JonFE
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Uncomfortably numb...
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Post by JonFE on Oct 23, 2024 12:04:35 GMT
They used to be among my favorite developers taking risks: Sands of Time, Splinter Cell, Beyond Good and Evil, Assassin's Creed (enjoyed the original and loved Ezio's story, then Black Flag), Rayman Origins/Legends were all fucking great, had fun with randoms on the Division and while Rainbow 6 and Brothers in Arms aren't my thing, they were considered to be good/great. Wait, you played Black Flag? I know I finished it, but I'm fairly certain you barely got past the beginning... The reason I didn't play it was that I had finished AC1, AC2 and Brotherhood in quick succession and by the time Black Flag was released I had AC fatigue, but the premise of the game was intriguing and it's on the list, you little whistleblower
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nazo
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Post by nazo on Oct 23, 2024 12:06:53 GMT
Haha, fact checked
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Aunty Treats
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Delivering tasty treats to the townsfolk
Posts: 1,021
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Post by Aunty Treats on Oct 23, 2024 12:13:12 GMT
The game looks alright in the trailer but the story parts look way too self serious and boring for a Metroidvania. Part of the appeal of 2D/retro games is getting away from all that I would disagree when something like Tales of Kenzera : Zau exists, which is an avenue of the creators expression of grief and loss over the death of his father. In that, the story is very much the highlight. Doesn't sound very fun and I've never heard of it. My point really is that I want the gameplay to be the highlight. Axiom Verge has a cool story, so does Hollow Knight, but they're nice additions to everything else and are not centre place
Tales of Kenzera sounds like it has an interesting premise and not a made up timey wimey story, so I wouldn't accuse it of being self serious in the same way as the PoP game looks
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,931
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Post by JonFE on Oct 23, 2024 12:13:34 GMT
Ubisoft ended up loving the smell of their own farts! They used to be among my favorite developers taking risks: Sands of Time, Splinter Cell, Beyond Good and Evil, Assassin's Creed (enjoyed the original and loved Ezio's story, then Black Flag), Rayman Origins/Legends were all fucking great, had fun with randoms on the Division and while Rainbow 6 and Brothers in Arms aren't my thing, they were considered to be good/great. Nowadays, they just shove their tried (or is it tired) and tested open world formula on anything and call it a day, then complain why people are not lapping it up... That's the opposite of what's happened here though. They've produced a high-quality game that doesn't follow their cookie-cutter formula and it hasn't sold. It's pretty clear what the market actually wants. No objection from me on any of this. True, this game was a return to form of past games and sales were disappointing. Ubisoft, comparing its poor sales to their other games, came to the same conclusion that the market prefers its trusted formula. Perhaps, they'll also factor in sales of Avatar and Outlaws and change their tune a bit, but I'm not holding my breath...
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Tomo
Junior Member
Posts: 3,468
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Post by Tomo on Oct 23, 2024 12:30:54 GMT
Hollow Knight has one of the best narratives going if you're a lore fiend. Shadow Complex had a fun action film story as well. God why hasn't there been a sequel to that. Gah.
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Post by Jambowayoh on Oct 23, 2024 12:41:27 GMT
Hollow Knight has one of the best narratives going if you're a lore fiend. Shadow Complex had a fun action film story as well. God why hasn't there been a sequel to that. Gah. Because Fortnite.
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Post by Whizzo on Oct 23, 2024 12:48:11 GMT
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Tomo
Junior Member
Posts: 3,468
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Post by Tomo on Oct 23, 2024 12:49:54 GMT
The history is somewhat irrelevant when the owners have ELEVENBILLIONTY POUNDS
Just send 20 minions off to make it for a year or two. Epic probably earns in a couple of hours the cost it would take to create.
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Tomo
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Post by Tomo on Oct 23, 2024 12:52:32 GMT
£6bn revenue according to Wiki, which is £16.4m per day
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Aunty Treats
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Post by Aunty Treats on Oct 23, 2024 12:56:51 GMT
I would imagine they probably just don't give a shit, like with Unreal Tournament
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Post by rhaegyr on Oct 23, 2024 13:02:35 GMT
Bastards.
