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Post by drhickman1983 on Sept 3, 2024 19:48:59 GMT
There's a new Kickstarter for a new reprint of the deluxe Ra pharaoh edition.
One of my friend has it already, so I've seen it up close and the components are lovely, so I think I'll back this version for my own copy - it's a classic game so I don't think I'll regret it.
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Blue_Mike
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Post by Blue_Mike on Sept 3, 2024 20:51:58 GMT
Speaking of Kickstarters, the Cyberpunk 2077 board game reached its' funding goal rather quickly:
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Post by 😎 on Sept 6, 2024 16:48:33 GMT
A big ol’ recommendation here for Fateforge Chronicles of Kaan. Despite the generic name it’s a pretty solid campaign dungeon crawler RPG in a box, which I know there’s an absolute ton of nowadays. App controlled, which is an understandable put-off for some, but the way it’s handled is brilliant in my opinion. For exploration sections you have a paper city map and have to navigate via landmarks, with the app just giving you the options for “Go South” etc. so you might get a quest that has you having to go find “the house with the arrow stuck in the roof” and you have to Where’s Wally on the paper map and work out the right directions from where you are.
Combat is nice and fast, even with the max four characters on the table. Works almost the same as Vengeance, if you’ve ever played that.
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Post by starchildhypocrethes on Sept 9, 2024 10:28:49 GMT
It has arrived! At my age I shouldn’t be this excited about a big plastic toy, but I have no regrets.
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Post by drhickman1983 on Sept 14, 2024 7:12:11 GMT
Lords of Vegas is nearly ready to be delivered! The UK deliverers have been reaching out to confirm addresses - deadline to confirm addresses is 20th September and then they should be posting it \o/
I pledge money to it in early 2023 (the Kickstarter was funded in March 2023), so it's been a long time coming. Should be in here time for my groups annual gaming weekend.
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Post by 😎 on Oct 3, 2024 17:28:35 GMT
Anyone ever had a complete 180 on their opinion of a game? I had that recently with Trudvang Legends - when it first came out I hated it. A dudes on the map RPG with no fail state, not even a fail forward so much as a "try again with no real penalty until you win". Seemed utterly pointless. But a friend recently encouraged me to revisit it and look at it as a CYOA that happens to have a light combat minigame, and look at the "fail state" instead as the narrative decision points (that don't become clearer until towards the end of the game). Now I actually quite enjoy it.
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Post by drhickman1983 on Oct 3, 2024 17:57:53 GMT
I've had a couple of 180s. Or at least like, 160.
First play of Mille Fiori it really didn't click. The rest of my group loved it though, so had another few plays and on play three, maybe, it clicked.
I played Root years ago, think I was the Marquis faction. Every Faction in Root plays very differently, and Marquis is basically a resource management game, keeping wood flowing. I found my actions really quite boring.
Played it a couple of times more recently as the Vagabond, which is much more interesting and in enjoying it a lot more
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Post by starchildhypocrethes on Oct 3, 2024 18:35:15 GMT
Ark Nova’s probably the most recent one I can remember.
Absolutely loved my first few plays, then cracked it out the other week and it was just so underwhelming and meh it’s now on the sale / swap pile.
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Post by starchildhypocrethes on Oct 13, 2024 22:07:37 GMT
A big ol’ recommendation here for Fateforge Chronicles of Kaan. Despite the generic name it’s a pretty solid campaign dungeon crawler RPG in a box, which I know there’s an absolute ton of nowadays. App controlled, which is an understandable put-off for some, but the way it’s handled is brilliant in my opinion. For exploration sections you have a paper city map and have to navigate via landmarks, with the app just giving you the options for “Go South” etc. so you might get a quest that has you having to go find “the house with the arrow stuck in the roof” and you have to Where’s Wally on the paper map and work out the right directions from where you are. Combat is nice and fast, even with the max four characters on the table. Works almost the same as Vengeance, if you’ve ever played that. My copy of this turned up last week, so have been giving it a crack over the weekend. Equally impressed by it. Love the short, snappy combat scenes. Great little puzzles and more games should opt for big ol’ chunky chits than more bloody minis. The where’s wally city exploration is ace too. Story is engaging and I love the setting too. Really good!
