LTK
New Member
Posts: 276
|
Post by LTK on Oct 3, 2022 22:08:40 GMT
FWIW, I thought the Messenger was pretty punishing right off the bat and I didn't really get along with it. I think 'the hardest fights in Hollow Knight' is a bad reference point because the difficulty really gets up there, so The Messenger could be anywhere from Monster Boy and the Dragon's Trap to Bloodstained: Curse of the Moon in difficulty. Celeste is probably a fair comparison though.
|
|
|
Post by RadicalRex on Oct 4, 2022 5:49:20 GMT
It's an odd one in terms of difficulty. As I said, I found it frustrating early on and wasn't having a good time, but that was all because I had trouble adapting to its unique mechanics and play style (and not knowing boss patterns and how to deal with them). About 1/3 through (after the jump to 16-bit ) it clicked, muscle memory set in and I got an intuitive understanding of how to play it, it became much less frustrating and I was having a blast. After 2 or 3 playthroughs however, it became routine and I was just breezing through, it'd become as easy as Super Mario World. In contrast to other games like e.g. Hollow Knight or Bloodstained RotN which offer a much longer lasting challenge. Messenger has a free DLC which ups the difficulty considerably if you want, but does so in ways that I find very unenjoyable.
|
|
|
Post by rhaegyr on Oct 4, 2022 8:54:55 GMT
Killer soundtrack, too.
|
|
|
Post by RadicalRex on Oct 7, 2022 14:46:48 GMT
There are currently two heavy metal-themed platformers free on EGS, Rising Hell and Slain: Back From Hell. I only shortly tried them so far and they don't seem like my cup of tea, but I thought people here might be interested in getting them.
|
|
|
Post by RadicalRex on Nov 15, 2022 14:42:22 GMT
Abandoned:
Iconoclasts
16-bit style puzzle platformer with a heavy focus on story and dialogue. Sadly I don't find any of the narrative parts interesting and on the gameplay side I find it a bit lacklustre too. The puzzles are pretty ordinary and needlessly stretched out, the action part is rudimentary to put it mildly. Nice style but hm... won't go through several more hours of it.
Strider (2014)
Slept on this for a long while, and apparently I didn't miss anything, honestly I don't see where the good reviews come from. As far as I'm concerned, this game is just shit. Horrible controls, horrible camera movement, horrible visibility, boring soundtrack... I really struggle to find anything good to say about it.
|
|
Kay
New Member
Posts: 847
|
Post by Kay on Nov 15, 2022 15:23:53 GMT
Yooka Laylee and the Impossible Lair is a good one, right? I've been hovering over the purchase button for a few days as it's on sale (on Switch), but was wondering if it would just be an inferior version or too similar to DK: Tropical Freeze (which I finished this year and was amazing).
|
|
|
Post by Aunt Alison on Nov 15, 2022 15:27:37 GMT
Heard people saying it's better than or at least as good as. Haven't played it myself though
|
|
|
Post by rhaegyr on Nov 15, 2022 15:51:01 GMT
Finished both games and really enjoyed both.
I'd give the edge to Tropical Freeze but it's a very small edge. Very similar game though.
|
|
Kay
New Member
Posts: 847
|
Post by Kay on Nov 28, 2022 16:16:30 GMT
Well I missed Yooka-Laylee on sale, but it gets discounted pretty often so I'll just get it next time. I did get The Messenger though, which is on sale atm (on Switch anyway), and it's a cracking little game! I knew about the twist beforehand, but I love how the game opens up just as the linear levels start to feel a bit samey, even if a few people did not like the backtracking element. The irreverent sense of humour is what surprised me the most though, the whole package is just a charming and fun throwback.
|
|
|
Post by simple on Nov 28, 2022 16:32:59 GMT
I didn’t like the backtracking but honestly, if the whole game had finished at that point I think the linear section is such a good game on its own I’d have got my value for money from that alone. The music is fantastic as well.
