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Post by Hanimalle on Nov 19, 2023 11:22:26 GMT
It has been too long since last I posted in here but that's mostly because I haven't really managed to finish a game recently. The reason for that being the fact that I severely underestimated how long it would take me to finish the castle set I posted about in the Lego thread and most of my free time has been spent on that, though thankfully I'm almost done.
Alan Wake 2
Anyway, I really enjoyed this game (mostly because I'm kind of a lore nerd), the music throughout was excellent, including that bit that will probably remain in the top 10 moments I've ever experienced in games. I've seen some of you criticize the combat especially when compared to Control and that's fair but I didn't really have an issue with it since I played the game on the easiest difficulty setting.
There are still quite a few unanswered questions in my mind but I wouldn't be surprised if some of this stuff will always remain a mystery, though speculating is sometimes more fun than having all the answers, especially if said answers end up being disappointing. Very much looking forward to the two expansions for this coming out next year.
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apollo
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Post by apollo on Nov 19, 2023 11:29:19 GMT
32. Resident Evil Remake (2002, GC/Wii) I remember getting this as a Christmas present which was probably the last time I played the original game in any form and the introduction still gives me chills. Visually it might look a little blurry/jaggy (something I'm sure the HD version would sort) but I think it still looks fantastic which is due to the rendered backgrounds - it just oozes atmosphere. A special nod should also go to the musical score playing in the background which just add so much. Some of the mansion has been reworked with some new areas which I like but there are some additions in there which I don't think work as well and the most obvious is Lisa Trevor. I can get her inclusion but she is underused and having her as a sympathetic character rather than a Mr X/Nemesis type that hunts you through the mansion seems like a missed opportunity. Some other minor bits and pieces: I hadn't quite noticed it first time round but this iteration of the game uses the shotgun 'trick' quite a lot for some of the puzzles which feels a bit lazy. The script though updated is still a bit clunky and none of the characters seem quite as panicked about the situation they seem to be in. You also collect Kenneths bodycam footage at the very beginning but don't get to see it until the very end which seems a bit pointless and really should have been watchable somewhere in the mansion. I completed the game as Jill (poor Barry didn't make it *cough*) which unlocks a survival mode that unlinks the item boxes so I'm sure that will be interesting as Chris. 10/10 Itchy. Tasty. Highly recommend the HD verisons and the Zero HD remaster
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Rich
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Post by Rich on Nov 19, 2023 20:57:05 GMT
Sea of Stars Really enjoyed this for the most part*. A really fun, colourful SNES style jrpg. Got a little repetitive towards the end (in terms of both combat and the collectathon task to get the full ending.) *right up until it's ending. I can't remember the last time a good game left such a bad taste in my mouth. And this does it twice.
A dull boss followed by a disappointingly abrupt ending, followed by an awful boss and then the same abrupt ending but prettier. Seriously, the bullet hell shooter minigame in the middle of that fight can get fucked. 8/10
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Post by simple on Nov 19, 2023 22:37:56 GMT
32. Resident Evil Remake (2002, GC/Wii) I remember getting this as a Christmas present which was probably the last time I played the original game in any form and the introduction still gives me chills. Visually it might look a little blurry/jaggy (something I'm sure the HD version would sort) but I think it still looks fantastic which is due to the rendered backgrounds - it just oozes atmosphere. A special nod should also go to the musical score playing in the background which just add so much. Some of the mansion has been reworked with some new areas which I like but there are some additions in there which I don't think work as well and the most obvious is Lisa Trevor. I can get her inclusion but she is underused and having her as a sympathetic character rather than a Mr X/Nemesis type that hunts you through the mansion seems like a missed opportunity. Some other minor bits and pieces: I hadn't quite noticed it first time round but this iteration of the game uses the shotgun 'trick' quite a lot for some of the puzzles which feels a bit lazy. The script though updated is still a bit clunky and none of the characters seem quite as panicked about the situation they seem to be in. You also collect Kenneths bodycam footage at the very beginning but don't get to see it until the very end which seems a bit pointless and really should have been watchable somewhere in the mansion. I completed the game as Jill (poor Barry didn't make it *cough*) which unlocks a survival mode that unlinks the item boxes so I'm sure that will be interesting as Chris. 10/10 Itchy. Tasty. Highly recommend the HD verisons and the Zero HD remaster Seconded RE Remake HD is my favourite Resi game
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Post by rhaegyr on Nov 20, 2023 10:00:01 GMT
Sea of Stars Really enjoyed this for the most part*. A really fun, colourful SNES style jrpg. Got a little repetitive towards the end (in terms of both combat and the collectathon task to get the full ending.) *right up until it's ending. I can't remember the last time a good game left such a bad taste in my mouth. And this does it twice.
