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Post by Bill in the rain on Jun 15, 2022 1:59:39 GMT
I loved the original, but I think I was getting a bit worn out by the repetition trying to get all the endings. If they doubled the content then that might not be a good thing.
iirc, the original demo content wasn't actually in the game, and that was kinda fun too.
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Post by ToomuchFluffy on Jun 15, 2022 5:27:39 GMT
I loved the original, but I think I was getting a bit worn out by the repetition trying to get all the endings. If they doubled the content then that might not be a good thing. iirc, the original demo content wasn't actually in the game, and that was kinda fun too. Yeah, I simply stopped once I felt I had seen enough.
It was nice playing something linear by the same developer. The Beginner's Guide did necessarily not feel as dynamic, but you also avoid the repetition.
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Post by simple on Jun 15, 2022 6:57:27 GMT
Same, I think I know how to get all the remaining endings but I donβt want to turn it into a tick box exercise when it was such a pleasure to zip through all my earlier runs, which is what it would be if I pushed on to get them now.
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Post by Red_Bool on Jun 15, 2022 8:25:31 GMT
Lego Star Wars - The Skywalker Saga 7 Kyber bricks / 10
I needed something laid back to play and this scratched my itch. It's a vast improvement over the last Lego game I played (I think that was Harry Potter or Lego City Undercover). Platforming is still not ideal, but the combat was pretty neat. The ships flight controls were tremendous fun. And of course it has the usual slapstick humour that makes up for a lot of things (especially in the sequel trilogy). It's not laugh-out-loud funny as Undercover was, but still some good chuckles to be had. Playing through The rise of Skywalker makes it even more obvious what a dumb movie that was.
Credits rolled, but I will go back and get my completion rate up (that's part of the fun)
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Post by ToomuchFluffy on Jun 16, 2022 19:31:54 GMT
I'm done with Inquisitor after about 120 hours.
The reason why this took so long is mostly that there are too many dungeons and most of them have too many levels to them. Act I was fine. There is one long dungeon which wouldn't have been hurt by losing the side levels (because six levels was apparently not enough), Act II had a few mid-sized dungeons, but little reason for any of them being there and even less reason for them being as large/deep as they were. Act III escalates even more, not least since the end-game dungeons are also in there.
One reason why these dungeons often seem kind of pointless is that many of them only vary in size, art and music/ambience, but progress is usually just a matter of killing everything, pulling levers and so on. Only a few of them do anything noteworthy. One particular tomb towards the end for instance had mostly just a number of riddle questions to solve, but that was really the exception rather than the rule.
And additional issue with many of these crypts and dungeons and caves was, that there are levers and false walls and sometimes hidden mechanisms which are very easy to miss.
On top of that - at least as a Paladin - combat is slow and fighting whole groups is generally not advised. So that leads to a lot of slow enemy pulling to avoid larger engagements. This became less important later on, but for a long time it's often impossible to engage larger groups. Later on there is an increasing amount of enemies which mostly resist physical damage which slows down things again even though the stats and equipment become better. I did eventually also just send home my companions since they were just dying too often and wasting too many of my potions.
There are some issues with itemization and randomization as well. Traders will always have different items on offer everytime the player talks to them, so that can be used to get some good equipment, but it also wastes a lot of time. Interestingly unique items also have random modifiers on them. At least some of them and at least partially, but I haven't done any testing.
Magical boxes serve as a cool little multi-purpose tool for the player (shopping, fast-travel, combat support etc.), but one of their functions is that they can gift the player something, but it's random, so the only way for the player to get what he wants is to reload everytime till the correct thing happens.
Then there are also many different potions that do a specific thing or counter a specific ailment and each variety has four or five different qualities. Unfortunately especially when it comes to countering negative effects the weaker versions are usually useless and it's also not always clear what a negative effect does actually do and by what it is countered. The character portrait indicates some the effects and what they do, but not always and some character values (specifically magical resistance) are also just not visible anywhere.
I guess it was worth it in the end for me. I mean, I did keep playing, so there is obviously something there, but there is no reason why this couldn't have been 60 hours instead. Still, music and art were enjoyable and the writing was serviceable. There are some issues with the writing and the story has some utter nonsense* in it, but overall talking to people in the central town and slowly figuring out things was usually interesting enough. It's just that most of the key puzzle pieces needed to solve all of this are often hidden at the bottom of some dungeon. And since there is a lot of interconnection going on it's not really possible to simply not do certain combat areas. The way the game is constructed the player is encouraged to do pretty much everything, not least since it's pretty much impossible to know which areas are tied into the main story.
