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Post by Nanocrystal on Jun 3, 2022 0:42:35 GMT
While I'm enjoying XIV Online and absolutely loved VII Remake, I think the last regular main entry Final Fantasy I enjoyed was XII. Really hope this one has a fully developed, self-contained and coherent plot. And some likeable characters. The trailer looks nice visually but then FF games always do, don't they?
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Post by The12thMonkey on Jun 3, 2022 6:53:33 GMT
The signs look good - even as a long time series fan, I bounced very hard off 13/13-2, and didn't even get round to Lightning Returns, and I only made it once through 15. The thing that kept me going as fan all that time is 14, so with so much of the 14 staff (and hopefully the ethos of Creative Business Unit 3) behind this, I'm pretty invested based on what's shown so far.
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Post by snackplissken on Jun 3, 2022 7:01:59 GMT
I don’t think I can be bothered anymore. Ever since 13 they’ve lacked a certain charm and never got it back in the main line games. Remake I enjoyed but why they don’t just release the second part sooner…
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EMarkM
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Well, quite...
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Post by EMarkM on Jun 3, 2022 7:32:37 GMT
I’ve tried and tried, FF, I really have.
One or two of the earlier ones on handhelds, plus at least VII, X-2 and XIII-2 (I think) on consoles.
I just don’t seem to “get” them.
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nazo
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Post by nazo on Jun 3, 2022 8:38:28 GMT
I think I'd rather them make them in Triangle Strategy style, they just don't feel like FF games any more. The last one I really liked was X. I didn't really get on with XII though I understand why people like it. I enjoyed 13 and 13-2 because of the battle system but never bothered with 13-3. 15 was an unfinished mess, though I'm not sure they really had any idea what they were trying to do with it.
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Post by JuniorFE on Jun 3, 2022 9:13:37 GMT
I think I'd rather them make them in Triangle Strategy style, they just don't feel like FF games any more. The last one I really liked was X. I didn't really get on with XII though I understand why people like it. I enjoyed 13 and 13-2 because of the battle system but never bothered with 13-3. 15 was an unfinished mess, though I'm not sure they really had any idea what they were trying to do with it. You might want to look into the Tactics games if you haven't already (Tactics A2 on the DS is my personal favourite) for the "Final Fantasy, but Triangle Strategy style" experience. Turn-based, grid-based combat, robust quest and character/class systems and pixel graphics similar to Octopath, Triangle etc. They have some cameos from other games in the series (A2 has Vaan and Penelo as cameos coming over from 12, for example) but apart from the setting being Ivalice they are each pretty much standalone games as far as story goes (Advance and A2 are very loosely connected but you don't have to play one to understand the other)
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Post by Vandelay on Jun 3, 2022 11:31:36 GMT
XV was actually the first Final Fantasy game I played. Was very much looking forward to getting into a series with such a storied history, but was left massively disappointed with it. The combat was exceptionally dull and the world was the most bland open world experience I've had. Think I only managed about 8-10 hours or so with it before ditching it.
Since then I have played a little of IX and all of VII Remake. The former I liked quite a bit, but stopped as I was playing it on PC through Game Pass and felt like I should probably play it on Switch at some point. VII Remake I had a great time with, although it did feel like playing the original would have been beneficial for following the plot. The combat was similar to XV, but felt like it was done infinitely better. I still think turn based or tactical is better for these types of games, but it was about as good as that sort of system can be.
So, I'm cautiously optimistic about XVI. The trailer looked very pretty, so it has that for it and the combat certainly looks kinetic. I'll hold off getting too excited until we hear a bit more about how it actually plays.
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Post by deekyfun on Jun 3, 2022 12:02:19 GMT
I'm a FF lifer, but the last few mainline releases have certainly not got that same magic in them. FF15 nearly got there for me, but Square's apparent obsession with carving out their narrative into cross platform media and DLC made it hard to look at as anything other than a big missed opportunity.
If they can manage to resist the unnecessary narrative bloat/complexity for the sake of pushing additional sales, then maybe they can get back to form. Sadly, I expect the opposite will happen, and you'll need to purchase an NFT to see the ending.
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Deleted
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Post by Deleted on Jun 3, 2022 13:54:11 GMT
Final Fantasy is my all-time favorite series, so this is the game I'm most looking forward to. The first trailer was better for setting the mood and the world, but the graphics here have had a massive improvement. One year away!
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Tuffty
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Post by Tuffty on Oct 20, 2022 14:39:22 GMT
New trailer that looks and sounds fantastic.
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Post by 😎 on Oct 20, 2022 14:46:35 GMT
Not enough mentions of chaos.
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Post by Nemesis on Oct 20, 2022 15:20:05 GMT
Same old bollocks!
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Psiloc
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Post by Psiloc on Oct 20, 2022 15:57:04 GMT
These days I've learned that I don't make my mind up about an FF game until after about 10 hours of gameplay so trailers mean nothing to me. I'll just say "cautiously optimistic".
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Post by drhickman1983 on Oct 20, 2022 17:15:46 GMT
I'm actually intrigued. I like that it's gone back to a more medieval kind of fantasy, as opposed to modern / future. I think the design is fairly interesting. Hard to tell much about the story without playing it. But I'm more interested in this than I have been in a FF game since ... well, 10.
I have been playing 14 recently though, after resisting for a long time as I found (and still find) some of the more... lets say weebish elements a bit offputting, but actually playing the game they're very infrequent. It's a decent enough game.
The one thing that concerns me about 16 is the combat. The combat in 15 was just awful, and made me give up because every fight was just not fun. Not tricky, just dull. I actually like the MMO combat in 14, I'd honestly rather have that than some half-arsed wanna-be action game.
