp Never say never my friend, there's bound to be a PS6 remaster around the corner
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Post by Wizzard_Ook on Oct 20, 2024 18:21:13 GMT
Astro Bot
Good. It's nice to see the 3D platformer given some love and attention from the press and audience alike. Mario aside it feels like a forgotten genre and really deserves some more games people can enjoy. And it's a very good one! It handles well and has a nice weight to it. Importantly it has a nice rhythm to it and its a game that rewards your curiosity, you'll want to bounce on, pull and poke things to uncover it secrets and that's not just because that's how the game work, the art, physics combined with its ideas invite you too. It's designed well in that regard. Like Mario, it just throws ideas at you, so it feels quite inventive and brings a smile to the face quite often. A couple of ideas could have had more air time, and a couple could have had less and I think the last world kind of run out of steam a little bit compared to the rest of the game, but its top stuff. Definitely worth a play.
4/5
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apollo
Junior Member
Posts: 1,674
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Post by apollo on Oct 20, 2024 20:18:21 GMT
rftp Never say never my friend, there's bound to be a PS6 remaster around the corner then there will be the updated ps6 pro anniversary edition
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,931
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Post by JonFE on Oct 20, 2024 20:21:46 GMT
But, of course there will
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Post by pierrepressure on Oct 20, 2024 22:07:37 GMT
Herc's Adventure
I finally got around to playing Herc's Adventures on the PS1, a game I've been curious about for years. I actually asked for it as a gift back in the day from the parents but ended up receiving Disney's Hercules instead *shakes ungrateful fist*
Herc's is an action-adventure game that’s a bit like Zelda but without the charm or gameplay. It's got an open(ish) world where you can explore, solve puzzles, and battle mythological creatures. It has that classic LucasArts charm, especially in the voice acting, which was surprisingly good for the time but then again, considering LucasArts' history with great voice work, it's not too surprising.
One thing that stood out was how it doesn’t hold your hand – if you’re used to more modern games that guide you through every step, this one might feel pretty challenging. I had to resort to a guide a few times because I got stuck and couldn't figure out what to do next. But for players who like a bit of a challenge, that could be part of the appeal.
Oh, and the end credits are... different. I won’t spoil anything, but it's definitely a quirky touch that you might not expect.
Overall, I’d say it's a decent game but probably only for those who have a lot of affection for the OG PlayStation era and can appreciate some of the rougher edges of retro gaming. I’d give it a 7/10. Not a must-play, but worth checking out if you're a fan of the genre.
I played this around the same time as completing Diablo 4 so I might bore you lot with my thought on that tomorrow.
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Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,119
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Post by Derblington on Oct 20, 2024 22:28:53 GMT
Gris (PC) … walking simulator …. What now?
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Post by pierrepressure on Oct 21, 2024 8:16:55 GMT
Diablo 4
Justc finished my first playthrough of Diablo 4 and as a newcomer to the series, I really enjoyed my time with it. I'd always heard people talk about the addictive gameplay loop and yeah, I totally get it now. The combat, looting, and progression had me hooked, but what surprised me the most was the story.
Considering this is the 4th game in the series, I thought I’d be lost, but it did a great job of pulling me in and keeping me invested. The dark, gritty world and the way Blizzard introduced the lore really worked for someone like me who had no background in the series. I played it on Game Pass and I'm tempted to grab the DLC once I manage to chip away at my huge backlog.
9/10
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Post by zisssou on Oct 21, 2024 8:22:09 GMT
Herc's Adventure I finally got around to playing Herc's Adventures on the PS1, a game I've been curious about for years. I actually asked for it as a gift back in the day from the parents but ended up receiving Disney's Hercules instead *shakes ungrateful fist* Herc's is an action-adventure game that’s a bit like Zelda but without the charm or gameplay. It's got an open(ish) world where you can explore, solve puzzles, and battle mythological creatures. It has that classic LucasArts charm, especially in the voice acting, which was surprisingly good for the time but then again, considering LucasArts' history with great voice work, it's not too surprising. One thing that stood out was how it doesn’t hold your hand – if you’re used to more modern games that guide you through every step, this one might feel pretty challenging. I had to resort to a guide a few times because I got stuck and couldn't figure out what to do next. But for players who like a bit of a challenge, that could be part of the appeal. Oh, and the end credits are... different. I won’t spoil anything, but it's definitely a quirky touch that you might not expect. Overall, I’d say it's a decent game but probably only for those who have a lot of affection for the OG PlayStation era and can appreciate some of the rougher edges of retro gaming. I’d give it a 7/10. Not a must-play, but worth checking out if you're a fan of the genre. I played this around the same time as completing Diablo 4 so I might bore you lot with my thought on that tomorrow. I didn't even know this was on PS Classic.
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Post by pierrepressure on Oct 21, 2024 8:28:26 GMT
Yeah surprised me too when I was trawling through about a week ago.