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Post by Duffking on Oct 23, 2024 13:48:14 GMT
Epic would care about UT if they reckoned they could effectively monetise the balls off it.
I reckon they actually could though, just make an equivalent to the V-Bucks from Fortnite called U-Bucks and have an exchange system to convert them to from one to the other. All the Fortnite players would be hopping in for their free shit.
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,829
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Post by crashV👀d👀 on Oct 23, 2024 14:11:03 GMT
Epic would care about UT if they reckoned they could effectively monetise the balls off it. I reckon they actually could though, just make an equivalent to the V-Bucks from Fortnite called U-Bucks and have an exchange system to convert them to from one to the other. All the Fortnite players would be hopping in for their free shit. There is surely zero sense in dev'ing another multiplayer shooter when they already own the biggest one out there and it's raking money hand over fist. Im sure there is a mode or some user created thingamajig which apes UT in some fashion.
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Post by rhaegyr on Oct 23, 2024 14:15:32 GMT
There has to be a market for an UT99/Q3 style arena shooter (and I'm basing this on absolutely nothing bar my own feelings).
Hell, give me a basic remaster of UT99 with a ton of maps and I'll pay whatever they ask.
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Post by zisssou on Oct 23, 2024 14:23:29 GMT
Why make another online shooter, when Fornite makes them so much money? We have to separate the gamer from the CEO greed.
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Post by Duffking on Oct 23, 2024 14:25:12 GMT
I think we're in one of those situations where developers all de-facto decided that Arena shooters don't sell, off the back of a bunch of not-very-good-ones mysteriously not selling and something else in the ballpark being popular at the same time. A bit like Survival Horror/Action Horror once upon a time.
Just needs something to give it a shot in the arm. The thing I think they need is a buttload of maps and modes. Go for a more lo-fi visual style and just churn out a billion maps.
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Post by Jambowayoh on Oct 23, 2024 14:33:20 GMT
Yes but seeing as the founders of the dev directly head Fortnite now it's even more of an impossibility.
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Post by Jambowayoh on Oct 23, 2024 14:36:08 GMT
The cancellation of the UT reboot was more galling as it was primarily a community focused project then yeah Fortnite blew up and obviously they stopped giving a shit.
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Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Oct 23, 2024 15:14:55 GMT
Unreal Tournament is a footnote in Epic's history now. No reason whatsoever for them to do anything with it- they don't need good will or gamer points
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Post by baihu1983 on Oct 24, 2024 16:28:20 GMT
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Post by Vandelay on Oct 24, 2024 17:23:39 GMT
Just played the first 20-30 minutes and quite enjoyable. Opening is definitely combat heavy though. I'm sure it will have more platforming as it goes on, but hope it balances itself to at least being fairly even between the two and the opening isn't representative of the focus of the rest of the game.
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Post by dangerousdave on Oct 24, 2024 19:11:58 GMT
The more skilled you become, the quicker you’ll dispatch of the grunts. There certainly is some more platform heavy sections.
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Post by dfunked on Nov 14, 2024 20:37:23 GMT
On sale for £17.49 at the MS store now for anybody still on the fence.
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Post by Duffking on Nov 14, 2024 20:40:32 GMT
if you're on the fence get off the fence and fuckin buy it
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nazo
Junior Member
Posts: 1,298
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Post by nazo on Nov 14, 2024 21:03:09 GMT
The Rogue Prince is no longer purple apparently. I never understood why he was in the first place.
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Post by dfunked on Nov 16, 2024 21:30:31 GMT
Picked it up (my arm was twisted!) and it's pretty damn good so far. I seem to massively suck at parry timing though, so had to drop that down to easy to save my sanity.
I mean I'm probably as good at parrying in this as I was in Dread, but that didn't have exhaustive difficulty options so I just had to suck it up.
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