Ulythium
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Lily-livered
Posts: 7,092
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Post by Ulythium on Oct 1, 2024 23:14:32 GMT
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Post by dangerousdave on Oct 2, 2024 4:27:02 GMT
That’s sad. I still haven’t played Bloodstained. It’s on offer all the time, but I remember the Switch port seemingly went through a real rough patch and I have no idea if it was ever brought up to scratch.
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Aunty Treats
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Post by Aunty Treats on Oct 2, 2024 5:43:35 GMT
It's still not great. Some horrible screen transition loading times
If you can play any other version, I'd recommend it
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Tuffty
Junior Member
Posts: 3,605
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Post by Tuffty on Oct 2, 2024 16:40:09 GMT
Blasphemous 2 getting a big free update and a paid expansion at the end of the month. Never played it and I enjoyed the first until I hate a game breaking bug at the end. Is 2 any good?
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Post by RadicalRex on Oct 2, 2024 16:53:40 GMT
It's good, it has its up- and downsides but overall it's better than the first one imo.
It's much more polished and the jank is reduced considerably, so definitely a smoother experience*. There are 3 different weapons now which open up different playstyles.
On the downside, it's not quite as dark and grotesque as the first game with its intense atmosphere and bosses aren't quite such monstrosities. It's still there, but not to the same degree imo.
On the "neutral" (= matter of preference) side, it leans more heavily into metroidvania tropes than the first game, as it adds more typical abilities like double jump and air dash, and there's more ability-gated progression based on those and weapon skills. Also no instadeath spikes or pits anymore, again more in line with other metroidvanias.
*except for some glitch that sometimes causes no soundtrack to play, at least that happened several times to me
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MolarAm🔵
Full Member
Bad at games
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Post by MolarAm🔵 on Oct 3, 2024 2:25:02 GMT
I didn't like it nearly as much as the first one. It's more polished as a game, I suppose, with all the metroidvania elements and the way the weapons work into that.
But it's not nearly as weird. It felt like they used up all the cool boss and enemy designs in the first game, and were just left with the scraps.
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Post by RadicalRex on Oct 4, 2024 13:38:41 GMT
Angry Video Game Nerd I & II Deluxe (PC)
Retro (8-bit era) action platformer, structurally similar to classic Mega Man games with 8 selectable stages and a lot (a LOT) of instadeath blocks. No special weapons but 8-way aim. The general idea is, instead of another retro platformer that celebrates our most rose-tinted memories of old games, why not make one that celebrates the shitty games that suck ass?
First, I'm happy to confirm that AVGN humour hasn't aged a day. He'll often comment in text boxes on the current content, calling it a shitload of fuck, putrid ass fungus, or a Tokyo-themed level "can SUKKU my ASSU!". Comedy gold. Levels are themed on different classic games and are given imaginative names like "Assholevania" or "Dungeons & Dickholes". There's also an Atari porn game-themed level.
In a way, this game is retro unlike any other: instead of adjusting level design to modern sensibilities, this is good old careful navigation around death pits and death spikes while being harrassed by random crap circling around in the air, birds flying across the screen and dropping poop on you, etc. Depending on level theme, everything that's trying to kill you has happy smiling faces, accompanied by a super catchy soundtrack, and the Nerd always looks as pissed off as his comments suggest. It's genuinely kinda funny and it brings me so back to actual C64 etc. games that it puts a smile on my face too. Although sometimes I could swear whoever made this level is an asshole.
One crucial adaptation to modern sensibilities however, one that's essential for this to be enjoyable, is a forgiving checkpoint system. And I mean very forgiving, there's rarely more than a handful of screens between them. This turns the whole thing from a gruelling punishing oldschool marathon into something more like Super Meat Boy. You'll die a lot but the punishment is small (unless you choose one of the highest difficulties). On "normal" difficulty you even get unlimited lives, so just die away with reckless abandon. The next higher one is "oldschool" which turns even hurt spikes into death blocks and you get limited lives, but with 20 lives and unlimited continues this is still anything but oldschool. You can still make it harder with several more settings if you want, up to the highest one which is a full game no-hit run.
So the first game is actually fun, even if it doesn't have much staying power, it's short and after finishing it on normal and oldschool I don't think I'll play it another time.