Ninja Gaiden was one of my favourite Master System games so Messenger was very much a game for me.
|
|
|
Post by RadicalRex on Jan 14, 2023 15:49:19 GMT
Finished: AM2R (Another Metroid 2 Remake) 1.5.5
Not-so-official fan remake of Metroid 2 for PC. It takes a lot of liberties, reimagining M2 in the GBA Metroid style, so in short it's M2 given the Zero Mission treatment. In most regards it feels almost identical to ZM, however with better audiovisual quality, higher resolution and even widescreen support--beating even Super Metroid in this regard. Music is great, they opted to omit any retro tech limitations for that but it fits perfectly well. One difference to ZM is that it doesn't add any waypoints or anything like that, so it's the classic explore-on-your-own Metroid gameplay. Also no big deviations like ZM's stealth/escape sections, thank God.
Being an oldschool Metroid game, action is serviceable rather than truly exciting, and backtracking can be a little tiresome due to the lack of any reward for killing enemies, but YMMV. It's fine. Also being an oldschool Metroid game, the controls/physics are on the stiff side, which can be annoying in fast-paced boss/mini-boss battles where you fight the controls as much you fight the enemy. But thankfully they're not very hard, so they're a minor annoyance rather than a nuisance.
Those niggles aside, it's a very accomplished and polished classic Metroid game that could have been made by Nintendo themselves. For my liking, I found it almost as good as Zero Mission and a little better than Fusion, but of course again YMMV.
8/10
|
|
|
Post by simple on Jan 14, 2023 18:35:05 GMT
Axiom Verge 2 is free on PS+ this month
|
|
|
Post by RadicalRex on Jan 26, 2023 2:55:53 GMT
Finished: Haiku, the Robot
Wrote about this before, after abandoning and refunding it, but it's in a current Humble Bundle (starting at about €14 for 4 games) so I decided to give it another go and finish it.
And yeah... it's Hollow Knight lite. That says almost everything there is to say. It has a different art style and it adds Metroid's morph ball, and that's it. Other than that, it almost aggressively copy&pastes HK--one of the cases where a developer is a fan of a game and goes "I want to make the same game!".
It is considerably easier than HK, and if someone likes HK but finds it too challenging and would like it to be more chill (which is perfectly fair), this might be the game for them. Especially players who are new to platformers, perhaps. But if you've finished HK, you get the same game except that enemies are just slowly moving obstacles to be pummeled without danger.
Boss fights are relatively easy too, I died a few times but that was my own fault for being too aggressive before figuring out their patterns--one thing I appreciate is that the dev resisted the trend to make an easy game with gruelling bosses, their challenge is exactly as much above regular enemies as it should be.
Some love the art style, I think it's alright even though it's oppressively orange and grey, it goes for a Game-Boy-ish style which I approve, but I always feel like I've seen the same art and animation in other pixel games before--so even the biggest distinction it has to HK feels derivative to me.
It's not a bad game by any means. HK isn't the worst game to draw inspiration from, and movement and controls and everything is perfectly smooth. But the lack of challenge can make your metroidvania traversal feel a little empty and boring. That would have been mitigated if it was as pleasing to look at and listen to as HK, but sadly it's not that either. It's also much shorter (my PT time was 6 hours)--I wouldn't want it to be longer, but it is less than HK.
And that makes it hard to recommend. It's not bad on its own, but frankly it brought the constant comparison with HK upon itself. Axiom Verge is a great example of a game that borrows heavily from Metroid, but it does enough differently to stand on its own and be worthwhile even if it's not quite as good as Super Metroid. Haiku the Robot is just like Hollow Knight, without stepping out of its shadow in any way.
Which makes the price a problem. It's €20, HK is €15 (when they're on sale, it gets worse--€13 vs €5). Normally I wouldn't measure the value of one game by that of another, and normally I wouldn't tell a developer how much to ask for their game. But in this case, it's just like HK, only a little less in every single way. And for that, I can't justify paying more.
I wish I could be more positive. It has its charm, it is made with love, and again it's not a bad game. But it just follows HK's footsteps far too much for its own good.
