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Post by JuniorFE on Oct 20, 2022 20:25:30 GMT
Kingdom Hearts was more about the story taking weird twists, never mentioned that in relation to gameplay (Ed: and even then, I didn't mean the story was similar to KH, only that, in a general sense, it had the typical Nomura weirdness that's also present in KH's storyline, and I'm not the only one to make that comparison. My bad if that was unclear.)
I'll concede I was wrong about the combat system, though, checked a couple videos to refresh my memory and I very much misremembered it. Apologies for that.
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Psiloc
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Post by Psiloc on Oct 21, 2022 12:32:00 GMT
The story only went all Nomura during the ending. I understand the trepidation there but I’m giving it the benefit of the doubt especially since the part 2 trailer looked alright to me.
The game has its flaws (primarily the amount of padding) but I find it an easy recommendation to fans of the original, and it’s certainly worth pointing out that negative feelings to the compilation stuff aren’t necessarily a factor. They aren’t in my case anyway and I’m the biggest OG FFVII simp out there.
In a nutshell the only relevant concerns are the story changes which you’ll only form an opinion on after playing it, and are only a big deal during the last hour anyway in part one
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Tuffty
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Post by Tuffty on Feb 28, 2023 15:58:16 GMT
A while bunch of previews of a combat demo started showing up today. I've seen general reception quite muted on it. People either dislike the action heavy combat while others dislike the sheer amount of screen filling numbers displayed and the amount of QTE's involved. At this point I'm all in on the combat, I just wanna see what it's like outside of that, the RPG aspect to it because I get the impression it's gonna be quite linear.
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Post by drhickman1983 on Feb 28, 2023 16:04:05 GMT
I really don't mind if it's linear as Final Fantasy has basically always been linear, it's never been an open ended story.
Even if you have a world map you can't advance the plot unless you go to the correct town at the correct time.
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Ulythium
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Post by Ulythium on Feb 28, 2023 16:09:21 GMT
Skill Up was pretty positive about it:
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Post by The12thMonkey on Feb 28, 2023 16:16:46 GMT
The old place also gave it a pretty glowing write up.
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Post by 😎 on Feb 28, 2023 19:28:02 GMT
I’m excited to fuck shit up as Clive
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Post by Jambowayoh on Feb 28, 2023 22:13:17 GMT
Well this looks fucking ridiculous. I can already sense there's going to be a lot of 'traditionalists' upset that it's entirely real time in its combat.
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Post by drhickman1983 on Feb 28, 2023 23:06:58 GMT
tbh I do miss the turn based combat. I want to give it a go before I write it off.
I just find it less stressful, and it becomes less about reflexes and skill and more about decisions and tactics and set up. And yeah, maybe it is easier.
Doesn't help that FF15's combat was pretty pants... Not the only thing I disliked in that game (and there were things I liked too).
This does seem quite a lot better though.
Honestly though I think my favourite combat system in FF games was in 10. Purely turn based, and letting you see the turns coming up so you could really plan ahead.
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Post by starchildhypocrethes on Feb 28, 2023 23:27:07 GMT
Honestly though I think my favourite combat system in FF games was in 10. Purely turn based, and letting you see the turns coming up so you could really plan ahead. /high five YES
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Post by Syrette on Mar 1, 2023 11:53:16 GMT
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Frog
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Post by Frog on Mar 1, 2023 13:48:29 GMT
I haven't found a FF game I've loved yet other than 14, I'm hoping this is the one that converts me to the series.
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Tuffty
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Post by Tuffty on Mar 1, 2023 16:06:53 GMT
Its definitely a very different sounding mainline game even for FF. Confirmation that you only ever control one character throughout and party members can't be killed (which Im ok with if I dont have control of them). No optional dungeons. On the surface this would put me off, but I've faith in Yoshi-P and the team to deliver. I love DMC anyway so getting the combat designer on board makes me really interested. Feel like some will absolutely hate the direction it's going but I suppose that's OK, there are others who would hate it if it was turn based combat as well.
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malek86
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Post by malek86 on Mar 1, 2023 17:24:21 GMT
What surprises me is that they aren't shying away at all from the DMC comparison, in fact they themselves seem to be inviting it. Certainly it's a little weird to see the developer saying that "the second playthrough will be harder than DMC5".
Makes me wonder if it will be one of those games that manage to satisfy both kinds of fans... or maybe one that will satisfy neither.
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Tuffty
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Post by Tuffty on Mar 1, 2023 18:28:04 GMT
I'm expecting it not to be like DMC in terms of free player expression. Can't tell until I get my hands on it, but in DMC at least you have multiple weapons, different stances, devil triggers. In 16 it seems like you don't have weapon switching (possibly, could be a surprise for later) but then have access to different eikons at the press of a button with your choice of 2 abilities each. So you won't have all the moves available to you to be truly creative and SSStylish but so long as its fast, responsive and feels satisfying then it's fine.
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Post by Humperfunk on Mar 1, 2023 22:51:51 GMT
I'm assuming that this is going to be a very short game if its pure DMC combat, doing that for a JRPG length game will get very tiring. Thought DMC5 was too long as it is.
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Tuffty
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Post by Tuffty on Mar 3, 2023 12:57:56 GMT
Read its about 30-35 hr main campaign alone, so about in line with other FF's. The feeling will prob be alleviated given that unlike DMC there will be more than just combat.
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hicksy
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Post by hicksy on Mar 3, 2023 14:03:43 GMT
Beyond anything I’ve always wanted to live the life of a Clive. Even if that means braving an impossible apocalypse to do it.
/preorders
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hicksy
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Post by hicksy on Mar 5, 2023 19:04:18 GMT
Met a Clive heroically manning the tills at Burpham Sainsburys yesterday.
