Honestly, I think the need for full voice acting has made games worse. Particularly RPGs. But I still support the strike, the demands seem pretty reasonable to me.
Interesting opinion. What makes you think they're worse now?
Let's just take RPGs as an example.
For me, RPGs live and die on the strength of their writing. Often, that means having *more* writing, to flesh out characters and plot details, to have multiple solutions for quests that take into account all your actions, etc etc.
When you add an expectation that all lines be voiced by a professional voice actor, though, more writing translates into more expense. Like, *vastly* more expense. Every line you add increases the cost. So unless studios have a shitload of money to play around with, they respond to the need for voice acting by... writing less. And to me, that is not good for an RPG.
Which of course doesn't mean that voice actors shouldn't get full compensation for the work they do! I just don't think every game needs voice acting.
I agree that not every game needs voice acting to make it work but I really feel that RPG's really benefit with full voice acting, I don't think the player character has to be voiced but I do believe the impact and the act of becoming absorbed into the world the developers have made is greatly amplified by having voice actors. It's akin to cooking a meal without any seasoning, sure you can do it but you can always tell you're missing something: flavour. That's what voice acting brings and I agree that voice actors should be paid a fee that represents the value they bring to the games they are in. I understand the point you've made about expense but I don't think we can put the genie back in the bottle.
Last Edit: Sept 27, 2023 13:21:03 GMT by HoyaWobmaJ
Yeah I dunno, I don't think RPGs have really benefited from it that much.
Even discounting the "more voice acting = less writing" thing, there's also a strong element of "you can write this shit George, but you can't say it". It can really take me out of something when a stupid line gets said out aloud.
Just give me a sense of what the characters sound like, then I can imagine them saying the rest of the lines. That's what, say, Planescape Torment did, and people still rightly call that one of the best RPGs ever made.
I would have to strongly disagree there, I don't think Witcher 3 would be as popular as it is without the voice acting. To say that voice acting doesn't make a difference is almost insulting to the voice actors out there who can really make characters iconic and come alive.
I think it’s a nice option to have but the quality of acting has to be very good and the script has to be very good along with the story. There aren’t many games that achieve any of those let alone all three.
More voice acting doesn’t necessarily mean less writing though, take Disco Elysium as an example.
Interesting development over the Hunger Games prequel, SAG-AFTRA have reached an agreement with Lionsgate that as they're not but of AMPTP the actors can do promotional work for it. Probably just as well as the film looks like it really needs a push as I'd completely forgotten it's out in less than three weeks and I don't think it's really on anyone's radar.
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