zagibu
Junior Member
Posts: 1,954
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Post by zagibu on Sept 17, 2022 22:36:06 GMT
I just had a boss fight in Pillars of Eternity 2, after which an immediate multiple-choice dialog started with a non-obvious option that immediately kills your whole party. You can't save during fights or dialogs.
Guess which option I chose.
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Post by RadicalRex on Sept 18, 2022 0:45:10 GMT
Touch controls for games that aren’t based around touch controls. That touch pad on the PS5 is a waste space that could be a bottle holder or something. I agree with the first sentence, but I love the touch pad on PC for a fake mouse cursor, so I can e.g. launch games from desktop shortcuts without leaving the couch
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Post by RadicalRex on Sept 18, 2022 1:11:01 GMT
S***ty tooltips or complete lack thereof. Dragon Age: Origins had descriptive tooltips that didn't tell you anything about how much damage something does or how long an effect would last or anything actually useful. Just a very general description of what it a skill or spell does in a very basic sense. Yeah, especially egregious in games where you play a character for dozens or hundreds of hours without an option to respec perks, and a perk description is so vague that you have no idea if it's super OP or completely useless (looking at you Bethesda). Or in case it is more specific, doing something else than what the description says (looking at you Borderlands). Or e.g. in Civ 5, the in-game encyclopedia has a lot of text on the real world history of a unit type but withholds any information about its in-game mechanics, which is the only thing I want to know. But it's generally widespread that games tell you as little as possible about how they work and it drives me mad.
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Post by pierrepressure on Sept 18, 2022 8:31:29 GMT
Text that you can't speed up or you can but it's still too slow.
Devs, I only have 18 minutes to play before a child/the wife needs me for something, don't make me waste it on slow dialogue text.
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Post by simple on Sept 18, 2022 9:00:35 GMT
Not a gameplay mechanic as such but a feature I really don’t like and disable at any opportunity - any game that uses the speaker built into the controller.
I usually turn off rumble too as I find both immersion breaking but audio is the real villain
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Post by baihu1983 on Sept 18, 2022 9:18:39 GMT
Dare say some of not all have been listed,
Forced walking sections Unskippable Scenes Winning only to then lose in the cut scene(fuck you Kai Leng) Escort missions Hardest setting just meaning they take 3 times as many hits and you suddenly only take 3. Games without New Game+
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EMarkM
Junior Member
Well, quite...
Posts: 2,150
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Post by EMarkM on Sept 18, 2022 9:27:32 GMT
Not a gameplay mechanic as such but a feature I really don’t like and disable at any opportunity - any game that uses the speaker built into the controller. I usually turn off rumble too as I find both immersion breaking but audio is the real villain I didn't mind the controller speaker so much when I used the PS4, but I do tend to agree that I almost always turn off rumble. It's probably coupled to my other main gaming bugbear – not a mechanic as such, but I HATE "adult" material, such as sex and swearing in my games. Both the rumble and the adult stuff are probably because I really want gaming to take me back to my more innocent childhood, where neither really featured much. It's one of the reasons I dislike the Witcher series and, echoing (I think) the words of one of us when on the EG forum: I love Pillars of Eternity, but there's one scene where an NPC uses a current-day swearword and it really grates on me. I hate it.
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Post by simple on Sept 18, 2022 9:32:17 GMT
I always feel like characters in games really emphasise the swear when they swear, like they’re trying to drawn attention to how transgressive it is in a way that tv and cinema got over before we were all born. They’re very adolescent swears when games do them.
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Rich
Junior Member
Posts: 1,988
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Post by Rich on Sept 18, 2022 9:55:37 GMT
I'll add to this; games that lock quests/items/features behind a NG+. I barely have time to play a game through once.
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Post by ToomuchFluffy on Sept 18, 2022 10:38:44 GMT
You can't save during fights or dialogs. Urrgh, that again. I mentioned Bound by Flame before and the issue with no saving in between difficult boss phases, but that game also had the more general problem that it was pretty common that you'd have to watch a cutscene again and again after dying in a boss fight.
but there's one scene where an NPC uses a current-day swearword and it really grates on me. I hate it.
That's a pet peeve of mine as well. I haven't seen it being predominant enough to really be a problem on its own, but I really don't understand these kinds of really basic writing fuck-ups.
I think it depends a lot on what your attitude towards a game is. If you are attentively listening to dialogue while it's happening and you are actually engaged by the story, then it should be fine.
It can also help avoid combat sounds and other voices interfering. Some games seem to not have problems with the latter without forcing anything, but I have run into this problem of narration being delivered into a complete mess of sounds quite a few times before.
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Post by Aunt Alison on Sept 18, 2022 12:07:03 GMT
Brian Wilkes voice actor child FUCKING loves FUCKING swearing in Fallout FUCKING 3, like his mum can't tell him off because it's for a job
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Post by Jambowayoh on Sept 18, 2022 13:00:10 GMT
Fuck off.
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Post by rockavitch on Sept 18, 2022 15:02:42 GMT
I'll add to this; games that lock quests/items/features behind a NG+. I barely have time to play a game through once. This right here. I think it was Miles Morales I played through last month and thought "This is fun, might go for the platinum" then seen the final moves were locked to NG+ and it put me right off. I get why they do it but unless it's a different ending with different choices along the way I'm not going to play a NG+ just to grind.
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Post by muddyfunster on Sept 18, 2022 15:34:59 GMT
Third-person perspective. Always feels like I'm watching the character explore the world rather than exploring it myself.
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Post by Sarfrin on Sept 18, 2022 15:56:19 GMT
Third-person perspective. Always feels like I'm watching the character explore the world rather than exploring it myself. I don't mind that one. I kind of feel like I'm with them.
