apollo
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Post by apollo on May 14, 2024 17:38:46 GMT
I thought they broke the mods in the last patch?
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Post by Resident Knievel on May 14, 2024 20:02:33 GMT
I'm pretty sure it's working as intended and all of the mods have coincidentally broken at the same time. I reckon I could do a great job in Bethesda QA... "Is it broken?" "Oh, Absolutely" "Ship it."
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Fallout 4
May 14, 2024 23:24:55 GMT
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Post by crashV👀d👀 on May 14, 2024 23:24:55 GMT
I thought they broke the mods in the last patch? they did on pc where they fucked everything up. The consoles seemed to get all the love but still somewhat b0rked. Newest patch resolves some console issues but pc is still a festering turd and haven't seen anything to the contrary yet.
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apollo
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Post by apollo on May 16, 2024 8:34:04 GMT
After the last patch, thought I would try the quest that was bugged for me (where paladin dunce is at the station attacked by ghouls) still broken. Classic Bethesda
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Post by rockavitch on May 16, 2024 8:55:39 GMT
Seems to be mostly the BOS quests that are bugged, had to reload to get Danse to acknowledge me, The Lost Patrol is still bugged and the woman won't accept me handing in the quartermaster quest. We'll see if getting to BOS part of the story fixes it, if not then I'll just load up my mini nue launcher.
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Blue_Mike
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Post by Blue_Mike on May 16, 2024 9:06:44 GMT
Which of these bugs is it you're getting?
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Fallout 4
May 16, 2024 9:19:11 GMT
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Post by rockavitch on May 16, 2024 9:19:11 GMT
Knight Astlin's holotape. Never spawned on his body and the quest marker is pointing me at a terminal on Abernathy Farm where tatos should be growing lol. Searched the whole area, even in build mode and it definitely isn't there. I know it can be turned in to Kells later instead of Danse so maybe his arrival will cause it to spawn.
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apollo
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Post by apollo on May 20, 2024 10:58:21 GMT
tried reloading a save and paladin dunce just says the same thing and will not advance the quest, even restarted the game and loaded the save.
Bethesda and their shitty game engine are just awful. At some point they will have to replace it, or major rewrite it but sure they will just slap mash potato (tesco value stuff) into the cracks and call it Creation engine 3 "with 20 times the detail"
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zagibu
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Post by zagibu on May 21, 2024 8:53:33 GMT
They will never replace it. They have too much tooling built around it.
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Fallout 4
May 21, 2024 9:23:19 GMT
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Post by Jambowayoh on May 21, 2024 9:23:19 GMT
Yeah they're heavily in tech debt. It's just what it is at this point. Yeah there are better coded engines out there but it allows them to do the things they like object permanence as well as all the modding although of late it does seem they don't really have a good relationship with their community.
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Post by gibroon on May 21, 2024 10:39:00 GMT
I did try and start a game recently but just found the jank, the menu system, the poor flow of the story at the start, the dead eyes and dialogue just unacceptable. The best parts was actually reading the info on the computers dotted around the place, felt it would have been better just as a text adventure. Probably being a bit hard on it to be fair but overall it did nothing to hook me into the world.
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apollo
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Post by apollo on May 21, 2024 16:35:23 GMT
Just seen a video of witcher 3 modkit (REDkit) and it looks really good - it allows you to make missions, cutscenes etc
There is got to be a modern engine that tracks objects (creation engine often fucks them up as well) they need to be honest, they don't want to spend money on new engine. It was funny when well known modders didn't want to work on starfield as not worth fixing the game
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zephro
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Fallout 4
May 21, 2024 19:34:50 GMT
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Post by zephro on May 21, 2024 19:34:50 GMT
That's such a weird stretch...
I play Satisfactory all the time. Object permanence and it's just Unreal engine.
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zagibu
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Post by zagibu on May 21, 2024 21:34:34 GMT
I don't really know what "object permanence" is supposed to include, and I haven't played Satisfactory, but from what I know of it, you can't really take 1000 cheese wheels from all over the world and physically put them into a stack somewhere.
