Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 13, 2021 14:43:11 GMT
Typical EG to create the abandoned one before this.
|
|
|
Post by Switch_v85 on Aug 13, 2021 15:12:10 GMT
My abandoned to completed ratio is probably about 10 to 1.
|
|
|
Post by docstrangelove on Aug 13, 2021 15:34:35 GMT
Alright then.
Legend of Zelda - Ocarina of Time
It's been over 20 years since the last time I finished this. It's a wonderful game, but boy does it not respect your time.
I'll sound like I'm slamming this game, but that's not my intention. It is a wonderful adventure, probably especially if you were playing it as a kid (I was 16 when it came out, so perhaps a little late). As far as transitions from 2D to 3D go, Ocarina is possibly even more astonishing than Super Mario 64.
But I'm reviewing it as someone going back to it today. It loves to stretch out things as long as possible, starting with overly lengthy dialogue and cutscenes, continuing with enemy encounters that are mostly about waiting for them to drop their guard, lengthy boss fights that are mostly about waiting for them to finish their routine before you can finally attack them again. And then of course, if you want all those delicious heart pieces, you'll have to go through the fishing minigame, through several minutes of Ocarina playalong that in the end is just about repeating 8 notes, and perhaps most emblematic of all, the gravedigging minigame. The single one gameplay mechanic here is waiting, OoT is quite literally a waiting game. More than a test of skill, it is a test of patience. I initially intended to 100% it, but among other things that includes capturing all 10 ghosts in Hyrule field--nah thanks, I'm good.
It introduced mapping 3 buttons to different items (instead of only 1), but somehow it manages to make you spend much more time in the menus nonetheless. Wouldn't be such a problem if the menu wasn't that sluggish and unresponsive. It also suffers from early 3D-game-itis, when the action heats up your greatest enemies are camera and controls, which can be frustrating.
Enjoyable today? If you're willing and able to spend a lot of time (my playthrough was a whopping 27 hours--didn't recall it to be that long), then by all means, yes. But be prepared for a lot of tedium along the way.
Which brings me to the comparison to the SNES' Link to the Past. That game runs at a smooth 60fps, it has no camera or control issues whatsoever, and it's just a phenomenal action-adventure game with precise controls that doesn't waste your time. Zelda and Metroid were structurally similar on the SNES, it was after that that Zelda became much more about dialogue and minigames while Metroid essentially remained the same game even in 3D. Personally, I prefer the latter approach.
Playing these games today, I think LttP has aged much better. I can't rate OoT from today's replay perspective because that would mean giving it an 8 or even less. You can't give Ocarina of Time an 8. You just can't.
So again, if you have a lot of time and patience, do play OoT. But otherwise, don't.
|
|
|
Post by Aunt Alison on Aug 13, 2021 15:43:54 GMT
25ish hours by today's standards is not that long really and I'm not sure skill has ever been a requirement for a Zelda game
Last time I played OoT was the 3DS remake and loved it
|
|
|
Post by Aunt Alison on Aug 13, 2021 15:45:15 GMT
Agree that ALttP is the better game though
|
|
|
Post by docstrangelove on Aug 13, 2021 15:49:14 GMT
25ish hours by today's standards is not that long really That is true, but padding in newer games is mostly done by giving you more stuff to do, however engaging or not that may be. In OoT, it feels like it's mostly done by making you wait, which I found very tedious.
|
|
|
Post by RadicalRex on Aug 14, 2021 15:04:43 GMT
Axiom Verge - 8.5/10
During my search for modern Metroidvanias I might like, I finally found one. Not sure if it's a "Metroidvania", more accurate would probably be to say it's a "Metroid". In no uncertain terms it shows what it pays homage to, and there's 0% Castlevania here. And yes, it feels very Metroid in the first half, but then extends on it in clever and engaging ways.
I really liked its restraint in using visual effects. One thing I really don't like in many 2D indie games is how they just spam VFX because they can. There's a tendency to fill the screen with VFX all the time, and to apply screen shake as much as possible--in some cases going as far as making the screen shake on every single strike or air dash or whatever. Excessive visual noise is a common problem in modern 2D games, Axiom Verge does nothing of the sort and I highly appreciate it.
Depending on your mileage, you might say it follows Metroid to a fault. But I'm very grateful that in the one thing I don't like about Super Metroid--its awkward movement mechanics--Axiom Verge opts for simple traditional movement and that was a great choice.
