|
Post by harrypalmer on May 18, 2023 7:19:32 GMT
Yes. Forever grateful my life overlaps with Bloodborne existing.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 18, 2023 8:33:39 GMT
I'm of the firm conviction that Bloodborne is the greatest game ever made. Why we haven't had a 60fps update at the very least is beyond baffling.
|
|
Ulythium
Full Member
Lily-livered
Posts: 6,808
Member is Online
|
Post by Ulythium on May 18, 2023 8:37:02 GMT
I've never really understood the clamour for a remaster or remake, as I think it still holds up very well indeed; however, it can be a bit frame-droppy in places (even on PS5), so a patch to resolve that issue would be most welcome.
|
|
|
Post by dfunked on May 18, 2023 8:40:42 GMT
It does feel criminal that we never got a basic PS5 BC patch for it. Not that I'd have lasted more than 30 minutes before giving up even at 60 fps...
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 18, 2023 9:24:11 GMT
I've never really understood the clamour for a remaster or remake, as I think it still holds up very well indeed; however, it can be a bit frame-droppy in places (even on PS5), so a patch to resolve that issue would be most welcome. It simply doesn't need it. It still looks great. It's the 60fps I want. Dark Souls 1, 2 & 3 are all glorious with it, so why this hasn't had one is really odd. Granted it's not like I'd go back in massively even if it did, I've rinsed the absolute fuck out of it, including the chalice dungeons. But still, I'd like to experience it.
|
|
|
Post by harrypalmer on May 18, 2023 10:14:06 GMT
I've only completed it twice and that was a while ago, so I'd be all over it. Although I'd take a PS5 sequel if you're offering.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 18, 2023 10:28:23 GMT
A Bloodborne sequel would actually make my head explode with joy. Joy that would then drip down from the walls and ceiling as my lifeless and joy expunged body slumps down in my chair. Joy everywhere. Liquid joy, slowly soaking into the carpet.
I'm trying to say I'd quite like a sequel.
|
|
Ulythium
Full Member
Lily-livered
Posts: 6,808
Member is Online
|
Post by Ulythium on May 18, 2023 10:44:20 GMT
I'm not trying to be Mr. Contrary-Pants here, but...
... I don't think I want a sequel to Bloodborne. Or Sekiro, for that matter - both games are pretty much perfect, and there's so little scope for a sequel to improve upon either, so the most likely way to go is down.
That's more of a pseudo-philosophical stance on my part than a direct commentary on Bloodborne 2: Yharnam Boogaloo. I like to leave things as they are, I guess.
Yeah, it's ostensibly nonsensical on the face of things - if you love something, why wouldn't you want more of it? - and I get that, really I do. It's just... I dunno.
Most of the times when I've yearned for "MOAR!" have ended in disappointment, be it The Last of Us, Arrested Development, Veronica Mars, or whatever. Umpteen times bitten, umpteen + 1 times shy.
So, yeah. Video games one has recently beaten, huh?!
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 18, 2023 10:52:37 GMT
This is FROM though. They don't do standard sequels. Look at the Dark Souls trilogy. Each game is similar, yet also very much NOT similar. They don't even have any overt relationship to each other. It's almost like each one is a soft reboot or reimagining of the previous game. A bloodborne sequel could be very special indeed. It's only really the theme and the combat that would be close to the first game, but another interpretation of the theme, and some subtle changes to the combat. Dark Souls was always about worlds long after they have been abandoned, and the cycle of death and rebirth. Bloodborne is about mankind overreaching, and toying with ancient and cosmic forces they don't understand. More of that would be awesome.
|
|
|
Post by rhaegyr on May 18, 2023 10:57:35 GMT
Except Dark Souls 2 was average and wasn't a patch on the original. DS3 was decent but felt like a Greatest Hits and offered little in the way of new ideas. They both felt very 'standard' to me.
FROM are best when they're doing something new - Dark Souls > Bloodborne > Sekiro > Elden Ring is the strongest 'spine' of their whole library.
