dogbot
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Post by dogbot on Jul 7, 2022 13:30:53 GMT
Guardians of the Galaxy (PS5)
First download via PS+ Premium and maybe worth the twenty quid upgrade fee on its own.
Got a bit repetitive by the end (the Guardians repeating the same lines during fights is a bit naff), but on the whole, really enjoyed it. Smart, funny, not particularly challenging and honestly, much, much better than the second movie.
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LTK
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Post by LTK on Jul 7, 2022 14:19:32 GMT
Yeah, its a bit spongy. I could never quite work out whether it was me or the game that made the dash attack so inconsistent. It didnt hamper progress, though. I definitely remember the dash attack being far too finicky, and it took me a very long time to figure out that in order to do a plunge attack, I needed to hold both attack and down instead of just tapping attack while holding down. The parry-riposte is also really weird: after a successful parry, you counterattack automatically, but it tells you to hit the button with the right timing when you do that. There's also no visual cue that tells you if you if you got the timing wrong, since you deal the same damage anyway. The right button press timing just opens up a finisher move, which is really unintuitive. But like you said, your success or failure doesn't hinge on being able to dash attack, or parry-riposte, or any other advanced move, really. The basics of attacking, dodging and casting are all solid and the game doesn't suffer at all from a few bizarre design choices controls-wise.
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Kay
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Post by Kay on Jul 7, 2022 17:47:20 GMT
Guardians of the Galaxy (PS5) First download via PS+ Premium and maybe worth the twenty quid upgrade fee on its own. Got a bit repetitive by the end (the Guardians repeating the same lines during fights is a bit naff), but on the whole, really enjoyed it. Smart, funny, not particularly challenging and honestly, much, much better than the second movie. How's the Dualsense implementation on this? Trying to decide whether to download the PS5 or Series X version (as it's on Gamepass too).
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dogbot
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Post by dogbot on Jul 7, 2022 20:52:25 GMT
Guardians of the Galaxy (PS5) First download via PS+ Premium and maybe worth the twenty quid upgrade fee on its own. Got a bit repetitive by the end (the Guardians repeating the same lines during fights is a bit naff), but on the whole, really enjoyed it. Smart, funny, not particularly challenging and honestly, much, much better than the second movie. How's the Dualsense implementation on this? Trying to decide whether to download the PS5 or Series X version (as it's on Gamepass too). Some. There's environmental and some situational rumblings that contribute to the feel of things. The triggers just mostly get a bit stiffer as his guns get hot, though, really.
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Post by simple on Jul 8, 2022 23:50:50 GMT
God of War 4
Fun hack and slash combat, nice exploration in a semi-open world, solid visual design. It sort of reminded me of playing Rise of the Tomb Raider with its mix of light puzzles, exploration, linear environment and cinematic set pieces.
But like the Tomb Raider reboot series there’s a discrepancy between the emotional story the game tells you that its telling and the action of the actual gameplay. Result is none of the emotional beats feel earned and the ending falls totally flat because of it. It obviously thinks its giving us The Last Of Us but never gives you a reason to feel it. And you get the princess is in another castle rather than proper storytelling.
The optional worlds and bosses are a bit half arsed too.
Fun but shallow. Glad I played it as a PS+ title.
7/10
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malek86
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Post by malek86 on Jul 10, 2022 9:38:55 GMT
Secret Agent HD (PC)
Another remastered Apogee game. Old PC platformers were very different from console ones, but worked pretty well if you asked me. And Apogee was usually good at those.
Just like Crystal Caves HD, this remaster makes the game run without issues and adds an extra episode. It was better than the one included in that game, too. And I always liked Secret Agent better, since it's a more focused game - rather than just collecting everything, you have to find specific items, sometimes even in a specific order. Level design is a tighter too. It holds up very nicely, though the amount of backtracking can get annoying at times.
8/10
Bring on Monster Bash HD next.
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Post by Samildanach on Jul 10, 2022 17:35:45 GMT
Onwards with my Shmup Odyssey and since 1991 is a big year for the genre I have decided to present my completions in blocks rather than the whole lot on a page filling mondo post.
