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Post by Jambowayoh on Dec 5, 2023 14:32:06 GMT
I kind of understand some people's dislike certain aspects of the franchise but they're popular and acclaimed for a reason. The game worlds have so much attention to detail, the world is reactive to the player in a way that other similar games aren't, the amount of content offered is quite silly but it never feels forced or there's a million icons padding out the experience. There must be a clear reason why so many developers have to tried to copy their formula.
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crashV👀d👀
Junior Member
not just a game anymore...
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Post by crashV👀d👀 on Dec 5, 2023 14:33:08 GMT
I love the open world and how people go about their daily shit, although a lot of it is superficial it feels real enough jacking some randoms car. I like to go off-road in a 4x4 and tear up the landscape just exploring so the fact that VC is flaaaat as fuck is likely to annoy me a bit.
From the original VC, i liked Vercetti and the music but that's about it. The thing they really need is more agency to complete a mission however you like and not hit you with a hard 'mission failed' screen because you didn't follow the script correctly.
I have nostalgia for 3 because I couldn't really see (or chose to ignore) the barriers as it was all new. Scripting has improved but we still just feel more and more penned in no matter how good the sandbox looks.
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Post by Jambowayoh on Dec 5, 2023 14:33:32 GMT
Meh. Nothing beats GTA IV or the trilogy, for me. V was absolute cack, compared to the previous games. Also fuck off the start of every mission being "drive to this place now please". Seriously though what would you like to happen for a game called.../checks notes...Grand Theft Auto?
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alastair
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Post by alastair on Dec 5, 2023 14:36:35 GMT
I like to go off-road in a 4x4 and tear up the landscape just exploring so the fact that VC is flaaaat as fuck is likely to annoy me a bit. This was a downside for me about Vice City too. But, that's Florida for you.
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Post by rhaegyr on Dec 5, 2023 14:42:08 GMT
I get the complaints about driving to missions - it's little boring travelling the same roads you may have already travelled a ton of times while some character dumps exposition or irreverrant dialogue on you. RDR had a similar problem, especially the sequel.
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Post by Jambowayoh on Dec 5, 2023 14:46:38 GMT
How do you get round that in a game set in an urban scape where vehicles are the main source of travel? It doesn't seem to be a complaint in something like Cyberpunk where you'd get in a car and someone would drop exposition on you.
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Post by rhaegyr on Dec 5, 2023 14:48:46 GMT
How do you get round that in a game set in an urban scape where vehicles are the main source of travel? It doesn't seem to be a complaint in something like Cyberpunk where you'd get in a car and someone would drop exposition on you. Specifically, it's more that you drive to a mission icon on the map, start the mission and then you have to drive somewhere else with a character in tow for another couple of minutes. Why not just start the mission at the latter place and figure out a better way of delivering the story/dialogue?
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lukasz
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Post by lukasz on Dec 5, 2023 14:49:04 GMT
I like to go off-road in a 4x4 and tear up the landscape just exploring so the fact that VC is flaaaat as fuck is likely to annoy me a bit. This was a downside for me about Vice City too. But, that's Florida for you. It's fictional game. I guess they could do swamps and mountain range if they want.
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Post by muddyfunster on Dec 5, 2023 14:51:57 GMT
Hadn't really thought about the lack of elevation. I kind of hope they cheat and put a mount chiliad equivalent in there. The vistas in RDR2 were incredible and I want more.
Vice City was my first 'modern' GTA. The story and music were great in that one, actual gameplay variety not so much. Honestly, I'm a bit disappointed that it's Miami again but what makes up for it is the sheer level of detail in that trailer. I can't wait.
Just musing but I would love it if they could incorporate the Carribbean in some way to make it a bit less monocultural. Cuba/Havana would be awesome.
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Post by Jambowayoh on Dec 5, 2023 15:02:03 GMT
How do you get round that in a game set in an urban scape where vehicles are the main source of travel? It doesn't seem to be a complaint in something like Cyberpunk where you'd get in a car and someone would drop exposition on you. Specifically, it's more that you drive to a mission icon on the map, start the mission and then you have to drive somewhere else with a character in tow for another couple of minutes. Why not just start the mission at the latter place and figure out a better way of delivering the story/dialogue? I guess the argument against it is that it's to do with continuity and not having you warp to a place after you met the specific person for your mission. In regards to delivering dialogue I can't think of any open world game that hasn't delivered story and dialogue while travelling to a location. In that downtime it seems the perfect time, I think there are some legitimate complaints but some stuff sounds like nitpicking by people like us who come up with very specific complaints that most people in general wouldn't give a shit about.