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harrypalmer
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Post by harrypalmer on Oct 14, 2024 14:43:15 GMT
Picked up Arcs today. No idea when I'll ever get to play it, but learning the rules and looking at it should keep me amused for a while.
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rhaegyr
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Post by rhaegyr on Oct 14, 2024 15:24:11 GMT
Picked up Arcs today. No idea when I'll ever get to play it, but learning the rules and looking at it should keep me amused for a while. Really interested in your thoughts on this one - it's getting a fair bit of good press but I've always struggled with Cole Wehrle's stuff.
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harrypalmer
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Post by harrypalmer on Oct 14, 2024 17:54:55 GMT
Me too! But the reviews and theme swung it for me.
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harrypalmer
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Post by harrypalmer on Oct 16, 2024 15:53:45 GMT
Picked up Arcs today. No idea when I'll ever get to play it, but learning the rules and looking at it should keep me amused for a while. Really interested in your thoughts on this one - it's getting a fair bit of good press but I've always struggled with Cole Wehrle's stuff. Very (very) early thoughts. I havnt actually played it yet! Well, I've had a game against myself to learn it, but that doesn't really count. With that said, my main takeaway so far is that the base game is essentially a tutorial for the Leaders and Lore variant (technically this is the base game, I guess), which is itself a tutorial for the Blight Reach campaign expansion. I really feel that the expansion is the true version of the game, unfortunately one that I will almost certainly never play. It looks really fun. The game itself is beautiful, which is to be expected, and exceptionally well designed. It's one of those games where some rules feel a bit weird but then you realise the purpose and how it links really cleverly with another rule. It all links together really well in a logical and inventive way, and the rulebook is one of the best in terms of clarity. To me it has elements of Dune, Net runner, Cosmic Encounter, and Twilight Imperium. It's quality for sure. I'm really looking forward to playing it, especially with more than 1 other person at some point, but I slightly resent that the campaign seems to be where the real meat is, especially as its significantly more expensive than the base game!
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rhaegyr
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Post by rhaegyr on Oct 17, 2024 14:55:35 GMT
Really interested in your thoughts on this one - it's getting a fair bit of good press but I've always struggled with Cole Wehrle's stuff. Very (very) early thoughts. I havnt actually played it yet! Well, I've had a game against myself to learn it, but that doesn't really count. With that said, my main takeaway so far is that the base game is essentially a tutorial for the Leaders and Lore variant (technically this is the base game, I guess), which is itself a tutorial for the Blight Reach campaign expansion. I really feel that the expansion is the true version of the game, unfortunately one that I will almost certainly never play. It looks really fun. The game itself is beautiful, which is to be expected, and exceptionally well designed. It's one of those games where some rules feel a bit weird but then you realise the purpose and how it links really cleverly with another rule. It all links together really well in a logical and inventive way, and the rulebook is one of the best in terms of clarity. To me it has elements of Dune, Net runner, Cosmic Encounter, and Twilight Imperium. It's quality for sure. I'm really looking forward to playing it, especially with more than 1 other person at some point, but I slightly resent that the campaign seems to be where the real meat is, especially as its significantly more expensive than the base game! Thanks for the update! Thought this was a self-contained game so it's a shame it's really just a lead-in to the (excellent sounding) campaign.
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Post by 😎 on Oct 17, 2024 15:27:42 GMT
Somewhat like Arcs, I got the all in of Andromeda's Edge t'other day. Gonna try to have a playthrough of that this weekend.
Also, quite disappointed with Star Trek Star Realms. I wasn't expecting much anyway for a cheap reskin of a cheap game, but they've literally just taken the oldest Star Realms set and swapped the main image out with blurry screencaps of random Trek ships. That's it. Thematically quite broken and pointless.