So, shmup games of January 1991 (that I have):
Gun Frontier (PS2)
Now this is a lesser known Taito shooter that inspired the director of the wonderful Battle Garegga, and you can easily see the influence with the gun and bullets theme. In fact the whole game is set as a futuristic Western with many of the bigger ships and bosses looking like a revolver. This comes to a wonderful climax with the final boss where you have only six shots and only one needs to connect, but fuck up (which is very easy to do) and rather than being able to try again, you get the bad ending. It creates a very tense duel at the end of all the crazy action of the previous 5 levels. Unfortunately, this game is typical of the era with your ship being a large, slow-moving hitbox trying to avoid very fast bullets from all sides. The aesthetics put it above more generic entries but trying to do the above using a PS2 connected to a smart TV via a component to hdmi connector puts far too much lag in the system. I feel like I am flying through treacle, so this got abandoned at the stage 3 midboss. I do remember enjoying it a lot when I beat it back in the day when I could connect the PS2 to a cathode-ray-tube TV. 1/5 to play the way I did , but this is a 3/5 game if properly presented.
Gynoug/Wings of Wor (PS4) This is an old horizontal shooter from the Megadrive brought to the PS4 superbly with re-wind function, savestates and all the filters and scanning adjustments you could want. A great port. Anyway the game itself is infamous for the design of its horrific bosses, none more so than stage 5's who is truly gaming's biggest penis. There are five levels then a cheapo miniboss/boss rush for stage 6, but the leveks are long. This really drags for the first two as they are easy and dull, but the later levels make up for it. By level 5 we are getting to proto-bullet hell situations, and due to the small hitbox and low lag, thankfully it is massive fun to play. Yeah, I had more fun than I thought I would when I first started. 3/5 (as in, definitely worth a few playthroughs)
Ghost Pilots (Arcade Archives on PS4) Ugh. After Toaplan rocked the shmup world with Hishouzame (Sky Shark) and Kyuukyoku Tiger (Twin Cobra) in 1987, there followed a host of copy-cats. Some were very well received such as Seibu Kaihatsu's Raiden and Konami's Trigon, whereas others missed the essence of what Toaplan had created. Ghost Pilots by SNK was one of those games. Now considered I really don't like the GOOD examples of this type of shump, you can only imagine how much I disliked this one. The game is twice as long as it needs to be, and is so, so repetitive. I barely could be arsed to save state crawl my way through to the end, but I did, as it had cost me hard-earned money. The graphics are alright I guess (though this is a Neo Geo title, so they are pretty dull vs its other Neo Geo contemporaries) and the 'music' is awful. That's the final nail in the coffin for me as a good ost can go a long way in making a mediocre shmup playable. 1/5, a waste of my life.
Air Buster (Megadrive via emulation) Also came out on the PC Engine with the name Aero Blaster, this is a six level horizontal shmup which is a bit hit and miss. Visuals and music are decent but certainly not top of the class. Gameplay is pretty standard for a hori at the time other than two gimmicks. The first is in stage 2 which is like one of the high speed Gradius levels, but you can pick up skates which stop you from crashing into the sloping sides. Quite a cool mechanic as it makes you look pretty slick dodging through high speed corridors and yet one can still die if you press too hard into a wall. Gimmick two is disastrous unfortunately; reach Space in stage 4 and for the next 2 levels you are battling inertia as your ship continues moving in whatever direction you press. Never mind that these two levels would be hard enough even with the precise movement you could achieve earlier, they become almost impossible with your ship sliding all over the place. The final level thankfully returns to normal control but is nonetheless so brutal that the difficulty remains ridiculous. To be fair, they did name the last level 'Death Circus'! 2/5 i.e. One and Done for me, and it would have been a decent 3/5 but for the terrible inertia in a third of the game.
So not exactly a most stellar of starts to 1991. Next up, released in February will be: Bells & Whistles/Detana!! Twinbee Aldynes Turrican 2 Which I think will be fairly decent.
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Tomo
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Post by Tomo on Jul 10, 2022 18:26:21 GMT
Ok finally... Elden Ring - 10/10 (duh)
I've never played a single player game for as long as I have ER. 130 hours it took me and I would say 120 of those were joyous, 5 that dragged and 5 full of absolute rage. That's an amazing success rate.