*Particularly three dungeons with multiple levels each, which contain dozens of priests and Paladins. There are only the flimsiest narrative justifications for this and it's here that it is the most obvious that - for whatever reasons - they were just trying to stretch out the game.
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Post by BoyNukem on Jun 17, 2022 14:41:35 GMT
After spitting my dummy out over sour taste left by the final third of Elden Ring, I decided to cleanse my palette with Tails of Arise. Plot wise it's one extreme to another - ER with barely anything to go on, Tails with too much, repeating the same stuff over and over. The writing certainly isn't going to win any awards either, with every *shock horror reveal* being entirely obvious. The acting is alright, although it's the same cast that seem to have voiced every single anime since the 90s. Combat is fun, slightly reminiscent of Nino Kuni (I think, it's been 10 years or so since I played it), and gets incredibly hectic at times, but never particularly difficult, unless enemies are 3+ levels higher. Took me around 60 hours to finish the main story, with a couple of endgame dungeons to mop up. Overall probably a 75/100.
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Post by Samildanach on Jun 17, 2022 19:00:59 GMT
So I continue my mad mission to play all the shmup games I have access to in order of release (as much as possible). I grade them here, not on how objectively good they are, but rather if I want to keep playing them because whether they are engaging me still. 1/5 I couldn't even be bothered to waste my life finishing it even once 2/5 One and done. 3/5 Worth a few goes and a bit of my time. May one day fire it up again, but probably not. 4/5 Great game that I spend a lot of time with and will almost definitely play again 5/5 One for the ages and a game I will always want to have another go from time to time.
1941 - Counter Attack (Capcom Arcade Stadium) Vertical, WW2 era While I find the earlier games in Capcom's 19XX series rather unintersting, this one is another matter entirely. Fun from start to finish with great graphics and music to boot. It never gets old hitting walls so your plane can spin round crazily, shooting down enemies behind you. 4/5
Mercs (Capcom Arcade Stadium) More of a Run and Gun rather than a Shmup, so less of my thing. Seemed decent enough for what it was, though getting to bullshit levels of difficulty by the end in my limited opinion. 2/5
Psychosis (PC Engine Mini) Horizontal, psychedelic/weird shooter Of the original systems' massive shmup library, this one is a rather average entry. It is nicely weird and doesn't outstay its welcome at 5 stages, so I enjoyed it for a few plays. 3/5
Lightning Fighters/Trigon (Arcade Archives PS4) Vertical, near-future, levels all continuing onwards from where the last left off. Konami's answer to the likes of Toaplan's early shmup masterpieces and I know it is well thought of, and I certainly started off thinking it was great. Unfortunately as it reaches the later stages the difficulty rises too high, with checkpoints that are almost impossible to recover from. I bludgeoned through with save states, but I won't be returning to it. 2/5
USAAF Mustang (Arcade Archives PS4) Horizontal, WW2 This feels like a sequel to 1988's P47, also by NMK and is definitely the better game. While P47 has alright gameplay and dated visuals, this one was a lot of fun...until the final level over Berlin where you face a long stream of the game's few bosses, always several at once and the difficulty level goes sky high. There is no final boss or ending, and the game just endlessly loops, so I am less encouraged to go back. 3/5
Super Star Soldier (PC Engine Mini) Vertical, space age A very blatant copy of Compile's '89 Blazing Lazers, but still a very good game in its own right. The player ship speed, though adjustable, was too fast for my liking, so I would crash too easily, but that might be just down to my playstyle and lack of precise skills rather than a true flaw. Yeah, I can see myself having the odd bash at this one again 4/5
Hellfire MD (Emulated) Horizontal, space age shooter, (though with an Egyptian level which was obligatory for many games of the time. Not one of Toaplan's best, but still interesting with the ability to cycle through differing direction shot types allowing for tactical gameplay. The lack of boss music is a shame and the graphics are a little basic compared to its peers, so I give it a 3/5
Raiden (Arcade Archives PS4) Vertical, near-future Ugh, Raiden. Loved by many, but very much not by me. A combination of a large, slow moving hitbox for the player ship and Super fast aimed bullets and bullets sprays from enemies (often only appearing when you scroll the screen left and right) means you have to completely memorize each stage to realistically get through without save state spamming. What has it got going for it? Big explosions and a good soundtrack, but this is definitely a one and done for me. 2/5
Carrier Air Wing (Capcom Arcade Stadium) Horizontal, present day Very much like UN Squadron (also by Capcom), even with a shop to upgrade your ship. The game is certainly good, though may have benefitted from having less but tighter levels, rather than the long and faintly bland set we got. Decent enough for a few goes certainly. 3/5