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Post by muddyfunster on Dec 5, 2023 15:03:19 GMT
So Q for you lot. GTA 6 releases at £100 price for "standard ed" do you purchase ? Probably not popular but I would consider it. These days gaming is about quality not quantity for me. I'm only buying 2-3 games a year (so spending a lot less overall) and I would pay that for a genuine 9 or 10/10 100hr 'next gen' type experience. Essentially, something with the single player size, scope and production values of RDR2 (but with 2025 tech), could still represent value to me at that price level. These are massive dev teams spending a decade on one project so if the quality is there, I'm alright with a high price point. It's not like COD or FIFA or AC where it feels like there's always another round the corner and they're phoning it in a bit. Edit- though if you are charging me £100 I don't expect any micro transaction nonsense. I expect a fully formed complete game with no paywalled content. Paid expansions like the Ballad of Gay Tony that are released at least 6 months later are also fine with me.
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Post by rhaegyr on Dec 5, 2023 15:10:09 GMT
Specifically, it's more that you drive to a mission icon on the map, start the mission and then you have to drive somewhere else with a character in tow for another couple of minutes. Why not just start the mission at the latter place and figure out a better way of delivering the story/dialogue? I guess the argument against it is that it's to do with continuity and not having you warp to a place after you met the specific person for your mission. In regards to delivering dialogue I can't think of any open world game that hasn't delivered story and dialogue while travelling to a location. In that downtime it seems the perfect time, I think there are some legitimate complaints but some stuff sounds like nitpicking by people like us who come up with very specific complaints that most people in general wouldn't give a shit about. I don't think anyone's saying the general public will give a shit, as you say it's more my own personal nit-pick (and it's not exclusive to Rockstar Games either, just more noticeable). It's a gaming forum - we'll be pickier than most! Witcher 3 and Elden Ring off the top of my head managed to deliver a decent story (to varying degrees) without some ride-along NPC having a one-sided conversation on the way to any given mission.
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Post by muddyfunster on Dec 5, 2023 15:12:54 GMT
I actually quite lack the lack of fast travel to missions. The drive makes it feel like a real place and adds to immersion. Plus I learn the map that way and make mental notes to check things out later.
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Post by rhaegyr on Dec 5, 2023 15:16:00 GMT
Again, it's not driving to the mission that's the problem.
It's driving to the mission and then driving to the actual mission with an NPC in tow.
In a weird way it can break immersion too because all that open-world/reactive stuff isn't allowed when you have an NPC in the car/story mission on the go.
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Post by Jambowayoh on Dec 5, 2023 15:20:05 GMT
I guess the argument against it is that it's to do with continuity and not having you warp to a place after you met the specific person for your mission. In regards to delivering dialogue I can't think of any open world game that hasn't delivered story and dialogue while travelling to a location. In that downtime it seems the perfect time, I think there are some legitimate complaints but some stuff sounds like nitpicking by people like us who come up with very specific complaints that most people in general wouldn't give a shit about. I don't think anyone's saying the general public will give a shit, as you say it's more my own personal nit-pick (and it's not exclusive to Rockstar Games either, just more noticeable). It's a gaming forum - we'll be pickier than most! Witcher 3 and Elden Ring off the top of my head managed to deliver a decent story (to varying degrees) without some ride-along NPC having a one-sided conversation on the way to any given mission. I can agree with Witcher 3 but Elden Ring nor any Fromsoft game is like that tbh. Their not exactly games with front facing stories.
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KD
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RIP EG
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Post by KD on Dec 5, 2023 15:20:31 GMT
Arriving in a helicopter that's on fire is my preffered style.
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Post by rhaegyr on Dec 5, 2023 15:22:27 GMT
Fair enough, I was just trying to give an example of an open world game that delivers a story in a different way to GTA but appreciate they're very different.
I'm going to bow out now as I'm coming across as quite negative when actually I really like the GTA series and am really looking forward to VI when it eventually drops in 2026.
Sorry, couldn't resist.
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Post by dfunked on Dec 5, 2023 15:23:01 GMT
muddyfunsterFuck that noise. They'll still be making bank on it at £70 given how many copies they'll sell. Then of course you can multiply that amount by hundreds for the years after launch when you factor in the inevitable whale shark cards. I'm all for supporting devs usually, but no fucking way I'm giving Rockstar/T2 anything over £70 (probably much less thanks to my frequent flier miles for Turkey or Iceland)
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Post by Whizzo on Dec 5, 2023 15:27:16 GMT
The biggest problem I face when I'm driving to start a GTA mission is I can easily end up being distracted by something or some random nonsense will cause some chaos and I'll forget what I was going to do.
I look forward to more distractions in 2025.
