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Post by Aunt Alison on May 9, 2023 12:04:25 GMT
RE4 RemakeIt's pretty great but I think I still prefer the original. Combat is fantastic. Many sequences are changed for the better (discovering the Garrador was a highlight). Ashley is much more bearable (although I do miss "Leon! Help!"). Graphically it's a stunner. Flashlight sequences add more of a 'horror' feel at times. Optional stealth sections with knife kills are quite satisfying and add to the tension. Weapon shortcuts on the D-Pad, hurrah! They trimmed some parts from the Island that definitely needed to be trimmed. On the other hand, a lot of the campy tone has vanished and it ends up feeling a bit po-faced. They also removed a few sequences I really liked (U3 and the truck escape coming to mind). Ashley's AI is somehow worse than the original. Boss fights vary wildly in quality - some are better (Krasuer and Mendez) but the Ramon fight was torture. Sidequests aren't optional if you want some fairly important items (treasure maps, weapon stocks etc) and they really don't help the pacing. Merchant isn't a patch on the original and the Regenerators didn't seem as terrifying this time around. It's about as good a remake as you could have asked for but had the unenviable task of being a remake of masterpiece that (I think) still holds up well even now. I could be blinded by nostalgia though as the GC original is definitely on my 'epic shelf'. Maybe it should be 9. 8/10 Rem4ke is freakin great. An event. Give it a 10, you shit
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Post by rhaegyr on May 9, 2023 12:06:30 GMT
RE4 RemakeIt's pretty great but I think I still prefer the original. Combat is fantastic. Many sequences are changed for the better (discovering the Garrador was a highlight). Ashley is much more bearable (although I do miss "Leon! Help!"). Graphically it's a stunner. Flashlight sequences add more of a 'horror' feel at times. Optional stealth sections with knife kills are quite satisfying and add to the tension. Weapon shortcuts on the D-Pad, hurrah! They trimmed some parts from the Island that definitely needed to be trimmed. On the other hand, a lot of the campy tone has vanished and it ends up feeling a bit po-faced. They also removed a few sequences I really liked (U3 and the truck escape coming to mind). Ashley's AI is somehow worse than the original. Boss fights vary wildly in quality - some are better (Krasuer and Mendez) but the Ramon fight was torture. Sidequests aren't optional if you want some fairly important items (treasure maps, weapon stocks etc) and they really don't help the pacing. Merchant isn't a patch on the original and the Regenerators didn't seem as terrifying this time around. It's about as good a remake as you could have asked for but had the unenviable task of being a remake of masterpiece that (I think) still holds up well even now. I could be blinded by nostalgia though as the GC original is definitely on my 'epic shelf'. 9/10 Rem4ke is freakin great. An event. Give it a 10, you shit You're back, yay! I'll give it a 9 - 8 is a bit harsh.
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Post by Aunt Alison on May 9, 2023 12:26:02 GMT
Rem4ke is freakin great. An event. Give it a 10, you shit You're back, yay! I'll give it a 9 - 8 is a bit harsh. I don't think it replaces he original but definitely stands side by side with it. I can't remember the last game I played where the 'this is amazing' feeling lasted the entire play time. I'm on my 5 or 6th playthrough now and can't stop hitting new game as soon as the credits roll. It's just so good to play with no lame sections
Never had an issue with Ashley's AI (it's the only game with an escort quest that never feels like one) and love her new characterisation
The only cut section I really missed was the gondola lift thing as they could have done something interesting with it. Otherwise, I think most updated sections were improved and all the new ones are really cool
I found the sidequests to be nothing really. They're so easy to complete (and you can do them in replays before/without even picking up the quests) so it's killing 3 rats on your way through an area or something like that. Certainly didn't need to be there but I do enjoy the medallion and mini boss ones
I don't think the orignal tone of RE4 would work now so I'm happy they updated it in keeping with the more gritty (sweary) tone of the other remakes. The new villians are definitely more creepy and gross
As for the Salazar boss fight, you can get a tonne of magnum shots in at the start of the encounter before he fucks off around the room - should only take a couple of hits with a rifle after that. Takes less than a minute
Re: return - just treating myself to a little break, no dramas
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Post by Aunt Alison on May 9, 2023 12:26:52 GMT
Also you can bring the camp back with the romantic costumes and sunglasses
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Post by dfunked on May 9, 2023 13:20:02 GMT
Good to have you back, AA. I really struggled with the Ramon fight on my first playthrough. Finally got lucky and got a few magnum rounds from smashables and it was suddenly a piece of piss. Second playthrough he got a golden egg to the face.