Atomic Robo-Kid (MD Emulated) Horizontal, Space age, chunky robot flies back and forth around varies levels or Mazes. If a shmup is available to buy even if I have it emulated, I would normally always do that as it is the right thing to do. This is the one exception as 20 mins with this quickly convinced me to abandon it. It is not actually a truly bad game, only one I just couldn't see myself ever enjoying. You have to scroll the screen yourself, and if you back up just a little (to get your massive sprite to avoid enemies/bullets) then you immediately respawn enemies you have already killed. Robo-kid is difficult to precisely maneuver, as the aesthetics are not my bag either, so I just don't see any point in continuing it. 1/5
Bio-Ship Paladin (Arcade Archives PS4) Horizontal, Steam punk future Another game with a massive sprite (and also same developer UPL) but I had more fun with this on. It helps that it is a much more traditional shooter, though it does have a aimed shot mechanic which sets it out from the crowd. It's all a little weird and clunky and the final damn level and boss is utterly brutal, but I played it enough to get well up the online leaderboards (which basically just means I'm weird enough to like a generally disliked game). 3/5
Gun.Nac (NES Emulated) Vertical, with oddly themed levels, pseudo sequel to Zanac. If Bio-Ship Paladin was slightly weird, then this is in another dimension entirely. Face killer bunnies and carrots in level 1 before going on to face other themed oddities, such as heating/fire based household goods flying at you in the 'lava' level. Don't be fooled by the wackiness, this is a Compile shooter through and through and that means the dev squeezes every ounce of power out of the Console. It is actually remarkable that Compile can boast shooters that are regarded as one of the best for ALL the consoles for their day. This one for the NES, Power Strike II for the Master System, Super Aleste for SNES, Musha Aleste for Mega Drive, Blazing Lazers for PC Engine and even the excellent GG Aleste games for Game Gear. They were truly Masters of programming for consoles back then. Anyway, this one is clearly fantastic for the NES, however, having never had a NES or Master System at the time, I find games of this generation too much of a step back in graphics and audio to maintain my interest for long, irrespective of how good the gameplay is. 3/5 and that is a massive disservice.
Dangerous Seed (Arcade Archives PS4 AND Emulated MD version) Vertical shooter against bugs in weird giant test tubes then outer space. The MD version was in 1990, but I had to get the older Arcade original too as it wasn't crap. Decent, if not amazing game that was worth a bit of my time. The later levels where you are in space will vary depending on whether you fail to kill the boss on the previous level. What is more interesting is the escaped boss will have melded with the next boss changing the attack patterns accordingly (not always for the worse either). As with the theme of Arcade shmups of the era, the last level is a bullshit boss rush of all the earlier (non-melding) bosses before an admittedly return to form final boss. The MD version is MUCH easier and adds a number of short and interesting levels after the crap boss rush level. Unfortunately each bit ends with a repeat AGAIN of the previous bosses before thankfully a new final boss. Cut out the crap boss rush bit and this new set of levels would have been better imo. Anyway, I enjoyed a lot of it, but am unlikely to return soon. 3/5
MUSHA Aleste (MD Emulated) Vertical Compile brilliance. Possibly Compile at their best? If they were to have any criticism levelled at them it would be that their levels go on a bit too long. They are always filled with high speed manic gameplay, but if a shmup takes over an hour from start to finish without deaths, then they do become less pick up and play and more whole evening sagas. Musha levels, while not short, are an acceptable length and absolutely keep you thrilled throughout. Pleasingly no cheap final level populated with copy-pasted earlier bosses either. My one criticism is that it plays very much like all of Compile's shooters. They are great, but they also may be a one (very fancy) trick pony. 4/5
Gaiares (MD Emulated) Horizontal space shooter What was I saying about cheap final levels filled with copy pasted bosses? Well Gaiares is Number One perpetrator of this form of game padding. Levels 1-5 are fantastic and varied (though overly difficult, something the devs admitted they were forced to do by the American publisher to reduce people just renting the game). Level 6 then is a repetitive spam of minibosses followed by a difficult but tedious boss and then Level 7 is an even more budget level involving an unchanging background and all 6 previous main bosses returning. The final level is just the final boss who is pitifully easy. I can't think of another game that drops its quality so significantly in the final third. (I gather the last two or three levels was not done by the guy who did the good levels and it really shows). Anyway, 2.5/5 as I probably won't go back to it, but I can't give the first 5 levels just a 2.