On the downside, I was a little overwhelmed by the sheer amount of gear and mechanics. There are so many abilities and every button does something different, and then there's double tap teleportation and whatnot, I sometimes felt myself at a loss of how to use it all and when searching for secrets I sometimes found it hard to even remember the 100 things in my arsenal I might have to try. Also, I think there are too many weapons, it throws so many weapons at you clogging up the select wheel and most of them are pretty useless. Also, in some places it's very hard to tell the difference between foreground and background tiles.
I also thought the action wasn't that engaging, particularly during boss fights. Much of it was mostly button mashing and some boss fights were just brainless wars of attrition, especially the disappointing final boss.
Despite these shortcomings, a great game. If you're hungering for a new Metroid game, look no further.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 14, 2021 15:10:40 GMT
Mass Effect 2
100% of planets scanned, every single side mission complete, all characters loyal etc. Surprised at how short it is, 45 hours total, which after 100+ hour Assassins creed, P5 etc feels surprisingly tight.
It is an incredible game, just feels so tight and focused, apart from the scanning there is not an second of wasted time. No grinding, no fetch quests etc, it all felt fun.
I forgot how little it actually advances the story, it really is just a spinning the plates on plot game while exploring characters and what fucking brilliant characters they are.
10/10
|
|
|
Post by Aunt Alison on Aug 14, 2021 16:25:31 GMT
Axiom Verge - 8.5/10During my search for modern Metroidvanias I might like, I finally found one. Not sure if it's a "Metroidvania", more accurate would probably be to say it's a "Metroid". In no uncertain terms it shows what it pays homage to, and there's 0% Castlevania here. And yes, it feels very Metroid in the first half, but then extends on it in clever and engaging ways. I really liked its restraint in using visual effects. One thing I really don't like in many 2D indie games is how they just spam VFX because they can. There's a tendency to fill the screen with VFX all the time, and to apply screen shake as much as possible--in some cases going as far as making the screen shake on every single strike or air dash or whatever. Excessive visual noise is a common problem in modern 2D games, Axiom Verge does nothing of the sort and I highly appreciate it. Depending on your mileage, you might say it follows Metroid to a fault. But I'm very grateful that in the one thing I don't like about Super Metroid--its awkward movement mechanics--Axiom Verge opts for simple traditional movement and that was a great choice. On the downside, I was a little overwhelmed by the sheer amount of gear and mechanics. There are so many abilities and every button does something different, and then there's double tap teleportation and whatnot, I sometimes felt myself at a loss of how to use it all and when searching for secrets I sometimes found it hard to even remember the 100 things in my arsenal I might have to try. Also, I think there are too many weapons, it throws so many weapons at you clogging up the select wheel and most of them are pretty useless. Also, in some places it's very hard to tell the difference between foreground and background tiles. I also thought the action wasn't that engaging, particularly during boss fights. Much of it was mostly button mashing and some boss fights were just brainless wars of attrition, especially the disappointing final boss. Despite these shortcomings, a great game. If you're hungering for a new Metroid game, look no further. Agree with all this. I liked the story too and those alien head things and their bodies looked creepy in a really good way. The only thing you missed was the excellent soundtrack.
|
|
|
Post by Trowel 🏴 on Aug 14, 2021 18:52:54 GMT
The Witness - 7/10
An absolute slog, but I finally mustered up the brainpower to get through this unassisted. Enjoyable to have to solve things with paper and pencil in places, but it's far from the revered work of art its often held up to be.
The Talos Principle is miles better.
|
|
Tomo
Junior Member
Posts: 3,490
|
Post by Tomo on Aug 14, 2021 20:19:38 GMT
There is no thumb down option
|
|
|
Post by steifybobbins on Aug 14, 2021 22:53:14 GMT
Mass Effect 2 100% of planets scanned, every single side mission complete, all characters loyal etc. Surprised at how short it is, 45 hours total, which after 100+ hour Assassins creed, P5 etc feels surprisingly tight. It is an incredible game, just feels so tight and focused, apart from the scanning there is not an second of wasted time. No grinding, no fetch quests etc, it all felt fun. I forgot how little it actually advances the story, it really is just a spinning the plates on plot game while exploring characters and what fucking brilliant characters they are. 10/10 I just finished the trilogy back to back and it was indeed much tighter than I remember it too. Mass Effect really is a superb game with superb writing. I was sad to see the end of my story and it's characters. In fact I got so invested in it this time around I'm not sure I could replay it for fear of altering that story in my head. Loved every second of all three games
|
|
|
Post by Red_Bool on Aug 15, 2021 14:28:48 GMT
Dragon Quest XI-S <looong title>
Simply magnificent. I really liked the story and the twist at the end is perfect. It took (quite) a bit of grinding to get to the proper ending, but it was totally worth it. 75 hours playtime (maybe a tad more). Played it on the Switch.