The second game sadly is a letdown. The game structure is changed a little, levels are broken up into smaller sub-levels which makes playing with lives easier than in the first game. However levels tend to be more gimmicky compared to the first game which also had gimmicks but leaned more towards the more enjoyable traditional platforming parts. A new mechanic is that there are new abilities, like glide and wall jump. Some of these are fine, however the wall slide is of the really annoying sort where you can't just stop pushing against the wall if you just want to fall down, you have to hold down for half a second or so instead. What were they thinking?
The worst thing though, while the first game already had issues with visibility because it spams the screen with clutter and shit (interestingly a modern shitty trend, not a classic one), in the second game it's so bad it's among the worst visibility I've ever seen in a game and too often it's insanely hard to tell what's going on before getting hit in the face again by something you didn't even see. This is genuinely much more annoying than any of the supposedly shitty oldschool stuff.
There's a small bonus set of AVGN 2 levels if you finish both games, which are thankfully better than base game AVGN 2 so that the whole thing thankfully ends on a relatively positive note. Still it's mostly the first game that's worth playing in this package. Nothing groundbreaking, not much longevity, but still some surprising fun that's definitely worth a few quid on a good sale imo.
7/10
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Post by technoish on Oct 4, 2024 14:53:33 GMT
This isn't really my genre, but gave Ori and Will o the Wisps ago, and then when I looked up it was like 8 hours later . I can't tell difference between the 120fps 4k version and the 60fps 6k in terms of visuals, but my god it is an incredibly beautiful and artistic game that looks gorgeous on my new LG G4 oled... That HDR!
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Youthist
Junior Member
Enter your message here...
Posts: 1,984
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Post by Youthist on Oct 4, 2024 18:03:23 GMT
Blasphemous 2 getting a big free update and a paid expansion at the end of the month. Never played it and I enjoyed the first until I hate a game breaking bug at the end. Is 2 any good? Two is loads better than 1 if you want a MV experience. Great game
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Post by RadicalRex on Oct 7, 2024 17:41:54 GMT
Iron Meat (PC)
As I said before, if you've tried the demo you know almost the entire game.
So it's a 16-bit pixel art Contra clone. It defies the usual trend of adding more gimmicks and abilities and mechanics and whatnot, instead they went for a no-nonsense straightforward approach. It's even a "step back" from Contra 3 (aka Super Probotector) in that you don't even have bombs. You can run, jump, prone and shoot. That's literally all there is and I must say I like it.
There's one small but significant change in the moveset: during jumps, you can just stop moving sideways by letting go of the d-pad, like in most other games. Not being able to fall down vertically is something that always annoyed me in the Contra series and I'm very happy with this change.
Anyway, the graphics are great and authentic, if it wasn't 16:9 you might actually mistake it for a genuine SNES game. The soundtrack isn't retro though, they went for a full audio metal/industrial soundtrack and I think that was a great decision because it complements the game very well. There's also a retro soundtrack option but for once I think the modern one is much better.
Gameplay is as straightforward as it gets. Just pure, unpretentious, visceral run'n'gun action massacring horror creatures. Actually it's a pure run'n'gun with only side-scrolling on-foot action (with the exception of one vertical level and one lift level), contrary to Contra games with their huge gameplay variety. On the one hand I like this because those are the best parts of those games, on the other hand there's so little variety here that most of the game feels pretty much the same with very similar enemies and attacks. I'm not asking for more stage gimmicks, just saying that a little more enemy variety might have helped to set the levels apart. Weapons are straightforward too in a literal sense, as most of them are just slight variations on shooting forward. It doesn't get as fancy as Contra's spread shot or homing missiles.
Bosses look cool but can in practice be a little underwhelming. They're often big and imposing but usually resort to pretty basic attacks and patterns, which again tend to be repetitive and don't help much in setting them apart from each other. Still they're OK overall.
Difficulty is slightly below average for this type of game, as it seems to be aimed more towards casual retro gamers than to arcade enthusiasts. Hard mode provides some challenge, but it's not nearly as brutal as e.g. Contra 3 on hard. My initial normal playthrough took about 70 minutes, the following hard one took about 5 hours. You get 16 lives per level in normal mode, 30 in easy and 8 in hard, and every time you reach a new level they're refilled. Instead of a save system you just get a level select when you start the game, so it's essentially a password system without the need to type in passwords. This makes it a good game for just a short 10-minute burst of blowing shit up whenever you feel like it.