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Post by rhaegyr on May 9, 2023 13:26:12 GMT
I thought Ashley's AI in the original was perfect - she'd either stay close or stay in the place you told her to. This version didn't have the latter option apart from a few yellow-marked lockers in certain places. I loved her solo bits with the knights and blue lighting though - much improved from the original.
I missed the gondola too, that was some fun fairground shooting (though the new minecart ride makes up for it). Although it was bloody bizarre in the original I was also looking forward to seeing a remade version of the 'dragon' room in the castle. Same goes for the laser corridor.
Didn't use the magnum on this run - going to give it and the AR Rifle a go on my second playthrough (which I started immediately after the first). I'll try to remember that when I meet Salazar again.
Dang, I really want to get back on this now.
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Post by Aunt Alison on May 9, 2023 13:30:41 GMT
Good to have you back, AA. I really struggled with the Ramon fight on my first playthrough. Finally got lucky and got a few magnum rounds from smashables and it was suddenly a piece of piss. Second playthrough he got a golden egg to the face. Oh yeah, me saying it's easy is definitely thanks to hindsight and familiarity. First time he was a bastard and made ammo tight for a long time once I got to the island. The original fight is basically stand there and press X to dodge though so it's a much better fight
I think the hardest part of the game is the one with the two blind claw enemies and adds. Absolute nightmare but so fun. I try a different tactic each time. Most fun is just shooting enemies and then doing a little jog before walking away while they get ripped apart. Most satisfying is the rocket launcher
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Post by Aunt Alison on May 9, 2023 15:26:57 GMT
Good to have you back, AA. I really struggled with the Ramon fight on my first playthrough. Finally got lucky and got a few magnum rounds from smashables and it was suddenly a piece of piss. Second playthrough he got a golden egg to the face. Re: ammo, I relied on the bolt thrower a lot during the village section for my professional playthrough and the main issue was running out of space for all the ammo. Using the variious cases and charms, you can build up a huge stock. The bolt gun becomes less viable later on though sadly but the mines are still really useful. At least one room can be broken using it (the one in the castle where the enemy lowers the bridge as you run across it for a puzzle piece) and it's useful for whenever you have to leave Ashley alone and she gets jumped. Reckon you can have a lot of fun with it
I want to do a hardcore playthrough next with a clean save as I don't think the difficulty increase for hardcore/pro makes that much difference if you're carrying on with upgraded weapons
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Post by Aunt Alison on May 11, 2023 7:19:55 GMT
I thought Ashley's AI in the original was perfect - she'd either stay close or stay in the place you told her to. This version didn't have the latter option apart from a few yellow-marked lockers in certain places. I loved her solo bits with the knights and blue lighting though - much improved from the original. I missed the gondola too, that was some fun fairground shooting (though the new minecart ride makes up for it). Although it was bloody bizarre in the original I was also looking forward to seeing a remade version of the 'dragon' room in the castle. Same goes for the laser corridor. Didn't use the magnum on this run - going to give it and the AR Rifle a go on my second playthrough (which I started immediately after the first). I'll try to remember that when I meet Salazar again. Dang, I really want to get back on this now. I realised neither of us mentioned the knife parrying. I only heard about it briefly before release and assumed it was just a gimmick for the chainsaw enemies but it's such a perfect addition to the combat. Fits in like it belonged there all along. I took so many hits playing through the original after because I kept trying to parry
That and being able to move and shoot makes the remake quite a different gameplay experience. Positioning is much more important in the original
I think it's as close to a perfect remake as you're ever going to get. It updates and modernises everything while still being completely recognisable, mixing in new and old seamlessly. So many sections are ripped straight out of the original
Also, despite multiple playthroughs, I've yet to find one last statue to destroy, which I'm assuming is either in a secret/out of the way area I haven't found or in a noisy location so I haven't noticed it. I'm convinced it must be in the clocktower somewhere as that seems like the ideal location for the last one and I don't think I found any new ones once I got to the island. I'm assuming you unlock an infinite knife for getting all of them, which is the only infinite weapon I'd probably use. Anyone got any ideas as to which one I might have missed?