Elemental Master (MD Emulated) Vertical fantasy themed. Ah Tecnosoft, my favourite. There is something about their games that just hits the spot, even when they are not as finely tuned as other shmup devs. EM here is especially that, as the whole game feels scrappy and a little rough round the edges, but is always a blast to play. Your wizard is often chased around the whole screen by enemies, projectiles and especially hazards, but it almost never feels unfair. It does however throw in the obligatory old boss rush instead of a decent final level, not something Tecnosoft does in any of their other games. Perhaps they ran out if time? Fortunately, unlike Gaiares, it doesn't really spoil the game, as it is easy enough not to irritate and you do have a new super beam to melt them fast. 4/5
Turrican (Turrican Anthology Vol.1 PS4) Run and Gun in maze like maps. First time playing any Turrican for me (other than the excellent Gun Lord which is a love letter to Turrican I gather) and I was... whelmed. Shooting was fun, but jumping was really, really not. Exploring the maps were great, but the endless dead ends on the last two 'worlds' were not. Bosses were impressive to see but their mechanics were so basic that fighting them was not good. So, as a prototype for a future excellent game this succeeds, but it was not a game I want to play again after my first (save state spamming) playthrough. 2/5
As for 1990 games I have played in the past:
Super Darius/Darius Plus/Alpha 3/5 Darius II MD 3/5 Thunder Force III 5/5 (The best of 1990) Thunder Force AC 5/5
So that's it for what I have in year 1990 and it was a decent year, but I know the best is yet to come. Too many boss rushes of previously beaten bosses. Too big player sprites still. But the genre was absolutely kicking it up a notch and in the few years we start to see some absolute bangers coming out.
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Post by dangerousdave on Jun 17, 2022 23:04:29 GMT
I wish you had a Youtube channel for this project. Would love some footage to accompany your mini reviews.
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Post by Samildanach on Jun 17, 2022 23:38:19 GMT
I wish you had a Youtube channel for this project. Would love some footage to accompany your mini reviews. Ha ha. Thanks! Never thought to dabble in the YouTube scene and I suspect I would be pretty rubbish at it. Perhaps I can suggest having a look at Shmup Junkie's videos as they are often very well researched and interesting (if you like the genre) and he brings an incredible amount of enthusiasm to the table.
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mrharvest
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Post by mrharvest on Jun 18, 2022 10:24:14 GMT
Elex. Started out pretty hammy, then had a bit of interesting gameplay, then got very disappointing towards the end. All the way through you get these pop-ups that say that "This will have major consequences for the story" but in reality none of your choices matter at all. If you want to experience all the endings it's very simple: Be nice to everyone all throughout the game and don't use elex drinks to keep your cold as low as possible. Then save before the final battle. Watch the cutscene with emotional character and reload. Then chug elex drinks to drop to neutral, watch that ending, and rinse repeat with cold character. Literally none of your choices matter, only your cold level and you can drop it by drinking elex. "Great." I think it's a solid 6/10 game.
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Post by dangerousdave on Jun 18, 2022 12:31:17 GMT
Samildanach Hey. I watch a fudge ton of Jeremy Parish. He is literally trying to cover every single game from my childhood and has been doing so for years, but he has the charisma and delivery of an exhausted snail. What makes it great is that his love and enthusiasm for gaming shines through in his writing.
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Post by baihu1983 on Jun 18, 2022 15:36:04 GMT
Adams Venture: Origins
Think Uncharted then put it on the Dreamcast or PS2 and take out the fun characters and decent gameplay.
3/10
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Post by ToomuchFluffy on Jun 18, 2022 19:56:19 GMT
then got very disappointing towards the end I think that's an contractual obligation for Piranha Bytes. They eventually all seem to turn into "collect some McGuffins, then collect more McGuffins and then grind towards the end" or some variation thereof. Was worse in Risen 1 than Gothic 1 though. Wouldn't know about most of the others to be honest, I'm just going off of what I've heard about them.
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Post by Deleted on Jun 19, 2022 10:51:20 GMT
Horizon 2
Looks absolutely incredible, the HDR, draw distance and world are stunning. The characters look real at points.
The setting and story are still the main pull of the game and it doesn't differ from the 1st.
The combat is far too fiddly and after all this time I was expecting something better rather than shoot glowy weak points. For the next game they need to make something more dynamic and fluid with the combat.
