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Post by MolarAmđ” on Sept 23, 2021 11:19:39 GMT
I think it's the maps that put me off more than anything. Just seeing something with 5000 icons on it triggers the OCD urge, but also eventually makes the game feel like work.
It's one thing I like about RDR2. The sparseness of map icons really helps me just go at my own pace without having to think about collectible crap.
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Post by drhickman1983 on Sept 23, 2021 11:19:43 GMT
I don't think I've bothered 100% anything for ages. Not since the 360 era at least.
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Post by pierrepressure on Sept 23, 2021 11:19:54 GMT
Hades (gamepass) - 10/10
The perfect game. Challenging, interesting story, decent sound and visuals. Most Supergiant games have left me cold but now fully onboard with whatever they do next.
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Post by erekose on Sept 23, 2021 11:25:11 GMT
I stopped 100% completing most games a while ago. A decade or two ago it was viable but these days, given how bloated modern games are, and given that I am now a middle aged man with kids and commitments, it either means missing out on loads of other games that I really want to try, or just accepting Iâm not going to see and do absolutely everything. I chose the latter option.
For comparison, I picked up Donkey Kong Country on Snes yesterday and am already at 40% completion after just a few hours play.
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Post by dangerousdave on Sept 23, 2021 12:24:42 GMT
Yeah, that bloat is the issue. If there are mundane, repetitive tasks in a game and said game is huge, I know its gonna be a struggle just completing it, let alone fully completing it.
I think Red Dead 1 can be 100% completed in around 20 hours and so I've achieved that twice.
Last open-world game I 100% completed was GTA V and that was a chore. I did all the Shrines and got all the major side quests in Breath of the Wild done too, but that game doesn't log a percentage, so its easy enough for you to decide when you've done 'everything'.
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Post by steifybobbins on Sept 23, 2021 12:30:29 GMT
I think it's the maps that put me off more than anything. Just seeing something with 5000 icons on it triggers the OCD urge, but also eventually makes the game feel like work. It's one thing I like about RDR2. The sparseness of map icons really helps me just go at my own pace without having to think about collectible crap. This is exactly me. I find it overwhelming and I also find my self racing from one point to another be it an objective or a bush with berries on which takes away from the feeling of freedom and exploration that is fundimental to adventure/open world games
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Post by erekose on Sept 23, 2021 13:22:39 GMT
Yeah, that bloat is the issue. If there are mundane, repetitive tasks in a game and said game is huge, I know its gonna be a struggle just completing it, let alone fully completing it. I think Red Dead 1 can be 100% completed in around 20 hours and so I've achieved that twice. Last open-world game I 100% completed was GTA V and that was a chore. I did all the Shrines and got all the major side quests in Breath of the Wild done too, but that game doesn't log a percentage, so its easy enough for you to decide when you've done 'everything'. I put about 400+ hours into BOTW and that may be the last time I put that kind of time into a game. Even then I didnât get all the shrines and K seeds⊠and (in the case of the latter) never will. Resi 2 remake I have pretty much 100% but thatâs a comparatively short game that incentivises replay. Actually Iâd like more games with that kind of structure.
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Post by MolarAmđ” on Sept 23, 2021 16:10:41 GMT
BotW actively discourages you from collecting all the Korok seeds; you need maybe 25% of them at most to get all the upgrades. I think they had so many just because the game world is so large, and they wanted you to be able to find the Koroks no matter where you chose to go.
But they don't expect you to get all of them. There is a reward for getting all of them, but it's... not very rewarding.
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Post by Aunt Alison on Sept 23, 2021 16:28:07 GMT
I was considering giving BotW another go (traditionally haven't got on with it in the past) as I'm nearing the end of SS, which I've really enjoyed, so might not mind the lack of dungeons and typical Zelda tropes in BotW. But the 400+ hour thing is pretty off putting
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Post by PazJohnMitch on Sept 23, 2021 16:30:01 GMT
I was considering giving BotW another go (traditionally haven't got on with it in the past) as I'm nearing the end of SS, which I've really enjoyed, so might not mind the lack of dungeons and typical Zelda tropes in BotW. But the 400+ hour thing is pretty off putting It takes far less than 400 hours to finish the story.
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Post by whatthefu on Sept 23, 2021 17:45:57 GMT
I was put off BotW for ages because I heard it was over 100 hours long but when I tried it and I really liked it and I chose to put in over 100 hours myself, which I wasnt expecting.
