Youthist
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Post by Youthist on Sept 15, 2024 15:24:52 GMT
Gris is one of those games you kinda just drift through. It’s nice to look at, but it’s not remotely taxing. Those I know that liked this game aren’t fans of platformers generally, if that makes sense. Dave have you played Aeterna Noctis?
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Post by dangerousdave on Sept 15, 2024 17:59:19 GMT
I didn’t even know about it until just now! Seems a smidge divisive. What did you make of it?
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Post by Duffking on Sept 15, 2024 18:22:10 GMT
I've done a quick search and noticed that Nine Sols hasn't been mentioned in this thread, so lets rectify that. It's the latest game by Red Candle, best known for making that horror game that got pulled from Steam over a reference to Xi Jinping looking like Winnie the Pooh.
I've been playing it and it's pretty much Hollow Knight meets Sekiro so far. It's excellent, if incredibly difficult. It looks gorgeous and plays wonderfully, with a bit more of a focus on combat over platforming and secret hunting than the average Metroidvania.
Though I'd be careful to note that doesn't mean *more* combat. If anything the intensity and challenge of it has made them put fewer enemies in than the averge Metroidvania.
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Blue_Mike
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Post by Blue_Mike on Sept 15, 2024 18:40:32 GMT
I think I may have posted the trailer for Nine Sols many, many pages back, but I cannot confirm that as the forum search function is as reliable as a plumbers estimate.
I have not yet played it, but I'm glad someone's mentioned it because I somehow forgot to add it to my wishlist.
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Post by Duffking on Sept 15, 2024 19:04:38 GMT
streamable.com/h1sx3fHere's a particularly tough miniboss I encountered last night. I never really got to grips with the mixup it does out of the somersault attack - hard to tell if the double slash or the somersault slash is coming, so I often ended up parrying too early on the double slash.
If you parry too early you take internal damage which is basically temporary damage, it heals over time but converts to full damage if you take an actual hit. Enemies also take internal damage from being parried, and heal it over time, but you can convert theirs to damage by detonating a talisman on them. Every parry, early or not, earns a Qi charge and then you can use those to drop a talisman on the enemy.
So the general flow is to parry as much as possible, hit where you can, and then dump a full stack of Qi charges at a good moment into a talisman for max damage. The glowing red attacks cannot be parried, but in some cases the enemies glow green which indicates you can air parry or kick them (jump + down + attack) to stun them (a bit like Sekiro's mikiri counter).
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Youthist
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Post by Youthist on Sept 15, 2024 19:08:03 GMT
I didn’t even know about it until just now! Seems a smidge divisive. What did you make of it? Not started it yet, but once I am done with Bo I am definitely going in - looks right up my alley
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Post by dangerousdave on Sept 16, 2024 3:45:46 GMT
I might sniff out a review or two, but I’m heavily invested in The Messenger at the moment, which I’ve become obsessed with. I’ve had to play it in short bursts, due to my funky eyes, but I’m obsessed with it. Why didn’t I give this more consideration when it first came out?
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Post by RadicalRex on Sept 16, 2024 9:30:15 GMT
Why didn’t I give this more consideration when it first came out? Well you finished Ninja Gaiden, I think that explains it. Glad you like it! A somewhat related (but a little more traditional) amazing game is Cyber Shadow. Might be worth a look.
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Post by dangerousdave on Sept 16, 2024 10:58:42 GMT
Considering you’ve given me, arguably, the best recommendation I’ve ever had on these old forums, I might just have to take a look!