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Deleted
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Post by Deleted on Oct 20, 2022 17:19:15 GMT
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Post by pierrepressure on Oct 20, 2022 17:38:52 GMT
Was that finchy I hear in the voice cast?
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Psiloc
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Post by Psiloc on Oct 20, 2022 17:43:06 GMT
Was that finchy I hear in the voice cast? I was going to post the same thing but thought nobody else would get the reference!
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zagibu
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Post by zagibu on Oct 20, 2022 18:31:14 GMT
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Deleted
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Post by Deleted on Oct 20, 2022 18:34:46 GMT
FWIW, if I remember correctly, they actually hired the combat director behind Devil May Cry 5 for this, so while it doesn't look too different from XV's battle system in trailers, it does sound as if it'll be a proper action combat system, rather than that game's "hold circle to victory" system.
Honestly, I thought VII Remake's system was fantastic, so I'm more optimistic now than I would've been if it came directly after XV.
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Post by drhickman1983 on Oct 20, 2022 18:56:56 GMT
I think my favourite combat system was the one in 10, the conditional turn-based system.
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Post by drhickman1983 on Oct 20, 2022 19:00:59 GMT
@spooky
Ah, that's interesting. I'll wait and see what the combat is like... I still might find it a bit exhausting if the combat is too frequent and intenst, unless the game is reltively short (heavy action is good for something like Devil May Cry, where it's what, 20 hours? For a long campaign it has to be really good to hold my attention.
Still not played the FF7 remake. The original is so dear to me I can't actually get over myself and play the remake, something about just the thought of it irks me - especially as I personally found the expanded universe stuff that followed the original less than good.
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Psiloc
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Post by Psiloc on Oct 20, 2022 19:08:43 GMT
@spooky Ah, that's interesting. I'll wait and see what the combat is like... I still might find it a bit exhausting if the combat is too frequent and intenst, unless the game is reltively short (heavy action is good for something like Devil May Cry, where it's what, 20 hours? For a long campaign it has to be really good to hold my attention. Still not played the FF7 remake. The original is so dear to me I can't actually get over myself and play the remake, something about just the thought of it irks me - especially as I personally found the expanded universe stuff that followed the original less than good. FFVII is my favourite game of all time. I know it inside and out. I hated the expanded universe stuff. I can assure you the remake is fantastic.
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Psiloc
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Post by Psiloc on Oct 20, 2022 19:11:09 GMT
To be honest my satisfaction with the remake, considering the FF direction of travel and the dreadful take of VII in the EU, is probably one of my most pleasant surprises in my gaming history.
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Post by drhickman1983 on Oct 20, 2022 19:13:37 GMT
hmm.
Maybe I'll give it a go. Eventually.
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Deleted
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Post by Deleted on Oct 20, 2022 19:14:01 GMT
Seconded all of that.
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Post by JuniorFE on Oct 20, 2022 19:58:53 GMT
As someone in the same position as drhickman1983 re:Remake except I actually liked some of the expanded universe stuff, so far nothing in the Remake or the previews for the next part has got me interested, and I'm actually surprised they managed that as otherwise I'm as big an FF fanboy as you'll find... The story as presented... I get what they're going for, but it's still pretty Kingdom Hearts levels of nonsense from what I've seen, without the benefit of each game having a self-contained story along with the overarching narrative (although of course it couldn't have that, given it's one game split into parts rather than multiple different games). And from what I remember of the part 2 trailer, looks like it's going to be changing the parts of the expanded universe I liked, too... I'm sure it'll all make much more sense when all parts are out in like five years, but then I start thinking "if that's the case, why should I play Part 1 now?" Maybe to avoid spoilers, but if I'm not invested in the story as it is... The combat system I don't mind, it's essentially FF13's which I liked. I might have preferred a more traditional turn based system, closer to either FF10 or the FF9 and earlier ATB system, but I'm OK with what we've got. Then there's some random added stuff I've seen that I'm ambivalent about (I did like some background characters seemingly getting expanded roles), but one scene in particular actively made me cringe just because of how unnecessary and random it felt even in the context of what was happening, and that's coming from someone who's used to and enjoys this sort of thing otherwise. It just felt too out of place to even find funny, for me. Anyway, all of the above is obviously subjective and I might eventually play the Remake myself anyway (if nothing else, as I said, the Very Definitely Final Full Version, whenever that happens, should be getting some attention) but as it is, even with the input from this thread, it's very far down my backlog list right now.
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Deleted
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Post by Deleted on Oct 20, 2022 20:01:11 GMT
The combat in 7 Remake is nothing like 13's. At all.
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Post by JuniorFE on Oct 20, 2022 20:02:43 GMT
Classic mode seemed pretty similar, but maybe I'm misremembering. It's been a while since I played what little I did of it.
You're not exactly helping its case if that's true, mind...
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Post by JuniorFE on Oct 20, 2022 20:04:32 GMT
More on topic, 16 looks very interesting thus far. Only problem is that it's likely going to clash with Tears of the Kingdom (pretty low chance of me being done with it before FF16 comes out) but otherwise I'm into what we've seen so far.
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Deleted
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Post by Deleted on Oct 20, 2022 20:14:44 GMT
I mean, 13's combat was just juggling paradigm shifts against your enemy's weakness. Essentially rock paper scissors. That's not how 7 Remake's worked. You have full control of your characters, and they all played different. Cloud had different stances, he had the ability parry attacks, you had the menu system to use items and spells. Barrett used ranged attacks to aim at enemies the others couldn't hit. Tifa did fast close ranged combos. Aerith charged and cast spells.
To reduce it to "it looked like 13 or Kingdom Hearts" is to not really understand how it played, as it really wasn't much like either of those.
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