Gruf
Junior Member
Even more taciturn than my name suggests
Posts: 1,604
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Post by Gruf on Sept 28, 2024 22:15:03 GMT
You have to understand that Sony and all the devs are just so awfully *busy*. Busy counting the money they got off chumps
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Post by zisssou on Sept 29, 2024 7:02:41 GMT
All this goes out the window about disc drives if they throw out another limited edition console. You all know it. FOMO.
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Post by Jambowayoh on Sept 29, 2024 9:03:46 GMT
Does it?
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Post by zisssou on Sept 29, 2024 11:15:17 GMT
It all sold out didn’t it? Same with the controllers. We are part of the problem.
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Post by Jambowayoh on Sept 29, 2024 11:22:22 GMT
Speak for yourself mate. But you know they're made in such tiny numbers so of course they were going to sell out. If anything it's a great marketing bit.
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Post by dangerousdave on Sept 29, 2024 11:31:40 GMT
What they should do is take the battery out of the controllers and make that optional again. That’ll help them make some money.
As soon as I typed that I remember that’s what Xbox does.
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Post by zisssou on Sept 30, 2024 9:12:13 GMT
Speak for yourself mate. But you know they're made in such tiny numbers so of course they were going to sell out. If anything it's a great marketing bit. Yeah it is great marketing. And it's no coincidence they announced an anniversary alongside the Pro. There's still Pro consoles readily available to pre-order.
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Post by Jambowayoh on Sept 30, 2024 10:12:27 GMT
Speak for yourself mate. But you know they're made in such tiny numbers so of course they were going to sell out. If anything it's a great marketing bit. Yeah it is great marketing. And it's no coincidence they announced an anniversary alongside the Pro. There's still Pro consoles readily available to pre-order. Which is quite telling.
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Post by dfunked on Sept 30, 2024 10:17:27 GMT
I wouldn't say so. They couldn't keep up with PS5 demand for ages after launch, so I can't see them making the same mistake again. It not suddenly selling out probably means fuck all now if they've planned production and inventory properly this time.
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Post by Jambowayoh on Sept 30, 2024 10:25:40 GMT
I think the climate at the time was quite different with the combo of a new generation and many people around the world stuck at home. Sure they've no doubt properly planned the production but I guess all we can do is wait and see how things go, I mean it's a niche product and obviously the expectation is that it won't do massive numbers but a good 80/20 split.
The most positive thing is scalpers fucking themselves over.
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ned
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Post by ned on Sept 30, 2024 10:57:14 GMT
I am tempted by the Pro, but having looked at the DF stuff it still looks like many games will still be a choice between 60fps but better, or 30fps if you want full bells and whistles like RT?
Which seems to be the opposite of the machines marketed USP; 75% of people choose performance mode, now you can have fidelity and 60fps?
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Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,131
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Post by Derblington on Sept 30, 2024 11:23:56 GMT
The base line Pro patches seem to be the USP. 75% pick performance so you can now keep the high frame rate but have all the visual fidelity that you’d usually miss out on. It's not having to choose between the current PS5 options - you get both in one.
What devs do past that is studio specific. Some will only offer that base patch, some will add further options to maximise the Pro features - like the Alan Wake RT Pro mode mentioned on the previous page, and the 8K GT7 option.
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Post by zisssou on Sept 30, 2024 12:14:00 GMT
I am genuinely impressed by the F1 visual difference. But part of me is like, well when I'm driving around online, I'm paying more attention to someone smacking me up the rear.
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Post by Whizzo on Sept 30, 2024 12:50:32 GMT
I just don't see the GT7 "improvement" as an improvement and it's something you'll not notice while actually racing while F1 '24 looked very different.
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Post by Jambowayoh on Sept 30, 2024 12:55:09 GMT
Yeah I wasn't really wowed by the GT7 stuff as I don't really care about seeing reflections in cars especially as drive primarily with the internal cam and 8k is just, well, absolute nonsense. The F1 uplift is genuinely impressive like a generational leap impressive but I'm not sold on many developers doing that. Once I see what the deal with UE5 stuff then I'll know if it's a more compelling case.