Still, loved playing it and the side content is worth doing.
8/10
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Post by Phattso on Jun 19, 2022 10:57:58 GMT
Guardians of the Galaxy (GamePass)
More jank than an Ubisoft open world, raytracing mode absolutely shits itself about two thirds in (like 5fps in places on Series X), itβs at least five hours too long, the combat threatens depth but is just Rock Paper Scissors with controller contortionsβ¦ but I had a blast.
8/10
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scanline
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Post by scanline on Jun 19, 2022 12:07:21 GMT
Archvale (Xbox GP)
Once I realised this is more of a bullet hell game than a Zelda exploration game it made more sense.
Surprised I persisted with it (and much preferred the similar Nobody Saves The World).
It has these *really* crappy 'trial' sections where you have to avoid a number of bullets shot at you with ever increasing number/speed. I sidestepped these as they didn't block progress and were far too much for my reactions but turns out to get a weapon capable of beating the final wanker boss you need to do these to get the required upgrades.
So near the end I had to do a bunch of these in succession. Painful.
6/10
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Post by ToomuchFluffy on Jun 22, 2022 18:21:23 GMT
Finished a replay of Halo (11+ hours) yesterday.
I didn't remember how difficult this one is, even on Normal. And the second half drags quite a bit, not least since the Flood seems to spawn in a long wave at every second junction in some areas. Combine that with relatively difficult gameplay and checkpoints not always being ideal on top of repetitive environments and you end up with a somewhat underwhelming experience.
The first half was better and even later on there are some areas that allow for somewhat freeform gameplay. The varied Covenant enemies and their well modeled behaviour are part of what makes this fun. The Flood enemies have their place in the game and it adds to the game that the Covenant troops can frequently be seen fighting it out with them, but the encounter and level design lead to some pretty awful pacing throughout the second half.
The Anniversary edition has more detailed environments, gun and character models, but especially the lighting seems weak. In the original the levels are often much darker and more atmospheric. Visually the game has aged fairly well I'd say. That's especially true for the effects.
Edit: Oh and the weapons roster is also well balanced and has some interesting and meaningful options. The two-weapons seems slightly too limiting, but I guess it seems like a sensible design decision for the most part. Replacements are plentyful and you can often find whatever you need, when you actually need it.
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Post by steifybobbins on Jun 22, 2022 18:49:09 GMT
I wish you had a Youtube channel for this project. Would love some footage to accompany your mini reviews. Ha ha. Thanks! Never thought to dabble in the YouTube scene and I suspect I would be pretty rubbish at it. Perhaps I can suggest having a look at Shmup Junkie's videos as they are often very well researched and interesting (if you like the genre) and he brings an incredible amount of enthusiasm to the table. I have to agree with Dave, I always stop to read your posts. I really admire your enthusiasm for a specific Genre. I wish I had a favourite genre I could find as much joy in!
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Post by Deleted on Jun 22, 2022 19:50:36 GMT
Credits roll on Blacksad: Under the Skin.
Really dug it. Kind of expected it to be longer, or for there to be more than one case, but I appreciated that it wasn't episodic like a lot of these games tend to be.
There were technical issues, like slow loading textures, slow walking animations and some instant death QTE fails, but the writing and world were really strong. I'd actually read a couple of volumes of the original comic years ago, and this felt very in line with the mood of the source material.
Giving it a 6 for tech issues, 10 for enjoyment, solid 8 overall.
Check it out if you enjoy the Sherlock games or The Wolf Among Us. Or just noir detective stories overall.
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Rich
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Post by Rich on Jun 24, 2022 10:25:54 GMT
Witcher 3: Blood and Wine
This was brilliant and I'd have been happy with this as a full game. Felt like a much better main plot than The Wild Hunt with a great cast of characters and plenty of fun side quests too.
And that's the end of Witcher 3 for me I think. π
10/10
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scanline
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Post by scanline on Jun 24, 2022 10:41:48 GMT
And that's the end of Witcher 3 for me I think. π Nothing prepares you for the post Witcher 3 blues. Nothing.
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Post by Sarfrin on Jun 25, 2022 18:26:05 GMT
I'm currently reading the books, which made me want to play the game again.
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Post by Chopper on Jun 26, 2022 7:16:55 GMT
I picked up the unpromisingly-titled Lock'n'Load Tactical Digital Starter Pack on Steam for 0.79 EUR.