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Post by Deleted on Sept 23, 2021 17:52:48 GMT
Yeah, that bloat is the issue. If there are mundane, repetitive tasks in a game and said game is huge, I know its gonna be a struggle just completing it, let alone fully completing it. It seems to be design trend in gaming for a while now. Rather play a good 20/25 game rather than 50 hour game with mundane, repetitive tasks. I abandoned Aragami 2, the bugs and glitches are one thing but to make the entire game the same old tasks on the same repeated maps. I saw: Kill target, collect items, rescue person
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Post by Aunt Alison on Sept 23, 2021 17:59:52 GMT
Yeah, that bloat is the issue. If there are mundane, repetitive tasks in a game and said game is huge, I know its gonna be a struggle just completing it, let alone fully completing it. It seems to be design trend in gaming for a while now. Rather play a good 20/25 game rather than 50 hour game with mundane, repetitive tasks. I abandoned Aragami 2, the bugs and glitches are one thing but to make the entire game the same old tasks on the same repeated maps. I saw: Kill target, collect items, rescue person It's so they can boast about 'content'. It's an awful way to look at something that's suppose to be fun. It's always bothered me a bit when people talk about a series as an 'ip' as well. It's very clinical
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Post by steifybobbins on Sept 23, 2021 18:55:32 GMT
I was considering giving BotW another go (traditionally haven't got on with it in the past) as I'm nearing the end of SS, which I've really enjoyed, so might not mind the lack of dungeons and typical Zelda tropes in BotW. But the 400+ hour thing is pretty off putting You can see most if not all of it in 50 hours if you do the minimum. I would happily wander around in they game for hundreds of hours though. It's the only open world game I've played where just wandering around felt fun because you never quite know what you might find
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Post by Aunt Alison on Sept 23, 2021 18:59:32 GMT
Is there any chance of you running out of good weapons? I was thinking of just using the good stuff rather than saving it because that's what I did last time and it's not that fun. Another thing, do you at some point get a recipe book? It seemed like the game was crying out for one so you could remember recipes. I think if you had a least one with you, you could recreate it without selecting ingredients - do people just do that?
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Post by Deleted on Sept 23, 2021 19:08:45 GMT
Weapons are always easy to find and they respawn too. The weapons breaking are still annoying though.
No recipe book that I can remember. But just play it, it's a great game.
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Post by Aunt Alison on Sept 23, 2021 19:13:37 GMT
Weapons are always easy to find and they respawn too. The weapons breaking are still annoying though. No recipe book that I can remember. But just play it, it's a great game. Alright then. You've convinced me
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Post by PazJohnMitch on Sept 23, 2021 19:18:37 GMT
The names of ingredients tend to give a clue to what will happen when cooked as part of a meal. For example you will never guess what buff a âHearty Radishâ gives.
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Post by Aunt Alison on Sept 23, 2021 19:20:10 GMT
Enlarged testicles
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Post by PazJohnMitch on Sept 23, 2021 19:22:16 GMT
I always thought Link walked funny.
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Post by Aunt Alison on Sept 23, 2021 20:51:37 GMT
I always thought Link walked funny. I can see how having a couple of spacehoppers between your legs might come in handy for getting around, especially across large gaps. Just cook up a bowl of hearty radish infused moblin stew and off you bounce
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Post by erekose on Sept 23, 2021 23:15:50 GMT
I was considering giving BotW another go (traditionally haven't got on with it in the past) as I'm nearing the end of SS, which I've really enjoyed, so might not mind the lack of dungeons and typical Zelda tropes in BotW. But the 400+ hour thing is pretty off putting You can see most if not all of it in 50 hours if you do the minimum. I would happily wander around in they game for hundreds of hours though. It's the only open world game I've played where just wandering around felt fun because you never quite know what you might find I hate it when you start modern games and before you get to do anything you have to sit there through multiple cut scenes and tutorials.
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Post by ToomuchFluffy on Sept 24, 2021 4:00:53 GMT
Ad "pathological completionism" and such:
I have recently completed Drakensang-The River of Time and of course I didn't 100% it, but since I tend to do all side-quests that are thrown my way I'm usually closer to "Completionism" than "Main + Extras" if we are talking in "How Long to Beat"-numbers. Usually it's only towards the later stages of RPGs and sometimes other games that I start to get tired of optional stuff.
One problem here is that most RPGs are more on the side of wanting the player to see as much as possible even on the first playthrough, so they tend to often sacrifice replayability for game length. They seem to be more supportive of the completionist-attitude even though it runs counter to actual role-playing.
And let's not start talking about the larger open-world-games out there. Unnecessary bloat seems to be part of their identity.
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Post by siroccojetprop on Sept 24, 2021 12:56:47 GMT
The Artful Escape.
An absolute treat of a game. Superb.
Not much more can be said. 10/10.