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Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,131
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Post by Derblington on Sept 30, 2024 13:06:42 GMT
I think the GT7 RT on cars is "decent". Clearly a response to Forza, mind. It's definitely less noticeable than the weather and track-side RT in F1, though I wonder if there will be RT applied to the rain and puddles, etc., in GT too (though why they wouldn't show that if it's present would be baffling)? I think it's noticeable but it's certainly more subtle, and purely a technical visual improvement. I play in bumper cam so it's definitely not the game to sell the console.
It's the same with the city window reflections in Spider-man though - you don't really see any of it while you're speeding around, swinging through the city but the second you slow down it's very noticeable. I was genuinely sad to see that removed when I set it to performance and actually tried to play in 30fps for a while, but I couldn't stick with it.
But I think this is kind of the problem with the patches being retro-fitted to existing stuff. Guerilla have said that if they hade the bandwidth back when they were building Forbidden West that they'd have done something different. I'm not really thinking about the Pro console in terms of how it's going to improve these games, as I'd honestly just pass on it entirely. I'm more wondering what Ghost 2, Wolverine, GTA 6, etc., will manage to implement while they're in dev. I expect that stuff to be more impressive, but it obviously means there's no need to jump in at launch unless one of the 50-odd they've confirmed to have a patch coming is on your play pile.
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Ulythium
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Post by Ulythium on Sept 30, 2024 13:10:24 GMT
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Post by Whizzo on Sept 30, 2024 13:17:03 GMT
It looks like a bug than a deliberate thing, having news updates that point out timed stuff would be useful but just shoving the last news item on the back like that, poorly formatted for the change as well, isn't too useful.
IGN gotta get those clicks though.
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Post by Vandelay on Sept 30, 2024 13:21:57 GMT
It's the same with the city window reflections in Spider-man though - you don't really see any of it while you're speeding around, swinging through the city but the second you slow down it's very noticeable. I was genuinely sad to see that removed when I set it to performance and actually tried to play in 30fps for a while, but I couldn't stick with it. It is what really surprised me by the Insomniac developer saying they approached their games as fidelity first and made it work on performance. Spider-Man 2 feels ridiculously good at 60fps. The speed of the movement around the city lends itself to the higher frame rate. The combat less so, as it is more spectacle over twitch controls, but the animation definitely looks better at the higher frame rate. I played on fidelity for a couple of hours, but as soon as I switched to performance it really was night and day. There was no way I was going back, even though it was clearly quite a bit prettier. The upgrades for existing games are nice to have and I think if this was an upgrade you could do for £200-300 then you could probably justify it just for being able to play fidelity visuals at performance frame rate. With the upgrade actually costing £400+ it really does depend on what future games do. I could very much see this feeling more essential for when games like GTA6 come around. Although they likely aren't going to totally ditch performance modes on base PS5, I can definitely see developers spending less time getting a solid 60fps on the base system.
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Post by Jambowayoh on Sept 30, 2024 13:22:55 GMT
I think the GT7 RT on cars is "decent". Clearly a response to Forza, mind. It's definitely less noticeable than the weather and track-side RT in F1, though I wonder if there will be RT applied to the rain and puddles, etc., in GT too (though why they wouldn't show that if it's present would be baffling)? I think it's noticeable but it's certainly more subtle, and purely a technical visual improvement. I play in bumper cam so it's definitely not the game to sell the console. It's the same with the city window reflections in Spider-man though - you don't really see any of it while you're speeding around, swinging through the city but the second you slow down it's very noticeable. I was genuinely sad to see that removed when I set it to performance and actually tried to play in 30fps for a while, but I couldn't stick with it. But I think this is kind of the problem with the patches being retro-fitted to existing stuff. Guerilla have said that if they hade the bandwidth back when they were building Forbidden West that they'd have done something different. I'm not really thinking about the Pro console in terms of how it's going to improve these games, as I'd honestly just pass on it entirely. I'm more wondering what Ghost 2, Wolverine, GTA 6, etc., will manage to implement while they're in dev. I expect that stuff to be more impressive, but it obviously means there's no need to jump in at launch unless one of the 50-odd they've confirmed to have a patch coming is on your play pile. From what I saw of the GT7 stuff on DF it was just car on car reflections, world on car reflections and wingmirror reflections, there were no reflections on trackside detail, SSR was still very much in play for the majority of stuff.
