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Post by drhickman1983 on Sept 3, 2024 19:48:59 GMT
There's a new Kickstarter for a new reprint of the deluxe Ra pharaoh edition.
One of my friend has it already, so I've seen it up close and the components are lovely, so I think I'll back this version for my own copy - it's a classic game so I don't think I'll regret it.
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Blue_Mike
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Meet Hanako At Embers
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Post by Blue_Mike on Sept 3, 2024 20:51:58 GMT
Speaking of Kickstarters, the Cyberpunk 2077 board game reached its' funding goal rather quickly:
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Post by 😎 on Sept 6, 2024 16:48:33 GMT
A big ol’ recommendation here for Fateforge Chronicles of Kaan. Despite the generic name it’s a pretty solid campaign dungeon crawler RPG in a box, which I know there’s an absolute ton of nowadays. App controlled, which is an understandable put-off for some, but the way it’s handled is brilliant in my opinion. For exploration sections you have a paper city map and have to navigate via landmarks, with the app just giving you the options for “Go South” etc. so you might get a quest that has you having to go find “the house with the arrow stuck in the roof” and you have to Where’s Wally on the paper map and work out the right directions from where you are.
Combat is nice and fast, even with the max four characters on the table. Works almost the same as Vengeance, if you’ve ever played that.
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Post by starchildhypocrethes on Sept 9, 2024 10:28:49 GMT
It has arrived! At my age I shouldn’t be this excited about a big plastic toy, but I have no regrets.
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Post by drhickman1983 on Sept 14, 2024 7:12:11 GMT
Lords of Vegas is nearly ready to be delivered! The UK deliverers have been reaching out to confirm addresses - deadline to confirm addresses is 20th September and then they should be posting it \o/
I pledge money to it in early 2023 (the Kickstarter was funded in March 2023), so it's been a long time coming. Should be in here time for my groups annual gaming weekend.
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Post by 😎 on Oct 3, 2024 17:28:35 GMT
Anyone ever had a complete 180 on their opinion of a game? I had that recently with Trudvang Legends - when it first came out I hated it. A dudes on the map RPG with no fail state, not even a fail forward so much as a "try again with no real penalty until you win". Seemed utterly pointless. But a friend recently encouraged me to revisit it and look at it as a CYOA that happens to have a light combat minigame, and look at the "fail state" instead as the narrative decision points (that don't become clearer until towards the end of the game). Now I actually quite enjoy it.
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Post by drhickman1983 on Oct 3, 2024 17:57:53 GMT
I've had a couple of 180s. Or at least like, 160.
First play of Mille Fiori it really didn't click. The rest of my group loved it though, so had another few plays and on play three, maybe, it clicked.
I played Root years ago, think I was the Marquis faction. Every Faction in Root plays very differently, and Marquis is basically a resource management game, keeping wood flowing. I found my actions really quite boring.
Played it a couple of times more recently as the Vagabond, which is much more interesting and in enjoying it a lot more
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Post by starchildhypocrethes on Oct 3, 2024 18:35:15 GMT
Ark Nova’s probably the most recent one I can remember.
Absolutely loved my first few plays, then cracked it out the other week and it was just so underwhelming and meh it’s now on the sale / swap pile.
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Post by starchildhypocrethes on Oct 13, 2024 22:07:37 GMT
A big ol’ recommendation here for Fateforge Chronicles of Kaan. Despite the generic name it’s a pretty solid campaign dungeon crawler RPG in a box, which I know there’s an absolute ton of nowadays. App controlled, which is an understandable put-off for some, but the way it’s handled is brilliant in my opinion. For exploration sections you have a paper city map and have to navigate via landmarks, with the app just giving you the options for “Go South” etc. so you might get a quest that has you having to go find “the house with the arrow stuck in the roof” and you have to Where’s Wally on the paper map and work out the right directions from where you are. Combat is nice and fast, even with the max four characters on the table. Works almost the same as Vengeance, if you’ve ever played that. My copy of this turned up last week, so have been giving it a crack over the weekend. Equally impressed by it. Love the short, snappy combat scenes. Great little puzzles and more games should opt for big ol’ chunky chits than more bloody minis. The where’s wally city exploration is ace too. Story is engaging and I love the setting too. Really good!
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Post by harrypalmer on Oct 14, 2024 14:43:15 GMT
Picked up Arcs today. No idea when I'll ever get to play it, but learning the rules and looking at it should keep me amused for a while.
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Post by rhaegyr on Oct 14, 2024 15:24:11 GMT
Picked up Arcs today. No idea when I'll ever get to play it, but learning the rules and looking at it should keep me amused for a while. Really interested in your thoughts on this one - it's getting a fair bit of good press but I've always struggled with Cole Wehrle's stuff.