Not that you'd want to, and also not that Bethesda's game engine could do it in practice without glitching or crashing, but it can at least do it in theory.
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apollo
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Post by apollo on May 28, 2024 10:22:26 GMT
Started a quest (which turns out to be one of the paid for DLC) Vault 88 - starts off interesting idea but its very barebones and there is damage sponge creatures which are standard creatures just made much bigger) Like something from fallout 76
Done some of the Automatron quests, making your own robots is ok but the quests are just go here and shoot everything. F3 and NV DLC was so much better quality (almost near the level 30 recommendation for far harbour and nuka world dlc, heard good things about FH)
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Fallout 4
May 28, 2024 10:55:08 GMT
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Post by rockavitch on May 28, 2024 10:55:08 GMT
Automation and Vault-Tec workshop were only add ons to be fair and not full on DLC like Nuka World and Far Harbor and I think we're priced accordingly, but yeah there isn't much in them at all other than introducing a few game mechanics.
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apollo
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Post by apollo on May 30, 2024 12:13:35 GMT
There was 6 DLC packs in the season pass and 4 were low quality offerings (2 should of been free updates really) Automatron is 7.99 RRP! which is a joke for that price
Season pass is 28.74 RRP but best way to play far harbour is get the Game of the Year Edition when its about £8 something. This is what I did.
Fallout 4 was the start of the studios slide to mediocrity imo (you can see bits of game design they will then put into F76 and starfield), been watching some YT videos of someone who did some videos on 3,4 and NV which are good
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malek86
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Post by malek86 on Jun 2, 2024 6:00:13 GMT
After playing New Vegas for 40 hours in two weeks, I'm barely making any progress in this one. Maybe I got burnout from NV, but whatever the reason, I just don't feel like playing 4 anymore. It's like I'm noticing all the Bethesda jank that much more than I did in the other game, and I'm not finding the world especially engaging either. The combat kind of sucks too. I mean, it sucked in NV as well, but there's more of it here.
Maybe I'll return to it in a couple months time. We'll see.
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Tomo
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Fallout 4
Jun 2, 2024 10:18:15 GMT
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Post by Tomo on Jun 2, 2024 10:18:15 GMT
I had the same experience with FO4. Felt very unadventurous.
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Post by rockavitch on Jun 2, 2024 11:50:47 GMT
Yeah so they were priced individually as add ons rather than full expansion packs. That's not me defending them for the pricing as the best way to get it all is to buy the season pass on sale, that's what I did too. The problem is everything is labelled as "DLC" nowadays so a lot of people expect it to be equal in quality when they should really still be making the distinction.
Still too expensive for what they offered but not the only company that gets away with it which is why I always wait for complete editions or sales now.
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apollo
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Post by apollo on Jun 2, 2024 11:56:22 GMT
I had the same experience with FO4. Felt very unadventurous. It feels like it was made for the mass market, can't have RPG stats or complex choices. use to be on some forums back then and those gamers really didn't like stats to guns or speech checks for alternative ways to complete missions
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zephro
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Post by zephro on Jun 2, 2024 14:57:58 GMT
I don't really know what "object permanence" is supposed to include, and I haven't played Satisfactory, but from what I know of it, you can't really take 1000 cheese wheels from all over the world and physically put them into a stack somewhere. Not that you'd want to, and also not that Bethesda's game engine could do it in practice without glitching or crashing, but it can at least do it in theory. You can... There's not much reason to do it but you can just dump stuff out of your inventory and leave it on the floor and it reacts to physics. I just don't think there's anything special about GameByro, sorry Creation in that regard nowadays.
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Post by Material Defender on Jun 2, 2024 20:02:51 GMT
I don't really get why people say they need to stick with the engine to maintain mod support. If they made a new engine, wouldn't they just build it with mod support in mind? The whole point of creating a new engine would be to tailor it to their needs. Are people just porting their mods to each new game?
