Youthist
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Post by Youthist on Sept 15, 2024 15:24:52 GMT
Gris is one of those games you kinda just drift through. It’s nice to look at, but it’s not remotely taxing. Those I know that liked this game aren’t fans of platformers generally, if that makes sense. Dave have you played Aeterna Noctis?
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Post by dangerousdave on Sept 15, 2024 17:59:19 GMT
I didn’t even know about it until just now! Seems a smidge divisive. What did you make of it?
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Post by Duffking on Sept 15, 2024 18:22:10 GMT
I've done a quick search and noticed that Nine Sols hasn't been mentioned in this thread, so lets rectify that. It's the latest game by Red Candle, best known for making that horror game that got pulled from Steam over a reference to Xi Jinping looking like Winnie the Pooh.
I've been playing it and it's pretty much Hollow Knight meets Sekiro so far. It's excellent, if incredibly difficult. It looks gorgeous and plays wonderfully, with a bit more of a focus on combat over platforming and secret hunting than the average Metroidvania.
Though I'd be careful to note that doesn't mean *more* combat. If anything the intensity and challenge of it has made them put fewer enemies in than the averge Metroidvania.
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Blue_Mike
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Post by Blue_Mike on Sept 15, 2024 18:40:32 GMT
I think I may have posted the trailer for Nine Sols many, many pages back, but I cannot confirm that as the forum search function is as reliable as a plumbers estimate.
I have not yet played it, but I'm glad someone's mentioned it because I somehow forgot to add it to my wishlist.
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Post by Duffking on Sept 15, 2024 19:04:38 GMT
streamable.com/h1sx3fHere's a particularly tough miniboss I encountered last night. I never really got to grips with the mixup it does out of the somersault attack - hard to tell if the double slash or the somersault slash is coming, so I often ended up parrying too early on the double slash.
If you parry too early you take internal damage which is basically temporary damage, it heals over time but converts to full damage if you take an actual hit. Enemies also take internal damage from being parried, and heal it over time, but you can convert theirs to damage by detonating a talisman on them. Every parry, early or not, earns a Qi charge and then you can use those to drop a talisman on the enemy.
So the general flow is to parry as much as possible, hit where you can, and then dump a full stack of Qi charges at a good moment into a talisman for max damage. The glowing red attacks cannot be parried, but in some cases the enemies glow green which indicates you can air parry or kick them (jump + down + attack) to stun them (a bit like Sekiro's mikiri counter).
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Youthist
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Post by Youthist on Sept 15, 2024 19:08:03 GMT
I didn’t even know about it until just now! Seems a smidge divisive. What did you make of it? Not started it yet, but once I am done with Bo I am definitely going in - looks right up my alley
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Post by dangerousdave on Sept 16, 2024 3:45:46 GMT
I might sniff out a review or two, but I’m heavily invested in The Messenger at the moment, which I’ve become obsessed with. I’ve had to play it in short bursts, due to my funky eyes, but I’m obsessed with it. Why didn’t I give this more consideration when it first came out?
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Post by RadicalRex on Sept 16, 2024 9:30:15 GMT
Why didn’t I give this more consideration when it first came out? Well you finished Ninja Gaiden, I think that explains it. Glad you like it! A somewhat related (but a little more traditional) amazing game is Cyber Shadow. Might be worth a look.
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Post by dangerousdave on Sept 16, 2024 10:58:42 GMT
Considering you’ve given me, arguably, the best recommendation I’ve ever had on these old forums, I might just have to take a look!
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Post by Duffking on Sept 17, 2024 19:32:09 GMT
Nine Sols bosses are a bit of a mixed bag. All very difficult, though some in kinda annoying ways. The minibosses generally seem most annoying interestingly as by the mid point they're peppering them with extra things to take your attention like something shooting projectiles periodically. The main bosses by and large are very good though. Though this guy gave me some serious issues along the lines some other bosses have given me with mixups - some of them have combos which start the same way but then branch into two different end attacks and it's very difficult to tell which is coming. This one has been my favourite so far though. Was long as hell though even with the very aggressive build I'm using (I attack faster but cause temporary damage to myself, but attacks that land heal temporary damage): streamable.com/igo8db
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Youthist
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Post by Youthist on Sept 17, 2024 21:24:42 GMT
Finished Bo now. The end game and final boss feels awfully drawn out, and the story peeters to the end somewhat without any real conclusion. Strangely the most prominent images used throughout the marketing, reviews, and even the PS store, are of the absolute final stage - bizarre. But what's really pissing me off - sitting through them right now - is the end credits. A turgid slow crawl of seemingly hundreds of QA, marketing and translation staff, followed by literally thousands of Kickstarter backers... and it's completely unskippable, not even an option to speed the crawl up, and so far I reckon it's taken about 15 minutes and still going. I think I'll still be here tomorrow morning reading about how kiLLmoNGer77 was a poster backer. Ironically, while it plays out these lengthy credits, your character is on screen and completely controllable on a blank canvas of a screen, so a brilliant opportunity for some classic interactive credits fun, right guys?? Right guys?!?! FFS. Just into tu castle now, all quests done and all secrets collected. Really enjoying it. Just had a look at how to 100 per cent it and one of the trophies is “complete the game without using any tea from the kettle”. Fuck that. Some castle platform sections are evil
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