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Post by Timo180 on Oct 24, 2023 13:16:41 GMT
I raid the saved tunes other people have done, but there’s often someone a fair bit quicker than me too so not sure that’s the way to go. It could just be that they’re better than me…actually nah, I’m awesome, must be the tunes… Related question - in spec races can people still tune but only up to the limit, or are you stuck with whatever the game gives you? I try importing tunes but the game says ‘no’, but then I can see other drivers have med/soft/hard tyres whereas I’m stuck with stock? Don’t get it Re spec races - I think it auto balances the PI of the cars when you start the race so if you want to tune and save a tune to use again you can do that in the practice session. I’ve got a saved tune for the GT3 R now for the spec races and I really like it.
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Post by gamingdave on Oct 25, 2023 17:09:55 GMT
I've read quite a few tuning guides now, and they all say similar things, so for my own quick guide I have pulled together what I think is the key info - will be trying this out later but sharing now as it might be useful for others. At the bottom I have what I think is the right order to do things for a quick setup.... TyresCompound - Better compounds are a benefit on tracks with tight corners, for faster/straighter tracks you can get away more with stock or street Pressure - Higher pressure brings better responsiveness and more turn in, but less grip overall. Best on smooth tracks with fast corners. Lower pressure will give more traction, but lead to higher temperatures and in turn faster tire wear. Lower pressure may be an advantage on bumpier terrain. How/When to set - Do this first before any other changes, then come back once everything has been modified and recheck check the pressure and adjust accordingly. Tires should be 33 PSI (2.27 Bar) when warmed up - so do a few laps, then use telemetry to check the pressure and adjust accordingly. Also check the tire temp and make sure it doesn’t get too high - Street should stay below 80°C, sports below 95°C and race no higher than 105°C GearsDo a lap, and if you are not hitting top speed the car is capable of in it’s current setup, set the final drive ratio higher. If you are reaching top speed to early, set it lower. To avoid wheelspin in RWD cars, the first 3 gears can be made longer. You can also tweak any problem gears you are having to change up from just before a corner to eek a little more out of them WheelsCamber - Negative camber improves grip during turns but can affect straight-line stability How/When to set - Start at -1.5 for the front but lower at the back, do a couple of laps, and check the temps as you pull out of a turn. If hotter on the outside, make the camber more negative, if it’s the insides, move towards zero, but keep between -2 and -1 Toe - Generally leave alone, but if after all other tuning, the car is FWD and not pulling into turns fast enough, add .1 toe out to the front. If RWD and there is still too much oversteer add .1 toe in to the rear Caster - Generally leave alone (between 5 and 6), but if after other settings the car weaves on straights, increase the angle by a tenth until better then recheck camber SuspensionRide Height - Keep the car as low to the ground as possible to increase straight line speed, but when lowering, you need to stiffen the springs Springs - Softer is generally better, especially on bumpier tracks, but the car shouldn’t bottom out How/When to set - Set the car low as you can. Do a couple of laps and monitor the spring rate in telemetry - if you hit the max limit, either stiffen the springs, or increase the ride height. Set the rears stiffer than the fronts to promote oversteer as apposed to understeer (assuming that is your preference). Front engined cars may need more stiffer fronts, rear engined stiffer rearsDampers - Generally leave alone Anti-roll bars - These are the first thing to look at for fixing over/understeer. Softer bars result in a slower response from the car but more control, stiffer will be more responsive but harder to control How/When to set Soften the front (or stiffen the rear) to reduce understeer, soften the back (or stiffen the front) to reduce oversteer Suspension Geometry - Leave alone Aero
The track should generally dictate the wings. More aero brings lower top speed but better cornering. Tracks with long fast corners can benefit from increased aero. If understeering (and not fixed by ARBs) add some to the front, oversteering add some to the back. Keep this as low as you can for online and the front and rear close to each otherBrakesBrake Balance - It's recommended to set it between 55 and 48, with a sweet spot at 49 Pressure - Leave it at 100% but if ABS is off, and you are get too many lock-ups, reduce this in small steps until you find your sweet spot DifferentialFor RWD Cars set acceleration between 40-60% and deceleration between 20-40%. FWD cars require aim for 20-30% acceleration and 0-10% deceleration. AWD go in-between. Set center split in the 60-70% range. Setup process- Get the tire pressure right before anything else - so go for a test drive and monitor the PSI and adjust as needed so after a couple of laps (when the tires have warmed up) it's 33PSI (2.27 Bar) and the tires aren't getting too hot
- Now adjust the wheel camber - set to -1.5 for the font, -1.0 for the back and go for another test drive, looking at the tire temps coming our of corners. If hot on the outside, make the camber more negative, hot in the inside move towards zero, but keep the value between -2 and -1
- Adjust the breaks - basically put the balance at 49 and the pressure at 100% unless locking up and not using ABS
- Set the differential to the settings above
- Lower the car
- Adjust the springs by doing another test drive - if bottoming out stiffen the springs or bring the ride height back up a bit
- How's it handling? Too much over/understeer go to the Anti Roll Bars - Soften the front (or stiffen the rear) to reduce understeer, soften the back (or stiffen the front) to reduce oversteer
- Now go back and check the tire pressure and wheel camber so you are getting the most out of the tires with the new settings
- If you still have under/oversteer, look at the toe. If weaving on straights, look at caster
- Save the setup
- For each race - adjust the aero and gears - you want a gear ratio so the car is hitting top speed just at the end of the fastest section, and you want (online) only enough aero for the car to feel good in corners (where it is easier to hold position) without sacrificing speed (on straights, where it is easier to overtake)
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Post by Timo180 on Oct 25, 2023 21:33:19 GMT
Great work Dave. Are we gonna do a race tomorrow?
