wunty
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Post by wunty on May 17, 2024 18:47:58 GMT
Oh wait I know who this chap is now. I’ve bothered to actually read about the game.
Think that’s quite a cool angle to go in at personally.
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Frog
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Post by Frog on May 17, 2024 19:36:30 GMT
@jambo it's a tighter experience than the recent entries and is a real looker in places. However Basim and his friends just aren't that great a cast. It's a decent 20 or so hours but if you don't like the direction of the games then I don't think this will change your feelings.
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Tuffty
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Post by Tuffty on May 17, 2024 20:19:33 GMT
@jambo it's a tighter experience than the recent entries and is a real looker in places. However Basim and his friends just aren't that great a cast. It's a decent 20 or so hours but if you don't like the direction of the games then I don't think this will change your feelings. I can back all of the above. The combat is the worst of all of these RPG life AC games because it doesn't have abilities to differentiate in the combat which just leaves you with something that's pretty basic, stiff and doesn't have good feedback. However, stealth is very viable, I had fun sneaking into places not killing anyone, taking my time. And Baghdad is a great location. Short enough to see through to the end.
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Post by Jambowayoh on May 17, 2024 22:14:58 GMT
Ok I got it for 20 quid as it's on sale for PS5. That's a fair price right?
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Frog
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Post by Frog on May 18, 2024 4:58:19 GMT
I reckon you will get 20 quids worth out of it. To be honest if I got 10 hours of enjoyment out of £20 I wouldn't be upset.
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wunty
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Post by wunty on May 18, 2024 7:42:29 GMT
That’s what I paid for it as well. Yet to start it mind.
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Reviewer
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Post by Reviewer on May 18, 2024 7:44:19 GMT
Every single Assassin’s Creed I’ve thought this’ll be the one that keeps my interest and doesn’t have any of the modern day shite, And just focused on a good story. Every time I’m underwhelmed and lost interest about 6 hours in.
The locations mostly look nice but the maps have too much empty/pointless space and there’s too much of the Ubi Clutter.
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wunty
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Post by wunty on May 18, 2024 8:45:31 GMT
I love them but do find i have to be in the mood. Finished Odyssey not too long ago and slowly working my way through Valhalla. Done the Ireland DLC which is pretty cool.
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Tuffty
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Post by Tuffty on May 18, 2024 9:06:13 GMT
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Post by drhickman1983 on May 18, 2024 9:29:48 GMT
Some people must have really hated Afro Samurai
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Blue_Mike
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Post by Blue_Mike on May 18, 2024 16:15:17 GMT
I finally gave Mirage a go, having got it on the cheap on CD Keys (along with the somehow still available pre-order mission for only 29p).
I hate it.
I want to like it, but the combat is awful. It seemed alright during the initial training bit, but as soon as you're in it for real and up against more than one guard at a time, the targeting goes mad, switching between the various guards seemingly at random, and the dodge and parry actions rarely work. I really can't figure out how it can be such a massive step down from the previous ones.
Odysseys' combat controls were tighter than a condom one size too small for you and an improvement on Origins, Valhallas' were more or less the same again but without the superhero level chaining of moves I'd gotten used to from Kassandra, and now... this.
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Ulythium
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Post by Ulythium on May 18, 2024 16:24:21 GMT
I think combat in Mirage is 'supposed' to be bad, in the sense that it was designed to be an old-school AC game with stealth placed front and centre.
Combat is essentially a failure state, in which you'll only find yourself if you mess up and get spotted, so they made it purposefully clunky so as to incentivise stealth.
No idea how true this is - it's just what I gleaned from watching Skill Up's review back when the game came out!
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Post by Jambowayoh on May 18, 2024 16:43:05 GMT
Nah. Shit combat is shit combat. It doesn't fly for Hitman's shit combat and it doesn't fly here.
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apollo
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Post by apollo on May 18, 2024 16:46:55 GMT
The "old school" of Mirage was not shit on purpose, the combat in AC games has never been good.