A dull boss followed by a disappointingly abrupt ending, followed by an awful boss and then the same abrupt ending but prettier. Seriously, the bullet hell shooter minigame in the middle of that fight can get fucked. 8/10 It really didn't stick the landing in any way.
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Ulythium
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Post by Ulythium on Nov 20, 2023 21:05:07 GMT
Nioh 2.
"Oh, great - Uly's finished another game! Better strap in for another pompous, overly-verbose analysis from Font Geek's one-man Pseuds Corner."
Two things:
1) Ouch! I have feelings, you know.
2) Not so much, this time.
Nioh 2, then - it's more Nioh, for better and worse.
Some things I liked more; others I liked less. All told, I think it's the better game of the two, but I'd give it the same rating overall...
... Which is to say
8/10.
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malek86
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Post by malek86 on Nov 21, 2023 17:18:05 GMT
Magic Carpet (PC)
Played this centuries ago for the first time, in fact I'm pretty sure it was my first PC game. But I've only decided to finish it this year.
It's a great concept for a game, and one that hasn't really been replicated in the last 30 years. But then, it's also very rough around the edges. No mission objectives, no distractions, just enter a small map and conquer it against your rivals. The 50 levels do get repetitive after a bit, especially since the best tactics against monsters and wizards tend to be always the same (build some castles over big groups of monsters, gather some easy mana, and when you get the storm spell, go nuts on your enemies' castles to rapidly increase your own mana). Magic Carpet 2 fixed most of its issues and is the better game for it, I think, but you could almost say MC1 is the purer experience.
I wonder what it would take for a modern remake.
7/10
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Post by Trowel 🏴 on Nov 21, 2023 17:34:19 GMT
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Post by Aunt Alison on Nov 21, 2023 17:43:19 GMT
That's always my first thought when someone mentions Magic Carpet. Karl the dirty cheater
I only ever played the demo of it but it always seemed like a big deal for some reason
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Post by RadicalRex on Nov 22, 2023 0:32:10 GMT
The terrain deformation was rad at the time, and it was cool to see the engine appear in some other games like Hi-Octane
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Post by dfunked on Nov 22, 2023 11:41:20 GMT
Heh, that came bundled with a Compaq PC yonks ago. I think even back then when I'd play any old shit it got dropped pretty quickly due to repetitiveness. I'll have to investigate running it on SD now.
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Post by Aunt Alison on Nov 22, 2023 14:51:44 GMT
I'm surprised to hear there's castle building and stuff. I thought you just flew around collecting gold orbs
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malek86
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Post by malek86 on Nov 22, 2023 15:09:34 GMT
I'm surprised to hear there's castle building and stuff. I thought you just flew around collecting gold orbs It's pretty much a shooter, but with some RTS elements. The basic idea is that monsters drop mana when killed, but this mana can be claimed by anyone while it's still in the open. It needs to be gathered in your own castle in order to secure it. The more mana you have, the more castle levels you can build. Meanwhile, up to 7 other players (AI or human) also build their own castle and gather mana. Castles are not invulnerable, they can be damaged by players or monsters or terrain effects, so you can attempt to raid an enemy's castle in order to steal their mana reserves. The first player to reach the mana treshold for the level wins the match. So essentially, the purpose of the game is to gather mana, defend your stash from other players, and make their own stash yours. Does it sound a bit like Gambit from Destiny 2? Kind of impressive, in the sense that it was a PvPvE game at a time when it was very uncommon still. But yeah, it does get repetitive. Later levels tend to add meat to the fire by including some gimmicks (all monsters of a certain type, temporary spells, etc) but in the end you are almost always doing the same thing for 50 levels. The single player story, though I imagine it is all most people ever managed to play, is basically a bunch of multiplayer missions with bots, with the only difference that bots cannot win the game by reaching the treshold.