7/10
|
|
|
Post by clemfandango on Jan 26, 2023 8:29:31 GMT
I’m on a retro binge at the moment. Currently playing shadow Dancer on megadrive. It really is absolutely perfect.
Bought a mini pc loaded with all the old retro emulators and arcade boards like Naomi, atomiswave, model 2 and 3 plus all consoles up to ps2 and GameCube. Not played my ps5 or series x for months 😊
|
|
|
Post by RadicalRex on Feb 8, 2023 19:03:17 GMT
Finished: Bone Appetit (Steam)
A little hidden gem, this (only €6.59--SteamDB reports a peak of 4 concurrent players 3 years ago, oof). It's kind of a metroidvania, I guess? It feels more like an early 90s PC platformer, or maybe something like the Dizzy games, but technically it checks the metroidvania boxes.
I really like the style and the music, it has a ton of charm and the castle is very tightly designed. There's a lot of searching and backtracking, partially because the map doesn't tell you anything about where you've already been or what's in a room. It just gives your position and it's up to you to remember everything. But that works because it's not a huge game like most metroidvanias, everything is pretty condensed.
There isn't much in the way of "combat" and sadly the controls are wonky. To an extent that's fine because well, it feels like an early 90s PC game. What's not great is that I had to try the final boss a dozen times, with the only reason I got hit being that jumping didn't work 20-30% of the time. That was pretty frustrating. Controller support didn't work at all, I had to use Joy2Key but at least that worked.
The control issues soured the experience a little, but for the most part I was having fun. It's a shame that it's so unsuccessful sales-wise, it definitely deserves better than that. Playthrough time: 5 hours (not 100%).
7.5/10
|
|
Ulythium
Full Member
Lily-livered
Posts: 7,101
Member is Online
|
Post by Ulythium on Mar 8, 2023 22:27:41 GMT
I'm not sure where to put this, and it's probably a dumb question in the first place... but hey, that's never stopped me before!
Are there any 2D action games/Metroidvanias in which platforming *isn't* a key gameplay element? 'Cause while the combat, aesthetics, and exploration elements of some of these games appeals considerably, I'm not a fan of platformers. (Like, at all.)
For instance, Hollow Knight and Blasphemous both look great to me in many ways, but they seem to contain a shitload of platforming. Maybe that's inherent to the 2D perspective, and perhaps I'd be better off looking at isometric and top-down games like Death's Door or Cult of the Lamb; however, before I stop searching altogether, I figured I'd ask the FG brain trust what it thinks.
|
|
zagibu
Junior Member
Posts: 1,951
|
Post by zagibu on Mar 8, 2023 23:18:11 GMT
There are some platformers where jumping isn't THAT important. Risk of Rain for example. Well, jumping can be important there, but more jumping over enemies while shooting at them, and not so much timed jumps to navigate moving platform maze. Same thing for Intrusion 2 I guess.
SOME amount of platforming is probably inherent in all platformers, though.
|
|
LTK
New Member
Posts: 276
|
Post by LTK on Mar 8, 2023 23:45:06 GMT
I'm not sure where to put this, and it's probably a dumb question in the first place... but hey, that's never stopped me before! Are there any 2D action games/Metroidvanias in which platforming *isn't* a key gameplay element? 'Cause while the combat, aesthetics, and exploration elements of some of these games appeals considerably, I'm not a fan of platformers. (Like, at all.) For instance, Hollow Knight and Blasphemous both look great to me in many ways, but they seem to contain a shitload of platforming. Maybe that's inherent to the 2D perspective, and perhaps I'd be better off looking at isometric and top-down games like Death's Door or Cult of the Lamb; however, before I stop searching altogether, I figured I'd ask the FG brain trust what it thinks. On the whole, Dead Cells makes platforming as smooth and painless as possible, to compensate for all the pain it puts you through otherwise. There are still hazards, but you're unlikely to take damage from them because you jumped wrong, and instead you might get knocked into them by an enemy or you just walk into one while running from something else. The platforms are the biggest advantage you have on enemies because most of them can't traverse them unless they fly or teleport, so the platforming mostly works to your advantage. Mark of the Ninja also offloads most of the platforming skill onto the player character rather than expecting it from you, so you can focus on doing cool ninja shit. The platforming is still there but it's not a skill challenge per se, that comes more from the stealth gameplay. Gunpoint superficially looks like a platformer but isn't. You should play it regardless.