Edit - All my opinion of course - I know how much you love DS2 wunty and I'm not trying to stir up this old argument. I tried SOTFS a year or so ago too to try and give the game another chance but ended up giving up around half way through.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 18, 2023 11:12:09 GMT
You shut your dirty whore mouth
|
|
|
Post by rhaegyr on May 18, 2023 11:13:00 GMT
Remember how we both loved Signalis? Those were the days...
|
|
|
Post by harrypalmer on May 18, 2023 11:13:43 GMT
I agree on all points, except 2 + 3 being standard. They're exceptionally good games in their own right in my opinion.
The lore of BB just feels so rich that I want more. It's some of the best world building to exist in the history of planet earth.
|
|
Ulythium
Full Member
Lily-livered
Posts: 6,808
Member is Online
|
Post by Ulythium on May 18, 2023 11:27:57 GMT
I like DS2 more than most (excluding our good friend Wunty), and I like DS3 more still - yes, some cried, "fan service!", but I saw it as a love letter to the series, and it really hit home for me in that regard.
So I don't think either game was 'average' or 'standard', and I'm glad both exist...
... But they came along well before I got into Soulsbornekiro (um, what?) in 2020. I couldn't feel precious about, or protective of, DS1 as I can (and kind of do) where BB and Sekiro are concerned.
If they announced a sequel to Bloodborne, I'd buy it at launch and sit by the door all day, awaiting the Amazon Prime guy's arrival. Of course I would.
I just worry that it wouldn't - nay, *couldn't* - possibly have the same impact as the first game did, eight years on, and it'd seem disappointing as a result.
|
|
|
Post by Aunt Alison on May 18, 2023 11:53:57 GMT
Dark Souls 4 would have been better than Elden Ring
You could get over the slight disappointment about a game you hadn't played existing and enjoy a great game
I thought the rumour was that Bluepoint were doing a remake/sequel anyway
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 18, 2023 11:55:38 GMT
Remember how we both loved Signalis? Those were the days... And for that, you sir get a free pass. I hereby retract my earlier statement.
I'll still think terrible things of you mind. I just won't say them.
|
|
|
Post by RadicalRex on May 18, 2023 12:15:21 GMT
Have we had a UT vs. Q3A style brawl over imaginary sequels yet?
|
|
|
Post by Aunt Alison on May 18, 2023 12:19:10 GMT
I want a Mega Man X sequel like MM 11
And I just realised I don't want a Bloodborne sequel as I haven't got a Playstation and if they do announce one, reckon it'll turn out shit. Like Silent Hill 2 (which, to be fair, did look shit)
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,176
|
Post by malek86 on May 19, 2023 22:53:51 GMT
Resident Evil 2 (GC)
Not quite survival horror. The only truly difficult thing is dealing with the small inventory, and the limited ink ribbons making you unwilling to save often, even though really you have enough and then some. Anyway, that's no bad thing, because I guess it has just the right mix between the survival gameplay of RE1 and the action of RE4.
I liked how the two stories (I went for Claire A and Leon B) were pretty different overall, and fed into each other at times. That's one thing it has over the remake, where the two scenarios really only differed slightly in the beginning, and then became more or less the same.
There are a few annoyances - a bit too much backtracking, especially because of the limited inventory, which made sense in RE1 but feels mostly pointless here. The bosses are pretty terrible with this control system. The fixed camera can and will get you hurt by enemies just outside of the screen. And I'd argue the CG cutscenes were bad even for its day. But overall, it's pretty great all around.
8/10
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,176
|
Post by malek86 on May 20, 2023 18:39:16 GMT
HROT (PC)
Finished the first two episodes in early access. The full release added a third episode, which was quite short though.
I think it captures the old-school shooter feeling better than most games, but the drab palette does get kinda boring after a while. Damage feedback could be better too.