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Post by Samildanach on Nov 23, 2023 13:28:28 GMT
Nioh
Finally beaten the epilogue mission so although I will be carrying on as I have the dlc to beat, I can say the main game is effectively complete (bar the odd end game side mission and such). I've mentioned in the Nioh thread that it doesn't reach the standard set by FromSoftware's games for me, but it doesn't half get damn close. Purely on the main missions and bosses there is a pretty high consistent standard maintained. While there might be nothing that rivals FromSoftware's best areas, there is nothing that drops as low in quality as the likes of Demon Ruins and Black Gulch, along with your Capra Demons and ilk. I would say in hindsight, the very first mission (Tower of London) is the only dud, since it is visually dull, and worse sets the player in the mindset of playing it like a Souls game with its knights (Elizabethan?!) and medieval architecture. Its a terrible tutorial in my opinion and contributed to me struggling a lot with the style of the game, dropping it for several months in the mission set surrounded by sudden-death deep water. Sadly the tutorial mission reappears in its dreary dull glory in the final epilogue mission too, however the true climax just prior is epic and hits all the right spots for me. I even loved the Orochi battle since I love a bit of spectacle. The excessive loot didn't actually bother me in the end and the combat is rarely anything but great (the grab attacks can do one though). Headshots with bow/rifles are supremely satisfying and there is enough options in your arsenal to keep it all interesting. One's success is a little too level/equipment based for my liking, but it is just a different style to the Souls games, so I have come to accept it. So a game I very much enjoyed despite taking a while for it to click and I do plan to buy the sequel in a few years when I want to delve into it again. 4/5
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apollo
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Post by apollo on Nov 23, 2023 14:20:14 GMT
Persona 5 Tactica Started off really liking it but despite only 4 worlds, it runs out of new ideas and new enemy types by world 3. Then world 4 is chore to get through, they recycle world 1 to 3 bosses and the world is ugly game design.
Its a shame as rest of the game is good but they need to add new ideas or cut world 4 down. The fact DLC was already available on steam, it feels like they had to churn out the game and DLC. Persona 5 royal was amazing and kept me playing for about 100 hours and never felt it was getting old. Tactica is about 20 hours and should be 12 to 14 hours
6.5/10
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Post by theguy on Nov 23, 2023 16:24:44 GMT
Far: Lone Sails
I played this largely off the back of some praise I saw on here. It nails a lot of things. Atmosphere, soundtrack, art style, all done quite well and really elevate the experience. Sprinkle in some nice moments on the journey and it should be a good time. But it wasn't. Because the moment to moment gameplay is largely drab and dull. Within 10 minutes you've done all there is to do and the game doesn't change the formula of busywork to keep going. You have to keep a ship moving, and this just consists of mundane tasks like refeueling and repairing the ship, which are both just moving things from A to B. Where I think it also falters, is it apes other Indies like Limbo, by dropping you in as a lone protagonist with little information except a prompt to move you forward. But it feels like a failed imitation that doesn't understand why it works in those games. What those games do is compel you to the world, and create a sense of intrigue so you push on because you want to see more of it, or try to understand the situation better. Something new can lurk on every corner that's interesting to come up against. Here, I honestly couldn't give a shit about what I was doing or why, and the game didn't make much of an effort to change that, even by the end. So ultimately, all I did on this playthrough was push a few buttons to watch my ship move across a screen which was sometimes pretty and sometimes sounded pleasant. It still does have some nice moments as I said and it's hardly a long game, but essentially what I'm saying is I will be looking back through here for anyone who praised this game and DMing them with regards to their contribution towards my refund. Arise: A Simple StoryStraight off playing Far Lone Sails, I worried I'd stumbled into another slow indie which lacked meaningful gameplay. Really couldn't be arsed with that, but luckily this is much better and I had quite a good time with it. It's a bit like if you mixed Journey with the intro to Disney's Up. If that sounds good to you, then do give it a play. I could really leave it there but unlike Ulythium , I have no shame and will continue my self indulgent review. You play as a man in limbo, passing through and remembering moments of his life, but doing so in a 3D platformer among some fun levels. The twist is you sort of control time with your right stick, so going through the levels requires moving back and forth. Nothing's too complex here despite that, but the mechanic is used nicely along with varied environments to keep each level fresh and ensure the game remains interesting to actually play, as well as progress the story. It's apt it's titled a