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Ulythium
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Post by Ulythium on Sept 18, 2022 16:16:09 GMT
Interesting - for me, it's the other way around, as I can't stand the first-person perspective.
Some people say it's more immersive, but I always feel as though I'm controlling a camera rather than a person.
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Deleted
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Post by Deleted on Sept 18, 2022 16:22:50 GMT
I don't mind a first person camera if it's done well, but I don't think I've ever played a third person game and wished it was in first person, where the reverse has definitely been the case.
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Post by muddyfunster on Sept 18, 2022 16:26:21 GMT
If I'm honest I don't 'hate' it, as I still really like games like GTA and some of Naughty Dog's stuff, but it certainly contributes to a general sense of apathy I've developed towards many AAA and AA titles in the past decade.
I know 'non-gun' control schemes are generally better in the third person but personally, I'd gladly take that hit in favour of being up close to the art assets are everything feeling the right scale. Also in the first person, 3D positional audio makes a lot more sense as the sound is around you and not around the floating camera.
It's not just shooters either. The likes of Skyrim, the Witness, Thief, and Subnautica wouldn't be anything like as immersive without the first-person perspective.
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Post by simple on Sept 18, 2022 17:42:10 GMT
I always lose complete control and all sense of handling if I go first person in a driving game - especially when its the kind of view where you’re basically a GoPro on the bumper
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Post by Sarfrin on Sept 18, 2022 17:57:06 GMT
If I'm honest I don't 'hate' it, as I still really like games like GTA and some of Naughty Dog's stuff, but it certainly contributes to a general sense of apathy I've developed towards many AAA and AA titles in the past decade. I know 'non-gun' control schemes are generally better in the third person but personally, I'd gladly take that hit in favour of being up close to the art assets are everything feeling the right scale. Also in the first person, 3D positional audio makes a lot more sense as the sound is around you and not around the floating camera. It's not just shooters either. The likes of Skyrim, the Witness, Thief, and Subnautica wouldn't be anything like as immersive without the first-person perspective. True, but on the other hand AC Oddity was definitely better because you could pretend to be Kassandra.
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Post by RadicalRex on Sept 18, 2022 18:18:34 GMT
I always feel like characters in games really emphasise the swear when they swear, like they’re trying to drawn attention to how transgressive it is in a way that tv and cinema got over before we were all born. *cough* Star Trek Discovery *cough* Star Trek Picard *cough*
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Post by simple on Sept 18, 2022 18:19:55 GMT
Never has swearing sounded less natural
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Deleted
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Post by Deleted on Sept 18, 2022 18:23:51 GMT
Always Online in single player games.
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Post by Aunt Alison on Sept 18, 2022 18:26:35 GMT
I'm fine with both and I think there's arguments for both adding immersion. Like Uly said, sometimes first person can feel like you're just controlling a camera. For any game with a strong lead, third person is going to help you connect with that character and seeing them in and interacting with the environment can help with immersion for me. Resident Evil is a good example; a series with a ton of famous characters, but who cares about Ethan Winters?
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Post by RadicalRex on Sept 20, 2022 17:20:51 GMT
The screen being spammed with visual effects until you can't see anything anymore and don't even know where you are. One of my favourite things in a game is being able to see a fucking thing
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Post by dangerousdave on Sept 20, 2022 19:04:42 GMT
Not quite the same, but certainly likely to become a more frequent issue is visually noisy environments. That Guardian's of the Galaxy game just kinda hurt my eyes to look at. Found it hard to focus on. Even though very little is actually happening.
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Post by ToomuchFluffy on Sept 21, 2022 6:11:38 GMT
The screen being spammed with visual effects until you can't see anything anymore and don't even know where you are. One of my favourite things in a game is being able to see a fucking thing Some games are a bit odd about this. I remember Doom 16 seemed very visually messy at first, but my eyes/brain somehow adjusted to it. Metro Exodus recently was similar. I guess that's just due to a high degree of visual detail. Granted, it's not quite the same thing.
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Post by Vandelay on Sept 21, 2022 7:37:20 GMT
I'm fine with both and I think there's arguments for both adding immersion. Like Uly said, sometimes first person can feel like you're just controlling a camera. For any game with a strong lead, third person is going to help you connect with that character and seeing them in and interacting with the environment can help with immersion for me. Resident Evil is a good example; a series with a ton of famous characters, but who cares about Ethan Winters? It's true; I only feel like I can connect with someone if I've stared at their arse for a few hours. (I actually don't really care either way about first or third person. Some games benefit from allowing you the player to inhabit the character and the environment, others by adding a bit of distance and emphasising an established character. If I had to pick, I probably prefer the former, but that isn't to say the later is inherently bad.)
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Post by simple on Sept 21, 2022 10:40:25 GMT
Since I just got reminded of it when I saw Ridge Racer talk in another thread…
Racing games that don’t let you progress to the next track in season mode unless you have a podium finish. Fair enough in arcades it was the done thing to snaffle as many 50ps as possible but it makes no sense on a home release. Just let me be mediocre and enjoy the ride, it’ll feel so much better when I git gud enough to eventually win instead of controller snappingly mad when I finish fucking fourth again because some cheating bastard bumps me on the final corner
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rhaegyr
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Post by rhaegyr on Sept 21, 2022 10:46:08 GMT
Escape/chase sequences that have you have to restart if you put a foot wrong (Ori games being the biggest offender but they're not the only ones).
Gunplay in the Uncharted series - just awful.
Games with loot/weapons where the upgrades are tiny increments that you barely notice. Wow, this weapon is 1.7% faster and 1.3% more powerful!
Mission structure in Rockstar Games.
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