It's a great wonder of gaming. Legit one of the best ever, maybe THE best. It gets so much right. It's easily the best open world game ever. Normally, the breadth of open world games leads to some weak systems or underbaked features. Not here - the core gameplay loop is exceptional. The combat is incredible, the scenery is breathtaking, the design is disgustingly intricate and the sense of exploration and discovery is unparalleled.
There are so many standout, jaw dropping moments: first emerging in Limgrave, defeating Godrick (fuck youuu), descending into Siofra in the lift and realising there is an entire world under the world, the view when you emerge on the other side of Stormveil (wowww), your first treasure trap when it's revealed the map is _at least_ 3 times bigger than you first thought, first seeing and riding under a bell tower turtle thing, some of the ludicrous level design where 10 hours of gameplay is shoved beneath the depths of an innocuous looking sewer drain, first seeing Farum Azula (wow), Haligtree (wow) and looking across the capital (wwwow). I'm sure I've forgotten some - it's an embarrassment of riches in a single game.
The qualms I can think of: - the 'fields' areas are repeated and recoloured too many times. Once I hit the orange grass area my eyes rolled somewhat. The snowy biomes were particularly meh when they arrived. There is enough content that they could have scrapped a couple of these to make the game a bit tighter. - H Loux... Fk you - Revenants... Fk you - Having to repeatedly run between the Finger maidens and Hewg to buy stones and then upgrade. Fucking hell. I must've dodge rolled that circular table next to the bookcases over 100 times. - Hewg giving me the same 5 lines of dialogue every time I see him, expressing how surprised he is to see me. Nnnrghhh
I'm being nitpicky. I love it. I finally get From games after years of trying. Pure, basic gaming where you explore a place and hit nasty things with big weapons.
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Post by Wizzard_Ook on Jul 10, 2022 18:33:09 GMT
Xenoblade Chronicles
Had a few false starts with this one, but glad I went back to it (Started it again) and gave it a proper crack. Takes a while to get going but the story and its great cast of characters really drive the game. It does get a little battle heavy from chapter 16 onwards which I could have done without, and the need to grind a little bit at its last is a bit of an annoyance but it doesn't really diminish the fun I had with the game too much. Its a good JRPG. I prefer the second one, but I guess playing that first I probably would. Looking forward to three, although it probably be a couple of years before I start that.
8/10
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Post by JuniorFE on Jul 10, 2022 18:37:33 GMT
Heh, if anything I'd imagine having that reaction against the final boss, not ol' Tarnished Zangief And the weapon upgrade deal gets better once you realise you always need 12 (2+4+6) of each normal Smithing Stone tier for each weapon (or one of each Somber tier). Just buy until you have 12 of each, go to Hewg, dump them all in one go. Still, glad to hear you enjoyed it so much. It was the first Soulsborne I fully finished as well (not that I didn't enjoy the others I'd played, but things always seemed to happen and I'd lose focus) and even though I had a good feeling I'd enjoy myself from the previews alone it still surpassed all my expectations. The downside is that there's a good chance you'll find the previous entries a bit too restrictive in some way or another now
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Post by JuniorFE on Jul 10, 2022 18:42:05 GMT
Xenoblade Chronicles Had a few false starts with this one, but glad I went back to it (Started it again) and gave it a proper crack. Takes a while to get going but the story and its great cast of characters really drive the game. It does get a little battle heavy from chapter 16 onwards which I could have done without, and the need to grind a little bit at its last is a bit of an annoyance but it doesn't really diminish the fun I had with the game too much. Its a good JRPG. I prefer the second one, but I guess playing that first I probably would. Looking forward to three, although it probably be a couple of years before I start that. 8/10 Honestly, keeping up with sidequests (especially the ones that pop up after a certain lategame event) should eliminate any real need to grind. I remember I was having trouble my first time back on the Wii around Satorl Marsh exactly because I wasn't doing them, eventually I restarted and then I started being overlevelled because of them
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Post by Aunt Alison on Jul 10, 2022 18:46:04 GMT