simple story, because it is indeed basic, but the way it's conveyed in this game is really quite nice. At least, I thought so anyway. The combination of the music, art style, level design and come together to create something that's very pleasing to go through and it doesn't outstay its welcome. I thought it was great, but I did have a few gripes with the game. Controls being one. They're mostly serviceable, but they can also be quite janky and you'll have a few silly deaths as a result. Jumping being a key issue because it can be very imprecise. Another issue I had was the collectibles. The levels are around 10+ minutes long, and if you miss a collectible you'd have to play the level again up until that point. I didn't really feel like replaying levels so much, which meant a lot of times I'd just be over-searching a level, worried I'd missed something on the way instead of just sitting and enjoying it. This might just be a personal issue because of completionism, but I blame the game partly because collectibles in this game actually serve to flesh out the story. They unlock some artwork to give a little context to some scenes. They're not just useless trinkets, and when the entire game revolves around the man's story, though they're not vital, you miss out by not getting them. The final issue was story related. Without going deep into spoilers, there's a moment you can see coming from a mile off that cheapens the story to me. Slightly more spoilery, some indie games try a bit too hard to be sentimental, and it can often feel too heavy handed, or in this case, cheap and a bit of a lazy way to try and have the story carry more emotion and weight. It's a shame because I really don't feel like it needed it. Honestly in a vacuum it's not so bad, more just an annoyance with some indies which bothered me moreso in this one. None of these things came close to ruining the experience though. I was really very impressed by it and if you're a fan of cinematic platformers, I'd guess you would be too.
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Post by dangerousdave on Nov 23, 2023 19:45:28 GMT
I was definitely one of those to praise Far: Lone Sails. Honestly, I much prefer it to both Limbo and Inside! But I have very particular and sometimes contradictory tastes.
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Post by Wizzard_Ook on Nov 23, 2023 22:35:27 GMT
Spiderman 2
After Final Fantasy 16, i didn’t think I would play another game this year where for two thirds of a game I was positively beaming to be left hugely disappointed. Another one that shits the bed in the last third to chase the spectacular forgetting what was making those games tick in the first place.
It’s a shame really because Spiderman 2 leaves such a great first impression. They need to have a choreography award at the game awards just for this game. The way the swinging intercuts with the action, and talking in some parts of this game is simply astonishing. I think for the very first time it feels like you are playing a Hollywood movie. It’s that well designed and choreographed. It kind of has that next gen feel to it. It’s a bit outrageous. It’s backed up by engaging writing, well refined swinging, traversal and combat. It’s feels good to play . You have Peter and Miles who are struggling to fit normal life around being super hero’s and trying to keep a lid on things escalating out of control. You feel their struggles and it proves to be good motivation for the you as the player, the story really pulls you along. You feel grounded in their universe and care about it. Kraven is great too. He is a great foil for the game, being a superb villain with great screen presence, allowing for some good encounters whilst forging connections back to the previous game. It’s good.
But then the last third happens, where.. it’s just becomes so so so stupid and one dimensional. It’s the equivalent of going to a film and watching the last hour where it’s just fighting and things going boom… and everything suffers for it. It’s so very boring. It almost feels tacked on. It’s an onslaught of combat encounters (and enemies) and a story that is trying to crank it up to 11 but in a fan fiction sort of way. It gets old very fast, which is the exact same feelings I had with FF16. It just loses its human elements and what was making those games work for the most part, to become something that almost fills like a different game to everything that comes before it. I think both times it felt like having the rug pulled out from beneath you. It’s that much of a whiplash.
Still, it looks great, it’s surprisingly ambitious in places with some nice genre changes but yeah, I think because i really enjoyed the first two thirds so much (on a series I’ve been a bit lukewarm about), I can’t help but feel really disappointed and let down by it.
7/10. Think i need something much quieter to play for a while.
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Post by ToomuchFluffy on Nov 24, 2023 4:22:27 GMT
I was definitely one of those to praise Far: Lone Sails. Honestly, I much prefer it to both Limbo and Inside! But I have very particular and sometimes contradictory tastes. I mostly liked it as well, but I do understand where theguy is coming from. There just isn't much going on and that's why it seemed like the game overstayed its welcome a bit. It's a difficult balance with minimalist games like that. At what point is it too simple, too little playtime etc.
