Ulythium
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Post by Ulythium on Apr 29, 2024 20:51:45 GMT
I've only played Fallout 4, but I really enjoyed it, warts and all. In fact, it was the gateway game that got me into RPGs - I can trace a large chunk of my gaming collection back to it, from Dragon's Dogma and Monster Hunter World through to Bloodborne and Persona 5. Only cost a tenner, too. Bargain!
I really hope Microsoft's 'Xbox exclusives on PlayStation' experiment proves to be a success, in large part because I'd love to play Fallout 5 (or New Vegas 2, or New Vegas Remastered, etc.) someday. Even 3 Remastered would be a day-one purchase for me.
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Post by Whizzo on Apr 29, 2024 21:11:48 GMT
There's no way that Bethesda's titles will be staying as Xbox/PC only now, that ship has sailed.
In fact the starship will have "sailed" before the end of the year too I'm sure. Hopefully better than it was last year with the existing versions getting rejigged as well.
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Fallout 4
Apr 29, 2024 21:13:19 GMT
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Post by drhickman1983 on Apr 29, 2024 21:13:19 GMT
I’d like a tighter, smaller (but still open) space. Starfield kind of showed that having a billion places to go is meaningless if there’s nothing there. Also would like them to make an effort at merging Radiant quests and better outcomes. Just to touch on that point, I think there has to be a balance between space and how tight everything is. If everything is too close it can start to feel theme parky and lose some mystique. But if everything is too spread out it can become dull and boring. To be fair that might be what you mean. The locations need to feel like part of a cohesive world, and that's something I think Bethesda usually succeeded in. Starfield just became too sprawling maybe and disconnected, rather than one well tuned map it offered lots of fairly boring ones.
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hedben
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Fallout 4
Apr 29, 2024 21:15:47 GMT
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Post by hedben on Apr 29, 2024 21:15:47 GMT
There was some interesting chat in the noclip crew podcast about Fallout 76, the reaction to it (and to the accompanying NoClip doc that came out before it launched), and how they see it in hindsight. Danny makes a compelling argument that the backlash to FO76 is why Starfield feels “designed by committee”. I hadn’t thought of FO76 as a risky new thing that should be encouraged from established studios, I figured it was a grab at live service because it was fashionable, but it did feel a bit early-access at launch, and if they’d pitched it like that maybe it would have done better as they gradually built it to where it is now.
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Post by 😎 on Apr 29, 2024 21:20:07 GMT
Yeah, you said it better than me. Tightly designed world with space and freedom, which I know is challenging.
Also, it just occurred to me that Starfield ironically reminds me a lot of Daggerfall. Tons and tons and tons of space and very little in it. But it was way more impressive in 1996.
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Post by drhickman1983 on Apr 29, 2024 21:45:25 GMT
I'm finding myself thinking about what Rockstar did with Red Dead Redemption 2, or what CDPR did with Cyberpunk 2077 (or indeed The Witcher 3), and how elements of those could work in the Fallout doing.
Imagine having something on the scale of RDR2, but in the Fallout world. Have different biomes (trickier, given the state of the world I admit).
Having all this open space, but then having a derelict cities, or outposts that are relatively bustling. Or at least as bustling as a lore friendly city could allow.
And then as well as methodical exploring and investigating points of interest, just having the morally and ethically grey quests where the outcomes can vary. And maybe have more personal stories instead of deciding the outcome of the wasteland.
I guess that's what I'd like to see in 5.
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Fallout 4
Apr 29, 2024 21:53:18 GMT
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Post by rockavitch on Apr 29, 2024 21:53:18 GMT
One thing I would like them to finally sort is companions movement. 3, 4 and Starfield they are always right on your heels or in your way due to following so close. It's why I always just go it alone unless I'm trying to get a perk. Just something bothering me now while playing I forgot about.
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malek86
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Post by malek86 on Apr 30, 2024 6:32:53 GMT
Having finished New Vegas tonight after around 45 hours (it got to the point where I was tired of doing quests, so I just blazed through the main story), I'll say this: it sure did quests and factions much better than FO3, but I do agree that the world map felt somewhat disconnected.
It's also a bit too reliant on skills for its own good. You have a lot of agency, but you also learn very quickly that the skill check dialogue options will always give you the best results. In that regard, if you level up your skills enough before tackling on quests, it feels like you are never going to have to make a meaningful decision - the game will make it for you by outright telling you what best to say.
The latter half of the game is also a bit too much busywork, with some factions around Freeside giving you tons of fetch quests. I did enjoy some of them, others not so much. That said, there were lots of great quests too (especially once you get to the Strip), and I enjoyed the reputation system a lot, well, except when the Legion would randomly send super strong assassins after me (luckily I did find that a high melee skill and a Super Sledge will take the edge off many fights). Overall, it did have a whiff of Outer Worlds, which I wasn't a fan of, but New Vegas was much better for the most part. At least it did have a proper map and quests weren't so self-contained.