It's a hexy tactics game based on the Lock'n'Load boardgames (which I hadn't heard of). It has real army-man counters....
.... the info on which I have been largely ignoring as I haven't quite grasped it yet. I've just been pointing them at things and shooting.
The 'starter pack' is the base game, with 4 simple scenarios where you can play as either side, both sides, or watch the AI having a match. Also multiplayer.
You can then buy a bunch of modules (arranged at the top of the screenshot above) for I think a tenner each (4.91 in the sale) which provide more scenarios in various wars - North Africa, Afghanistan, lots of WWII stuff, some futuristic stuff.
The scenarios are quite neat, though the AI sometimes charges out of cover when he should stay hunkered down. The UI is not beautiful to look at but the game is being actively worked on. The white puff in the centre of the screen below is me laying down smoke (in a Vietnam scenario) so I don't get ganked by the VC; the red hex is where I suppressed a cadre in a grass hut then moved in in melee to capture the victory point. Hidden under the Terrain window in the top left is a Viet Cong sniper who is causing all sorts of trouble.
Results screen:
I finished the four scenarios in the base game, and a couple from the Steam workshop, and am impressed enough to buy a few packs. Just have to decide which ones. There is also a battle generator module which allows you to generate skirmishes as well as create your own scenarios. There seems to be a lot of depth - there's a 192-page manual that comes with the game but I haven't touched that yet.
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Post by suicida on Jun 26, 2022 17:20:25 GMT
Persona 5 Royal
Wow what a game. 150 hours of pure joy. Atlus go all in on the Persona series and it shows. The production values and sheer design genius that went into this game is just mind-blowing. Nearly everything about it is just polished to perfection. Even the menus are amazing. And that soundtrack fucking SLAPS.
It's it perfect? No. A couple of the boss battles sucked, and overall it's far too easy, even on hard mode. But other than that I really can't fault it.
10/10
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Post by damagedinc on Jun 26, 2022 17:39:39 GMT
Horace (switch)
I'm not entirely sure where to begin with this. I am trying to work out if it is/was utterly brilliant or a flawed masterpiece.
First of all negatives....it is too long and became a bit of a slog towards the end.
Some gameplay elements are frustrating however this is rare.
On the positive side, anyone that grew up with games 80s 90s will find it hard to not get nostalgia overload. All handled a lot better than "ready player one" ever did. Its kind of amazing that with pretty much every gaming genre getting a go in this that the mechanics are as good as they're. Horace is great fun to control and I personally felt went where I was wanting him to go.
The flipping of the world can be disorientating but I got used to it.
I absolutly plea for everyone to at least give this a go. Its not perfect but it might be the most bonkers game you've ever played.
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Post by Deleted on Jun 26, 2022 18:09:09 GMT
Persona 5 RoyalWow what a game. 150 hours of pure joy. Altus go all in on the Persona series and it shows. The production values and sheer design genius that went into this game is just mind-blowing. Nearly everything about it is just polished to perfection. Even the menus are amazing. And that soundtrack fucking SLAPS. It's it perfect? No. A couple of the boss battles sucked, and overall it's far too easy, even on hard mode. But other than that I really can't fault it. 10/10 I fucking love that game. Platinumed it as P5 then platinumed it on Royal when that came out. I have been musing doing a 3rd run through in my down moments lately, it is just such a joy and really cheers me up. No other 100 hour plus game has ever had me repeat it, and this is tempting me for a third! P4 as well, I have done that one 3 times.
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Post by deekyfun on Jun 26, 2022 18:16:26 GMT
I've done p5 once and p5 royal once. I missed one trophy on p5 royal (the lottery one) because for some reason it didn't pop. Was gutted, and I will be doing another run to get it done.
Also done p4 golden three and a half times.
Have you guys tried p5 strikers? Not quite the same but nice to be back in the World.
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Post by dfunked on Jun 26, 2022 18:19:13 GMT
Yeah, I'm looking forward to getting stuck into P5R again when it drops on game pass. One of my all time favourite games, and watching the concert that was posted here a while back has REALLY gotten me in the mood for it. It's just fantastic!
Also a great winter game when the evenings start to draw in.
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Rich
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Post by Rich on Jun 26, 2022 18:26:42 GMT
Just started Tales of Arise, but P5 Royal is next on my list.
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Post by Deleted on Jun 26, 2022 18:34:54 GMT
Tales of Arise is so so good. Such a sadly overlooked JRPG, and a great game to kick off the genre on the current gen. Highly recommended for those who haven't played it.
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