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Post by mothercruncher on Oct 26, 2023 5:26:48 GMT
Not against Dave- he *tunes*
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Post by gamingdave on Oct 26, 2023 12:59:26 GMT
Am out tonight, so no racing for me.
One thing to note on the tuning. When going online, you can't have anything other than stock upgrades applied. Found this out last night when I had tuned up my GT car, having applied a load of upgrades, only to be told it didn't meet the requirements.
So go into an online race in the car you want to tune, and let it set the car up to be race legal. Then go into tuning, and save the profile as something like TuneForOnline. Come out, load that profile/tune and go into tuning making the changes you want and test driving before saving. You can of course tune in practice mode (and save) before an online race, but this will give you more time.
Saying that, I did a fair bit of tuning last night and didn't notice a massive difference to my laptimes - there were still a couple of races miles ahead. From a little browsing, it seems some people have found odd settings that shouldn't work but do, GT7 had a similar issue with a specific car before it got nerfed.
I'd actually like a true stock mode where no tuning is allowed, for a totally even playfield. I completely get why it's in there, and I am sure some people love that aspect, but I'd rather focus on driving than tweaking myself.
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darkling
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Post by darkling on Oct 26, 2023 17:40:56 GMT
Can I trust this game to save my single player progress yet, or has anyone got trick to force it to save progress?
I lost progress after finishing one series, then clicking directly to the next series, then I existed the game. There must have been a "saving" spinner or two, so it seems it's just buggy.
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myk
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Post by myk on Oct 26, 2023 21:52:51 GMT
Multiplayer seems less stable after the patch, which is annoying. Did have a great race on the new featured race, the Ferrari F50GT is such an enjoyable car to drive round Suzuka. Had another where I tried to make hard tyres last round Barcelona, suffice to say they didn't.
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Deleted
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Post by Deleted on Oct 26, 2023 22:57:58 GMT
Can I trust this game to save my single player progress yet, or has anyone got trick to force it to save progress? I lost progress after finishing one series, then clicking directly to the next series, then I existed the game. There must have been a "saving" spinner or two, so it seems it's just buggy. They’ve apparently patched the thing where a pre-race upgrade freezes and borks it but this was by no means the only way progress was lost for me. I’ve taken to quitting to menu after each race or two.
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ekz
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Post by ekz on Oct 27, 2023 4:15:46 GMT
Updated the other day and now it refuses to launch (PC). No problems with any other games except for the stupid xbox app installs. Fucking over it.
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Post by mothercruncher on Oct 27, 2023 6:52:25 GMT
It’s doubly poor the state it’s in- it’s status as a key title for MS and the contrast between how Turn 10 usually make solid games and this. What’s going on with game production for Microsoft? How does a normally very competent company take six years and only come up with this?
I’m pretty much sticking to Rivals and tuning only by backing right out and going in via the “my cars” menu at this point. Still really love the handling at the core of it, such a shame.
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Lizard
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Post by Lizard on Oct 27, 2023 6:57:26 GMT
The continuing DLSS problems led me to bin it off. It's a real shame because I desperately want to play it.