|
|
Ulythium
Full Member
Lily-livered
Posts: 7,101
Member is Online
|
Post by Ulythium on Mar 8, 2023 23:45:33 GMT
Thanks, zagibu - Risk of Rain could be a good call, as I'm already a fan of roguelikes. "Timed jumps to navigate moving platform maze" is a pretty good encapsulation of the sort of thing I don't like! Unfortunately for me, Hollow Knight and Blasphemous seem to have a lot of that; on the other hand, I was able to enjoy Dead Cells because it really didn't (at least, in the vanilla game).
|
|
Ulythium
Full Member
Lily-livered
Posts: 7,101
Member is Online
|
Post by Ulythium on Mar 8, 2023 23:47:33 GMT
You too, LTK - much appreciated.
I should probably have mentioned that the one 2D action game/Metroidvania/action platformer/etc. I *did* enjoy was Dead Cells, precisely for the reasons you mention. I'm not familiar with Mark of the Ninja or Gunpoint, though. Will check 'em out for sure.
Thanks again.
|
|
|
Post by simple on Mar 9, 2023 0:19:10 GMT
Carrion wasn’t about platforming really but had a lot of exploration type light puzzling. All the tentacles make movement look a lot more complicated than it is, its really quite seamless zipping and oozing about the place and squelching scientists.
|
|
|
Post by RadicalRex on Mar 9, 2023 6:25:58 GMT
Yeah, Hollow Knight and Blasphemous are pretty big on platforming, probably better stay away from them if you don't like that. If you haven't played Castlevania Symphony of the Night, I think it's relatively easy on platforming most of the time, although in some places (most notably the clock tower) it's not. It's not like the platforming itself is that big of an issue there, but it spams you with randomly spawning flying enemies, the combination resulting in pretty frantic (and likely frustrating) action platforming. Still that's the exception to the rule and overall I'd count it among the metroidvanias that rely little on platform challenges, especially among the big ones. And it's a fantastic game that is a classic for a reason, so might be worth checking out.
There's also the GBA Castlevania trilogy, which are pretty different to each other. The first (Circle of the Moon) is unusually acrobatic for a CV game--which is the main reason why it's my favourite of the 3, but not what you're looking for. The second (Harmony of Dissonance) is the total opposite, it feels like it doesn't want you to jump, at least early on. I didn't like it and abandoned it pretty early on, so I don't know if that changes later in the game and can't give a recommendation. But it's a possibility that someone who's played through could maybe comment on. The 3rd one (Aria of Sorrow) is imo overall relatively low on platforming again, similar to SotN, and it's also a classic that's widely considered the best of the 3 for a reason. I still give SotN the edge though, most notably imo because being a GBA game Aria is less audiovisually pleasing.
Bloodstained Ritual of the Night is kind of a SotN reboot, still not the most platform-heavy game, but slightly more so than SotN and Aria. Just mentioning it to "warn" you that you'd probably like it less than those based on that measure.
Two other highly acclaimed games that I believe aren't platformy are Ender Lilies and Ghost Song, haven't really played them but I'll name drop them anyway, in case someone who has might comment on them.
|
|
|
Post by rhaegyr on Mar 9, 2023 10:29:59 GMT
Monster Boy and the Cursed Kingdom - best metroidvania I've played in years.
|
|
|
Post by RadicalRex on Mar 9, 2023 12:19:26 GMT
Thought of that too, it's great but I'd say it's pretty platformy
|
|
cubby
Full Member
doesn't get subtext
Posts: 6,362
|
Post by cubby on Mar 9, 2023 13:28:12 GMT
Yeah I can only think of playing Dead Cells again.
|
|
|
Post by RadicalRex on Mar 28, 2023 4:45:17 GMT
Finished: Kunai (Steam)
This metroidvania very much looks like it scratches that "acrobatic action platformer" itch in a similar vein to games like The Messenger:
And true enough, for a short time it's great fun because movement and controls are sublime, and you do crazy ninja moves all over the place in no time. It seems a lot of work has been done on getting that right. Music is good, as is the Game Boy reminiscent art style. Another thumbs up for the option to disable screen shake, every game needs to have that.