9/10
|
|
|
Post by Aunt Alison on Aug 15, 2021 14:39:16 GMT
Mass Effect 2 100% of planets scanned, every single side mission complete, all characters loyal etc. Surprised at how short it is, 45 hours total, which after 100+ hour Assassins creed, P5 etc feels surprisingly tight. It is an incredible game, just feels so tight and focused, apart from the scanning there is not an second of wasted time. No grinding, no fetch quests etc, it all felt fun. I forgot how little it actually advances the story, it really is just a spinning the plates on plot game while exploring characters and what fucking brilliant characters they are. 10/10 I just finished the trilogy back to back and it was indeed much tighter than I remember it too. Mass Effect really is a superb game with superb writing. I was sad to see the end of my story and it's characters. In fact I got so invested in it this time around I'm not sure I could replay it for fear of altering that story in my head. Loved every second of all three games Played it through for the first time with the Legendary Edition and I don't think I would do it again. I was happy with how it all turned out (only two characters died and they were rubbish anyway) and making different choices for the sake of it would be weird (played mostly paragon with some renegade when I felt like it). Tali was and always will be best girl
Think I liked the third one best. Second was a bit edgy. Kai Leng was cheesy AF and awful. Brilliant overall though
|
|
|
Post by Nanocrystal on Aug 17, 2021 12:49:15 GMT
Yakuza 0
I loved it, and am absolutely thrilled that there are a whole bunch more to play through. I don't think I'll play them back to back but I'll most definitely work my way through the series over the coming years. In fact I might hang around in 0 for a bit longer to mop up a few trophies.
10/10
|
|
|
Post by imamazed on Aug 17, 2021 13:02:19 GMT
Last Stop
So that last chapter. Wow. Jumps the shark and then some.
Until then, I really enjoyed it. The game works really hard to ground the characters, introduce them slowly and given them some believable dialogue. And then just throws it all away. It's odd too - the end isn't a cop out at all, it's hinted at throughout, it's just a complete tonal shift that makes the more kitchen sink elements feel redundant.
I still loved the style and some of the writing though, and its depiction of London is, despite being cartoony, one the most authentic representations I've seen in a game.
6/10
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 18, 2021 16:57:01 GMT
Bioshock 1 (Nintendo Switch)
I knew nothing about this (somehow it passed me by) and had no idea as to the plot aside from it was supposed to be gory. I think I must be hardened to bleeding pixels as I didn't really pick up on that too much... or at least that's what I thought until I quit playing it briefly to play Dragons' Dogma, coming back to Bioshock afterwards I was shocked by how bleak and miserable it all felt. I'd been so sucked into the story that I'd not really noticed. I can now relate to my wife asking me if I was enjoying it with a slightly incredulous look now.
Anyway, it played really well on the Switch (its a well old game so should) and looked great aside from the "flames" which were low res and ruined the look a bit. Really enjoyed the plot line and didn't see it going the way it did. At times I did think "why the hell would I want to do XXX" but I went with it... as I had no choice. The game really sucked me in which was good and I've got the next two to do now. I think I'll have a break and play something cheery with lots of colours first. Maybe Spyro.
I enjoyed the weapons (aside from the chemical thrower which I thought was naff) and the plasmids were a nice change to "spells", I didn't use many of them though. Mostly I zapped and burnt people. But even more so I shotgunned and machine gunned everything and anything... though at first I was approaching people thinking they were maybe slightly sane sounding. I soon packed that in and anything that moved got blasted. I think I missed an area of the game "Something Heights", but god knows how.
