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Post by Fake_Blood on Dec 10, 2021 21:29:49 GMT
It's super weird that someone spend so much money on a tech demo, in 2021. Did Epic make this?
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malek86
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Post by malek86 on Dec 10, 2021 21:32:45 GMT
I imagine WB footed the bill, after all this is good advertising for the upcoming movie.
But I don't think this cost so much to make anyway. Apparently it was done by a small team in relatively little time. It's using a lot of stock UE5 assets.
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Post by Jambowayoh on Dec 10, 2021 21:43:02 GMT
Also Unreal Engine is used extensively in the film and TV industry, the synergy was already there.
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Post by alcachofa on Dec 10, 2021 21:46:50 GMT
Frankly, I wasn't that excited on first impression (I'm running it on a Xbox series S, which looks pretty rough to be honest. Thought it looked a bit better with that Matrix filter disabled). But I'll admit, the moment I discovered you could drive a car (to anywhere) was quite an impressive moment.
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Post by Fake_Blood on Dec 10, 2021 21:48:52 GMT
Also Unreal Engine is used extensively in the film and TV industry, the synergy was already there. Maybe this is a reaction to Unity buying Weta Digital then?
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Post by simple on Dec 10, 2021 22:51:14 GMT
Man there is stuff in this thats as good as some movies coming out these days
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Deleted
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Post by Deleted on Dec 10, 2021 23:04:06 GMT
I've played about with it a bit more and I'm not sure the city free roam is really that impressive.
If you drop down to street level on Spiderman and just walk about it's probably on par if not better looking than this, especially when you take into account how much badly it runs.
I'd say the most impressive thing is that it's probably been threw together in no time so I imagine shit can look and run a lot better than this once optimised. That and the draw distance when you fly up high.
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Deleted
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Post by Deleted on Dec 10, 2021 23:04:28 GMT
The on rails stuff looks fantastic though.
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Post by baihu1983 on Dec 11, 2021 6:21:19 GMT
It's super weird that someone spend so much money on a tech demo, in 2021. Did Epic make this? Seems a few teams worked on it. MS The Coalition mentioned helping out
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Deleted
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Post by Deleted on Dec 11, 2021 6:52:20 GMT
Watched a vid and holy shit...most I've ever been tempted to get a ps5. I keep thinking of that The Getaway bullshot from 20 years ago, WE FINALLY MADE IT
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Post by darkling on Dec 11, 2021 8:33:03 GMT
But seriously, am I the only one who's going to mention the strange lack of HDR?
Since getting a new TV and a Series X, the single most transformative thing has been HDR. It breathes so much life and vibrancy into an otherwise flat and dull image.
I'd love to see this UE5 demo with some form of HDR enabled.
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malek86
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Post by malek86 on Dec 11, 2021 12:19:05 GMT
Worth mentioning that HDR does have a bit of an impact on performance, and they might have thought that the framerate was bad enough already.
Either that, or maybe they didn't want people potentially complaining about washed out brightness or other problems that can happen due to budget TVs.
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Post by brokenkey on Dec 11, 2021 12:42:54 GMT
Frankly, I wasn't that excited on first impression (I'm running it on a Xbox series S, which looks pretty rough to be honest. Thought it looked a bit better with that Matrix filter disabled). But I'll admit, the moment I discovered you could drive a car (to anywhere) was quite an impressive moment. How do you get in a car?
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Deleted
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Post by Deleted on Dec 11, 2021 12:44:56 GMT
Seems to be only parked cars. It'll give you a prompt when you walk up to it.
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Bongo Heracles
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Post by Bongo Heracles on Dec 11, 2021 12:52:20 GMT
Yeah, you can’t Jack cars with people in them, only empty parked ones.
Orange dots are trivia points
Yellow dots are night/day toggles
I think that’s everything I found
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lew
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Post by lew on Dec 11, 2021 13:11:15 GMT
Bad a quick go last night. Spent a few minutes meandering. EG mentioned a car shootout but all i seem to be able to do is walk and move a debug camera about.
Also, I think I've become fully conditioned to 60+ fps. 30 is fucking gross.
And as for next grn experiences, haven't tried ratchet but even Astro felt next gen just with the little touches with the controller.
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Deleted
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Post by Deleted on Dec 11, 2021 13:48:43 GMT
But seriously, am I the only one who's going to mention the strange lack of HDR? Since getting a new TV and a Series X, the single most transformative thing has been HDR. It breathes so much life and vibrancy into an otherwise flat and dull image. I'd love to see this UE5 demo with some form of HDR enabled. They had to match the look of the films. I can't speak for the new one since it isn't out yet, but the first 3 weren't known for their big vibrant colors, but their muted cold green tint. In that sense, this matched those perfectly.
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Post by Fake_Blood on Dec 11, 2021 14:11:47 GMT
Was able to kind of break this. Flipped the porsche over a railing near the sea, ended up driving above the sea to the cityscape where you’re not supposed to go (in drone mode there’s an invisible wall).