Some real random stuff on there alongside some gems.
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Post by richyroo on Oct 21, 2024 12:15:16 GMT
pierrepressure I've been wanting to try Diablo 4 as, like you, I have never played the series before. I always assumed it was just a repetitive mash-them-up with very little story. Do you get to visit towns and speak to people? Is it a deep story or fairly shallow with no added benefit to the game? Very tempted to try it.
[EDIT] I guess I will find out. Just bought it for my Series X for £11.20. Redeemed an Argentinian key from Gamivo with my VPN (don't judge! )
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Post by pierrepressure on Oct 21, 2024 15:19:18 GMT
pierrepressure I've been wanting to try Diablo 4 as, like you, I have never played the series before. I always assumed it was just a repetitive mash-them-up with very little story. Do you get to visit towns and speak to people? Is it a deep story or fairly shallow with no added benefit to the game? Very tempted to try it.
[EDIT] I guess I will find out. Just bought it for my Series X for £11.20. Redeemed an Argentinian key from Gamivo with my VPN (don't judge! ) It is a bit hack and slash but there are deeper components within like the skill tree and all the gear you get. A lot of the side missions are standard fetch quest fare but there are a few that have a a decent little story that do add to the overarching themes of the plot.
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Post by Nanocrystal on Oct 23, 2024 5:13:30 GMT
Evil West (PS5)
This was ten hours of pure fun. The combat system is designed to make you feel OP in the best possible way, and the game is constantly gifting you new upgrades and abilities, right up to the very end, each more fun and impactful than the last. Most reviews compare the combat to God of War, but for me it felt closer to Doom 2016 (albeit in third person) with enemy encounters mostly occurring in arenas with different combinations of enemy types that force you to prioritise your attention, and where you need to replenish your resources by using finishing moves on enemies with low health (they even flash just like in Doom). The devs also made a lot of smart quality of life decisions, such as your health replenishing between fights, infinite ammo, automatic weapon reloading, etc., so it all feels wonderfully smooth and painless with little need to faff around. Graphically it's a looker too, with some creative (and gross) enemy design and a story and cutscenes that were better than they needed to be. Also, the final boss fight didn't suck, as it so often does in games like these, so it ended on a high too. Just an uncomplicated good time, highly recommended.
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mrpon
Junior Member
Posts: 3,725
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Post by mrpon on Oct 23, 2024 9:14:34 GMT
Ha! Shows how much attention I pay to the PS+ games, I already own it!!
Downloading...
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Post by harrypalmer on Oct 23, 2024 10:03:37 GMT
Yeah it's tempted me a few times. Will give it a go.
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apollo
Junior Member
Posts: 1,674
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Post by apollo on Oct 23, 2024 19:02:54 GMT
Marvel midnight suns
There is a good game somewhere in there - only the combat side but the problem is, combat runs out of ideas way before the end. its the same monsters but they add cheap tricks like the monster that use to be able to divide when its health gets low and then it becomes it divide after any hit. The card combat works with turn based combat and when it really works its great. chaining moves with the best characters and they did a decent job making each hero different with its moves. Like xcom, there is some bullshit as the devs think making things a bit cheap is the best way to make the game hard (like xcom 2 master aliens bosses DLC)
The other half of the game is the naff and poorly written social aspect think persona (and I've heard fire emblem) written worse than CW tv show. The script was done by some other hack company, its poorly written slash fanfic of stuff like blade has crush on captain marvel and acting like a little puppy dog. Nico and magik are try hard emo edge lords, they even call their social club the emo club. There is even bryan adams song lyric
If the devs focused on the combat like they did in xcom, it would of been a better game (their last xcom kiddie game was a bit shit I heard), you need to do the social stuff to level up the heroes. As its 2k game, lots of MTX to unlock the best skins, also I got 5 premium skins with the game and they don't work and the devs never bothered to fix it
Glad I got it on disc as its already sold on, as I would never play it again
6/10
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Post by peacemaker on Oct 23, 2024 19:12:19 GMT
Disco Elyisum
Some of the best writing I’ve experienced in gaming. Great story full of interesting characters. Just felt it went on too long. Loved the first half dozen or so hours but then got extremely bored for hours then loved the last couple of hours. Way too much fetch quest type stuff running back and forth from one group too another.
Shame there won’t be a sequel though as they created an interesting world.
7 or 8 out of 10.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,242
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Post by malek86 on Oct 23, 2024 21:57:04 GMT
DOOM + DOOM II (PC)
Took me almost 70 hours to get through all the games included. That's a lot of meat to the plate, but not all of it is a classic. Ultimate Doom, No Rest For The Living and Legacy of Rust are highlights (escept for the last map which was just unfair). The others, well. Quality is wildly varying. Doom 2, Plutonia and Sigil are okay. TNT and Master Levels are just a slog.