So it's good fun as an accessible pick-up-and-play run'n'gun with solid action and great audiovisuals, but it's just a little too repetitive for true greatness and longevity. Still a definite thumbs up.
8/10
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Post by RadicalRex on Oct 8, 2024 15:01:47 GMT
Crystal Caves HD (PC)
Faithful 16:9 remaster of the DOS classic. There are 4 episodes with 16 levels each, which are like little platforming mazes with hazards and enemies and lots of gems that you need to collect to finish the level. The action is very simple and fairly slow, this is not a hardcore action game, it's pretty relaxed and lets you take all the time you want.
And when I was in a mood for something chill, this game did nicely. It wasn't love at first sight, but it grew on me when I just rolled with it.
The only thing I didn't like was that some levels (esp. in episodes 2 and 3) let you softlock yourself and you have to repeat them until you figured out how to do what in which order, and annoyingly some of them can only be figured out through trial and error instead of just observation. It didn't ruin the game or anything, but it's a part of the gameplay loop that you'll have to accept if you want to make it through the mid- and end game.
Bottom line, a charming oldschool game that satisfies DOS nostalgia and is a nice distraction from all that high-adrenaline nonsense.
7/10
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Post by RadicalRex on Oct 11, 2024 13:27:00 GMT
9 Years of Shadow (Steam) Currently on -50% sale for €10 (until 13/10), picked it up blindly because I'd never even heard of it but it looked interesting. It's a Castlevania-style metroidvania with amazing vibes but lacking challenge. I'll put a little trailer in spoiler tags to give an impression: The vibes are top tier, it has a somewhat celestial atmosphere with a fitting soundtrack that's almost jazzy. Just enjoying the vibes and listening to the music had me hooked and greatly helped playing through in two sittings. If you could buy the soundtrack I would, but sadly you can't. I really like the graphics too, even the character portraits that I don't care about in most games. Bonus points for letting you collect "blue notes" for health upgrades. Gameplay-wise it's classic Igavania world structure and combat, there's a dive kick borrowed from Bloodstained, but there are also elemental forms that allow traversal through different environments, somewhat reminiscent of more recent Shantae games but with significantly faster movement. Unlike in Igavanias there's no levelling system and you only have one weapon, but you get an entire moveset with a few different light, strong, charged, running, and combo attacks, which is great. Most enemies have some weakness which can be exploited once you have the corresponding element, which is conveniently communicated through coloured outlines. Movement and controls are flawless, super responsive and immediate and they got all the basics right like backdashes and cancelling and all, the devs clearly have a good understanding of this stuff, something I sadly can't say about some other action games I've been playing recently that mess up the fundamentals. This again helped enjoying the game despite its lack of challenge, because at least it feels great. The unique gimmick of the game is its health system. You get a blue traditional health bar (the "light bar") plus two red health points (both can be upgraded), on hits you lose light, but if you get hit when it's empty you lose a red point, and once you lose all of those you're dead. There's a healing recharge similar to Hollow Knight which allows you to get back to about 75% light, but the crucial difference is that this is free. Hits quickly drain your light, but as long as you can spare 2 seconds without getting hit, healing is infinite. Hitting enemies also recharges light, but only by a small amount. There's a free-aim ranged attack of the unique "light" element that is required to damage some enemies and bosses and trigger switches, and using it sacrifices a portion of your light bar. This whole system was clearly meant to be a standout feature that introduces strategic management of your health/ammo, but in practice it doesn't amount to much or add anything. Quite the contrary, the unlimited healing further trivialises what's not a very challenging game to begin with. In boss fights at least you need to find those 2 seconds, but in most of them I found that pretty easy tbh. There was only one exception where I just couldn't find them, and now suddenly I had no healing at all. Thankfully I killed it anyway on 2nd attempt, as usually I found boss patterns relatively quick and easy to learn and not challenging once I understood them. I only died to a boss 3 times or so before the difficulty spike that is the final boss which killed me about 5 times. Even though the bosses aren't hard, they're still not that bad, their patterns are solid and mildly entertaining, something I can't say about certain other games, cough Bloodstained cough cough. Where the low difficulty hits hardest however is against the mobs between the boss fights. They're mostly the most basic enemies you've already fought in Igavanias, mostly slow with easy patterns that you can see coming from miles away, and the infinite healing becomes a serious issue because even if your light bar is emptied you can just retreat to safely refill at almost any point. It's not as bad as it could be because again, the game just feels good, but it's still disappointing. There's no difficulty setting either, and that combined with unskippable dialogue and (a few) cutscenes doesn't feel like replayability was a major concern. It's a shame because in some regards like atmosphere, soundtrack, controls and moveset this game had top tier potential. Still, despite the gameplay shortcomings I cherish the experience for the amazing vibes. Playthrough time: 7 hours according to game, 10 hours according to Steam 7.5/10Edit: I saw a "professional" reviewer complaining about severe technical issues, but not once in video or written form did he mention what platform he was on. I didn't have technical issues on PC, but a heads up if you're considering getting this on another platform.