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Post by Timo180 on Oct 27, 2023 7:42:22 GMT
My experience on Series X has been quite good I’d say; on par with other recent games. Only 1 or two hard quits, quick resume works most of the time and lost a practice session only once in terms of progress. Sad to hear the PC version is a mess.
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darkling
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Post by darkling on Oct 27, 2023 9:01:45 GMT
It’s doubly poor the state it’s in- it’s status as a key title for MS and the contrast between how Turn 10 usually make solid games and this. What’s going on with game production for Microsoft? How does a normally very competent company take six years and only come up with this? Yes the quality of Halo Infinite, Redfall, and now Forza is a little worrying. The pre-release footage and extensive dev interviews really convinced me Forza was going to be a technical marvel. I wonder if Microsoft are under the illusion they can solve all their development problems with money and manpower, rather than focus, planning, and expertise. Games are becoming more and more complicated to develop, and Microsoft have given themselves the unenviable task of concurrently developing their first party games for not only 2 different consoles, but also for PC. Conversely, Sony only have to worry about one platform, and maybe PC further down the line. Yes, third party developers also have the same task, but we're also seeing a lot of poor PC ports of late. Larian have outright delayed the Xbox version of Baldur's Gate 3 instead of attempting release date parity between all versions. Still, something doesn't quite add up at at Microsoft, given these are flagship studios we're talking about.
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Post by Resident Knievel on Oct 27, 2023 9:31:11 GMT
Maybe Microsoft's love of contracting is contributing to the dev hell situation. I don't see how replacing your staff every 18 months is conducive to efficient game development.
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Post by mothercruncher on Oct 27, 2023 16:24:27 GMT
Hadn’t thought of that- Sony is considerably more optimised with a single platform now, though I thought Microsoft were doing that everything’s-a-PC-these-days thing and cascading down elegantly from the leading platform.
Phil Xbox seems like a nice guy, but I don’t rate him as any sort of manager, yep.
The game is rough in surprising places, odd bits left unnoticed or unpolished. Playing earlier, I realised that they haven’t made any interiors ala GT. Yes, there’s a dash, but look to the side or back and… nothing. And I was racing against Porsches with full wide body kits but the original piddly little wheels still a foot inside them 😂
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darkling
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Post by darkling on Oct 27, 2023 17:33:26 GMT
"cascading down elegantly" works great on paper, but I fear what we're seeing is a product of this strategy not working in reality... There will always be complications and compromises when catering for vastly different hardware.
As Resident Knievel said, this is further compounded by high staff turnover.
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Post by Wizzard_Ook on Oct 28, 2023 8:33:31 GMT
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zephro
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Post by zephro on Oct 28, 2023 9:47:32 GMT
The hardware similarities (x86-64ness) are a bit overblown. The porting process has got 3-4 main components: 1. Make the code actually compile and run on the other platform. Which is hard but is usually done, even in the PS3 days most the internal engine code I saw could compile to PC. So the compiler and header files were usually all there even on internal projects. The first PS4 devkit I had was literally an Alienware PC (though running Unix). Except Polyphony Digital, probably, as those guys were weird. 2. Do all the things to pass the other platform holder checklists, e.g. change the buttons that are displayed on screen to be the correct controller layout. Relatively simple, often overlooked. Though Steam mostly don't give a fuck so... 3. Actually make the port changes for PC that matter and take some time. Changing FoV options because people's faces will be closer to the screen, change the UI scaling, add keyboard+mouse support etc. They're usually known solutions to any of this and doing it once will set you up for the next time. 4. Actually optimise it (which isn't so much to do with the CPU instruction set or graphics card as you'd think)
Anyway for most projects 1,2,3 are either previously solved, barely relevant because Steam or just come for free. E.g. MS SDKs will just compile for Windows or Xbox out of the box.
4. is always the sticker. As it may run fine on 8 bare metal, medium-high(ish) power cores on an Xbox... what happens if you run the same code on something with 6 higher power cores and with an Operating System in the way. That's the kind of thing that takes weeks of re-writes then you try some other CPU and it all changes again. Even PC first devs regularly screw this stuff up.
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darkling
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Post by darkling on Oct 28, 2023 10:21:16 GMT
All bug fixes are most welcome, but I can't help but think they're concentrating on the wrong areas, such as the livery editor. Hopefully the save issues are addressed as part of their "Stability" improvements, but I'm still waiting for: • Graphical presentation improvements, including fixes to black levels, max HDR luminance, and general contrast. • Wheels no longer appear static in replays when braking.