7/10
|
|
|
Post by RadicalRex on May 21, 2023 22:44:40 GMT
DOOM 1 mod: The Thing You Can't DefeatAn experimental .WAD for GZDOOM that aims to simulate the effects of dementia (somewhat reminiscent of Before I Forget) throughout the course of Doom 1 Ep1. As well as it can given the source material that is, but within those constraints I think it does an excellent job. A lot of time and effort have clearly gone into this. I wish I could say anything that wouldn't spoil it. Just this much: What makes it work so well is that as a Doom veteran you're so familiar with this episode and its locations that you know it inside out and upside down--just like someone with actual dementia is supposedly familiar with their closest surroundings. This is in contrast to games like Before I Forget, which by necessity throw you into an environment that you (the player) aren't familiar with and you have to take your player character's word that they're familiar with it and that something's not right. If something's not right in Doom Ep1, you are going to notice and you are going to be disoriented without the game saying a single word. Of course that also means that if someone's not really familiar with Doom Ep1, I'm afraid it's not going to work as well. Given interest in the subject matter and/or in experimental Doom WADs, I recommend giving it a try. Link: The Thing You Can't DefeatRequirements: GZDOOMDOOM.WAD (Ultimate Doom)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 22, 2023 2:31:24 GMT
HROT (PC)Finished the first two episodes in early access. The full release added a third episode, which was quite short though. I think it captures the old-school shooter feeling better than most games, but the drab palette does get kinda boring after a while. Damage feedback could be better too. 7/10 Played the demo recently and found it pretty enjoyable, it's Quake 1 as fuck. Tempted by the full release now. DOOM 1 mod: The Thing You Can't DefeatAn experimental .WAD for GZDOOM that aims to simulate the effects of dementia (somewhat reminiscent of Before I Forget) throughout the course of Doom 1 Ep1. As well as it can given the source material that is, but within those constraints I think it does an excellent job. A lot of time and effort have clearly gone into this. I wish I could say anything that wouldn't spoil it. Just this much: What makes it work so well is that as a Doom veteran you're so familiar with this episode and its locations that you know it inside out and upside down--just like someone with actual dementia is supposedly familiar with their closest surroundings. This is in contrast to games like Before I Forget, which by necessity throw you into an environment that you (the player) aren't familiar with and you have to take your player character's word that they're familiar with it and that something's not right. If something's not right in Doom Ep1, you are going to notice and you are going to be disoriented without the game saying a single word. Of course that also means that if someone's not really familiar with Doom Ep1, I'm afraid it's not going to work as well. Given interest in the subject matter and/or in experimental Doom WADs, I recommend giving it a try. Link: The Thing You Can't DefeatRequirements: GZDOOMDOOM.WAD (Ultimate Doom) Yeah this one hit hard when I played it last year, loved the buildup from not-quite-right to nightmare batshit insane. I actually found the early levels most unsettling, as I wasn't entirely sure whether or not I was misremembering certain things like the location of switches, music sounding off and suchlike. By the time it became supremely obvious that the game had been fucking with me the entire time, it was almost a relief. It didn't light the Doom community on fire the way MyHouse.wad has, but I think it was just as successful at catching the player unaware with UDMF trickery as a means to explore themes rarely seen in gaming.
|
|
|
Post by RadicalRex on May 22, 2023 3:03:03 GMT
Yeah this one hit hard when I played it last year, loved the buildup from not-quite-right to nightmare batshit insane. I actually found the early levels most unsettling, as I wasn't entirely sure whether or not I was misremembering certain things like the location of switches, music sounding off and suchlike. By the time it became supremely obvious that the game had been fucking with me the entire time, it was almost a relief. It didn't light the Doom community on fire the way MyHouse.wad has, but I think it was just as successful at catching the player unaware with UDMF trickery as a means to explore themes rarely seen in gaming. Yeah, I mean in some places early on I could see what it was doing, e.g. by having a secret door already opened or by changing things recognisably. But even early on I also already had moments where things were off just so little that I wasn't sure if I was being tricked by the game or by my mind. And while it was clear to me in some places that I hadn't actually been there already (like the aforementioned secrets), in some others it successfully tricked me into not knowing if I had been in this very playthrough.
Later, even when it was an unrecognisable(?) twisted nightmare, there was still something familiar about the rooms no matter how butchered they were. That really fucked with my mind and it was genuinely unsettling. That's probably the main part I meant when talking about how being familiar with Ep1 is important to fully, erm, appreciate it. It's so well done.
