Post by Cappy on Oct 3, 2024 21:00:09 GMT
Back to Bitterblack Isle.
I finally made it to the very end, two flies in the ointment. Death and the final boss, even just scraping past level 100 the final boss was too much for me, he has a move that's very effective at stripping you of your pawns and without my support mage he wore me down. I nearly had him, just a third of his final health bar left.
Looked at more more broadly, despite the flaws with Dragon's Dogma it makes me very aware of what's missing from games these days that has me mostly playing games at least a decade old. It's that human element, expression, that you just don't get in today's homogenised product.
For instance Bitterblack has an area down in the dark depths with ankle deep water... So what? Then you are introduced to a minotaur that specialises in charging and bowling you over, it's weak to magic so somebody is going to have to stand still to cast. So you get knocked down again and again dowsing your lantern and repeatedly plunging you into a brutal fight in the dark. Even better, there is a high likelihood of a Elder Ogre Spawning, in pin-wheeeling armed frenzy also knocking you down into darkness. If you roll snake eyes can even end up fighting both at the same time.
Inspired by the spirit of pure mischief, somebody thought about how to cause maximum annoyance and set all this up. Those little touches are throughout Bitterblack Isle, it's those little surprises that kept me coming back, it takes an irritant to make a pearl after all.
I finally made it to the very end, two flies in the ointment. Death and the final boss, even just scraping past level 100 the final boss was too much for me, he has a move that's very effective at stripping you of your pawns and without my support mage he wore me down. I nearly had him, just a third of his final health bar left.
Looked at more more broadly, despite the flaws with Dragon's Dogma it makes me very aware of what's missing from games these days that has me mostly playing games at least a decade old. It's that human element, expression, that you just don't get in today's homogenised product.
For instance Bitterblack has an area down in the dark depths with ankle deep water... So what? Then you are introduced to a minotaur that specialises in charging and bowling you over, it's weak to magic so somebody is going to have to stand still to cast. So you get knocked down again and again dowsing your lantern and repeatedly plunging you into a brutal fight in the dark. Even better, there is a high likelihood of a Elder Ogre Spawning, in pin-wheeeling armed frenzy also knocking you down into darkness. If you roll snake eyes can even end up fighting both at the same time.
Inspired by the spirit of pure mischief, somebody thought about how to cause maximum annoyance and set all this up. Those little touches are throughout Bitterblack Isle, it's those little surprises that kept me coming back, it takes an irritant to make a pearl after all.