But sadly, map and enemy design are lacking. The vast majority of the game consists of samey generic rooms that hardly ever contain any challenge. The Messenger keeps confronting you with new tightly designed challenges to master your move set, Kunai does nothing of the sort, it challenges you so little that I even kept forgetting what abilities I had beyond the mere basics. Enemies are very basic too, including the bosses, most of which are almost confusingly easy. Your arsenal grows faster than any enemy threat, to a point that it often felt like playing a tutorial, and just traversing through mostly empty space.
This was very counter to my expectations. From the acrobatic ninja stuff in the trailer I expected something leaning more towards the hardcore side, again similar to The Messenger--but I found it even easier than Haiku the Robot. And unlike that, Kunai doesn't even seem to have a difficulty setting.
I also think it shoots itself in the foot with coin drops from enemies. You want to go crazy and fly through pogoing over enemies' heads, but you constantly have to stop if you want to pick up those coins. The movement and combat mechanics seem to be geared towards speeding through, and I'd expect mechanics to encourage that, e.g. a combo bonus for clearing rooms without touching the ground. Or just do nothing, so that you just do it for fun. But discouraging you from doing so is a baffling design decision in my opinion.
So all in all, it feels like a lot of painfully unfulfilled potential. The core mechanics are great, but sadly there isn't much game built around it. Should they decide to make a sequel, I'll take a look if they address these issues and make it the game it could have been.
I got it for €6.59 on the last Steam sale, for that price I'd say it's worth a try. For the regular €16.99 though I can't recommend it.
6.5/10
Playthrough time: 4.5 hours
|
|
Youthist
Junior Member
Enter your message here...
Posts: 1,984
|
Post by Youthist on Mar 28, 2023 14:41:37 GMT
Monster Boy and the Cursed Kingdom - best metroidvania I've played in years. Only found out about this last year and gave it a go. Superb game which has me hooked until I had done every last bit.
|
|
|
Post by simple on Mar 28, 2023 14:53:05 GMT
If I’m not feeling the opening hour or so of Axiom Verge 2 is it worth persevering with?
It was a PS+ freebie a month or two back and I keep picking it up and putting it down again but something isn’t sticking
|
|
|
Post by RadicalRex on Mar 30, 2023 6:08:40 GMT
Many really like AV2, I didn't. It didn't click early on, I was often tempted to abandon it but decided to finish it, hoping it would get better at some point. It didn't for me, actually I thought it got worse. Most of all I really didn't like how that spider bot stuff was extended to some entire parallel dimension thing, that I didn't enjoy and found vastly overstayed its welcome, further stretching out a game that large enough without it already.
I won't say quit the game, because of course tastes differ, but my personal experience wasn't great. Among the metroidvanias I've finished this is probably my least favourite.