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Duffman5
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Post by Duffman5 on Nov 24, 2023 13:07:40 GMT
Assassins Creed III remaster beat on 23/11/23
So after abandoning the original version on 360 back well over a decade ago (I reached sequence 5 on that occasion) I thought it was time to actually complete, as I have done will all other AC games. Tricky one to score there was lots I enjoyed but a fair bit I did not enjoy too much.
Joy: The world. I had no issue with the very long opening sequence and exposition, enjoyed playing as HK as much as with Connor. The characters. Some of the gadgets. The "homestead" mini-game/angle recruiting assassin's and sending them off to do various missions. variation in missions, i.e ship combat (not as good or in-depth as BF however) "tower defence"-lite, stealth infiltration and so on. hunting albeit it is very simplistic. Weapon variety The "real world" sections were few and far between and did not outstay their welcome.
Not so much joy: Combat, found it very frustrating, even though a lot of AC fans think it is one of the better systems. Parkour when climbing trees could be a pain in the arse, sometimes I would catch the branches, many times I would simply fall to my death. No health tonics, if you a getting beat in a fight you need to run away to regain health, and that is incredibly slow. No fast travel via synchronising viewpoints of course. RTE when being attacked by wildlife...miss more than one and you die...that can feck right off.
I have just started the King George Washington dlc.
6.5/10
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Post by theguy on Nov 24, 2023 14:09:57 GMT
I was definitely one of those to praise Far: Lone Sails. Whelp. I guess ultimately I can't blame you. After all, people like different things and ...Oh, so your taste is just wrong. Then it is your fault!
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hicksy
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Post by hicksy on Nov 24, 2023 18:29:10 GMT
Dead Space (XB-S via GP)
I mean h*ly sh*t, j*sus chr*st… it’s fantastic! (from someone who never played the original)
So many positives inc… creepy as f*ck; incredible use of sound!; amazingly set; so well structured; intuitive and integrated UI; great graphical fidelity, lighting and fluidity; minimal but impactful characterisation; gripping set pieces; great selection of interesting weapons; intense and varied combat with skills use; terrific zero g!; substantial length (that’s what he said); great map implementation; no noticeable loading screens…
So few negatives (minor niggles)… some set piece tasks were not obvious how to progress (maybe I’m stoopid); less enemy variation in 2nd half of game; a couple of crashes (saving so frequent so never lost much time)…
My favourite horror game since Resi 2 remake and right up there with the best I’ve ever played.
9.5/10 for me… PLEASE remake 2 & 3 too!
Anyone with XB GP… ESSENTIAL… don’t hesitate… just lock’n’load!
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Deleted
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Post by Deleted on Nov 24, 2023 18:32:11 GMT
Yeah... you don't want 3 being remade.
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hicksy
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Post by hicksy on Nov 24, 2023 18:33:12 GMT
Yeah... you don't want 3 being remade. Not even if it was merged into 2?
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Deleted
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Post by Deleted on Nov 24, 2023 18:38:28 GMT
1 is a classic. 2 they went more of an action route which wasn't what most particularly wanted but still a good game. 3 is just horrendously shit and EA massively misjudging the series.
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hicksy
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Post by hicksy on Nov 24, 2023 18:48:47 GMT
Ok fair enough, remake just 2 then please 👍🙂
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Tuffty
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Post by Tuffty on Nov 25, 2023 13:38:14 GMT
Spiderman 2 - 7/10
I'll back up a lot of what has been mentioned earlier and reinforce the fact that the game looks, controls and sounds brilliant. This is a good game...but it was also somewhat disappointing. Combat was fun and the open world traversal is best in class, it really is a joy from beginning to end. But then, the side activities are all pretty dull and even aside from those you don't have much else to do. Story really didn't grab me until the symbiote stuff kicked in halfway through the game and even at that it lacked the emotional hook that the first game did really well in the buildup to the finale. Like they spent a lot of time in building up Peter and Harry's relationship and I still didn't quite feel it by the end. Think its fallen victim to games like GOW Ragnarok or Horizon Forbidden West where its functionally prob better playing and better looking than the first game but maybe the story isnt as good or they bloat it out more with side activities that makes it a lesser experience than the first which was maybe a bit more focused.