Sigil - John Romero's Doom episode
Great episode - John channeling his inner Miyazaki; lava everywhere. Maps are more intricate and less run and gun than the original Doom episodes and pretty tough too even on Hurt Me Plenty There's quite a few community wads to download for the Bethesda port now. Need to pick one to play next Also playing Doom 2016, which is ace. Still think Doom 2 is best Doom though
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Tomo
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Post by Tomo on Jul 10, 2022 18:58:21 GMT
Heh, if anything I'd imagine having that reaction against the final boss, not ol' Tarnished Zangief And the weapon upgrade deal gets better once you realise you always need 12 (2+4+6) of each normal Smithing Stone tier for each weapon (or one of each Somber tier). Just buy until you have 12 of each, go to Hewg, dump them all in one go. Still, glad to hear you enjoyed it so much. It was the first Soulsborne I fully finished as well (not that I didn't enjoy the others I'd played, but things always seemed to happen and I'd lose focus) and even though I had a good feeling I'd enjoy myself from the previews alone it still surpassed all my expectations. The downside is that there's a good chance you'll find the previous entries a bit too restrictive in some way or another now Yeah – I do wonder about that as well. That said, H Loux was such a ballache that I decided against going up against the final boss right away. Then I discovered Haligtree, went through that and by the time I got to what lurks at the bottom of there, I defeated that and the end game boss both on the second attempts... I think I was rather OP... haha. Which, also piques my curiosity for the other games, because I gather you can't just level up excessively to progress through them. My most memorable battle is probably beating Godrick, simply because I wasn't overlevelled and I had to learn his attack patterns. It was really fucking satisfying once I'd done it. For many of the other bosses, I just threw out a Summon (level 10 Mimic Tear is particularly ridiculous) and then picked my moments to jump in with double level 10+/20+ greatswords for massive damage. DIDN'T work for H Loux because he rinsed my Summon and being up close to him is a baaaaad idea.
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Post by Aunt Alison on Jul 10, 2022 19:03:22 GMT
You can totally overlevel in almost any From game. After a point I end up spending all my souls/blood echos on inventory items because I don't want to spend them on levels
Exception is Sekiro. If you really want a challenge, play that
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Tomo
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Post by Tomo on Jul 10, 2022 19:05:50 GMT
I decided against buying that in the Steam sale :/
I've already got DS3 in my Steam Library, so I might whack that on the Steam Deck and give it a go. I wish they would remaster the old ones for PC. Bloodborne desperately needs a port too – that looks like the best of the lot.
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Post by Aunt Alison on Jul 10, 2022 19:19:32 GMT
You can find level guides online if you want to make sure the game stays challenging. Much easier to do in the older games than Elden Ring because they're relatively linear, DS3 especially
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Post by JuniorFE on Jul 10, 2022 19:22:20 GMT
DS3 is probably the easiest to get into after Elden Ring imo, it seems to be the most similar to it. Also, it's a bit too late now, but you could have summoned Nepheli Loux to fight her... Father? Grandpa? I'm not sure of the exact relation. Anyway, she could be summoned along with the Mimic Tear or whatever Summon Ash you liked, could have tanked a few extra hits. And I don't think there's a way to make Nepheli's summon unavailable but then I went out of my way to screw over Seluvis so she survived, maybe if she's dead the sign isn't there... Plus you can also call on Shabriri if you're on the Frenzied Flame path.
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Tomo
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Post by Tomo on Jul 10, 2022 19:28:39 GMT
I went down that 'path' accidentally, without even using any of the associated benefits. My build really wasn't adapted for it. No save reload option and I CBA downloading my Steam Cloud save from hours and hours before. Fked it up basically haha.
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Tomo
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Post by Tomo on Jul 10, 2022 19:29:37 GMT
There is part of me that wants to NG+ with a Mage build or whatever as I barely scratched the surface with magic. But... I think need to step away from it now, for a while at least.