Anyways, recommended if you like shooters with a good story and best gone into blind as it was quite creepy.
|
|
|
Post by Aunt Alison on Aug 18, 2021 17:26:53 GMT
Bioshock felt horrible to play for me. The movement had no weight to it and the guns had next to no feedback. It just felt weird I also don't understand why, when you meet Ryan, he doesn't just say "will you kindly go and kill Atlas." He was clearly able to control the player at that point
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 18, 2021 17:30:00 GMT
I'm amazed a game as big and talked about as Bioshock can pass you by.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 18, 2021 17:44:57 GMT
Bioshock felt horrible to play for me. The movement had no weight to it and the guns had next to no feedback. It just felt weird I also don't understand why,
Yeah I didn't understand that part either. It was at that point I was thinking "okay, I'm now aware of this so why am I now happy to do xxx" As for Bioshock passing me by, there was a part of my life from about 2006 - 2013 where "shit happened" and I didn't really get to play games much at all. Also, my main gaming platforms were the Wii, Wii U and now the Switch as I gave my gaming PC to one of my kids. I still don't have a PC now.
|
|
|
Post by RadicalRex on Aug 19, 2021 22:11:30 GMT
Bloodstained: Ritual of the Night - 9.5/10Skipped this before mostly because the 2.5D put me off. I hate 2.5D. I also wasn't hyped about this "new SotN" thing--I love SotN but I'm not a fanboy, and I thought it unlikely that it could pull it off again. Boy was I wrong. The music of the first stage started and within 5 seconds I was back as if playing SotN for the first time. Within a minute I had some 100 different items in my inventory, which made me smile. Yeah this is it alright. I love how it improved on my niggles about SotN. In that game, all the items clogging up your inventory were pointless. Why all those different dishes that all do the same thing? But in Bloodstained, it actually matters because you get permanent stat bonuses for eating a dish for the first time. It's the first time I ever cared about food recipes in a game (looking at you, Bethesda). Also, it chose to ditch Castlevania's stiff jump physics in favour of Capcom-style* physics. I approve. * With Capcom-style physics, I mean those best known from the Mega Man games--no momentum whatsoever, extreme digital control over mid-air movement and jump height. "Capcom-style" because almost all Capcom platformers on the NES were like this, Mega Man, Ducktales, Chip'n'Dale, Darkwing Duck, Gargoyle's Quest. That gave Capcom NES platformers a distinct feel, and Castlevania in particular was the polar opposite. Many other later games adopted this style, among them Hollow Knight, Axiom Verge 1 and now Bloodstained. I must commend how it tackles common problems of Metroidvania games--namely that backtracking can be tedious and unrewarding. Often you may be tempted to just get past enemies without engaging them because there's no point in fighting them. You're just trying to find the next gate you unlocked, wandering around forever trying to find them feels like a waste of time. The way Bloodstained has an endless amount of upgrades and craftable items unlocked by loot made me cherish every enemy encounter on the way. No time was ever wasted. Another thing is the soundtrack. One reason why backtracking worked so well in SotN was because the music was so enjoyable you didn't mind "wasting time". Same here, the soundtrack is fantastic. Perfect? Hell no. Combat is a little messy and not very deep, and let's not talk about balancing. But I rate games based on how much joy I have playing them, not on how flawless they are. I love this game. I also noticed it was released in 2019. That's 5 of my all-time favourite games released in that year now. I saw people saying 2019 was shit for gaming, to me it may be the best year for gaming ever.
|
|
|
Post by Aunt Alison on Aug 19, 2021 22:36:51 GMT
RadicalRexBloodstained is a good game. Agree with you about 2.5D. Mega Man 11 is the same. The DS Castlevania games look a lot nicer than RotN. There's something a bit charmless about 2.5D, kind of cheap looking. You can tell it's because it's cheaper/easier to make What are the other 4 games?
|
|
|
Post by RadicalRex on Aug 19, 2021 22:40:13 GMT
RadicalRexBloodstained is a good game. Agree with you about 2.5D. Mega Man 11 is the same. The DS Castlevania games look a lot nicer than RotN. There's something a bit charmless about 2.5D, kind of cheap looking. You can tell it's because it's cheaper/easier to make What are the other 4 games? Mega Man 11 is another game that I love despite being 2.5D, it is an extremely good game. However, thankfully it uses it with restraint, it feels more like... 2.2D? The other 4 games are Outer Wilds, Supraland, Dirt Rally 2, Borderlands 3.
|
|
|
Post by oldschoolsavant on Aug 19, 2021 22:45:18 GMT
RDR2 Well, the main part at least. Great visuals, atmosphere and character, married to archaic mission structure, too much scripting, and a somewhat strange ending. The whole Indian thing almost felt like an afterthought when compared to everything gang-focused up until then. That, and the switcheroo of personalities due to mission order being variable. Dutch getting pissy with Arthur for working with the Indians, despite doing so himself two minutes later (but now I've typed that, perhaps due to wrecking his grand scheme for them ?). Dunno, just all felt off at the time. That and spending the finale trying to remember if Micah appeared in RDR......prick. Now, my fingers need a break from all the galloping button mashing, and I'll return to the epilogue to finish that little matter at hand.