One thing I didn't understand is the karma system. Like I was stealing stuff constantly, but I still finished as "saviour of the wasteland" or something, and I'm not sure if my being overall good precluded me some dialogue options or something.
I also wasn't a fan of all the crashing and the quests randomly bugging out. Classic Bethesda engine stuff, I guess, but since Bethesda's games tend to have less convoluted quests, it was even more noticeable here.
So... is it better than FO3? Well, don't know. It sure was a change. Overall, I think I prefer roaming around. But I'll tell you for sure after I'll have played FO4 for a while.
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apollo
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Post by apollo on Apr 30, 2024 7:40:54 GMT
Fallout 76 should of been early access with a price to match, it felt like crash grab (there should be option to have new leveled character that is after the awful main quest so new people can start the new content like the BOS story)
With starfield, it felt all the worst bits of fallout 4 and 76, I see it as its where the devs are going with their future games, go here and kill this and turn in quest with less RPG elements. Hoping the criticism of starfield was listened to (some of the comments on steam reviews lead to Nahhh, the moon was empty so FU"
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wunty
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Post by wunty on Apr 30, 2024 8:25:21 GMT
So funnily enough I've spent a couple of hours with FO4 now and most of that has been fannying around with, erm, the base stuff. Turns out I'm finding it quite relaxing.
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Binky
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Post by Binky on Apr 30, 2024 8:28:43 GMT
Yeah, same! I've traced it back to the fact that when this originally came out one of my kids had just turned 2 and was a screaming nightmare. Fallout felt like a chore back then. It's completely clicked for me now and I can't wait to get back to it.
The FPS change (on xbox anyway) has really helped eliminate the slight nauseous feeling I was getting from the engine after a while too.
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hedben
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Fallout 4
Apr 30, 2024 8:31:37 GMT
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Post by hedben on Apr 30, 2024 8:31:37 GMT
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Fallout 4
Apr 30, 2024 8:37:32 GMT
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Post by rockavitch on Apr 30, 2024 8:37:32 GMT
They definitely need to get another patch out though for texture fixing, at least on PS5. Corvega exterior was a mess and just seen last night a bridge expressway by The Lonely Chapel was the same (pure grey, feet sunken in when in 3rd person), even fell to my death on it from I'm guessing a hole that was under it.
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mikeck
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Post by mikeck on Apr 30, 2024 8:43:19 GMT
I've said it before in other threads, but I'd love a marriage of The Last of Us and Fallout. 3rd person, sneaking and crafting on the fly, VATS included but using the Fallout universe and enemies etc (but broaden the scope and new varieties).
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ekz
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Fallout 4
Apr 30, 2024 8:43:26 GMT
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Post by ekz on Apr 30, 2024 8:43:26 GMT
I'm thinking about playing FO4 again (PC - but there is no fucking way I'm spending time at my desk with kb&m) but I've never played any Bethesda title on controller. Does VATS take care of how crappy it feels to aim on controller? Are melee-only builds viable (unlike starfield)?
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wunty
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Post by wunty on Apr 30, 2024 9:10:28 GMT
I think I saw something like that on PS actually. I'll have another look later. Could be handy to have things tidy.
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malek86
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Fallout 4
Apr 30, 2024 9:16:21 GMT
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Post by malek86 on Apr 30, 2024 9:16:21 GMT
I have only played Oblivion and FO3 with a controller (on the 360), they didn't feel bad overall. But you still had to be comfortable shooting with the analog stick, because VATS uses action points that recharge over time. You can't just use it all the time. Not sure how it is in FO4 though.
Actually... I've played Morrowind on Xbox too. Can't really remember how the interface felt, but given I've wasted a good 200 hours on it, I'm guessing it wasn't too much trouble. Then again it's been almost 20 years. Don't want to imagine what it would be like now.
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Fallout 4
Apr 30, 2024 9:19:24 GMT
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Post by Jambowayoh on Apr 30, 2024 9:19:24 GMT
I'm thinking about playing FO4 again (PC - but there is no fucking way I'm spending time at my desk with kb&m) but I've never played any Bethesda title on controller. Does VATS take care of how crappy it feels to aim on controller? Are melee-only builds viable (unlike starfield)? VATS is a thing because the shooting mechanics, moreso on console are not great.
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Post by muddyfunster on Apr 30, 2024 9:31:02 GMT
I wish they'd just make Fallout an immersive sim and go all in on that aspect. It should be about survival, resources and exploration with the three interlinked.
A subnautica type gameplay loop would be great. Gather resources and push further, then get rewarded with more discoveries quests and resources. Maybe build a vehicle/camper van mobile base.
In Fallout 3 I felt vulnerable leaving the vault for the first time and there was a genuine sense of the unknown when exploring as Bethesda's take on the universe was new. Things felt dangerous and the ruined civilization aspects interesting.
Fallout 4 failed for me, because it just felt like a generic open world game and I found nothing that felt novel and interesting after playing the previous games. The base building was pointless because you didn't need the base to survive or push on.