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aubergine
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Post by aubergine on Dec 11, 2021 14:12:57 GMT
It's super weird that someone spend so much money on a tech demo, in 2021. Did Epic make this? Is it weird? It’s an ad for Unreal Engine 5 and an asset set for developers, designed to get publishers to buy it and players to piss their pants for games made with it. It’s also probably an ad for Matrix 4 and gauging interest in new Matrix games. The Unreal people clearly got tired of making the game Unreal to promote their engine, and clearly found it more economical to make a barebones tech demo to show off what might impress about the technology. I found myself wishing you could tag the markers on the map and have a quest arrow guiding you there, but I thought it looked good, especially at night, and will be keen to see games built in it. Hopefully they’re not years off.
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sport✅
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Post by sport✅ on Dec 11, 2021 14:27:23 GMT
Apparently they're gonna make the UE5 project available to everyone. Been meaning to dive into UE5 for ages now.
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Post by Fake_Blood on Dec 11, 2021 14:46:04 GMT
It's super weird that someone spend so much money on a tech demo, in 2021. Did Epic make this? Is it weird? It’s an ad for Unreal Engine 5 and an asset set for developers, designed to get publishers to buy it and players to piss their pants for games made with it. It’s also probably an ad for Matrix 4 and gauging interest in new Matrix games. The Unreal people clearly got tired of making the game Unreal to promote their engine, and clearly found it more economical to make a barebones tech demo to show off what might impress about the technology. I found myself wishing you could tag the markers on the map and have a quest arrow guiding you there, but I thought it looked good, especially at night, and will be keen to see games built in it. Hopefully they’re not years off. I just meant that tech demos have been in decline since the mid 2000’s, you used to get some with each new gpu launch back then. And to see one tied into a movie where they had the actors come in to deliver lines and everything, I’d even call it unprecedented.
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Post by 😎 on Dec 11, 2021 15:18:00 GMT
The first UE4 ray tracing demo was Star Wars, so not entirely without precedent, even if that wasn’t released to consumers. But tech demo as advertisements/licensed properties have been a thing.
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Deleted
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Post by Deleted on Dec 11, 2021 15:21:48 GMT
Kind of surprised Favreau's team hasn't made something similar tbh, since he's famously used Unreal in his recent Disney projects. Jungle Book, Lion King and Mandalorian specifically.
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Post by Fake_Blood on Dec 11, 2021 15:24:06 GMT
I had just posted when I remembered the star wars rtx demo ( it is released to consumers btw). I love this stuff, I really liked the ATi demos back in the day, and the demoscene.
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Deleted
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Post by Deleted on Dec 11, 2021 21:07:53 GMT
DF weighing in. It's a long 'un
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Tomo
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Post by Tomo on Dec 11, 2021 21:09:37 GMT
I bet they have beat their meat red raw
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aubergine
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Post by aubergine on Dec 11, 2021 23:47:16 GMT
"We didn't want to see a YouTube comment that says, oh, it's running on a massive PC, it's not a real PS5," adds Jerome Platteux, Art Director Supervisor. "Yes, it's on every next-gen console, including Xbox Series S."
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Post by Nanocrystal on Dec 12, 2021 0:04:51 GMT
How do you get night time in the free roam bit? Just wait, or is there a button?
Really cool tech demo, particularly impressed that you can see through windows into the building interiors (I know a few games have done this before, but not any that I've played yet, and it's such a cool effect).
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Post by barchetta on Dec 12, 2021 0:21:05 GMT
How do you get night time in the free roam bit? Just wait, or is there a button? There are various points of interest on the map. You'll find a plaque with some information at these and some (perhaps the yellow ones - I can't remember which) will offert to turn on the Night time mode. Found the jump-park but the driving is a but janky which makes these trickier than expected! Also, by editing the camera focal range/depth I found I could read words in the nutritional statement of a crisp packet on the street, then by rising above the buildings in drone view, could still see it when the packet was no more than a single red pixel.... amazing lack of any obvious LOD. That and some lovely RT examples- found some lovely sculpted columns and then noticed them reflected beautifully in a glass office building opposite - really impressed me. Quite a step-up from the usual fare on these new boxes. Even if the games we get may keep the scale down to keep framde rates up, it is still looking like a hell of a platform to build with.
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Post by Bill in the rain on Dec 12, 2021 0:53:48 GMT
Based on that DF video, it's more impressive than I first thought. Some of the stuff I thought wasn't real time actually was.
I think when it's running at 'full power' it looks pretty amazing. It's only when they have to scale things back for performance (like when there's a lot going on on screen, or when metahuman characters are further away) that it starts to look a bit more current-gen in places - albeit with a lot more stuff going on at the same time.
For example, Keanu, Carrie-Anne, Neo and Trinity look amazing at points, but scale back to more current gen when they're showing them in crowds, or when they're in the car. Given that it's also rendering all that other stuff in the background,that's still pretty impressive. But if they could keep up the highest level of fidelity the whole thing would look super realistic.
The most jarring thing for me is that walking animation. it looks very 'video game character' and immediately makes the player character model look a lot less impressive and more like many games we've seen before. I couldn't say what it is that makes it so, and I don't know if it's even solvable when you need to map someone's movement onto an analogue stick, but it's the one thing that looks unreal.
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