zisssou
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Post by zisssou on Sept 4, 2024 8:38:42 GMT
Is it a tram? is it a platform? I don't know. It's shit
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Post by peacemaker on Sept 4, 2024 20:33:24 GMT
Did it 3rd go and the thing after 3rd go. I get why people would rage quit here. By the 3rd go I deciding on the winning method of standing in front of the rear fan and grabbing each one. My battery lasts long enough to throw 2 in the fan then I quickly kill the third one. Then immediately use another battery and repeat until the checkpoint. I’m glad I had upgraded my glove loads for that. As far as the thing after I just kited it around the central container whilst shooting and holding dodge and repeat. Took three attempts as first one I didn’t get what I was meant to do then second time I died on purpose as I realised I could quickly do it again with much less ammo wasted.
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malek86
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Post by malek86 on Sept 4, 2024 21:59:32 GMT
Kinesis is pretty overpowered, so yes, the best way to get past that section is to simply grab everyone, throw them off the platform, and recharge as needed.
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zisssou
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Post by zisssou on Sept 5, 2024 8:11:53 GMT
I didn't upgrade kinesis. I managed to grab a number of them, but there's an element of being overwhelmed, and that the mechanic is woefully implemented.
Anyway.. that's me done talking about this. Lock thread.
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wunty
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Post by wunty on Sept 5, 2024 8:37:41 GMT
Yeah you just grab them and chuck them off the edge. Done it twice now. Once on normal and once on hard. Never found it too bad. I believe it's been made easier since it was at launch as well.
Then again, I am pretty awesome at things.
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wunty
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Post by wunty on Sept 5, 2024 8:38:25 GMT
I do think a decade of playing Souls-likes has made me impervious to difficulty spikes. I just sigh and reload.
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Post by peacemaker on Sept 5, 2024 11:14:20 GMT
The tram thing is a bit of a pain, yeah. Can't think what bit zisssou is thinking of with the platforms... I'm about 2/3 into the DLC. It's more of the same. But I like the same, so I'm enjoying it. Does it carry on from the ending? I wish the ending stopped 30’seconds earlier if you remember what I’m getting at. Very good game, enjoyed it a lot. 80/100
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wunty
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Post by wunty on Sept 5, 2024 11:16:56 GMT
It does yeah. It’s fairly divisive but I actually liked it.
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Cappy
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Post by Cappy on Sept 17, 2024 14:53:01 GMT
Good grief. This is terrible.
If you want to play video-game 'would you rather' I think I would actually play Alone in the Dark 2008 over this. If anything, it has the worst tutorial ever conceived. Okay let's rely on the manual instead... Oh... No manual.
The mediocre reviews were far too kind.
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wunty
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Post by wunty on Sept 17, 2024 15:00:24 GMT
Oh behave, it's not that bad. There's such hyperbole with this game and I truly don't get it.
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Post by Jambowayoh on Sept 17, 2024 15:52:47 GMT
👀
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Post by peacemaker on Sept 17, 2024 16:19:15 GMT
If you actually check out the meta critic score on it I think it’s about 70 so 7 out of 10. So that’s pretty good game but not goty etc. I would say it’s an 8 personally as although it has its flaws it was a good single player experience.
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Aunty Treats
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Post by Aunty Treats on Sept 17, 2024 16:23:01 GMT
I haven't played it but it's the worst survival horror game since the Silent Hill 2 remake
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apollo
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Post by apollo on Sept 17, 2024 16:51:30 GMT
The wunty protocol should of been a great game considering the budget and the history of the devs they got, it seems like they spent all the budget on the graphics and just shoved together some very average on the last stretch
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wunty
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Post by wunty on Sept 17, 2024 20:05:32 GMT
Don’t forget the money they paid me to gush about it on here.
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Post by Nanocrystal on Sept 18, 2024 5:53:04 GMT
Good grief. This is terrible. If you want to play video-game 'would you rather' I think I would actually play Alone in the Dark 2008 over this. If anything, it has the worst tutorial ever conceived. Okay let's rely on the manual instead... Oh... No manual. The mediocre reviews were far too kind. I think I would have absolutely hated the combat and binned the game off as a result had I not switched it to easy AND turned on most of the assists. Give that a try and you might, like me, end up really enjoying it.
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malek86
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Post by malek86 on Sept 18, 2024 19:34:10 GMT
Surprisingly, I found the combat very easy. I thought it would be unintuitive, but actually got the hang of it immediately, and every 1-vs-1 encounter was an absolute cakewalk. It was only whenever the game threw more than two enemies at me that things got dangerous.
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Post by peacemaker on Sept 18, 2024 23:07:14 GMT
Just throw all your early upgrades into the baton. As above it’s mostly a really easy game but there are a few nasty spikes but if you use the baton for all the normal bits you have loads of ammo for the nasty spikes. Generally in the bits with groups there are things like spikes on the wall, explosive barrels and ledge to throw them off.
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Cappy
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Post by Cappy on Sept 23, 2024 14:59:53 GMT
Okay, I've got the hang of things now... Callisto Protocol is amazing!
Just kidding. I still intensely dislike Callisto Protocol, the combat is shite.
First things first, a rose tinted spectacle check, I play the original Dead Space for a few hours. It holds up, I'm having fun, I still really like this. Now onto Callisto Protocol, to begin I load the save just before the combat tutorial (again) and play through it a few times.
The tutorial prompts certain inputs and freezes action until you perform them, this gives me ample time to observe, guy trying to punch me with his left hand, I'm prompted to dodge right, to the left of his attacks. Then, I'm prompted to dodge left for a right. Babbies first punch-up tutorial then transitions into a real fight, played out in real time, an enemy rapidly moving and twitching around, it becomes something of a guessing game anticpating which side to dodge toward. Is there a specific timing? Does the direction strictly matter? The tutorial remains reticent even after a fifth viewing. After failing to dodge and getting killed again and again, it seemed that ignoring dodging and bonking them over the head was the winning move... Then multiple enemies turn up.
It's a shit or get off the pot error. Callisto Protocol opts for both a managed and un-managed combat system at the same time. Either is fine but both is normally a recipe for failure, let's explain via example. A typical managed combat system would be your classic JRPG, even Final Fantasy XIII, battles play out in a specific mode with a battle specific control and rule set. Anther example would be games like Heavy Rain and Beyond Two Souls, which reduce everything to just following the correct button prompts.
Examples of un-managed would be Demon's Souls for instance, the controls don't change, the button to initiate an attack always initiates an attack, the button to dodge or back-step always fulfills that function whether in battle or not. Most videogames fall into the un-managed category, it's generally preferred by most because it's more intuitive and flexible.
Callisto Protocol pretends otherwise but has a visible transition to a managed system when a melee attacker wants to fight you, the crappy dodge system only applies then. In that sense it limits the strategic possibilities available to the player. For instance sandwiched between multiple enemies I decide to run seeking a more advantageous position to fight from, nearby enemies repeatedly cause a transition to melee battle mode where I'm positioned to fight preventing my escape and forcing me to take a hit before attempting to run again.
All for the sake of what? Preventing a bit of jank in combat animations? Unfortunately the rest of the game isn't interesting enough to even justify learning or tolerating the melee combat system.
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