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Post by dfunked on May 11, 2023 7:31:01 GMT
If you choose the stats option at the end of a chapter you can scroll through previous chapters and see which one you've missed. (there's a little Ramon icon if you got it IIRC)
There's one in the clocktower to the left as you enter it, but that's probably one of the least hidden ones. The one in the attic of the village chief's house is an easy one to miss.
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Post by Aunt Alison on May 11, 2023 7:36:03 GMT
I did not know that. I'll have a look next time I boot it up (and ignore my horrible stats - 70% accuracy 4 life)
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Post by Aunt Alison on May 11, 2023 16:13:12 GMT
If you choose the stats option at the end of a chapter you can scroll through previous chapters and see which one you've missed. (there's a little Ramon icon if you got it IIRC) There's one in the clocktower to the left as you enter it, but that's probably one of the least hidden ones. The one in the attic of the village chief's house is an easy one to miss. Chapter 16. Makes sense that I wouldn't have looked around there much. Should be able to find it now without having to look at a guide or anything. Good tip
Must have been some on the island as there's one per chapter
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Post by dangerousdave on May 11, 2023 21:35:27 GMT
Red Dead Redemption 2 (Xbox)
I really don't want to waffle on anymore than I have already. I have strong opinions on this game, which means in many ways I must have really have enjoyed it. The story is way more engaging that the original. The world is amazing. So rich, varied and amazingly real. It looks amazing and there are so many challenges and activities to do I will be coming back to it for years to come.
However, the story is slow to get going. The additional mechanics like cleaning yourself, looking after your weight, and looking after your horse are rubbish. The fact that there are missions based around these mechanics only further slows down those opening 10 - 15 hours. Honestly, one of the worst first impressions a game has ever made on me.
And then to top it off, arguably the worst controls in any game ever made. Movement feels genuinely clumsy, drunken and sluggish. Every possible movement is a chore. And then you have to hold shoulder buttons to bring up a whole lot of new prompts. Shootouts and Punch Ups have their own control schemes and have to constantly remind the player of their subtle differences. Its an absolute mess. If you slow down and just accept it for what it is, you can adapt to it, but I was still wrestling with it at times, up until the very end.
But yeah, Arthur is a fantastic character. His character development, depending on how you play, is fantastic. The conflict within the gang is genuinely tense in those final chapters and many of the gang were well rounded. By far Rockstar's best story.
Its probably a 4/5 for me, based on Eurogamer's latest scoring system. I want to say 3.5, because it has many irritating faults, but there is still a lot that has been executed really well.
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Ulythium
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Post by Ulythium on May 11, 2023 22:25:32 GMT
Sekiro: Shadows Die Twice.
I still remember the exact point at which - during my first playthrough of Sekiro, three years ago - I went from, "I really like this game" to, "I fucking love this game."
It happened during a boss fight, which I shan't name so as to avoid spoilers.
During said encounter, the boss will periodically raise its sword above its head, wait a second or two, then slam down the sword in the direction of the player.
Now, in every other game I've played, before and since, that would've been my cue to get out of the way - 'Massive boss + enormous weapon + damaging attack = move' seems like an uncontroversial gaming equation, after all.
By the time you reach that point in Sekiro, however, the game has trained you to think very differently indeed. Every enemy attack is also an opening; every opportunity take damage is also a chance to deal it.
Even so, part of me felt like a gigantic douchebag as I sprinted from a nice, safe distance, right into the path of the oncoming sword. "No way this is going to work. I'm so dead. Oh, shit, here it--"
Clang! (How I wish I could bottle the dopamine rush provided by the 'perfect deflection' sound in this game.)
"Huh. It worked!"