Aside from achievements and an easy mod browser, it doesn't really add much to the table that GZDoom doesn't do better already. Still, it was free for owners of the previous versions, just like Quake and Quake 2, so that's always appreciated from Nightdive.
8/10
I wonder what they will announce next. Hexen and Heretic? Blood 2? I could go for Realms of the Haunting myself...
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Post by Nanocrystal on Oct 24, 2024 1:42:24 GMT
Doki Doki Literature Club (PS5)
Visual novel with a cutesy Japanese anime style that goes to some disturbing places and has a bit of fourth wall breaking. I went in knowing that it would eventually get more interesting but the first couple of hours were a bit of a slog nonetheless. It is worth sticking with, though, as it does do some clever things and has some scary/shocking moments. In retrospect, those first few hours are needed to get you familiar with the characters. I've rolled credits on it but have a feeling there are a few more secrets I've missed, so I might dip back in a bit. Probably not a game I'd buy, but as a PS Plus freebie it was enjoyable and something a bit different. Mrs Nano watched me play it and enjoyed it too.
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Post by A46Matt on Oct 24, 2024 9:26:43 GMT
It’s an underrated gem for sure. I posted similar earlier in the year. I really hope it was successful enough for a sequel. Top notch AA game.
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Tuffty
Junior Member
Posts: 3,600
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Post by Tuffty on Oct 24, 2024 11:26:18 GMT
My problem with Evil West was playing it on hard mode as the first playthrough. Largely ok until the last few levels, where the difficulty spiked so much. I was 95% done, virtually on the last combat encounter before final boss and I just gave up and switched to the lower difficulty, I was done with it. Cleared it and final boss first time. Decent game tho
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Ulythium
Full Member
Lily-livered
Posts: 7,073
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Post by Ulythium on Oct 24, 2024 22:13:11 GMT
Balatro.
Font Geek: Okay, Captain Gasbag - let's see you vomit forth 1,000+ words of self-indulgent, bloviating pomposity about a deck-building roguelike!
Me: Challenge accepted!
...
Okay, you win - I can't do it.
Balatro is a brilliant game - it's very smart indeed, deep yet approachable, and highly addictive - but I'm not sure there's a great deal more to say than that, in all honesty.
In Balatro, you'll start out with a deck of 52 playing cards, which you'll then use to play poker hands: pair, three of a kind, full house, and whatnot.
You'll be allotted a certain number of hands per round, as well as a set number of discards, each of which allows you to jettison up to five of the cards in your hand and replace them with others drawn at random from your deck.
There are eight antes to beat per run. Each ante consists of two blinds (large and small), plus a boss blind that'll impose a unique limitation upon you - debuffing all cards of a particular suit, for instance, or only allowing you to play one hand type for the duration.
Each blind starts with a minimum score that you must equal or surpass in order to proceed. Hit the target, and you can move onto the next stage; fall short, and that run will come to a premature end.
Because Balatro is a roguelike, losing a run means that your next attempt will see you start from scratch. Perhaps you'll have some new unlocks at your disposal, depending upon how your previous run panned out... or maybe you won't.
If that was all Balatro had to offer, it would've been a pretty inconsequential affair - good for killing a bit of time during a bus journey or a break between classes, for instance, but not much more.
The real genius of Balatro comes in the form of jokers that shake up your runs in a wide variety of ways. There are 150 of them in the game, and you can have five equipped at any one time by default.
Jokers are where the 'deck-building' part of the equation comes into being. If the first joker you encounter on a particular run gives bonus chips whenever you play four of a kind, you'll want to prioritise playing the hand in question as often as possible; if the next joker you get offers an enhanced multiplier when playing face cards, you'll ideally want to play four kings, queens, or jacks at a time in order to combine the effects of both jokers, thereby racking up a massive score.
It's easy to gravitate towards certain jokers that you like, keeping an eye out for them each time you start up a new run, but the game's RNG is such that predicating a build upon a particular joker's potential availability is an exercise in folly. Better, and much more fun, to go with the flow and see what transpires.
Throw in a bunch of other consumable items - including tarot cards that buff your playing cards, and planet cards that level up your poker hands - as well as multiple decks with a range of different traits, and you have a game of near-infinite replayability.
So, yeah - Balatro's pretty awesome. Not quite as much of an all-time great as Slay the Spire, in my view, but still an excellent experience that I wouldn't hesitate to recommend to anyone who likes card games and/or roguelikes.
To finish, a word of caution to anyone who opts to purchase this game in the future: beware the mantra, "Just one more run." Allowing this thought to occur within an hour of your usual bedtime can (and will) result in unwanted adrenaline spikes, excessive tiredness, and a feeling of utter bewilderment as to where the hell all that time went.
As for me, I think I'm done (at least, for the time being) - after 34 fun-filled hours, it's time to call it a--
-- Oh, bollocks to it. Just one more run...
8.5/10.
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