Back when id made new engines for Quake, Quake 2, 3, etc, they were very similar when it came to modding (probably the last time I knew anything about modding) and going from one to the next never had a detrimental affect on the modding scene - on the contrary
I feel like the people who have been modding for their games for decades would enjoy the process of learning how to mod for the new engine. Also, you would think with a new engine, the kind of mods that just fix things would be less necessary
Surely they could have some people low key working on a new engine, even if they didn't intend to use it for the game they're currently working on?
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zagibu
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Post by zagibu on Jun 2, 2024 22:25:18 GMT
Most people think developing games is just an engine, some programming, and art (images, models, sound, animations, environments). But there are actually a lot of additional tools that you have to build around the engine. Most modern engines already come with such a toolkit, but you usually still have to write more tools for the specific game you want to make. And even if the toolkit is more or less complete, people still have to learn how to use these tools effectively, so you lose a lot of productivity if you switch.
And then there is the code for the game logic. Dialogue, AI behaviours, quest state machines, UI code, etc. They were probably able to move a lot of this code from game to game so far, with some modification, instead of having to rewrite it completely from scratch.
Recreating all this for a new engine and/or training people to use a new toolkit is probably just too expensive.
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Post by dfunked on Jun 3, 2024 7:29:04 GMT
Agreed that it's not just a quick lift and shift that people seem to think it is, but even so they've had bloody ages to plan the move.
CDPR seem to have managed it pretty well in comparison, although I guess it'll be a good few years before we see the proof of the pudding there.
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apollo
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Post by apollo on Jun 3, 2024 9:53:34 GMT
I don't think anyone thinks its easy just move to eg unreal
I guessing lots of assets have to be ported or recreated? but newer engine that will pay off for the studio. Sure I read CDPR moved to unreal from their RED engine?
some argue (not on here) creation 1 and 2 is them making a new engine but its more like getting the clapped out ford escort and putting some new paint and parts to hide the rot and rust
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zephro
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Post by zephro on Jun 3, 2024 17:30:13 GMT
The thing with tooling like that is for something like this you end up having to maintain your own tooling if you're the only one using the engine. So you get a benefit project to project of familiarity but an overall drag of doing maintenance (or not) of said tooling.
CDProject Red have clearly made a decision to ditch theirs to use more standard Unreal stuff. That said a bunch of tooling can be made in an engine agnostic way, to some extent.
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Mark1412
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Post by Mark1412 on Jun 8, 2024 17:32:06 GMT
I've been playing this because not much else to play and enjoying it. Bounced off it hard the first time around but enjoying the slow roaming around and settlement building .. except for the fact they NEVER get attacked now. I've created some beefy fortifications and I remember them being ransacked every five minutes before but I've not had anything in coming on 25 hours. Did they stop attacks? Want some super mutants to run through my saw blade traps.
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Fallout 4
Jun 8, 2024 17:42:32 GMT
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Post by LegendaryApe on Jun 8, 2024 17:42:32 GMT
I've been playing this because not much else to play and enjoying it. Bounced off it hard the first time around but enjoying the slow roaming around and settlement building .. except for the fact they NEVER get attacked now. I've created some beefy fortifications and I remember them being ransacked every five minutes before but I've not had anything in coming on 25 hours. Did they stop attacks? Want some super mutants to run through my saw blade traps. iI think if your security value is more than double the food and water value, then attacks rarely happen. Raiders want to attack camps with more resources and less security, unfortunately
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Blue_Mike
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Post by Blue_Mike on Jun 8, 2024 18:04:46 GMT
I've been playing this because not much else to play and enjoying it. Bounced off it hard the first time around but enjoying the slow roaming around and settlement building .. except for the fact they NEVER get attacked now. I've created some beefy fortifications and I remember them being ransacked every five minutes before but I've not had anything in coming on 25 hours. Did they stop attacks? Want some super mutants to run through my saw blade traps. When you get to a certain point in the Nuka World DLC, you can do your own settlement raiding.
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