FromSoftware's games are often portrayed as punishing, exhausting experiences, far removed from the empowerment fantasies provided by their AAA competitors; however, I don't think that has ever been the case. Yes, they're difficult, but not arbitrarily so - Miyazaki and co. want you to succeed, no more or less than the devs at Ubisoft or Rockstar, and they provide you with all the tools you need to prevail.
This was my third playthrough of Sekiro, and I can't really provide a 'proper' 'review' at this juncture. For one thing, NG+2 offers a vastly different experience from NG; for another, I know the game so well after roughly 150 hours that trying to recall how I felt after my first run in 2020 seems like a fool's errand.
What I can say, without a moment's hesitation, is that it's my favourite game of all time.
10/10.
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Post by Aunt Alison on May 11, 2023 22:35:40 GMT
Sekiro: Shadows Die Twice.
I still remember the exact point at which - during my first playthrough of Sekiro, three years ago - I went from, "I really like this game" to, "I fucking love this game."
It happened during a boss fight, which I shan't name so as to avoid spoilers.
During said encounter, the boss will periodically raise its sword above its head, wait a second or two, then slam down the sword in the direction of the player.
Now, in every other game I've played, before and since, that would've been my cue to get out of the way - 'Massive boss + enormous weapon + damaging attack = move' seems like an uncontroversial gaming equation, after all.
By the time you reach that point in Sekiro, however, the game has trained you to think very differently indeed. Every enemy attack is also an opening; every opportunity take damage is also a chance to deal it.
Even so, part of me felt like a gigantic douchebag as I sprinted from a nice, safe distance, right into the path of the oncoming sword. "No way this is going to work. I'm so dead. Oh, shit, here it--"
Clang! (How I wish I could bottle the dopamine rush provided by the 'perfect deflection' sound in this game.)
"Huh. It worked!"
FromSoftware's games are often portrayed as punishing, exhausting experiences, far removed from the empowerment fantasies provided by their AAA competitors; however, I don't think that has ever been the case. Yes, they're difficult, but not arbitrarily so - Miyazaki and co. want you to succeed, no more or less than the devs at Ubisoft or Rockstar, and they provide you with all the tools you need to prevail.
This was my third playthrough of Sekiro, and I can't really provide a 'proper' 'review' at this juncture. For one thing, NG+2 offers a vastly different experience from NG; for another, I know the game so well after roughly 150 hours that trying to recall how I felt after my first run in 2020 seems like a fool's errand.
What I can say, without a moment's hesitation, is that it's my favourite game of all time.
10/10.
If you haven't already played it, I'd recommend having a look at Devil May Cry 5 Special Edition. You can sword parry most attacks in that as well and Dante has an entire fighting style dedicated to it, which is incredibly powerful if you can master it. Starts getting quite difficult once you get to DMD difficulty too
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Ulythium
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Post by Ulythium on May 11, 2023 22:48:30 GMT
Thanks, Aunt Alison - I've never played a DMC game, but that sounds right up my alley. Will check it out!
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Post by rhaegyr on May 12, 2023 10:00:37 GMT
As soon as I fought and defeated Genichiro (eventually) I knew it was my favourite FROM game.
Combat is just perfect - I honestly wouldn't change a thing.
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Post by ToomuchFluffy on May 12, 2023 14:31:07 GMT
Eormor - Shattered Lands (11 hours): I'm never going to "finish" this completely as there are quite a few factions and this campaign was just for 10 victory points, so I'm just going to consider this campaign victory as having completed it for now.
Not quite sure if I want to continue with it right now, but in any case, it was quite fun and I did almost die a few times early on. At one point one rival had taken all my original cities and my forays into other territories to the south and east were all beaten back. I was eventually able to take back my southernmost city and stabilize and as various factions where tearing each other apart to my south and southeast I stayed on the defensive. After a while my western neighbours started to look pretty weak, so I eventually moved into that direction and with some more population and ressources was able to conquer a pretty large region without too much resistance. From thereon it wasn't hard to fulfill the rest of my goals.
Map: It only got worse from there, but my northern neighbours were never quite willing to fully commit. They were probably scared of their neighbours.