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Graxlar
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Post by Graxlar on Sept 24, 2021 12:58:21 GMT
Tales of Arise 7/10
Itâs not often I see a game fall off the cliff as badly as this. The first 30+ hours are great and well worth the price of admissions. You then get to a point in the game where it just grinds to a halt though. You spend 2-3 hours on âsode questâ content and then finally get a new dungeon thatâs about 30 minutes long. After that the devs clearly run out of resources and thought 6-7 hours of talking heads was the way forward (some of which was pretty eyebrow raising when you consider the first half of the game). Added to that they continue with about 30/40 side conversations which add more time into the game. Whoever thought that moving 5 steps between cutscenes needs a stern talking too. I wonât exaggerate, so there was a mini 20 minute âdungeonâ in the middle of the 6 hours of talking but by the end I just wanted the game to go. When it finally got to the final area, I was so over the game I just stuck the combat on easy (even though you have not had any XP given in the last 6 hours they still added 10-12 levels onto the enemies in the final dungeon) and run through it as quickly as possible. Which is a real shame as the combat was interesting enough, itâs just I was so done with the game I couldnât bare to spend more time than I needed with it.
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Post by killerbee on Sept 24, 2021 15:08:39 GMT
Twelve Minutes (Xbox Gamepass)
I finally went back and finished this off - well, one ending at any rate. To be honest, I donât think I care enough to try to see the other endings.
Which is a shame, as the core time loop concept is a neat one, and the voice acting from James McEvoy, Daisy Ridley and Willem Dafoe is superb. But after a promising and intriguing start, I just felt a bit bored with it.
The overall plot just doesnât have enough going for it to warrant the repetitiveness of the game. I found I was piecing the plot together in such tiny increments each loop, and having to watch âoldâ things unfold all over again just to get one short piece of dialogue so I could progress to the next bit grew really tiresome.
Admittedly thereâs a pretty shocking twist at the end, but itâs such a WTAF? moment that it felt quite unsatisfying- like there was no clue and no way you could have pieced it together that it feels inconsistent and just⊠wrong. The best twists turn your perceptions and understanding around so you look at what youâve seen / played in a whole new light. This was more like a rug pulled from under your feet or that feeling of turning over two pages at once in a novel. It didnât work for me.
Overall, If the game didnât have those great voice actors, itâd be a miserable disappointment. But the performances do elevate the experience to a level thatâs just about bearable. Maybe as a 2 hour movie (with a bit of editing) it might have worked ok.
But as it isâŠ
5/10
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Post by erekose on Sept 24, 2021 17:38:59 GMT
Tales of Arise 7/10 Itâs not often I see a game fall off the cliff as badly as this. The first 30+ hours are great and well worth the price of admissions. You then get to a point in the game where it just grinds to a halt though. You spend 2-3 hours on âsode questâ content and then finally get a new dungeon thatâs about 30 minutes long. After that the devs clearly run out of resources and thought 6-7 hours of talking heads was the way forward (some of which was pretty eyebrow raising when you consider the first half of the game). Added to that they continue with about 30/40 side conversations which add more time into the game. Whoever thought that moving 5 steps between cutscenes needs a stern talking too. I wonât exaggerate, so there was a mini 20 minute âdungeonâ in the middle of the 6 hours of talking but by the end I just wanted the game to go. When it finally got to the final area, I was so over the game I just stuck the combat on easy (even though you have not had any XP given in the last 6 hours they still added 10-12 levels onto the enemies in the final dungeon) and run through it as quickly as possible. Which is a real shame as the combat was interesting enough, itâs just I was so done with the game I couldnât bare to spend more time than I needed with it. Yeesh thatâs enough to put me off.
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Post by dfunked on Sept 24, 2021 18:19:23 GMT
Donut County - 9/10
Well that was just lovely... A nice Katamari style gobble-em-up that's over before you know it. Well worth putting a couple of hours into.
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Post by Aunt Alison on Sept 24, 2021 21:06:04 GMT
Skyward Sword HD First time playing it- looks great on Switch and it's basically all dungeons/puzzle areas. Didn't have any problems with the controls personally and thought they were fun. Ideally I wouldn't have had block on the stick, especially when it requires timing, but the window is pretty generous. Just doesn't feel great Enjoyed the story and didn't find Fi annoying (I believe they toned down her interruptions a bit in the HD version). The sliding block dungeon was pretty cool! Feel like more Zelda now so might go for BotW next
edit: Also noticed at the end that the old lady's cloak thing looks like Groose's hairdo haha
Question about BotW DLC, is it the kind of DLC it's best to have at the start so you can complete it as you go through the game or just do it at the end?
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Post by Sarfrin on Sept 24, 2021 23:08:14 GMT
Donut County - 9/10 Well that was just lovely... A nice Katamari style gobble-em-up that's over before you know it. Well worth putting a couple of hours into. I'm so pleased to find someone else who just enjoyed this game for what it was.
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