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Post by Duffking on Sept 17, 2024 19:32:09 GMT
Nine Sols bosses are a bit of a mixed bag. All very difficult, though some in kinda annoying ways. The minibosses generally seem most annoying interestingly as by the mid point they're peppering them with extra things to take your attention like something shooting projectiles periodically. The main bosses by and large are very good though. Though this guy gave me some serious issues along the lines some other bosses have given me with mixups - some of them have combos which start the same way but then branch into two different end attacks and it's very difficult to tell which is coming. This one has been my favourite so far though. Was long as hell though even with the very aggressive build I'm using (I attack faster but cause temporary damage to myself, but attacks that land heal temporary damage): streamable.com/igo8db
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Youthist
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Post by Youthist on Sept 17, 2024 21:24:42 GMT
Finished Bo now. The end game and final boss feels awfully drawn out, and the story peeters to the end somewhat without any real conclusion. Strangely the most prominent images used throughout the marketing, reviews, and even the PS store, are of the absolute final stage - bizarre. But what's really pissing me off - sitting through them right now - is the end credits. A turgid slow crawl of seemingly hundreds of QA, marketing and translation staff, followed by literally thousands of Kickstarter backers... and it's completely unskippable, not even an option to speed the crawl up, and so far I reckon it's taken about 15 minutes and still going. I think I'll still be here tomorrow morning reading about how kiLLmoNGer77 was a poster backer. Ironically, while it plays out these lengthy credits, your character is on screen and completely controllable on a blank canvas of a screen, so a brilliant opportunity for some classic interactive credits fun, right guys?? Right guys?!?! FFS. Just into tu castle now, all quests done and all secrets collected. Really enjoying it. Just had a look at how to 100 per cent it and one of the trophies is “complete the game without using any tea from the kettle”. Fuck that. Some castle platform sections are evil
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Post by RadicalRex on Sept 22, 2024 17:20:22 GMT
Iron Meat, a retro run'n'gun... inspired... by Contra, is being released in a few days on all major platforms. At least on Steam there's a demo and if you like action platformers, I recommend trying it out if you can. It's only the first two levels but it seems pretty fun so far. Sadly I don't know what the price will be.
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 17:56:17 GMT
Not sure if I'm a Contra fan but it does look really nice in a gross way
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Youthist
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Post by Youthist on Sept 24, 2024 21:34:28 GMT
Finished Bo now. The end game and final boss feels awfully drawn out, and the story peeters to the end somewhat without any real conclusion. Strangely the most prominent images used throughout the marketing, reviews, and even the PS store, are of the absolute final stage - bizarre. But what's really pissing me off - sitting through them right now - is the end credits. A turgid slow crawl of seemingly hundreds of QA, marketing and translation staff, followed by literally thousands of Kickstarter backers... and it's completely unskippable, not even an option to speed the crawl up, and so far I reckon it's taken about 15 minutes and still going. I think I'll still be here tomorrow morning reading about how kiLLmoNGer77 was a poster backer. Ironically, while it plays out these lengthy credits, your character is on screen and completely controllable on a blank canvas of a screen, so a brilliant opportunity for some classic interactive credits fun, right guys?? Right guys?!?! FFS. Just completed it. That final boss was a mother. Very enjoyable game and a test of skill.
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Blue_Mike
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Post by Blue_Mike on Sept 25, 2024 21:27:16 GMT
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senso
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Post by senso on Sept 27, 2024 8:35:13 GMT
Just completed The Last Faith
Some excellent art and sound design let down by some basic combat and inconsistent difficulty. I get that it is pretty much a 2D Bloodborne, but it seems to rely on that so much that it loses it's own identity. It's a solid 7/10 and worth picking up in a sale if you enjoy Metroidvanias, but falls short of other games in this genre.
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Post by RadicalRex on Sept 28, 2024 12:41:06 GMT
Iron Meat, a retro run'n'gun... inspired... by Contra, is being released in a few days on all major platforms. At least on Steam there's a demo and if you like action platformers, I recommend trying it out if you can. It's only the first two levels but it seems pretty fun so far. Sadly I don't know what the price will be. So the price is €20 and it's -10% off the first week, pretty much exactly what I expected. Bought it and played through in normal mode already. I'll wait with my review until I've finished hard mode but so far: It's an audiovisual treat, the graphics are so authentic they could be from an actual 16-bit game--one with great graphics, that is. For background music however, they decided to go with an unrestricted heavy metal soundtrack and I think that was a good choice actually because it complements the game beautifully. There is a retro soundtrack option if you prefer that, but for once I actually like the modern one much more. Explosions are meaty and satisfying with just the right amount of screen shake (as opposed to