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Post by Jambowayoh on Sept 30, 2024 13:25:31 GMT
It's the same with the city window reflections in Spider-man though - you don't really see any of it while you're speeding around, swinging through the city but the second you slow down it's very noticeable. I was genuinely sad to see that removed when I set it to performance and actually tried to play in 30fps for a while, but I couldn't stick with it. It is what really surprised me by the Insomniac developer saying they approached their games as fidelity first and made it work on performance. Spider-Man 2 feels ridiculously good at 60fps. The speed of the movement around the city lends itself to the higher frame rate. The combat less so, as it is more spectacle over twitch controls, but the animation definitely looks better at the higher frame rate. I played on fidelity for a couple of hours, but as soon as I switched to performance it really was night and day. There was no way I was going back, even though it was clearly quite a bit prettier. The upgrades for existing games are nice to have and I think if this was an upgrade you could do for £200-300 then you could probably justify it just for being able to play fidelity visuals at performance frame rate. With the upgrade actually costing £400+ it really does depend on what future games do. I could very much see this feeling more essential for when games like GTA6 come around. Although they likely aren't going to totally ditch performance modes on base PS5, I can definitely see developers spending less time getting a solid 60fps on the base system. I still don't see them not trying to get 60fps on the base consoles. They're the most popular install base by far. We're very much in a generation where 60fps is more than possible for many games when there are compromises made.
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Post by Whizzo on Sept 30, 2024 13:26:14 GMT
From the looks of it GT7's change is pretty much what's in the current 30 FPS RT replay mode but at 60 during gameplay, along with more variable resolution/PSSR to keep the frame rate up.
I have my replays in the 30 FPS mode for how nice it can look but it's subtle a lot of the time.
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Post by Whizzo on Sept 30, 2024 17:35:21 GMT
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Post by zisssou on Oct 1, 2024 8:21:42 GMT
How will we cope with all these outdated ads?! when I hover over my game?
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Post by Nitrous on Oct 2, 2024 6:02:17 GMT
437/0011 this is the Argos code for the 30th anniversary pre order page. Delivery only.
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Post by zisssou on Oct 9, 2024 7:46:24 GMT
I got a code for Until Dawn. I didn't want to people to think I actually bought this game... There is no graphic options that I can see, so it is locked at 30fps. There's a weird yellow haze, which seems by design. The positive is the new camera angle.
DF have done a video. A bit of a crazy ask to pay up for this.
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LFace
New Member
Posts: 311
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Post by LFace on Oct 9, 2024 8:07:53 GMT
I watched a little bit of this played on Twitch the other day as I was intrigued if this new remaster/remake was worth it to play through with the mrs. Never played the original on PS4. It literally crashed 5 times in a row at the exact same spot for the streamer - they would relaunch, load the last save, get to the same part and hard crash again. It worked on the 6th time.
The cutscenes have that awful judder to them that clearly wasn't tested before launch.
There is zero point in buying this new version when the old one runs better and less buggy, and didn't we all get it free from Sony at the PS5 launch anyway? Waste of time.
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Post by Whizzo on Oct 9, 2024 8:12:16 GMT
Does seem like a "remaster" that didn't really need to exist, the biggest issue with the PS4 game before the PS5 was the variable frame rate at times and that didn't happen when running it on PS5. No idea if it'll sell enough on PS5 or PC, that's getting it for the first time, to really justify bothering.
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Post by zisssou on Oct 9, 2024 8:15:25 GMT
I didn't play the original much, but I do own it. It is a bit odd that I am considering playing the original over this one. If I can save some folk from buying this..
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Post by Whizzo on Oct 9, 2024 8:24:10 GMT
One aspect that I'm not sure can be replicated for most people on PC is the gyro stuff without certain controllers, I got all the way to the end with Sam being a survivor and I slightly fucked up the very last bit I could fuck up.
Hayden's character did not leave the cabin alive.
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