|
|
|
Post by Aunt Alison on Aug 19, 2021 22:58:55 GMT
RadicalRex Bloodstained is a good game. Agree with you about 2.5D. Mega Man 11 is the same. The DS Castlevania games look a lot nicer than RotN. There's something a bit charmless about 2.5D, kind of cheap looking. You can tell it's because it's cheaper/easier to make What are the other 4 games? Mega Man 11 is another game that I love despite being 2.5D, it is an extremely good game. However, thankfully it uses it with restraint, it feels more like... 2.2D? The other 4 games are Outer Wilds, Supraland, Dirt Rally 2, Borderlands 3. Out of interest, did you use the slowdown feature in MM11? i didn't get too far in it because it was really tough and I was too proud to use that feature. I'm definitely going back to it at some point, love MM. Think the series gets worse as it goes on; MMX, Zero, ZX, etc. Just gets more and more complicated with really boring hub/talking sections which just slow everything down
|
|
|
Post by RadicalRex on Aug 19, 2021 23:20:11 GMT
Mega Man 11 is another game that I love despite being 2.5D, it is an extremely good game. However, thankfully it uses it with restraint, it feels more like... 2.2D? The other 4 games are Outer Wilds, Supraland, Dirt Rally 2, Borderlands 3. Out of interest, did you use the slowdown feature in MM11? i didn't get too far in it because it was really tough and I was too proud to use that feature. I'm definitely going back to it at some point, love MM. Think the series gets worse as it goes on; MMX, Zero, ZX, etc. Just gets more and more complicated with really boring hub/talking sections which just slow everything down I hardly used it, but that's mostly because I'm a too-proud-of-myself buster-only classic MM player. My preferred play style is to not use gears at all. But I think that mechanic is brilliantly made, it gives you more power if you want it, but it's not essential. It gives players who aren't insecure about not being hardcore enough means to tackle difficult situations. The hardcorer-than-thou crowd is free to ignore it. I agree about the bullshit story stuff in X, Zero and onwards. If you want to tell a story, please tell an interesting one, or else you're just wasting my time. That's another thing why classic MM is my favourite, yeah Wily is at it again, now go blast shit to hell. As for going back to MM11, do. It is a brilliant game, and in my humble opinion as a Mega Maniac, the second best game in the franchise after MM9.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 20, 2021 17:16:30 GMT
Call of duty Modern warfare (2019) Single player Its the first CoD SP game I've liked in a while, feels like when you first played the other MW game back on 360/ps3. While its not series x optimised, you have one X improvements and it looks really great. the cgi cutscenes look really good (some uncanny valley) Shooting is of course really good. 9/10 The only bad thing was installing it, ages to install the forced warzone mode (which is now the base game) creating an account to play then more installs just to play the single player. While I was waiting for it install, I did this in photoshop of the cunt Bobby K that hoovers up all the money and the devs get very little money. Just wanted to share it
|
|
|
Post by Aunt Alison on Aug 20, 2021 17:44:23 GMT
Out of interest, did you use the slowdown feature in MM11? i didn't get too far in it because it was really tough and I was too proud to use that feature. I'm definitely going back to it at some point, love MM. Think the series gets worse as it goes on; MMX, Zero, ZX, etc. Just gets more and more complicated with really boring hub/talking sections which just slow everything down I hardly used it, but that's mostly because I'm a too-proud-of-myself buster-only classic MM player. My preferred play style is to not use gears at all. But I think that mechanic is brilliantly made, it gives you more power if you want it, but it's not essential. It gives players who aren't insecure about not being hardcore enough means to tackle difficult situations. The hardcorer-than-thou crowd is free to ignore it. I agree about the bullshit story stuff in X, Zero and onwards. If you want to tell a story, please tell an interesting one, or else you're just wasting my time. That's another thing why classic MM is my favourite, yeah Wily is at it again, now go blast shit to hell. As for going back to MM11, do. It is a brilliant game, and in my humble opinion as a Mega Maniac, the second best game in the franchise after MM9. Didn't have the funds for MM11 so I got the MM Collection No. 2 instead for MM9 since I remember liking it and you rate it so highly. Just in the mood for some Mega Man. How would you rate the other 3 games in the collection?