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Post by harrypalmer on Oct 14, 2024 17:54:55 GMT
Me too! But the reviews and theme swung it for me.
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Post by harrypalmer on Oct 16, 2024 15:53:45 GMT
Picked up Arcs today. No idea when I'll ever get to play it, but learning the rules and looking at it should keep me amused for a while. Really interested in your thoughts on this one - it's getting a fair bit of good press but I've always struggled with Cole Wehrle's stuff. Very (very) early thoughts. I havnt actually played it yet! Well, I've had a game against myself to learn it, but that doesn't really count. With that said, my main takeaway so far is that the base game is essentially a tutorial for the Leaders and Lore variant (technically this is the base game, I guess), which is itself a tutorial for the Blight Reach campaign expansion. I really feel that the expansion is the true version of the game, unfortunately one that I will almost certainly never play. It looks really fun. The game itself is beautiful, which is to be expected, and exceptionally well designed. It's one of those games where some rules feel a bit weird but then you realise the purpose and how it links really cleverly with another rule. It all links together really well in a logical and inventive way, and the rulebook is one of the best in terms of clarity. To me it has elements of Dune, Net runner, Cosmic Encounter, and Twilight Imperium. It's quality for sure. I'm really looking forward to playing it, especially with more than 1 other person at some point, but I slightly resent that the campaign seems to be where the real meat is, especially as its significantly more expensive than the base game!
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Post by rhaegyr on Oct 17, 2024 14:55:35 GMT
Really interested in your thoughts on this one - it's getting a fair bit of good press but I've always struggled with Cole Wehrle's stuff. Very (very) early thoughts. I havnt actually played it yet! Well, I've had a game against myself to learn it, but that doesn't really count. With that said, my main takeaway so far is that the base game is essentially a tutorial for the Leaders and Lore variant (technically this is the base game, I guess), which is itself a tutorial for the Blight Reach campaign expansion. I really feel that the expansion is the true version of the game, unfortunately one that I will almost certainly never play. It looks really fun. The game itself is beautiful, which is to be expected, and exceptionally well designed. It's one of those games where some rules feel a bit weird but then you realise the purpose and how it links really cleverly with another rule. It all links together really well in a logical and inventive way, and the rulebook is one of the best in terms of clarity. To me it has elements of Dune, Net runner, Cosmic Encounter, and Twilight Imperium. It's quality for sure. I'm really looking forward to playing it, especially with more than 1 other person at some point, but I slightly resent that the campaign seems to be where the real meat is, especially as its significantly more expensive than the base game! Thanks for the update! Thought this was a self-contained game so it's a shame it's really just a lead-in to the (excellent sounding) campaign.
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Post by 😎 on Oct 17, 2024 15:27:42 GMT
Somewhat like Arcs, I got the all in of Andromeda's Edge t'other day. Gonna try to have a playthrough of that this weekend.
Also, quite disappointed with Star Trek Star Realms. I wasn't expecting much anyway for a cheap reskin of a cheap game, but they've literally just taken the oldest Star Realms set and swapped the main image out with blurry screencaps of random Trek ships. That's it. Thematically quite broken and pointless.
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Post by harrypalmer on Oct 17, 2024 16:32:18 GMT
Base Arcs seems like a fun game in it's own right, definitely their most accessible game and it's quick and easy to get to the table. It seems to me to have taken a lot of elements from big complex games and distilled them into something quite clever and neat, although not necessarily better. It's definitely a game where luck can really screw you over, and I think that could be quite frustrating. Looking forward to playing it with 3 or 4 as I don't think it's going to be a great 2 player game.
But yeah the campaign looks the better part of the package.
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f00b_inc
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Post by f00b_inc on Oct 18, 2024 10:25:32 GMT
I agree with harry - I have a copy of Arcs (plus campaign expansion) and while I've only played the base game so far I'd definitely recommend it by itself. Played a few times now and even with 2 players really enjoyed it.
I've yet to play the campaign yet and am looking forward to it (hopefully this weekend with a 3rd player joining) but it's definitely looking like more of a time investment that might make it harder to get to the table (not to mention the additional rules overhead).
I can see getting a lot of use out of the leaner base game.
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Post by rhaegyr on Oct 22, 2024 9:36:16 GMT
It's coming to the time of year where we play our annual Twilight Imperium game.
Last year a mate bought me Prophecy of Kings and I've still not played it - does anyone have experience of it?
I don't want to sound ungrateful but I'm honestly a bit wary of introducing it. From what I've seen and read it takes away 'above the table' time and makes players turn a bit more inward which is exactly what I don't want when playing a 10 hour game. Seems hard to revert to the base game once it's introduced too.
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