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harrypalmer
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Post by harrypalmer on Oct 17, 2024 16:32:18 GMT
Base Arcs seems like a fun game in it's own right, definitely their most accessible game and it's quick and easy to get to the table. It seems to me to have taken a lot of elements from big complex games and distilled them into something quite clever and neat, although not necessarily better. It's definitely a game where luck can really screw you over, and I think that could be quite frustrating. Looking forward to playing it with 3 or 4 as I don't think it's going to be a great 2 player game.
But yeah the campaign looks the better part of the package.
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f00b_inc
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Post by f00b_inc on Oct 18, 2024 10:25:32 GMT
I agree with harry - I have a copy of Arcs (plus campaign expansion) and while I've only played the base game so far I'd definitely recommend it by itself. Played a few times now and even with 2 players really enjoyed it.
I've yet to play the campaign yet and am looking forward to it (hopefully this weekend with a 3rd player joining) but it's definitely looking like more of a time investment that might make it harder to get to the table (not to mention the additional rules overhead).
I can see getting a lot of use out of the leaner base game.
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rhaegyr
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Post by rhaegyr on Oct 22, 2024 9:36:16 GMT
It's coming to the time of year where we play our annual Twilight Imperium game.
Last year a mate bought me Prophecy of Kings and I've still not played it - does anyone have experience of it?
I don't want to sound ungrateful but I'm honestly a bit wary of introducing it. From what I've seen and read it takes away 'above the table' time and makes players turn a bit more inward which is exactly what I don't want when playing a 10 hour game. Seems hard to revert to the base game once it's introduced too.
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Post by Warrender on Oct 23, 2024 14:12:55 GMT
It's finally here!
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Post by 😎 on Oct 23, 2024 17:04:50 GMT
Nice. Still haven’t got mine to the table yet, but sorting and sleeving took an absolute age. The gametrayz and everything are nice, but it’s one of the least intuitive setups I’ve encountered.
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Post by chuchurkt on Oct 28, 2024 20:05:02 GMT
I missed everyone talking about Arcs. I've played it a fair bit since it arrived in August and it's pretty much killed everything else for me.
The base game is solid enough in its own right, the many combinations of leaders and lore will keep things interesting. Campaign is it's own beast entirely. For those worried about the play time, remember that you can pack away over 3 sessions, which may suit people.
Got a campaign game arranged for this weekend too, at MidCon in Derby.
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Post by drhickman1983 on Oct 30, 2024 9:58:55 GMT
After backing the Kickstarter in early 2023, it's finally arrived! Just in time for my boardgame groups weekend away. "It" being the Lords of Vegas reprint and new (and previous) expansions!
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Post by Warrender on Nov 1, 2024 11:56:26 GMT
Nice. Still haven’t got mine to the table yet, but sorting and sleeving took an absolute age. The gametrayz and everything are nice, but it’s one of the least intuitive setups I’ve encountered. The setup in the rulebook also has a misprint for solo play involving the Unity probe. The player aid has it right. Played a couple of solo games and was seriously wondering if the gametrayz would be up to the task of putting this behemoth of a game back in the box. Kudos to the wonderful packing list included in a very convenient lid liner. I feel this is a streamlined and better version of Dwellings of Eldervale. Wasn't sure I wanted to get it since I already owned DoE but once I saw the deluxe pieces and how they worked, I was hooked. The only thing DoE has over AE is that setup and teardown is much, much easier.
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Post by FlexibleFeline on Nov 10, 2024 10:21:22 GMT
Played Stalker yesterday - the first campaign mission. With two of us, it took about three hours, with a couple of breaks and a fair bit of rule checking (we still got some basic stuff wrong, but there you go...). I reckon if you had a better grasp you could do the mission in around two hours give or take.
The short version is that it was really enjoyable. They've nailed the theme, which works well for a dungeon crawler in any case. Despite the rule-checking, the overall flow is very clear and smooth: pick an encounter card which adds flavour to the turn and generates an event for the beginning and (possibly) end of the turn; take your player moves; activate the enemies (who may already have been involved during the player turn). Gameplay is essentially made up of exploration, looting and combat-and/or-stealth.