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Fallout 4
Apr 30, 2024 9:35:52 GMT
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Post by muddyfunster on Apr 30, 2024 9:35:52 GMT
Actually Starfield did have a bit of this gameplay loop and it was my favourite bit. I loved gradually building my ship into an effective mobile base that meant I could carry everything and explore further. My interest died when it became clear there wasn't much out there to explore.
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Fallout 4
Apr 30, 2024 9:47:56 GMT
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Post by starchildhypocrethes on Apr 30, 2024 9:47:56 GMT
Ewww. No thanks.
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Fallout 4
Apr 30, 2024 11:50:30 GMT
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Post by drhickman1983 on Apr 30, 2024 11:50:30 GMT
I'd be okay with a stronger survival aspect if it was relatively relaxed compared to the survival games I have played.
But which I mean, some survival games have this constantly ticking clock where I'd you don't eat every few minutes your stamina and health disintegrates. I usually find the timers annoying, and the whole game becomes about keeping the meter topped up.
Can't say I found that enjoying. If enough good can be found just ambiently exploring I'd be okay with it (though if it was that easy I guess it would negate the point in the first place. Just not a mechanic I enjoy I guess).
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Fallout 4
Apr 30, 2024 12:02:10 GMT
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Post by rockavitch on Apr 30, 2024 12:02:10 GMT
Isn't that just survival mode?
If they continue with the base building I hope they take something from FO76 and either give me a C.A.M.P at the start or assign it to a perk mission to another vault so I can build my base anywhere I want, somewhere I can build a home for just me and companions. Can even keep the settlement idea for actual settlers.
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Fallout 4
Apr 30, 2024 12:29:21 GMT
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Post by drhickman1983 on Apr 30, 2024 12:29:21 GMT
I don't mind the idea of base building, but I find the Fortnite-esque, place-transparent-templates down method in 4 a bit immersion breaking. Like being able to construct a hole shack at the press of a button just felt a bit too gamey, if that makes sense.
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wunty
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Apr 30, 2024 13:00:15 GMT
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Post by wunty on Apr 30, 2024 13:00:15 GMT
It does yes but I think that’s the appeal. I’ve got a few survival games in my library and I can’t honestly be arsed. This suits me.
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Fallout 4
Apr 30, 2024 13:00:23 GMT
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Post by muddyfunster on Apr 30, 2024 13:00:23 GMT
Isn't that just survival mode? If they continue with the base building I hope they take something from FO76 and either give me a C.A.M.P at the start or assign it to a perk mission to another vault so I can build my base anywhere I want, somewhere I can build a home for just me and companions. Can even keep the settlement idea for actual settlers. I quite liked New Vegas's hardcore mode, and picked it for my only run through of that game to date. Having to eat, drink and sleep meant actually using more of the pickups. Though it was fairly light touch. No you don't want it to be busy work, but it helps with immersion. Done right the base needs are your primary focus initially, but then fade into the background once you've acquired the technology to not have to worry about them so much. As I said subnautica did this brilliantly. A radioactive wasteland version of that would be awesome. Can still have populated towns and such, just make what's between them genuinely inhospitable so that it's an undertaking getting there and you get a sense of achievement.
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Fallout 4
Apr 30, 2024 13:10:36 GMT
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Post by Jambowayoh on Apr 30, 2024 13:10:36 GMT
Settlement building didn't land for me as the game didn't provide a compelling reason as to why I should bother. There's literally no benefit to it as the game gives you Sanctuary from the off and you can always fast travel to it to do all your crafting and whatnot. Sure you can do supply lines and stuff but again if there are merchants in towns and bases why do I need to bother with any of the systems.
It was an interesting thing in concept but felt half arsed.
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Fallout 4
Apr 30, 2024 14:10:56 GMT
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Post by 😎 on Apr 30, 2024 14:10:56 GMT
There are some streamlined benefits (literal farming is one of the best ways to get caps, the more settlements the more income and passive junk collection, and in survival mode fast travel isn’t allowed so having more nearby drop off points is good, even necessary) but yes, did very much feel like jumping on a trend without much of a gameplay reason.
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Fallout 4
Apr 30, 2024 14:13:50 GMT
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Post by rockavitch on Apr 30, 2024 14:13:50 GMT
I think settlements felt half arsed because they are. It's part of the failsafe storyline. The other factions you can mess up, the Minutemen you can't, so there's always an option available to finish the story no matter what. Unfortunately it's the most boring option too because without the settlement stuff it's only 5 or so short missions long. It's busywork for those who want it as it can be ignored 100%.
That's not excusing that they could've just made it more interesting but I feel that's the reason it's so basic as it's just filler.
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apollo
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Post by apollo on Apr 30, 2024 16:36:28 GMT
The settlements in 4 were a test for fallout 76 imo (or what ever they had for MMO style fallout), it feels like a shit mod someone made in a afternoon rather than games studio working on a full game. Then that stuff its also in starfield, making a ship felt clunky as well. Sure its likely to be in elder scrolls 6.
digital foundry did their review on the "next gen fallout 4"
Bethesda are fucking clowns
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