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Post by mothercruncher on Oct 28, 2023 19:33:27 GMT
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Post by rammy18 on Oct 29, 2023 8:31:43 GMT
Had some great races last night. Was running fourth at le mans in touring cars, on hards everyone else on mediums. So when everyone ahead of me pitted at halfway, I was celebrating my genius. They can’t possibly make up 20 seconds, right?
Came third.
This is fast becoming my favourite racing game of all time. It’s just so much fun. Every race is a story, online anyway. It’s been a bit more crashy recently, but for me they tend to come when I first start up a race, before practice so not really costing me anything. Maybe helps I don’t bother at all with liveries, and tunes are still a mystery so not done much there either
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Post by mothercruncher on Oct 29, 2023 8:41:19 GMT
You have a terrible name for online racing 🤡
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Post by rammy18 on Oct 29, 2023 8:45:21 GMT
Nah it’s different online. Friend me; tacticalnudge18
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Post by Timo180 on Oct 29, 2023 9:01:42 GMT
Had some great races last night. Was running fourth at le mans in touring cars, on hards everyone else on mediums. So when everyone ahead of me pitted at halfway, I was celebrating my genius. They can’t possibly make up 20 seconds, right? Came third. This is fast becoming my favourite racing game of all time. It’s just so much fun. Every race is a story, online anyway. It’s been a bit more crashy recently, but for me they tend to come when I first start up a race, before practice so not really costing me anything. Maybe helps I don’t bother at all with liveries, and tunes are still a mystery so not done much there either Did the hards go the distance or you had to pit also? I find the grip differential to mediums is not made up by longevity with the hards.
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Post by rammy18 on Oct 29, 2023 9:08:19 GMT
Had some great races last night. Was running fourth at le mans in touring cars, on hards everyone else on mediums. So when everyone ahead of me pitted at halfway, I was celebrating my genius. They can’t possibly make up 20 seconds, right? Came third. This is fast becoming my favourite racing game of all time. It’s just so much fun. Every race is a story, online anyway. It’s been a bit more crashy recently, but for me they tend to come when I first start up a race, before practice so not really costing me anything. Maybe helps I don’t bother at all with liveries, and tunes are still a mystery so not done much there either Did the hards go the distance or you had to pit also? I find the grip differential to mediums is not made up by longevity with the hards. They absolutely fell away on the last lap. Couldn’t make a turn without crawling. I only got third as the car that passed me on the last s bend bit had penalties that bumped me up the order. Yeah I’ve tried hards a couple of times now and can’t see there’s any advantage, they last a little longer obvs, but not enough to offset the pace loss early on
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myk
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Post by myk on Oct 29, 2023 10:10:57 GMT
I think the idea is you go hard -> soft, but on most races you can go medium -> soft which is way more effective (just have to time pit stops well).
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apollo
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Post by apollo on Oct 29, 2023 12:16:47 GMT
If you need to bump up your credits, the AWD final drive test drive lemans track exploit still works by does not give 1 million credits like at launch. Its now between 100 to 300k each time. Its being fully patched in the Nov Patch btw
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darkling
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Post by darkling on Oct 29, 2023 12:30:47 GMT
I haven't even tried online yet, but I'm really enjoying the single player races.
I find Sport rules, difficulty 5, then starting mid-pack always makes for a competitive and involved race.
Like rammy18 said, this is fast becoming one of my favourite racing games, despite all the issues. It feels like proper racing, whilst providing a handling model that's arcadey enough to be fun and controllable.
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Post by Timo180 on Oct 29, 2023 12:39:26 GMT
In the featured tour I seem to have a bug where I’ve completed all the races but not been awarded the final car for the showcase race. Gah. So sad.
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Post by Phattso on Oct 30, 2023 10:15:11 GMT
When I got GT7 last year, it pretty much took over all of my gaming time. I think it might be more "fun" than Forza, because I'm a fool for its license test gamification, but it certainly wasn't as absorbing in the moment. In Forza, now that I've found the limit of my capability (Sport rules, level 5 AI, start around 10th), it's a fucking joy every single lap. Even the practice laps. Feeling the car evolve, getting a certain string of circuits that suit your playstyle, just the right weather conditions to let the gwafix sing... love it. Completed the opening tour in the single player this morning before work - when the Achievement popped it said only 7% of players had unlocked it. Thassa lorra multiplayers, or people bouncing off it, or people that can't even finish the tour because the cocking thing keeps crashing. On the plus side: I was able to quick resume into a practice session during which I had powered down the console due to going sideways off a bastard turn that got me every single lap.
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