the modern trend of just making everything shake the screen at all times). Gameplay is pretty simple and straightforward, which is not a bad thing imo because it gets the basics right. The actual Contra games are filled to the brim with gimmicks and variety actually, expect much less of that here, the entire game is about the bread-and-butter run'n'gun parts with just a few vertical sections and stage hazards here and there. The weapons are pretty basic and straightforward too compared to Contra games. If you've played the demo, you've seen almost the entire game, it's pretty much the same, just with 9 levels instead of 2. If all of this good or not depends only on your personal preferences. I'm fine with it. In terms of difficulty, it leans toward the easier side in the genre, I played through normal mode the first time without getting a single game over and there's even an easy mode. I'm playing hard mode now which is more of a challenge (got a game over in level 2 and 3 each so far*), but we'll see how the late game will turn out. This means I'm not sure yet if it's the right game for players looking for arcade-level challenge (probably not), but for players who just want some fun run'n'gunning without the exponential difficulty curve it's great. Again, just play the demo and you know the game. *there are unlimited continues, but the game actually plays like a sequence of isolated levels where even your lives are refilled every time you reach a new level, so that you can skip getting a game over on purpose because you think you have too few lives. Instead of savegames there's a level select when you start the game so you can start playing in any level you want (that you have reached at least once). Essentially it's a password system without typing in passwords. It's an accessible, accommodating game and I don't think that's a bad thing at all. But it might wrinkle some hardcore player noses. It already wet my appetite for more of the genre, being someone who isn't that hot on Contra games usually. There's an actual Contra game (Operation Galuga) released only half a year ago and it's currently on sale at -40%. But that's still €24 coming from a ludicrous regular price of €40, it also has a demo on Steam and judging from that that's still far more than I want to pay. It's made by Wayforward, it's a reimagining of the original game and it feels a bit like "what if we take the first game but add a story mode and 3D graphics and double jumps and air dashes and the Contra 3 homing missiles?", and I have doubts that's a great idea. It still seemed ok gameplay-wise but the graphics look cheap and ugly, sound effects and soundtrack felt too muted and overall it tasted a little bland. There's even too little screen shake, which is odd because I'm not even usually a fan of screen shake and the same developer makes the Shantae games where killing any enemy causes an earthquake. Made me appreciate all the more how in contrast, the developer of Iron Meat got all of this so right. Contra should be a visceral experience and Iron Meat delivers. I'll get the Contra game but only when it goes below €10. I have a feeling that's going to happen sooner or later, given how it's already -40% 6 months after release. Perhaps even more interesting than Iron Meat right now for anyone looking for a newer Contra game: Blazing Chrome, another 16-bit-style Contra callback, is also on sale for only €5 or something. I haven't played far yet but it seems great and got raging reviews so apparently that's amazing value. So far it seems quite a bit harder than Iron Meat, but there's also an easy mode. Can't say much about it before playing through, but thought I'd mention it to anyone even slightly interested in the genre.
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Tuffty
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Post by Tuffty on Sept 28, 2024 13:33:22 GMT
Playing Order of Ecclesia atm, been a while since I last played. These games were tougher than I last remembered, but that rewind ability is quite handy.
Nine Sols is coming out to consoles this year. I've only heard about this game a few days ago off Iron Pineapple's video. Definitely sounds like my thing, lots of people praising it.
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Aunty Treats
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Post by Aunty Treats on Sept 28, 2024 16:35:54 GMT
I don't think I like the constant movement/bullet hell style of the contra games. I like having a bit of room to move about RadicalRex what was the name of that game you posted about that's similar to MM Zero a while ago? Also, how authentic is 30XX? The procedural/roguelike nature of it gives me pause Visually I think it looks much nicer than 20XX
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Post by RadicalRex on Sept 28, 2024 18:59:31 GMT
RadicalRex what was the name of that game you posted about that's similar to MM Zero a while ago? Gravity Circuit. Hands down one of the best new games I played in recent years. It feels very X-y, action is great, movement feels amazing. I liked it a lot during earlier stages of early access when there were only six stages and the amount of items and upgrades wasn't as crazy as it is now. There's just such a needless over-abundance of items now that it's actually off-putting, reminds me a little of how Binding of Isaac just had too many different items at some point and it just hurt the game. I also don't like the new levels, there's one that has like 3 stage gimmicks at once, gravity inversion, water, and probably something else I can't recall. I couldn't get used to it, it's so overwhelming that it ruined the game for me. 20XX is much more basic and I think the biggest issue is that it has only 4 different stage styles instead of 8, each one being used twice, so it's kinda repetitive. Still the action is alright and movement and controls are good so it's still some fun and I still play it once in a while.