The exploration works well as you add overlay cards onto the tiles - these relate to the mission e.g. in mission 1 trying to locate and rescue a prisoner in a bandit camp. Enter a room with the overlay and typically you flip it and it reveals something that pushes the story forward or focuses further exploration. In the meantime, bandits / mutants are patrolling and in their phase will move following what is stipulated on the activation card (which can be yellow, for low threat, or red for high, if you've crossed their line of sight or fired your gun etc). You can engage them or attempt to bypass them entirely (or better still, sneak in behind and knife them). Combat is die-based with bonuses based on your stalker and weapon. For instance, my character was a sniper and was pretty lethal when four spaces away (positioning yourself with line of sight that far away is trickier than it seems). My mate was a tanky shotgun wielding meathead. Human enemies drop loot upon death, and there are also piles of loot to search through on the map if you have time.
The good:
- absolutely gorgeous, as you'd expect from Awaken Realms. Great components and general aesthetics. Some of the best miniatures I've seen. I'm not a painter, so it was well worth getting the sundrop version. - Rule-checking aside, there's little downtime - the game moves at a decent clip through the three main phases and has a good feeling of forward momentum. - That said, there are times where you're going to spend a few minutes discussing the best strategy given the current layout and state of the mission. It has just the right amount of tactical decision-making. - The Event deck - a combination of mission-specific and random events - frames each turn wonderfully well and is great for adding flavour and atmosphere. The environment cards placed on the map that you flip also keep the scenario fresh and exciting. - Both before and after the mission, there's Zone exploration where you use a map, with stickers you add as you go along, allowing you to visit contacts, traders etc. It's more Gloomhaven than ISS Vanguard (you also have a binder in Stalker but it's much simpler and easier to manage).
The less good:
- we found it a bit easy - maybe a combination of us missing rules and it being the first mission? Don't get me wrong, you can still lose most of your health in one fell swoop. I'm looking forward to the challenge ramping up. - YMMV on this one but they take the simplest approach to certain things e.g. line of sight, which is purely forward, back, left right, with no diagonals or other complications / nuances. Personally this worked for me and helped minimise time drawing imaginary lines to work out if a bandit could see you or vice-versa. - I hope you like punching cardboard and sorting stuff. There's a lot in the box, and this took me some time the day before. That said, they've done a great job with inlays and pictorial instructions printed on the sides of the box on how to sort things. - Set up: takes time. It's fiddly. There's a separate Mission Guide for setting up a given mission. This is in addition to the massive rule book and further rules in the binder. Which brings me to... -...having rules in 3+ different places is not helpful. I think they are better at rulebooks in general, but it's easy to miss small things. That said, the player help cards are excellent, with a useful summary of game flow on one side and actions on the other, as well as another icon reference card.
There's plenty more I haven't mentioned - the nature of the dice, the anomaly mechanics / artifacts, stalker abilities, radiation and the geiger counter, other random stuff that occurs as you play.
It has a complexity rating of 3.69/5 on BGG - a bit surprising, but maybe this reflects the learning curve. I'm pretty sure next time it will go much quicker and we'll fuck things up less. Hopefully it will be a bit more challenging. I'm confident I'll enjoy it just as much, especially as we have new equipment and items to try and a stack of money to spend on new stuff pre-mission. I can't wait to play again, to be honest, which is always a good sign.
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Post by FlexibleFeline on Nov 14, 2024 18:27:34 GMT
Lands of Evershade has gone live on Gamefound. 2000% funded with a million + dollars raised already. And now I want it. I really want it. An Xmas 2025 treat and with the right pledge with stretchPay I can pay about 20 quid a month for a few months from December. Ugh, why I am such a hopeless consumer. To be fair, AR have been knocking it out of the park recently and I've become a sucker for narrative-driven RPG-lite campain games with beautiful components. But I don't need it. I really don't need it. FFS, FlexibleFeline, sort your life out.
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