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malek86
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Post by malek86 on May 14, 2023 13:57:05 GMT
Soul Blazer (SNES)
First of the Quintet trilogy. This is your basic hack'n'slash, with Zelda vibes at a glance, but ultimately quite linear. It's not bad, I had some fun with it, but unfortunately the game is constantly swinging between easy levels and annoying bosses. It's also got this really weird mechanic where defeating monsters will revive NPCs in town, which sounds interesting in theory, but then you always need to go back to town to talk to the new guys. And since most NPCs look the same, you also need to remember who you have already talked to. All the more painful because dialogue is slow and can't be sped up.
Still, some nice visuals, a few good tracks, and the basic gameplay remains relatively engaging throughout. It's also fairly short, I'm guessing 12 or so hours, so it's not like you'll have too much time to get bored.
6/10
Could have been worse, but I do hope Illusion of Gaia and especially Terranigma are better.
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Post by MolarAm🔵 on May 14, 2023 14:28:48 GMT
Terranigma is amazing, one of the forgotten gems of SNES JRPGs.
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Post by grandpaulrira on May 14, 2023 15:26:22 GMT
Illusion of Gaia is very enjoyable, but Terranigma would have been remembered as a classic if it had been released earlier in the SNES's life.
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Post by Samildanach on May 14, 2023 20:14:56 GMT
King's Field II(j) (or just King's Field outside of Japan)
So FromSoftware's second ever game is a first person dungeon crawler, released in 1995 on the Playstation. I enjoyed the first game in the series but this second game absolutely blows that entry out the water. I can understand why they never bothered localising the first game when they had this 2nd in their hands. While the first has very limited lore and is a rather slight adventure, this feels like a full-blooded quest. The first had five maps (or rather levels) to explore one after the other whereas this is effectively open world since its eight different maps are interconnected in multiple ways and there are no loading screens at any point. 'It insists upon itself' actually isn't a meaningless nonsense phrase when applied to this game as there is no winging it through without commiting the layout to memory. What begins as an overwhelming labyrinth does start to make sense as it burns itself into your mind. As always with FromSoftware, the atmosphere is absolutely top tier as the whole place feels creepy and ..just wrong. There are plenty of NPCs to meet and their dialogue will often change as you progress. The enemies look goofy and foolish if you see them in still pictures, but in situ, you tend to hear their strange noises first before they appear out of the dark and I found my skin crawling with many of them. Getting past the first 20 mins until you find the first save point is what will put most off, as they will be hit by the double whammy of archaic graphics, gameplay and sudden deaths. (Edit Triple whammy Samildanach, that was three things) Once you are on a roll however, fighting through termites nests, discovering the cliffs on the far side of the island, approaching a creepy castle surrounded by lava, delving deeper and deeper into a big mine (complete with roller coaster mine carts) and facing huge beasts in a very deep underground coliseum...well the game is hypnotically addictive. No, it is not as good as any of the FromSoftware's modern day masterpieces, but dang does it not half nearly feel as good!
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malek86
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Post by malek86 on May 14, 2023 20:52:04 GMT
Shadow Tower awaits. You know it.
(though my favorite is still Echo Night)
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Post by Samildanach on May 14, 2023 23:57:47 GMT
Shadow Tower awaits. You know it. (though my favorite is still Echo Night) It certainly does await. Next up however is King's Field III (and it's demo that is more of a short prequel I gather). Since I am going through in release order I also have the first two Armoured Core games to beat before Shadow Tower. My cup overfloweth!
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Post by killerbee on May 16, 2023 7:33:49 GMT
Horizon Forbidden West- Burning Shores DLC
(PS5 obvs)
I think it’s fair to say that your enjoyment of this will align perfectly to your enjoyment of the main game. But since I loved that, I also loved this!
It was great to be back in the company of Aloy and the Dinobots, and I think in Seyka they delivered the best NPC pal yet to accompany you on the key steps of this journey.
The main story missions were all good, solid and entertaining, and even though you can see the final denouement coming a mile off, it was exciting, visually spectacular and a thoroughly satisfying end to the game. (And probably a better ending than Forbidden West itself, if I’m honest.)
Side quests were few (just 3 actual missions, plus a cauldron and some collectibles) but felt worthwhile, if unlikely to stick in the memory long term.
