wunty
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Post by wunty on Dec 8, 2022 14:19:38 GMT
I think I re-started dead space 1 not that long ago actually. Or was it a few years ago? I don't know. I'm a bit like that. I was convinced I'd been playing them all recently, then it turns out my saves are from mid-2021. Time. It's all wibbly.
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Post by quadfather on Dec 8, 2022 14:39:00 GMT
I might be thinking of a completely different game tbh. Yes, too much wibbleness going on
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kal
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Post by kal on Dec 8, 2022 18:51:37 GMT
I liked Forbidden Siren a lot, and found it very scary. That had a very clever mechanic.
The photography one was good too. Fatal Frame or something like that. And Eternal Darkness.
I feel like that era of horror games was very inventive/innovative. Something that has been lost since.
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Deleted
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Post by Deleted on Dec 8, 2022 18:53:59 GMT
I think the PS1-PS2 eras in general were the height of video game creativity. After that, the industry basically became Hollywood. What sells millions? Sequels and derivatives.
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aubergine
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I must get over myself
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Post by aubergine on Dec 9, 2022 12:34:45 GMT
Having now dismembered TCP and stomped 52% of its cost out of it, I’m thinking of looking for the game people were mentioning a while back, was it Signalis?
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Post by Jambowayoh on Dec 9, 2022 12:43:06 GMT
I think the PS1-PS2 eras in general were the height of video game creativity. After that, the industry basically became Hollywood. What sells millions? Sequels and derivatives. I don't think it's as one sided as that, the audience has a big part to play to we can scream about lack of creativity but how many people are actually buying the games that actually have some creativity to them, enough to offset that admittedly ridiculous cost of game development today?
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Post by rhaegyr on Dec 9, 2022 12:58:39 GMT
Having now dismembered TCP and stomped 52% of its cost out of it, I’m thinking of looking for the game people were mentioning a while back, was it Signalis? That's the one - fantastic game.
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Post by rhaegyr on Dec 9, 2022 13:00:03 GMT
There's new ideas in gaming all the time, maybe just not in big budget titles.
The whole 'gaming peaked in XXXX' reminds me of people who say the same for music, film and the like.
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Post by simple on Dec 9, 2022 13:22:01 GMT
I think its fair to say in general that the PS1/2 era was probably the height of major console releases AAA that still had the freedom to be out there creatively speaking.
But we’re starting to see midtier titles come to the front again (your Disco Elysium big indie level games) so there’s not quite the AAA or tiny indie game divide on consoles that there arguably was in the 360 days.
Plus Nintendo, as conservative as they are, will usually have something odd to throw out there every couple of years.
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wunty
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Post by wunty on Dec 9, 2022 13:33:36 GMT
Having now dismembered TCP and stomped 52% of its cost out of it, I’m thinking of looking for the game people were mentioning a while back, was it Signalis? Signalis is phenomenal.
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wunty
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Post by wunty on Dec 9, 2022 14:20:33 GMT
There's new ideas in gaming all the time, maybe just not in big budget titles. The whole 'gaming peaked in XXXX' reminds me of people who say the same for music, film and the like. Yeah this. Big budget AAA almost can't afford to be too creative else they risk alienating the masses. Smaller studios is where it's at. Take a look at Superliminal (springs to mind as only played it the other week) as a prime example. I've honestly never played anything like it. So clever.
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aubergine
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I must get over myself
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Post by aubergine on Dec 9, 2022 15:18:46 GMT
Having now dismembered TCP and stomped 52% of its cost out of it, I’m thinking of looking for the game people were mentioning a while back, was it Signalis? Signalis is phenomenal. Even better than Dead Space 3?
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wunty
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Post by wunty on Dec 9, 2022 15:56:55 GMT
Lots of things are better than Dead Space 3. I just like it more than Dead Space 2. The Dead Spaces aren't tip top of my horror tree though.
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Post by Jambowayoh on Dec 10, 2022 18:30:23 GMT
Hmmm, just had to fight the second mini boss between 12-15 times because the dodge input was being read inconsistently. Yeah, not a great look if I'm being honest basing your combat system around a shoddy melee system especially a boss that can do a one hit kill with another minion to also hit you from behind.
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Duffman5
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big cook, little cook welcome to our cafe
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Post by Duffman5 on Dec 15, 2022 8:53:18 GMT
If you are on the fence about game and want to spend less than rrp, I'm selling this (inc Day 1 codes) for £30 if anyone is interested. It is on the swapsies thread...As you were.
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wunty
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Post by wunty on Dec 15, 2022 9:21:24 GMT
Hmmm, just had to fight the second mini boss between 12-15 times because the dodge input was being read inconsistently. Yeah, not a great look if I'm being honest basing your combat system around a shoddy melee system especially a boss that can do a one hit kill with another minion to also hit you from behind. Missed this, did you get him Jambo? Is that the one in the colony ?
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Post by Jambowayoh on Dec 15, 2022 9:39:44 GMT
Hmmm, just had to fight the second mini boss between 12-15 times because the dodge input was being read inconsistently. Yeah, not a great look if I'm being honest basing your combat system around a shoddy melee system especially a boss that can do a one hit kill with another minion to also hit you from behind. Missed this, did you get him Jambo? Is that the one in the colony ? Yeah, I did but it left a nasty taste in my mouth after and I haven't played it since.