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Post by RadicalRex on Oct 14, 2024 22:47:44 GMT
Heavy metal action platformer Valfaris is 90% off on Steam (€2) until 17/10. I'd planned on reviewing it long before the sale ends but it seems I'm still only 2/3 through. I'm not liking it a lot and I wish it was shorter, but still thought everyone even slightly interested should know about the sale.
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zagibu
Junior Member
Posts: 1,946
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Post by zagibu on Oct 15, 2024 8:43:09 GMT
Valfaris was amazing. And it was too short.
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Post by dangerousdave on Oct 15, 2024 11:24:04 GMT
Sounds like a muffled pronunciation of “Rolf Harris” to me.
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Aunty Treats
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Delivering tasty treats to the townsfolk
Posts: 1,030
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Post by Aunty Treats on Oct 15, 2024 12:25:37 GMT
9 Years of Shadow looks like another game cribbing from Blasphemous' art style
Bought and finished Pepper Grinder at the weekend having never heard anything about it before but saw some gameplay that looked cool
It is cool. You'll spend most of your time digging through stuff and jumping across gaps into more stuff, which is something a bit different to your usual platformer. It also introduces a hookshot which works pretty well, though I did find the controls a bit finicky. It's best to not over think it and do it by feel- see a hookshot point, go for it, it'll be fine. It's generally not very difficult- the checkpoints aren't too far between and falling into the abyss just puts you back where you fell from with the loss of a pip of health. The bosses are nails though, especially the last one. Took me a lot of attempts and was only mildly frustrating, requiring a break before beating him. But I did and it was good
There's not much in the way of a story (your treasure is stolen and you want it back- fair) but there's some stuff going on through the stages that give the world and enemies some character. It does build up to a satisfying conclusion with the little green bastards. It's short, just 4 worlds with a few stages in each. Each stage has some some hidden coins to find that adds a bit of extra playtime/replay value (I found a lot of them on my first run through each stage) but it took me about 5 hours to get everything. There's also time trials if you're into that- the gameplay does lends itself to learning the stages so you can run through them as quickly as possible
The soundtrack is pretty chill. This track is cool
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Aunty Treats
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Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Oct 15, 2024 12:31:59 GMT
Valfaris looks bloody awful
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zagibu
Junior Member
Posts: 1,946
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Post by zagibu on Oct 15, 2024 12:50:28 GMT
NO U
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Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Oct 15, 2024 12:55:46 GMT
It's true though
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zagibu
Junior Member
Posts: 1,946
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Post by zagibu on Oct 15, 2024 12:59:12 GMT
You have your own incorrect truths.
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,364
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Post by Blue_Mike on Oct 16, 2024 20:56:33 GMT
"Buster Keatoncore" is not a genre I ever expected to see
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Post by dangerousdave on Oct 17, 2024 4:07:47 GMT
Oh man. That sounds excellent on paper. Buster Keaton is one of my favourite actor/performers ever. I don’t know why, but I never visualised his framing of shots as comparable to video games, but it obviously is.