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Post by JuniorFE on Jul 10, 2022 19:43:46 GMT
I went down that 'path' accidentally, without even using any of the associated benefits. My build really wasn't adapted for it. No save reload option and I CBA downloading my Steam Cloud save from hours and hours before. Fked it up basically haha. This tip will also come too late, but they did put in a way to reverse it, albeit a very tough one. You have to: 1) Complete Millicent's questline and help her rather than fight her at the end, then exhaust her dialogue without accidentally killing her (even a bad jump can mess it up) and reload the area to reacquire the Unalloyed Gold Needle
2) Defeat Malenia, then use the Unalloyed Gold Needle on the flower that pops up in her arena to get Miquella's Needle
3) Use Miquella's Needle in Dragonlord Placidusax's arena to reverse the Flame (I don't think it's necessary to initiate the fight). Why there? Because according to the lore the area is disconnected from the normal flow of time, so the Needle can work its magic
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Tomo
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Post by Tomo on Jul 10, 2022 19:55:18 GMT
Yeah, it doesn't matter.
It is insane how vague the quests are. I realised after completing it that I hadn't finished Ranni's questline. Looked it up and saw there was like 20 steps to do it lol
Hats off to people who manage to figure out those without a guide.
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Post by Chopper on Jul 12, 2022 14:33:51 GMT
Possibly a bit cheaty, but I'm calling Imperator: Rome completed.
Unifying Crete is supposed to be a good tutorial game, and I finally managed it after ten hours of play and many restarts.
But my god, this game! I used to joke about enjoying 'spreadsheet' games, but here the layer of fantasy or immersion between you and the raw numbers is very, very thin. Everything is based aound adding 0.003 loyalty a month, or a 2.00% increase in the rate you assimilate foreign cultures, or a 5.00% boost to morale. And I find the number of decimal places very offputting, for some reason.
I might try out a few different scenarios - succeed as Thrace, or Parthia, or whatever. I don't know about actually playing Rome as that would be a colossal game. Maybe, though.
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Post by ToomuchFluffy on Jul 12, 2022 15:07:58 GMT
But my god, this game! I used to joke about enjoying 'spreadsheet' games, but here the layer of fantasy or immersion between you and the raw numbers is very, very thin. Everything is based aound adding 0.003 loyalty a month, or a 2.00% increase in the rate you assimilate foreign cultures, or a 5.00% boost to morale. And I find the number of decimal places very offputting, for some reason. I think people had similar complaints about Endless Space and its "spreadsheetyness" as far as I remember. Similar case with Endless Space 2, though personally it isn't the numbers that annoy me, but rather that it still has some of the same problems as the first game insofar as that very different species often simply shouldn't have a lot of the same mechanics. I mean stuff like the Unfallen, which are basically Ents, also having "Infinite Supermarkets". Doesn't really fit. And that's just one example.
It would probably be too difficult to balance all of this if you made specific mechanics for every species. They are there somewhat, but more to spice up a race instead of making up the core. And you probably couldn't base the game balance around the common abstract numbers game anymore.
I have finished Dusk (10 hours) and overall I did definitely like it. The first episode wasn't particularly interesting, but the environments get better and better and the horror aspect comes to the forefront in the other two episodes. Maybe it was just my increasing familiarity with the weapons, but in Episode 3 I felt like the game was quite good in inducing me to use all my options consistently.
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Post by Chopper on Jul 13, 2022 8:33:37 GMT
I think people had similar complaints about Endless Space and its "spreadsheetyness" as far as I remember. Similar case with Endless Space 2, though personally it isn't the numbers that annoy me, but rather that it still has some of the same problems as the first game insofar as that very different species often simply shouldn't have a lot of the same mechanics. I mean stuff like the Unfallen, which are basically Ents, also having "Infinite Supermarkets". Doesn't really fit. And that's just one example.
It would probably be too difficult to balance all of this if you made specific mechanics for every species. They are there somewhat, but more to spice up a race instead of making up the core. And you probably couldn't base the game balance around the common abstract numbers game anymore. Yeah, Imperator deals with this somewhat by bolting on a Crusader Kings-lite system of character management. Your king will be challenged by a pretender, you will have enemies at court etc, but its kind of bloodless, with the solutions being a boost to the character's loyalty (+10 loyalty for 16 months wooo) by being given a bribe or a government job, and it's not very engaging, to me at least. However, with lessons learned from my first game, I started a game as a tribe of steppe nomads last night - the Sakai, in that little piece of land between the Caspian and Aral (RIP) Seas. It is a bit more fun as you start off having to evolve out of the tribal system of government, and have to meet a bunch of prerequisites to do that (become settled basically). And a lot of countries have a mission structure which involves various local objectives, which really help someone new to the game focus (eg unify Crete). Mine involves creating a new nation out of the steppe tribes, which will put a lot of emphasis on assimilating different cultures etc, as well as needing settled government, establishment of cities etc. It's still very spreadsheety - my previous game honestly felt like I was constantly trying to track down an issue with a complex formula in Excel. But as I understand the mechanics a bit more, I'm starting to see the fun a little bit. It didn't help that my first game suffered from a critical bug which it took me hours to recognise, but I will play a couple of more games (probably one for each of the three styles of government) and see how it goes.