I do like MMX 1-4 as the story isn't too intrusive (haven't played the others) and enjoyed Zero when I was younger and getting perfect scores on all levels seemed like a constructive use of many hours of my life. Can't be bothered with it now though. It's not just the story but the cyber elf stuff, leveling up weapons, chatting to NPCs, grading system. It's like they feel the need to add more 'content', but not actually game, to justify their existance. It kind of bothers me because I'd probably enjoy playing them otherwise
Have you played Panzer Paladn? I enjoyed that quite a bit. It's suppose to be pretty difficult but I didn't think it was (mainly beause it's so easy to heal yourself with the weapons)
|
|
|
Post by RadicalRex on Aug 20, 2021 21:14:41 GMT
Didn't have the funds for MM11 so I got the MM Collection No. 2 instead for MM9 since I remember liking it and you rate it so highly. Just in the mood for some Mega Man. How would you rate the other 3 games in the collection? In my conversations on the MM Discord I learned that everyone has a different opinion and almost every MM game is considered favourite by some, so consider my take subjective. MM7 (SNES) is very good, but I'm not a fan of how it enlarges sprites and blocks so it feels zoomed in compared to the NES games. Personally I prefer the NES games. One thing worth noting is that the final boss is infamously hard. I like it because it is very satisfying to beat him, but be prepared for dying a lot trying to figure him out. MM8 (PS1) is messy. it's among the easier games in the franchise, but it feels unfocussed to me. It tries to do a lot of new things, with stage puzzles and whatnot--all the while the core platform shooting isn't as spot on as in the better MM games imo. Personally I find them more tedious than interesting and it deviates from the pure action focus of the other games. It's a polarising game, many love it, many hate it. However, nobody can deny the entertainment from the hilariously bad voice acting in the cinematics. MM9 is also polarising. Many don't appreciate how it's an NES game again, going as far as even ditching MM3's slide and MM4's charge buster. It's also considered one of the harder games in the series, I understand why many don't approve. To me, it's back to the roots and minimalist--it's a "less is more" game, and that's what I love. The relatively high difficulty means that I can play through it for the 100th time and still be entertained. Also I think the soundtrack is the best of all MM games. MM10 is in principle very similar to MM9, but what I don't like about it is that most of its stage gimmicks slow you down. I like pushing forward and keeping up momentum, MM9 does that while MM10 feels like it's constantly trying to hold you back. However, on the MM Discord I learned that MM10 has more fans than MM9, so don't take my opinion as fact. MM11 has a great lot going for it--widescreen, quick weapon select (by just flipping the right stick) etc. I think it has the best boss battles, this is my personal reference for good boss battles in games--especially Torch Man, clearly the hardest robot master in the game but he's so much fun if you git gud against him. I only really played X1, it's a great game. Tried X2 and X3 and Zero 1 but quickly gave up on them because I just didn't like them. Whenever I played those I felt like I could just go back to classic MM and actually enjoy myself. I haven't. Not sure if it's what I'm looking for and the price point seems steep, but I've added it to my Steam wishlist so I may try it when it's on sale.
|
|
|
Post by Aunt Alison on Aug 20, 2021 22:02:16 GMT
Is 9 reeeeeally considered to be that tough? I've beaten 4 levels/bosses so far and the hardest part has been on Jewel Man's stage where you have that swinging platform before a bit with loads of spikes. Kept trying to jump it until I worked out you're suppose to time the swing and walk off (I think). Really enjoying it though. Galaxy Man's stage music is amazing! I don't miss the slide or anything like that. I really like how basic classic Mega Man is and they still find interesting things to do with the levels and bosses with what they've got to work with
It would be nice if they added a mode to the Zero games, etc that stripped out all the story and just gave you the levels as is. I'd say X1-X4 basically have the same structure. But yeah, completely agree that classic MM is the best
I trust your judgement quite a bit because your write ups are always so well considered and in-depth. What other 2D action platformers do you like? It's hard to find good ones, even with indie games. Just didn't like Shovel Knight - the levels were far too long (if you need 5 check points per level, they're too long) and really hated the dropping your money on death thing, which seemed to exist purely as a nod to Dark Souls and added nothing but frustration. I like Dark Souls but I really dislike the influence it's had in general
|
|