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Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,030
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Post by Aunty Treats on Oct 17, 2024 8:39:24 GMT
Started on the Dominus collection with Dawn of Sorrow (which is third in the list on the menu, which is weird). It's my favourite of the Igavanias. I guess 2.5D is a budget thing because this puts Bloodstained to shame. There's so much detail in everything and it actually has great bosses. The main theme is amazing too
But never mind all that bollocks, I also started Gravity Circuit and it's so freaking good. It's Mega Man but it doesn't feel like you're playing a Mega Man clone. It's what Mega Man could have been if Capcom kept developing it. It clearly uses MM as a base but builds its own game around it- even throws out the buster, which sounds bad, but is actually great. The melee combat really compliments the movement, which is also excellent
Something I'm really appreciating about it is how polished it is and that there are so many little things that are designed to take all the frustration out of playing it. Getting spawned back near an enemy just obliterates it rather that making you walk straight into it and take damage. You have the option to heal up at checkpoints. Cutscenes and dialogue only play the first time you encounter them and after that you don't even have to skip them. There are objectives like beating a level in a certain time or without taking too much damage, but there's no grading, so there's no beating a level and getting a shitty rank for your trouble. Once you've found an upgrade or rescued a citizen, they stay that way even if you die before another checkpoint. It goes on. And yet the game is still very difficult. It show that a game doesn't have to be punishing to be challenging and it's a lot more fun that way
There's also a tonne going on here with so many abilities to unlock and ways to customise your gameplay. Some that can make things a bit easier but, again, you aren't punished for it like in MM Zero. It just lets you tailor things to suit in a really cool way and doesn't make you feel bad about it. It's like the Cyber Elf system from Zero but good. It's a bit daunting at first with so many options (and actions) but isn't because the game wants you to have a good time. You can just switch things on the fly and experiment. No time limits, no lives system. There are too many options for one playthrough, so I'm just going with a few that seem cool and useful for my first time and then I'll be back to try out something different. It feels like there's plenty of scope to improve as you get more familiar and comfortable with the controls and levels. Can't wait to start playing around with stuff
I've got a bit of a sore thumb (Castlevania), which is compounding my lack of ability, but I'd still say it's quite a difficult game. The first boss I picked, which seemed easiest going by the stats on the level select screen, has by far been the most difficult though. Took me about a hundred tries. The others I've done haven't been so bad. Hard to imagine getting through them without taking any damage
It's just so good. If you like MM, you should play it. If you don't like MM, that's sad
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MolarAm🔵
Full Member
Bad at games
Posts: 6,840
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Post by MolarAm🔵 on Oct 17, 2024 8:52:13 GMT
After beating all three of the Dominus collection, I think Dawn of Sorrow might actually be my least favourite of them. Which is pretty mental, because I really do like that game! It's just that Order of Ecclesia is sooooooooo good. And Portrait is pretty great for an Igavania too.
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Aunty Treats
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Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Oct 17, 2024 8:56:01 GMT
I'm not as familiar with either of those tbf. I don't think I finished them, so it's quite possible they're better. DoS was the first game I played on my DS though so nostalgia is a factor. The DS was cool
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Post by RadicalRex on Oct 17, 2024 11:42:11 GMT
Cutscenes and dialogue only play the first time you encounter them and after that you don't even have to skip them. For repeat playthroughs, best of all there's a "speedrun mode" that disables all cutscenes and dialogue and even speeds up shopping. That's the best possible solution, every game should have it. A core part of why this game gives you so many great options has to be how amazingly the dev listens to feedback. I'd been in their discord for a few weeks, saw someone requesting UI feedback on which loadout you're using and bam one week later that was in the next update.
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Post by Duffking on Oct 17, 2024 15:02:52 GMT
why have none of you started playing nine sols yet I specifically told you it kicks ass
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Aunty Treats
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Post by Aunty Treats on Oct 17, 2024 15:07:28 GMT
2D Sekiro with cats? I need rob to test it
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Post by RadicalRex on Oct 17, 2024 15:10:10 GMT
why have none of you started playing nine sols yet I specifically told you it kicks ass It needs to go below €10 before I even consider buying it because I'm pretty sure I won't like it. I didn't like the demo I played on a previous Steam Next Fest, it's Sekiro-inspired which is a major turnoff, watching others play it doesn't look any fun, and (as you mentioned yourself) it's one of those games that try to win the hardness olympics which I really don't care for.
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Post by Duffking on Oct 17, 2024 15:55:38 GMT
Fair enough if you're not into Sekiroisms.
I wouldn't say it's actively trying to be stupidly hard outside of the last boss tbh, the rest is all just the nature of sekiro-like mechanics being unforgiving. You can always just turn the difficulty down as well.
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