Oh, I think I forgot to log Gordian Quest in the thread. It's a card battler/deck builder with a massive campaign and lots of RPG elements. For example, you have an upgrade grid where you can choose to strengthen your cards, acquire various attributes like +4 to Dex (as a Rogue, for example, your primary cards rely on your Dex stat to boost them, add cards, remove cards from your deck, increase your Initiative so you play your cards first etc).
It was really good, but the campaign was too long. If you went for the classic strategy of paring down your deck, and then strengthening those cards, you pretty much had your playstyle set in stone near the start of Act II in the campaign, and there are four acts. So the rest of the time, you are just incrementally strenghtening your deck and equipment, and your playstyle becomes very one-note for the rest of the campaign.
The Devs have said that the Campaign mode is the lesser of the modes, and the meat of the game is in a mode which runs you through a classic competitive mode where you try and survive to the end of a fixed number of encounters (or an endless mode of that to see how far you can get), but that didn't really appeal.
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dogbot
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Post by dogbot on Jul 13, 2022 9:26:53 GMT
Assassin's Creed Origins - PS5 (w/60 fps patch)
If you ignore all the bloat and focus on the main story, it's actually pretty well crafted romp through New Kingdom Egypt wrapped in an Assassin's Creed cloak. It fits with the stories that have gone before, adding some depth to the Assasin's Order and for the most part, it looks great. There were a few times that I snorted at something clipping (which I don't remember on the base PS4), like a horse with a sword in its head, but mostly it was smooth and lovely.
I did the odd side quest here and there but I didn't chase icons. Played through with auto-levelling on, too, but the combat is still a bit lacking. Dodge, strike, block, strike. In fact, it's much more satisfying to never actually get into combat at all, but rather to rely on the hidden blade and attack from hiding or jump onto unsuspecting Romans and Ptolemites.
The ability to jump from 50 metres onto someone's head without hurting yourself in any way will never get old.
I'd give it a handy 7.5 Drachmae out of 10.
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Post by damagedinc on Jul 13, 2022 13:39:24 GMT
Gris
Visually stunning and the music was delightful aswell. As a game its nothing mind blowing but as a nice chill experience for the senses, it was a delight.
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Nanocrystal
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Post by Nanocrystal on Jul 15, 2022 10:50:25 GMT
Maquette (PS5)
An interesting concept with nested worlds that you can move between and manipulate. Some of the puzzles were pretty cool and I think I solved a couple of them in a way the developers never intended. I love it when games give you that freedom. However, the story and writing were absolutely awful and completely divorced from the game's setting and mechanics. It would have been a neat little puzzle game if they hadn't decided to crowbar in a cringingly cliched story, complete with indie-folk soundtrack, that pretends to say profound things about relationships and no doubt had Eurogamer reviewers creaming their beards.
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Post by rhaegyr on Jul 15, 2022 11:12:30 GMT
Ocarina of Time
I mean come on, it's Ocarina of Time - there's nothing else I can add.
Tried doing a 100% playthrough on my own for the first time ever but still forgot a couple of heart pieces and didn't bother trying to find 100 Skultullas.
Still love everything about it.
10/10
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Kay
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Post by Kay on Jul 15, 2022 11:40:15 GMT
N64 or 3DS version?
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Post by rhaegyr on Jul 15, 2022 11:57:18 GMT
N64 version via the Switch. I'd love to play the 3DS version (never played it) but as I get older my tolerance for smaller screens has practically gone. Bit frustrating as I'm moving on to Majora's Mask now and I've heard the 3DS version has a ton of quality of life improvements!
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