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Aunty Treats
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Post by Aunty Treats on Sept 28, 2024 19:43:32 GMT
Yeah, I remember you really liking Gravity Circuit. It's on Switch as well
The review I watched of 30XX said it was quite obtuse and doesn't tell you what anything does. What kind of item spam are we talking about? Upgrades?
I meant to ask, how are you with 3D platformers?
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Post by RadicalRex on Sept 28, 2024 19:51:34 GMT
The review I watched of 30XX said it was quite obtuse and doesn't tell you what anything does. What kind of item spam are we talking about? Upgrades? I don't remember well, it's been a while. But iirc it was an ever increasing number of pointless niche stuff and thousands of different little helpers and whatever, and just like in Isaac their sheer number displaced a lot of more "normal" items that you actually want. But that could have changed through updates since, don't know. Not really into them, I liked SM64 and Galaxy back in the days but honestly I'm not a fan of this whole three dimensions fad.
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Post by steifybobbins on Sept 28, 2024 20:46:11 GMT
Has Tales of iron ever been mentioned in this thread? I'll bet it's been slept on and that's a real shame. It's basically 2D dark souls rats Vs frogs edition. It's also narrated by Geralt. I'm not great at DS so I guess this is a little easier than that. If you like 2d exploration, interesting combat and some nice touches like the town repopulating and rebuilding in the background as you progress it's a must.
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Post by Duffking on Sept 29, 2024 13:55:59 GMT
Beat nine sols tonight.
If I play a game with a harder final boss in my lifetime, I'll be shocked. That was a magnitude of difficulty beyond even shadow of the erdtrees endboss.
It's a hard game anyway but that was a difficulty spike way, way way beyond even that. A huge range of base combos starts things off, each with completely different parry patterns, then there's two attacks which share a windup and must be avoided completely differently meaning you have to figure out in a split second which is coming.
Then it just layers even more in, with that mixup attack itself having 3-4 further mixups that you have to learn and deal with. It's insane, and by the end it basically chucks in the ability to do what feels like malenias waterfowl dance with basically no cool down.
Absolute madness. I would bet most people give in even for the regular non true ending version of the fight and turn the story difficulty on.
Bonkers.
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Blue_Mike
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Post by Blue_Mike on Sept 29, 2024 20:54:12 GMT
Rain World, on sale you say? For 63% off?
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Post by RadicalRex on Sept 29, 2024 21:50:32 GMT
In Iron Meat's hard mode I'm pretty stuck in the mid game right now... seems my concerns that it might be not challenging enough in the long run were unfounded.
Played Contra 3 again after a long while for comparison and was surprised how that wasn't a big deal either in normal mode (with 7 lives, that is) and not that different to easy mode. In my memory it was harder. Hard mode however is a different story. Another thing that kinda surprised me is just how short it is. I did remember it to be a short game, but that short...
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Aunty Treats
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Post by Aunty Treats on Sept 29, 2024 22:02:53 GMT
Which one is 3, SNES? I don't think it's really anything like Contra but it just popped into my head for some reason- Sunset Riders is ace. I discovered the arcade version on holiday and then bought it for the SNES when I got home. That was also the holiday of The Newzealand Story, Robocop and Kung Fu Master
If you want a challenge, try Robocop 3 on SNES
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Post by RadicalRex on Sept 29, 2024 22:08:54 GMT
Yeah Contra 3 is the SNES one, classic, had it back in the days and all of us played it. I'm not actually looking for an insane challenge, like Contra 3 on hard is way too much. It was just that breezing through Iron Meat on normal without a single game over in 80 minutes made me concerned about the game's longevity.
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Aunty Treats
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Post by Aunty Treats on Sept 29, 2024 22:18:18 GMT
Was Probotector for me! Doubt I ever finished it but I do remember the giant robot first boss. I just remember it being really hectic and dying because of a stray bullet you didn't notice. I was going to say I don't like it when you have to learn every enemy placement to beat a game but that's basically the MM Zero games and I love those
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Post by RadicalRex on Sept 29, 2024 22:45:51 GMT
Right, of course it was Super Probotector here, that's what I had too. Just got used to it being Contra 3 since playing it on anything but original hardware. I actually prefer the robots but sadly that's 50Hz PAL nonsense only.
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