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Post by Aunt Alison on Sept 17, 2022 9:59:14 GMT
And while we’re at it, sequences where your weapons are taken off you and you have to escape unkillable things. Or just unkillable enemies in general. That reminded me of what I was going to post earlier
First person non-combat horror games. They pretty much killed survival horror and are largely lame YT/Twitch streamer fodder. Also after you've died to whatever unkillable enemy is chasing you for the 4th time, it stops being scary and is just annoying
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Psiloc
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Post by Psiloc on Sept 17, 2022 11:19:10 GMT
Not a concern any more but I hated the aesthetic of the PS360 generation where everything was “gritty” (meaning grey and brown)
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Psiloc
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Post by Psiloc on Sept 17, 2022 11:21:57 GMT
To combine two complaints on the last page, I hate when the good ending, and sometimes even a whole chunk of the game, is unavailable in easy mode
Again luckily this wouldn’t fly today but so many otherwise great games had this mechanic. Some games made you play on fucking hard before they’d show you the ending
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Solid-SCB-
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Post by Solid-SCB- on Sept 17, 2022 11:35:46 GMT
Escort/protect your ally sections are almost universally abysmal.
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cubby
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doesn't get subtext
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Post by cubby on Sept 17, 2022 12:23:57 GMT
Ico made a whole game of that.
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Post by Aunt Alison on Sept 17, 2022 12:29:50 GMT
Second half of Silent Hill 4 is my favourite escort quest. How much damage they take affects the ending, which makes it even more enjoyable
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MolarAm🔵
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Post by MolarAm🔵 on Sept 17, 2022 12:54:35 GMT
To combine two complaints on the last page, I hate when the good ending, and sometimes even a whole chunk of the game, is unavailable in easy mode Again luckily this wouldn’t fly today but so many otherwise great games had this mechanic. Some games made you play on fucking hard before they’d show you the ending For me, the most insulting thing was the "oh, so you want to play on Easy? YOU BIG BABY" negging that old games used to do. Like Doom's difficulty levels. I gave you money to play your game, and you're going to insult me for playing it the way I want? Fuck off. Thankfully games generally don't do it anymore, aside from that stupid fucking MGS chicken hat.
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Post by Aunt Alison on Sept 17, 2022 13:00:41 GMT
Like Doom's difficulty levels. I gave you money to play your game, and you're going to insult me for playing it the way I want? Fuck off. I think it's suppose to just be humourous. I can't even remember what the easiest setting is called in Doom but I've always liked the more colourful difficulty setting titles in games. Who doesn't like a bit of the old Ultra Violence?
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MolarAm🔵
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Post by MolarAm🔵 on Sept 17, 2022 13:05:19 GMT
Yeah, it's not the worst culprit. The chicken hat was way more condescending.
But generally I don't like it when games punish me for playing on a low difficulty. The more people that can finish your game, the better imo.
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Post by simple on Sept 17, 2022 13:06:38 GMT
I don't like having completion of a game, or the "best ending", gated behind doing meaningless side stuff. Arkham Knight was the worst for it, but there's probably loads of other examples. If you want me to do "challenges" and collect dodads, fine. But it should be 100% optional. I also don't like the "best ending" being gated behind impossible platform hell challenges and/or superbosses. I'm looking at you, Hollow Knight. If you want to have that kind of stuff, put it in as a post-game bragging rights reward. But I want to be able to finish the game I paid for, even if my skills aren't always up to it. (I have a small exception for roguelikes, where coming back from failure is a valuable experience for me) On that note, one thing I really support, and wish more games would do, is modifiable difficulty. There's a bunch of games now that have really detailed accessibility and "assist mode" options. Celeste is a good example, though it's not really my kind of game. I even support it for roguelikes; Darkest Dungeon and Invisible Inc. had great options in this regard. Let more people enjoy your games! Blasphemous does both of the negatives despite being a great game otherwise. Rollerdrome has a great approach to accessible difficulty. You can turn on stuff like infinite ammo or progression by level completion rather than achievement collection and it has sliders for how much damage enemies inflict and overall gamespeed. Essentially you can disable individual gameplay elements to free up concentrating on the others - normally you have to perform skate tricks during the battles to earn new ammo and concentrating on playing Tony Hawks and Doom 2016 at the same time can be tough to start with.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 17, 2022 13:07:31 GMT
I actually think that Elden Ring is a masterclass in this regard. There aren't difficulty settings per se, but there's so many options you can use to make it easier.
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Reviewer
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Post by Reviewer on Sept 17, 2022 13:12:47 GMT
Cutscenes and sections where my control is removed
Having to talk to people to get more missions in any sort of action game
Hub areas with pointless/boring shit
Collecting crap to take somewhere to upgrade weapons and armour
Following people around, especially at a different speed than my character travels
Tutorials
A game taking more than about ten hours also annoys me when it’s story driven. Very few manager it and it’s usually 90% padding.