If ever there was a Clive who bravely wielded a barcode scanner in his mid-life better than this Clive then that Clive is a Clive I’d love to meet.
What a guy.
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Post by simple on Apr 13, 2023 7:19:39 GMT
Final Fantasy 1-6 remasters coming out next week
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Post by drhickman1983 on Apr 13, 2023 7:36:29 GMT
Pre-ordered the Switch versions because I'm an idiot.
But yeah, really like the look of those. The earlier games in particular as I've never played pre-6.
I've been seriously considering get a playstation so I can play 16,as the pc version is a long ways out.
(Also too many pc ports in general are lazy so might actually be a good purchase.)
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Post by simple on Apr 13, 2023 8:53:05 GMT
I’ve played 3(?) on that DS remake and 6 but didn’t finish either. Very tempted by this though, if its reasonably priced anyway.
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Vandelay
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Post by Vandelay on Apr 13, 2023 9:01:36 GMT
I had hoped to pick this up in the recent Steam sale, as it seemed perfectly Steam Deck sized. They didn't appear to have the bundle on sale though (in fact, I don't even think I could find the bundle at all, even though I have found it post-sale).
For future sale reference, if I can't get the lot for a decent bundle price, which ones are the key recommended ones?
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Post by The12thMonkey on Apr 13, 2023 9:04:20 GMT
4 is the first to really excel in story telling. 5 is a solid refinement of the job system first implemented in 3. 6 is a classic.
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Post by drhickman1983 on Apr 13, 2023 9:31:52 GMT
I’ve played 3(?) on that DS remake and 6 but didn’t finish either. Very tempted by this though, if its reasonably priced anyway. Depends on definition of reasonable. 1 and 2 are 10 quid each, 3-6 are 15 each, or the bundle is 65. The prices are more or less in line with other recent 2D remasters so I think it's fairly reasonable. And they seem quite good quality Remasters too- sprites and backgrounds updated I think - still retro, and the improvements are more noticeable on the older titles, but quite nice. plus the score has been orchestrated. Few QoL / cheats in the new console versions too, able to increase xp / gold rates etc.
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Post by pierrepressure on Apr 13, 2023 22:33:02 GMT
Anyone watch the State of Play? The game looks incredible.
Haven't looked forward to a FF for years but this could be special.
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Post by JuniorFE on Apr 14, 2023 0:30:21 GMT
It's a spectacle and a half, to be sure... But oddly enough, the newer details revealed are souring me on it a little after my initial impression...
No controllable party members other than the protagonist and no optional/side dungeons (which I doubt seeing the world map, but as far as I could tell the State of Play only showed sidequests, not full-blown dungeons) is rather disappointing if true. They pulled the "only the MC is controllable" thing in Stranger of Paradise too and quickly (well, "quickly" as in a few months later) changed it in an update, maybe something similar will happen here.
The combat also looked a little too chaotic to me, and I say that as someone used to action/hack and slash games. I'd rather not have to use the "easy mode" accessories, I'm obviously very glad they're there as an accessibility option but if (big if) it gets to the point that even experienced gamers have to use them to get by that's a minus in my book. Not really a fan of how damage-spongy some enemies looked, either. I know you can stagger enemies and that should presumably give you a big damage window, but they had the stagger mechanic in the FF13 trilogy as well without having to make the enemies so tanky to compensate. Perhaps all of the above will come down to a "seeing vs actually playing" thing, though.
I did like a lot of the stuff I saw, to be fair. The hunt system coming back is very welcome, the soundtrack (as expected from the FF14 crew) is phenomenal and like I said it's a spectacle to look at. I just hope there's a demo or something else to alleviate my hangups because, while I'd like to say it's Day 1 for me, it's just barely not there yet.
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Rich
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Post by Rich on Apr 14, 2023 6:49:35 GMT
Not really a fan of how damage-spongy some enemies looked, either. I know you can stagger enemies and that should presumably give you a big damage window, but they had the stagger mechanic in the FF13 trilogy as well without having to make the enemies so tanky to compensate. Staggering was such an annoying mechanic in both 13 and the 7 remake. 7's was particularly annoying is the stagger would usual kick in at the same time as a cutscene. Why do they keep going down this route?
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Post by JuniorFE on Apr 14, 2023 7:28:05 GMT
Not really a fan of how damage-spongy some enemies looked, either. I know you can stagger enemies and that should presumably give you a big damage window, but they had the stagger mechanic in the FF13 trilogy as well without having to make the enemies so tanky to compensate. Staggering was such an annoying mechanic in both 13 and the 7 remake. 7's was particularly annoying is the stagger would usual kick in at the same time as a cutscene. Why do they keep going down this route? I honestly didn't mind it too much in the 13s (still haven't played 7 remake so can't comment there). Well, at least in 13 and 13-2 where you had multiple party members to manage roles and you could still take out most mooks by just bashing their heads in if you wanted. It did start to get a bit annoying in Lightning Returns where they made it a wave rather than a visible bar and added things like needing to stagger an enemy multiple times for the full benefit. Here though, from what was shown, at times it felt like even the random mooks basically needed you to stagger them to put noticeable dents in their HP. Again though, maybe it plays better than it looks just watching...
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Post by JuniorFE on Apr 14, 2023 7:34:39 GMT
Already seeing comments be very divided though, now that the trailer has had time to sink in. While most people agree on the soundtrack and graphics being great, there's basically one half already heralding it as GotY, another half railing it for its gameplay (mostly the combat) with basically the same concerns I had above and maybe a couple stragglers trying not to go to extremes, acknowledging that they'd like a return to turn-based but liking this as well...
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