|
|
|
Post by RadicalRex on Apr 11, 2023 5:24:28 GMT
Over the past few weeks/months I took a deeper dive into the Metroid games, replaying and re-evaluating those that I played before--and actually finishing 1, 2 and Prime which I abandoned early on before. I felt I needed to finally rectify that, being such a Super Metroid fanboy (which also happened to be my first experience with the series almost 30 years ago--my bias towards it will be hard to miss). Thought I'd share my experiences, thoughts and judgements in a mini-series here, starting with Metroid 1. When I talk about how I enjoyed the games and give them scores, it's from today's perspective, from someone who's played Hollow Knight and Symphony and all that. How fun I found them playing today, not how fun they may or may not have been at the time of release. Most Metroid games easily hold up with the best to this day, however spoiler alert, not all of them. I've finished Metroid 1 once each in 3 different versions, not counting Zero Mission. If you consider ZM a version of Metroid 1 (which I find debatable), I think it's clearly the best one, but I'll cover it later together with Fusion. For now, just the original and 2 versions that are close. Of these, Metroid Planets was the first I finished and I think it's the best, especially for newcomers like me. But let's start with the original. Metroid (NES)Let's get the good out of the way first, because that's the short part. I like how it looks and sounds, having a soft spot for NES aesthetics and chip tunes. The black void "background" doesn't bother me at all, actually I like the purity and simplicity of it. The music is pretty good, I especially love the Kraid's Lair theme. The action, while never great, can at times be somewhat entertaining in a simplistic twitchy retro way. And I like that it's Metroid. That said... The first time I tried it I tried the old-fashioned way with no help. No guides, maps, savestates or anything, pure exploration on my own only using my memory. Big mistake, that way I immediately ran into the game's biggest issues. Having no map whatsoever is in itself a huge problem in a metroidvania. That could be mitigated a little if the rooms and areas are distinct enough to be memorised easily, but sadly it's the total opposite here. The game tries to cram a big map into a 1 MBit cartridge (that's half the size of Mega Man 2), and inevitably does so by reusing rooms and assets so aggressively that everything looks the same over and over again all over the map. Everything being the same and not having a map is such a deadly combination that I found it impossible to navigate. I wasn't the usual metroidvania-lost, but totally, utterly, blindfolded-lost. But it didn't end there. Dying respawns you at the beginning of the current area with only 30 health, no matter how many energy tanks you've found. Again this is bullshit enough in itself, and again the game doubles down by giving you no other way to refill your health than to kill hundreds of enemies for those tiny health pickups. Utter fucking bullshit. This game was such a miserable experience I just gave up on it. I later decided to give it another try, with oldschool pen-and-paper map drawing. I quickly ran into another problem with that, because it is so difficult to keep track of how many screens you've travelled through in those long horizontal rooms and especially the endlessly repeating vertical shafts. What I mean is, e.g. in Zelda 1 it is easy to draw a map to scale because screen transitions are explicit. Metroid doesn't have that, so I always ended up with having drawn too little or too much so that nothing ended up in relation to each other as it should. And even so I'd easily get lost because I lost track of where I was on my map because everything's the fucking same! Another miserable experience, another quit. So before I recently finally finished it, I'd already finished the two other versions (both have a map), and I was using a full online map anyway (as probably most players do), and allowed myself savestates to cope with the 30 health issue and all the other jank the game throws at you. At least it was playable now. Somewhat. The exploration may have been a standout feature at the time, but honestly, playing it today I feel that makes the game worse, not better. There isn't anything interesting to explore, secrets are mostly of the bomb-every-single-same-looking-tile kind (in rooms that look exactly the same as a dozen others!), one dead end sub-area contains nothing while another similar one has 5 missile tanks next to each other, it's just... eurgh. If only the action was good. As I said earlier, at times it works ok, but the game increases the challenge not by interesting, well designed encounters, but simply by spamming you with jank. Now even this could work if movement and controls were reliable, but sadly they're not. The game eats button inputs like there's no tomorrow, Samus shoots in the wrong direction, doesn't jump when you press jump, can't shoot upwards when falling/hopping off a platform, and the Screw Attack... oh my God the Screw Attack. Since you can't hit floor-based enemies with anything but the Wave Beam (which I don't want because Wave Beam means no Ice Beam!), it would be great if you could jump onto them with Screw, but that doesn't work because Samus quits it before landing on the ground. Would be great if you could reliably hit airborne enemies with it, but sometimes Samus just quits it mid-air for no reason I could figure out. Very often I Screwed right into an enemy and got hit anyway. Once I got hit mid-air by literally nothing, no enemy on screen, just getting hurt in the black void and falling into the lava. Getting chased and hit by enemies during door transitions isn't fun either. Once an enemy was trapped inside the door with me, before it opened on the other side it hit me 5 times and I was dead. Or there's just some unapologetic Design By Jank again where an enemy is placed such that it hits you as you exit a door before you can move. Boss fights? Terrible jank, but thankfully there's only 3 of them and they're very short. All in all, frankly I think Metroid 1 is kind of... shit. Not just by today's standards, I think it's not even a good game by NES standards. It's often said that games like SMB1, Zelda 1, Castlevania 1, Mega Man 1 haven't aged well, but imo they all have aged far better than Metroid. It's just too clumsy, janky and broken. 4/10Metroid mOTHERSome classic games have amazing ROM hacks, often carrying the "Redux" name, that greatly improve the experience, this seemed like one of those, so I gave it a try. This was my second playthrough of Metroid 1 before the vanilla version. Among other things it brings a save feature and a map (no automap--map is fully revealed but doesn't have any item markers), combined Wave/Ice Beam, and some cosmetic changes. The map is a good addition, although not as useful as a true automap because you can't see if you've already been somewhere or picked up an item. Wave/Ice combo is nice but changed the experience less than I expected. Destructible blocks are visually different now, which is nice. Not a huge fan of the cosmetic changes, I think they feel a little out of place, as cosmetic hacks tend to do. Redesigned (bigger) Ridley is a flickering nightmare, which managed to make him even jankier than the original. Sadly all the jank is intact, failing controls, failing Screw Attack, "indoor hits" etc. It's a slight improvement overall but the game is still too broken. I admire the effort, but I can't help feeling it's polishing a turd. 4.5/10Metroid Planets (1.27g) Fan recreation for Windows that can be found here. This is the first version I finished, I think it's a great improvement in many ways, and an actual automap (including found item markers) make it very newcomer-friendly. It fixes all the broken shit: controls are smooth and reliable. Screw Attack just works. No getting hit in a door. And so on, just generally a much smoother, more enjoyable experience. More new features include: The ability to switch between Wave and Ice in the pause screen (like in Super Metroid and later) instead of having to return to the Chozo statues, save games, better bomb jump, optional hold-button-to-fire missiles like in the GBA games (really great for the freeze/missile loop), and thank God, respawning with full health. It also has a built-in randomiser, but I haven't tried that yet. The only niggle I have is that it's a little over-eager with respawning enemies (Mega Man-style)*, but other than that it's great. Now staying true to the original means of course the same enemies, same map layout, same rooms, same bosses etc. (as it should). And while I praise the effort and making the right changes, sadly I'll also have to give it a score for being a game in general, and it's held back by the shortcomings of the original game's design. However it elevates it to a level where I'd say it's actually worth playing. Remake score: 10/10Heartless game score: 6/10But it doesn't end there. On top of the original map (called "Planet Zebeth") it also has a completely different "Planet Novus" map. This replaces the primitive and repetitive original map/room design with one that's organic and diverse, and actually fun to explore. Essentially, what you want a metroidvania to be like, just with the oldschool mechanics of Metroid 1. That still holds it back a little compared to more "modern" games (still no shooting diagonally or downwards, antiquated enemy freezing mechanics, limited move set, etc), but it's a great showcase of how much you can get out of Metroid 1, and a unique and genuinely fun experience in its own right. And it has 8-bit versions of the Super Metroid soundtrack. And 8-bit versions of Zero Mission Kraid and Ridley. Planet Novus: Improvement score: 10/10Heartless game score: 7.5/10Note: to play Planet Novus, you need version 1.27, it's currently unavailable in the most recent 1.30 version (both versions available for download at the link posted above). *edit: actually this only happens in v1.27. In v1.3, enemies only respawn after leaving the room, like in Super. I recommend 1.3 for the remastered Metroid 1, and 1.27 only for playing Planet Novus. Sadly they seem to overwrite each other's config file, so you'll have to rebind your controls each time you switch between them.
|
|