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wunty
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Post by wunty on Dec 15, 2022 9:49:35 GMT
I insisted on fighting him right where he spawned. Two enemies appear but you can throw them away if you need to. Still tok me about 10 goes but the short loading times meant I actually didn't mind. What I realised AFTER though is the area that they give you to fight him is MUCH bigger than I realised and there's actually spiky walls etc all over the place so it shouldn't in theory be too much of a bother to kite the other chaps away and dispose of them quickly. Also FWIW I barely fight those guys melee. I just leg it, let off 3-4 rounds and leg it again. I only go in for the melee when they are on their knees. If it's any consolation iirc there are another two encounters with those guys and they are easier. Still the enemies that kill me the most mind you, but just remember so long as you are holding a dodge direction then they shouldn't ever hit you.
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Post by Jambowayoh on Dec 15, 2022 10:24:00 GMT
Wunty, I don't fight those guys with melee either I'd shoot to down then the do the melee attack when they're stunned on the floor. The dodging I did was to when I was trying to run away from him because my character kept backing into scenery. I also saw the larger play area after and I was confused as to why they'd put the fight in a very small starting area not giving any indication that it's actually bigger. That's not great from a player perspective and IMO quite bad game design.
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wunty
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Post by wunty on Dec 15, 2022 10:28:48 GMT
Oh I don't disagree with you. I also wasn't keen of the fact that I only found out about the larger area AFTER I'd fought the thing 10 bloody times. I'm also of the opinion that those cunts shouldn't be a OHK either. Too many times I got close only to, s you say, get snagged up in the scenery and ripped apart.
So yes. Not my favourite part of the game. They don't put me off another playthrough mind you. There's shitty bits in most games I find. I played Code Veronica a few months back and the Tyrant fight on the plane almost made me want to shit my kidneys out my throat, and that's another game I love!
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Post by Jambowayoh on Dec 15, 2022 10:31:13 GMT
I think I'd be more forgiving if I hadn't found out that you fight a fair few of those mini bosses. Could they not have used some of that famous actor money on someone to actually design some different enemies?
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wunty
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Post by wunty on Dec 15, 2022 10:39:35 GMT
I think I'd be more forgiving if I hadn't found out that you fight a fair few of those mini bosses. Could they have not used some of that famous actor money on someone to actually design some different enemies? Indeed. I started to roll my eyes when another appeared. A couple of different bosses would have been great. Although I don't know what the other options would be. Comparing to Dead Space or Resident Evil, I wouldn't exactly want huge abominations with glowing weak points either, so there's only so much you can do. Even if they looked a bit different maybe.
Although I'm always going to be the guy defending the game and point out that in Dead Space you fight identikit enemies en masse through the whole game and let's not forget the regenerators in 2 and 3, and also the regenerators in RE4 that turn up again and again and again. Nothing in this is as bad as that bullshit so, I don't know man, I'm not saying this is the case with you at all - it's only because it comes to mind - but still looking at a lot of the feedback online and I can't help but think people are pre-disposed to not like certain aspects of a game if they have been called out in advance. Again it's managing expectations and I still don't see anything in this that's inherently worse than any other survival horror I've played and enjoyed.
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wunty
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Post by wunty on Dec 16, 2022 9:03:49 GMT
New patch. Seems to greatly increase the speed of the reloading, weapong swapping and healing.
Fuck it. I'm doing another playthrough. Mass Effect and The Witcher aren't grabbing me. I'm not in the mood for open world multiple quest type shit just now.
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Duffman5
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big cook, little cook welcome to our cafe
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Post by Duffman5 on Dec 16, 2022 9:15:03 GMT
New patch. Seems to greatly increase the speed of the reloading, weapong swapping and healing. Fuck it. I'm doing another playthrough. Mass Effect and The Witcher aren't grabbing me. I'm not in the mood for open world multiple quest type shit just now. Let me know how much difference it makes please mate.
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wunty
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Post by wunty on Dec 16, 2022 13:28:03 GMT
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Post by dfunked on Dec 16, 2022 14:12:19 GMT
Jesus. I knew it was bad, but that's an excruciatingly long animation.
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wunty
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Post by wunty on Dec 16, 2022 14:28:34 GMT
Thing is, there's plenty of quick healing pick-ups throughout the game. I think I only needed to actually heal 4 or 5 times tops with the injector, so I couldn't really remember how long it was.
It's long! Well, it's still long, but not as long!
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Post by Jambowayoh on Dec 16, 2022 15:23:13 GMT
Jesus. I knew it was bad, but that's an excruciatingly long animation. It really is, it doesn't add to tension at all it just becomes something to annoy the player. All the amazing survival horror games out there and none of them make using health a prolonged process for the player. Again it's something baffling considering these guys made Dead Space.
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wunty
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Post by wunty on Dec 16, 2022 15:27:59 GMT
It seems like a deliberate design decision. They simply want you to heal between encounters, not during.
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Post by Jambowayoh on Dec 16, 2022 15:46:57 GMT
Which is the stupidest design choice to make especially if you have a bullshit boss with dodgy gameplay mechanics, because then you're effectively soft locking your players out of the game if they're not skilled enough to get through a long encounter with no ability to heal, especially as all the items enemies drop are RNG.
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