It also feels like a game that could have spent more time in the oven. By far the buggiest of these games from beginning to end. Enemies stuck in buildings, subtitles not syncing up, at the end section the audio glitched out completely forcing me to close the game and restart. One section actually made the PS5 overheat and shut down. This is also personal taste but I liked all of Miles suits bar his now canonical Adidas one, but I really didn't gel with a majority of Peter's and to have it be the main unlockable cosmetic reward was a bummer. Good game, but wouldn't qualify it as GOTY material. My main takeaways from the game are that I want the new Logan game to be more linear game, maybe less open world and more focused on combat and set pieces. Don't think Logan doing chores and tasks for people would suit anyway. And also, I want Insomniac to make a Hulk game too. Or broaden it out to an Avengers game even, they've nailed flight, combat, aiming, it could definitely be possible.
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Ulythium
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Post by Ulythium on Nov 25, 2023 20:21:32 GMT
Red Dead Redemption.
A few years ago, this would've been a nailed-on 9/10 for me. So high was the esteem in which I held Rockstar - the company that got me into gaming in the first place with Grand Theft Auto V - I would've been prepared to overlook its flaws, and focus solely on its strengths.
Times have changed.
Not only has Rockstar gone down in my estimation to a considerable extent, for various reasons, but my fondness for third-person shooters has also waned markedly - I never thought I'd say it, but nowadays I'd rather whack enemies with swords than shoot them with guns or bows.
In light of the above, playing RDR for the first time in 2023 was a mixed bag, to say the least.
While many of the elements that cemented its status as modern classic remain intact, undimmed by the passage of time, the same can't be said of its core gameplay systems; meanwhile, latter-day Rockstar's arrogance and laziness are on full display in this glorified port, and they end up doing a major disservice to one of the company's finest hours.
The TL;DR of this 'review' is as follows: Red Dead Redemption = The Witcher 3. (In other words, the music, world-building, voice acting, narrative, characterisation, etc. are all superb, but the actual gameplay is as clunky as hell.)
Would a proper remastering job have fixed things? Perhaps, but I'm not convinced. Given Rockstar's 'evolution, not revolution' approach to updating their design philosophies, there's no reason to think that a prettier version of Red Dead would've been any more fun to play - after all, the sequel/prequel felt pretty dated as well, and I'd be surprised if even GTA6 makes significant changes to the developer's ageing formula.
Judged as a third-person shooter, RDR comes up short. Aiming, firing, taking cover, reloading, switching weapons... you name it, other games have done it better.
You know how in Fallout, V.A.T.S. serves to mitigate some of the gunplay's shortfalls? I'd say that here, Dead Eye is on the same level: less of an optional, fun mechanic for the player to enjoy, and more of a crutch without which combat would fall flat on its face. Same goes for the generous aim assist, which is enabled by default - I wouldn't want to play for more than five minutes with this function switched off.
To describe traversal as 'unwieldy' would be to put it mildly. John Marston has all the innate maneuverability of an over-laden aircraft carrier, while every single horseshoe in Red Dead's world seems to have been made from lubed-up ice cubes.
All that having been said, there's still an excellent game here, even if both time and Rockstar have failed to be as kind to it as I'd like.
8/10.
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Post by Aunt Alison on Nov 25, 2023 22:51:20 GMT
That did not read like an 8
Even though I loved RDR2 (haven't played the first game), it wouldn't even occur to me to describe it as a third person shooter, same with GTA
You should play the RE4 remake. That will remind you of why you liked them
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Ulythium
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Post by Ulythium on Nov 25, 2023 23:53:01 GMT
I was going to include more positive aspects of the game, but I didn't want to make my post any longer than it already was Basically, the positives included most of the stuff I loved about RDR2 (which I'd give 9/10) back in 2018; I then docked a point because a) some elements haven't aged all that well, and b) my gaming tastes have changed a fair bit in the past five years. You're on Xbox, right, AA? I'd definitely say that RDR is worth a try if you can find a cheap 360 copy to play on the Series X. I get what you mean: the Red Dead and GTA games aren't purely third-person shooters, and it'd be wrong to judge them by that metric alone. However, that's how all their combat is presented, and there's a *lot* of it in RDR1. It contains fewer big set-piece moments than RDR2, and more cover shooting sections - for me, it's not Rockstar's strong suit.
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