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Post by RadicalRex on Sept 17, 2022 14:04:33 GMT
Fake difficulty instead of real challenge. It often feels like a dev made a boss or something and realised it's not hard enough, so they give it a trillion HP or make it move stupidly fast so that dodging becomes a guessing game. Or even worse, give it loads of immunity phases. Or in 2D games, when enemies aren't difficult enough they put foreground in front of them so you can't see them. Fuck off.
Oh, and undodgeable attacks in general.
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Post by 😎 on Sept 17, 2022 14:08:14 GMT
Sounds like you people don’t really enjoy games at all.
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Reviewer
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Post by Reviewer on Sept 17, 2022 14:09:05 GMT
That’s quite a real possibility these days, I never have enough time to really get into one either which doesn’t help.
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Post by Trowel 🏴 on Sept 17, 2022 14:15:31 GMT
Uncharted-style climbing and jumping.
Without getting into the convenience of the climbing routes, it's the boredom of the "push this way, press a button" approach to navigating the scenery, with repeated impossible jumping hand holds and grips, inevitably leading to collecting some...
Logs and diaries.
I get the need for world building, but why on earth is every man and his dog writing down every thing they've done or thought, and then leaving them lying around. The Last of Us - I'm looking at you.
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Psiloc
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Post by Psiloc on Sept 17, 2022 14:36:40 GMT
Yeah audio diaries in particular can do one. I get that they’re meant to make the story optional if you’re not a story person, but if you are a story person they’re stupid and irritating. And worse you feel compelled to stand still and listen to them
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Psiloc
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Post by Psiloc on Sept 17, 2022 14:38:27 GMT
Tbf Bethesda do this right and the logs are just garnish and feel truly optional
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Post by Aunt Alison on Sept 17, 2022 14:39:21 GMT
Like their stories
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Deleted
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Post by Deleted on Sept 17, 2022 14:42:59 GMT
I give Bethesda a pass there because we get shit like "The Lusty Argonian Maid." It sounds like I hate Bethesda from my post on the first page, but I do enjoy a bit of Elder Scrolls. The weight thing can fuck off though.
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Post by rawshark on Sept 17, 2022 14:59:06 GMT
Backtracking. That moment when you realise you have to go back the way you came your heart just sinks. Like remember in the first MGS when you had to get something to a particular temperature and it dawned on you how far back you needed to go?
And while I’m on MGS, escort missions where even if you succeed the NPC is killed off anyway.
MGS2 was just packed full of painful nonsense.
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Post by RadicalRex on Sept 17, 2022 16:03:34 GMT
When hitting enemies (or similar) pauses/slows down time for a moment. Just ruins the game flow.
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Post by Nanocrystal on Sept 17, 2022 16:34:05 GMT
That part in the game where they take away all your gear/skills.
Also, the bit where you have to rapidly press a button.
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Post by BeetrootBertie on Sept 17, 2022 17:27:19 GMT
I'm mainly thinking of the Soul Calibur games here, but fighting games that let you sidestep your opponent only to actively track you even if you've successfully evaded them mid flurry. Could be just that I'm rubbish though.
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Deleted
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Post by Deleted on Sept 17, 2022 17:41:09 GMT
Speaking of fighting games, low life bar desperation moves and press Square to auto-combo. The Smash Brosization of legit fighting games.
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Post by ignatiusjreilly on Sept 17, 2022 19:04:27 GMT
Rhythm minigames - I don't buy rhythm games, they're shit (and I'm terrible at them).
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Post by ToomuchFluffy on Sept 17, 2022 19:50:11 GMT
"More" for the sake of "more". I don't play ARPGs for the loot, so if the item description of what it does exactly does cover the whole screen then we probably have a problem. Similar case with useless item clutter and I mean that quite literally. If there's consumables that I'll never use they probably shouldn't be there.
S***ty tooltips or complete lack thereof. Dragon Age: Origins had descriptive tooltips that didn't tell you anything about how much damage something does or how long an effect would last or anything actually useful. Just a very general description of what it a skill or spell does in a very basic sense.
Menu setups that are badly done but require lots of interaction. Usually because of Crafting or some kind of loot system. Dragon's Dogma and Shadow Warrior 2 both had this problem.
Taking control away from the player while staying in the player's perspective. In-game cutscenes can be fine if it makes sense that the player wouldn't have control in that moment, but if there's no reason for the camera to be doing it's own thing then it shouldn't.
Genuinely difficult bossfights with more than one phase that don't autosave or let you save in between phases. They are the worst. Icewind Dale II's and Bound by Flame's last boss fights are both guilty of this crime.
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Post by damagedinc on Sept 17, 2022 20:03:02 GMT
Anything that involves rotating a thumbstick in a circle
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Post by rawshark on Sept 17, 2022 20:49:29 GMT
Touch controls for games that aren’t based around touch controls.
That touch pad on the PS5 is a waste space that could be a bottle holder or something.
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Deleted
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Post by Deleted on Sept 17, 2022 20:54:26 GMT
GIVE ME BACK START AND SELECT.
and shape them like Stop and Play buttons like on PS2. On that note, the little controller speaker is pointless too. DualSense is flawless otherwise though.
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