|
|
|
Post by Aunt Alison on May 22, 2023 6:06:12 GMT
RadicalRex That was far, far more effective than I thought it would be. I was expecting some things to be switched around a bit but it's so much smarter than that. The first few differences got a wry smile but then it started getting me in ways I wasn't expecting at all. A secret not being where it should be became really frustrating - part of me doggedly insisting on finding it, while at the same time wanting to leave in frustration, not knowing if it's even still there. I think the frustration is what it does so well. I forced myself through it in one playthrough for that reason and spent most of that time with a frown. The music really got to me as well
Agree with you on the later levels. It flitted back and forth between feeling familiar in some way (but not in a tangible way) and not being sure what level I was even on. I'm used to tearing around the levels but started to explore with much more trepidation after a while and would stand and turn on the spot trying to make a choice about where to go despite not having a clue. One thing I think that's done particularly well is that as frustrating as it is, it doesn't feel obtuse for the sake of it. Progress does come, it's just very strange, and eventually you have to just go along with it hoping you'll get somewhere
I don't know if it's what was intended, but the brief moment of clarity at the end with an area you're familiar with (but empty) was such a relief and honestly very moving. A fleeting memory before it's all gone
I've been playing a lot of horror games recently and this was more unsettling and terrifying than any of them
It's a great wad but I didn't enjoy it and don't want to play it again. Very cool though
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 22, 2023 7:32:40 GMT
Damn. That’s another WAD that I want to play.
|
|
|
Post by ToomuchFluffy on May 22, 2023 15:22:27 GMT
I left Babbdi. It's a short exploration game with cool movement mechanics and minimalist dialogue. Movement mechanics are very forgiving and reliable and moving around and exploring the world are a joy. Babbdi is mostly made up of grey, brutalist architecture with massive scale.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,176
|
Post by malek86 on May 22, 2023 16:29:39 GMT
HROT (PC)Finished the first two episodes in early access. The full release added a third episode, which was quite short though. I think it captures the old-school shooter feeling better than most games, but the drab palette does get kinda boring after a while. Damage feedback could be better too. 7/10 Played the demo recently and found it pretty enjoyable, it's Quake 1 as fuck. Tempted by the full release now. It is very Quake 1, but there's not as much variety, I think. On the plus (?) side, there's lots of crude humor, and one reference near the end of the last episode made me laugh. Not sure I'd pay the full price for it, but as part of the boomer shooters bundle, it was very much worth it.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 22, 2023 18:57:56 GMT
Doom: The Thing You Can't Defeat
So thanks to the help on here last week, I've got Doom up and running on my Mac. I have MyHouse ready to go but this was the first thing I played and... Yeah. Fucking hell. That was a nightmare. Agree what AA says about the ending as well. That was just harrowing all round. Very well done. When writing last year and this year was listening to all the stuff by The Caretaker, who aimed to capture Dementia in aural form. This just captured it in a different media and just as effectively. I need a lie down.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,443
|
Post by wunty on May 22, 2023 23:05:15 GMT
Managed to finish something else as well. Loving these short intense gaming experiences.
No One Lives Under The Lighthouse
This just came out on Friday. Only a couple of hours long. Published by Puppet Combo so recommended for fans of Nun Massacre, Murder House and Bloodwash.
That was fucking brilliant. A retro styled lovecraftian nightmare. I’m not going to lie. That scared the shit out of me.
|
|
|
Post by theguy on May 24, 2023 9:46:48 GMT
Mario Kart 8 Deluxe I guess it's complete given I've raced through all the base courses. Never really been much of a Mario Kart guy, decided I should finally give one a proper shot.
I've never known a game to so actively hate the player and punish them for doing good. I get it's a kart racer but this one just takes the piss. Racing well isn't even satisfying because the AI will keep pace regardless, and if they don't, then expect them to send constant bullshit your way to make sure they do. Being attacked on the last stretch of a race you've led 99% of so you come 2nd might be funny the first time, but quickly loses it's charm. .
It wouldn't be much of a problem if the single player content wasn't wank. All there is is the Grand Prix, which is just a collection of 4 races, but to 3 star them you need to win every race in them. No room for error in a game that tries its best to make sure you have errors. I don't find it fun winning 3 of the races, failing one and having to do the whole thing again. I don't know who would. Maybe I'm just shit at it, I don't know. Oh, there's the time trials too but I don't like having to collect the coins during them so I've no interest. I beat one and that's all I cared to do.
Each character and kart option also has their own individual stats which I can't actually find explained anywhere in game so I don't even know what they do in practice, or how stark any differences really even are. In something like CTR, it felt immediately obvious between the 3 classes. I'm lost with that in MK so just use boring balanced stats.
It's still fun though I suppose and the track design and variety of courses are a treat. Racing itself feels good too.
|
|