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alastair
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Post by alastair on Dec 5, 2023 15:30:43 GMT
Again, it's not driving to the mission that's the problem. It's driving to the mission and then driving to the actual mission with an NPC in tow. In a weird way it can break immersion too because all that open-world/reactive stuff isn't allowed when you have an NPC in the car/story mission on the go. Were there not missions where you got a text or phone call saying 'meet me here'? The long drive with the NPC was for some plot exposition. I do understand your issue with it, but I kind of like it/accept it as a part of the game.
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Post by Whizzo on Dec 5, 2023 15:33:20 GMT
I'd imagine that Lucia and Jason will be working by themselves to start with and will only be doing work for/with other people as the game progresses, there's only so many convenience stores, gas stations and diners you can knock over before you're going to want to work up the criminal ladder.
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Post by simple on Dec 5, 2023 15:43:58 GMT
I like the driving in GTA games.
But then I used to keep a no fast travel rule in Elder Scrolls games.
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Post by Whizzo on Dec 5, 2023 15:47:36 GMT
Pretty good breakdown of stuff in the trailer that was clearly looked over with a high zoom, who looked at Jason's ears that closely!
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Post by Jambowayoh on Dec 5, 2023 15:49:14 GMT
Fair enough, I was just trying to give an example of an open world game that delivers a story in a different way to GTA but appreciate they're very different. I'm going to bow out now as I'm coming across as quite negative when actually I really like the GTA series and am really looking forward to VI when it eventually drops in 2026. Sorry, couldn't resist. Nah don't leave, I appreciated your discussion. It's all good.
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Fake_Blood
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Post by Fake_Blood on Dec 5, 2023 15:57:38 GMT
Gfx look good for an open world game, but by the time this comes out it will be average.
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Psiloc
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Post by Psiloc on Dec 5, 2023 16:04:40 GMT
I get that some (most?) people may see it differently, but I genuinely enjoy driving from point A to point B in these sort of games. Even when fast travel is available I often choose to chill and take a cruise
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Post by bichii2 on Dec 5, 2023 16:05:05 GMT
I guess the argument against it is that it's to do with continuity and not having you warp to a place after you met the specific person for your mission. In regards to delivering dialogue I can't think of any open world game that hasn't delivered story and dialogue while travelling to a location. In that downtime it seems the perfect time, I think there are some legitimate complaints but some stuff sounds like nitpicking by people like us who come up with very specific complaints that most people in general wouldn't give a shit about. I don't think anyone's saying the general public will give a shit, as you say it's more my own personal nit-pick (and it's not exclusive to Rockstar Games either, just more noticeable). It's a gaming forum - we'll be pickier than most! Witcher 3 and Elden Ring off the top of my head managed to deliver a decent story (to varying degrees) without some ride-along NPC having a one-sided conversation on the way to any given mission. Weaker studios maybe but rockstar generally have excellent characters so I enjoy their conversations and interactions and it's adds to the game. Most from software conversations bore the hell out of me. Rdr2 was another one where nearly all the characters were excellent..I hope they release a 4k 60fps patch for it. I'd buy it immediately, I completed it once and launch and haven't gone back, I think the epilogue scarred me for life.
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Post by Trowel 🏴 on Dec 5, 2023 16:11:47 GMT
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Post by gibroon on Dec 5, 2023 16:41:37 GMT
Again, it's not driving to the mission that's the problem. It's driving to the mission and then driving to the actual mission with an NPC in tow. In a weird way it can break immersion too because all that open-world/reactive stuff isn't allowed when you have an NPC in the car/story mission on the go. I will counter this with something I posted years ago during a gta4 play through. Early on you get involved in a taxi firm and have to do some missions for the owner, Roman. After completing the main part of the mission I had to drive him back to the taxi firm. As he was chatting to me, the car was beaten up badly(bad driving) and ended up catching fire on a flyover. We both got out of the car but Roman didn't get away in time and got blasted over the wall by the resulting car explosion and fell a good few storeys to the ground below. Slightly panicked about the outcome and thinking I would have to do the mission again, I watched from the flyover an ambulance turning up, chucking the guy in the back and driving off. An hour in game time later, I got a call from Roman saying to pick him up from the hospital as he'd been in an accident. I go pick him up, he continues his story, drop him off at the business, the mission ends. Gobsmacked I was.
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geefe
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Post by geefe on Dec 5, 2023 17:37:10 GMT
Where GTA V was a let down was that the gameplay itself was middling between acceptable and shite. That could fly in the previous games because it was new and shiny but V had gunplay and driving that was wonky as fuck.
It was also completely lacking in enjoyable characters. GTA IV had Roman, Niko, Packie, Jacob and others - V gave you 3 to play as, none of which really matched it. I'd say I liked Trevor the most as he was vaguely meta. Michael had potential but became insufferable and Franklin was incredibly bland.
I also found the world somewhat underutilised and the non LA parts were incredibly dull. Rik Mayal also explained my thoughts on driving to start a mission, having started the mission, pretty well.
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