Good:
- The visuals are just incredible - after completing it, I went back to some of the main game areas, and you really can tell the difference and see where the PS5 has been put to good use. This is especially the case when flying and having held back the flying mount until so late in the main game, I think it was a great call to build a DLC which really made good use of it.
- A better second ending to the Forbidden West story, moving things on a little and providing more context for the next game. It was nice to give Aloy a bit of character development too - I thought it was well done.
- Varied story missions that balanced combat, exploration, narrative and set pieces really well.
Neutral:
- Aside from one key weapon you earn through the story, the DLC gear didn’t really offer anything new - it was the same abilities and elemental arrows (of which there are just too many variants) shuffled around. If you collected any Elite gear in the main game, there’s nothing that exciting here.
- New skills were similarly a bit bland, with the exception of the grapple strike (for which there’s a trophy to earn). A deployable shield might be great in a shooter, but when you need to keep mobile in combat, it just felt a bit redundant.
Bad:
- Bugs and glitches. I’m not alone in being unable to complete one of the aerial scan collectibles because of a progress blocking bug that remains unfixed. Hopefully it’ll be sorted soon.
Overall, I’d wholeheartedly recommend this to fans of the main game. If you explore and do side quests, there’s a good 15+ hours of entertainment here and it is well worth the asking price.
8/10
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Post by killerbee on May 16, 2023 15:40:10 GMT
And on the day I post this, there’s another patch which apparently fixes the aerial capture bug! Back in I go…
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chug666
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Post by chug666 on May 17, 2023 6:46:15 GMT
Finished Jett: The Far Shore which I liked a lot. I think enjoying it hangs off whether you can buy into the atmosphere, as it is slow paced and pretty simple, but it does a good job making you feel like an explorer on a weird new planet.
I did, so 8/10.
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hicksy
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Post by hicksy on May 17, 2023 8:39:26 GMT
Last Of Us 2 (Em on PS5)
2nd play through. On a technical level exceptional. On an emotional level still as brutal as I remembered to the point of I question if the relentless oppressive tone of the game actually leads to it being less enjoyable than it could have otherwise been.
8/10 (10/10 technical)
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hicksy
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Post by hicksy on May 17, 2023 8:41:47 GMT
Assassins Creed Valhalla: Ragnarok
Largely more of the same from the main game amped up with some additional skills to utilise. By the end pleased to have finally put this game to bed.
7/10
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Ulythium
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Post by Ulythium on May 17, 2023 18:51:33 GMT
Bloodborne.
I first played this during lockdown in 2020, straight after Dark Souls, and the penny took a while to drop - I naively assumed it was a Souls game set in a Lovecraftian horror world, and attempted to play it as such! Needless to say, that didn't pan out too well.
Part of the genius of Bloodborne is how a couple of minor tweaks to the FromSoft formula translate to a massively different gaming experience. The rally mechanic allows you to regain a portion of your HP by going on the offensive after taking damage; in turn, making Blood Vials consumable items that don't replenish ad infinitum (unlike Estus Flasks) encourages use of the rally system as a primary form of healing.
In short, as they say in Bring It On: "Be aggressive. B-e aggressive."
Once I'd finally realised this, I started having much more success, not to mention a lot more fun. (Of course, going from Bloodborne to Dark Souls 2 then presented its own set of challenges... but hey, I digress.)
This was my third, and likely final, run of the game - I mean, I'd never rule out the possibility of returning to it in the future, but I'm working on the basis of '[X] endings = [X] playthroughs' for all my From revisits. Bloodborne can now join DeS, DS1, and DS2 on the completed pile.*
As with Sekiro, I can't 'review' a Soulsborne on a NG+2 playthrough, 'cause that'd be stupid. It's simply a phenomenal game. Why? Well:
- Patches! You beautiful, duplicitous bastard, you.
- Firearm parries. So satisfying!
- Visceral attacks. (See above.)
- Stealth attacks. (Ditto.)
- Firearm parries/stealth attacks into visceral attacks. (Ibid.)
- "Can be thrown at foes. Quite thrilling."
- And...
- ... many...
- ... more...
- ... besides.
9.5/10.
* That said, I will be back in Yharnam at some point to wrap up the Chalice Dungeons, which is pretty much all that's left for me to do anyway.
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