The AC game I want:
Shoguns in Disguise
https://www.reddit.com/r/midjourney/comments/1cup0lt/warlords_of_cybertron/
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Tuffty
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Post by Tuffty on May 18, 2024 16:47:41 GMT
I wanna say Unity tried a similar approach, combat would put you up against the wall as you could die quite easily. But your reward for doing well and getting out of it was some nice looking animations and combat that felt weighty with different finishers. In Mirage they say Basim is a glass cannon but enemies still took too long to kill and there's little variation bar using some tools so you're just seeing the same sword swings repeatedly that feels tired even after 30 hrs. There aren't even any abilities.
If they wanted to commit to it the combat needed to be so that you could kill enemies quickly but so could you. Make it so that you can take maybe one or two hits max. You can kill enemies with 1-2 few hits too, successfully parrying enemies string of attacks can be an instant kill. If youre in a group, killing someone could get you a free hit on an enemy if theyre close enough, similar to Rise of the Ronin. Short encounters to get in and out but you'd be focused throughout for the risk of dying.
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Frog
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Post by Frog on May 18, 2024 16:57:33 GMT
He is right though, you are meant to avoid combat wherever possible in mirage. I didn't think the actual fighting was any different to the other recent ones tbh but it's harder by design as they dont want you storming in and hacking everyone down.
Ac combat is in no way comparable to hitmans though as the combat there is real bottom tier stuff.
They just need to get the combat to be more crunchy and a bit heavier. Weight it a bit like god of wars so it's impactful.
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Ulythium
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Post by Ulythium on May 18, 2024 17:02:23 GMT
It does seem like a pretty lame justification.
No combat at all would arguably have been better than shitty combat, if you want to commit to pure stealth gameplay; however, insta-fail stealth sections are widely hated, so perhaps they didn't dare to make the whole game like that.
It does make me wonder whether the Splinter Cell remake (assuming it hasn't been canned) will be as stealth-heavy as the original, or whether they'll include more combat in the name of "player choice."
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apollo
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Post by apollo on May 18, 2024 17:07:07 GMT
It does make me wonder whether the Splinter Cell remake (assuming it hasn't been canned) will be as stealth-heavy as the original, or whether they'll include more combat in the name of "player choice." they did with conviction and blacklist - BL even gives you predator points or something for lethal kills and conviction is just cover based shooter
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Frog
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Post by Frog on May 18, 2024 17:59:34 GMT
Instafail stealth sections make me not purchase a game of I know about them in advance.
I want the combat of Ronin with the stealth of AC basically and I would be happy.
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Post by JuniorFE on May 18, 2024 18:27:08 GMT
I want the combat of Ronin with the stealth of AC basically and I would be happy. Oddly enough that's how I played Ronin as it was I mean, I engaged in open combat often enough because it was fun (and quite a few enemies made it mandatory, obviously), but stealth and assassinations were a very viable option, you could get the jump on even most fugitives and cut down like half their health before the fight even started, let alone other elites or mooks
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Tuffty
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Post by Tuffty on May 18, 2024 18:37:37 GMT
That's how I play Ronin too. Thing is, we've already played the idealised version of an AC game in this setting in Ghost of Tsushima. So I do hope they do something worthwhile with the game because it does feel like they're a few years too late maybe.
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Post by JuniorFE on May 18, 2024 19:19:09 GMT
That's how I play Ronin too. Thing is, we've already played the idealised version of an AC game in this setting in Ghost of Tsushima. So I do hope they do something worthwhile with the game because it does feel like they're a few years too late maybe. If nothing else, it's a very different setting, both in time (4? centuries later) and location (mainland Japan rather than the island), so there's room for them to do very different things as well. Now whether Ubisoft can pull it off convincingly or not...
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Frog
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Post by Frog on May 18, 2024 19:41:42 GMT
The stealth in rotr is really basic though and the ai is t very good as dealing with it.
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Tuffty
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Post by Tuffty on Jun 17, 2024 17:53:58 GMT
If you want an idea of how the other side is coping with the idea of Yasuke a monthbor so after announcement, a Japanese historian working at the University of Tokyo was continually posting replies to Ubisoft tweets about how Yasuke wasn't a samurai so much that they blocked him. This was raised to the usual grifters who boosted the whole thing to followers about how bad it was that Ubisoft banned a Japanese historian, who's Japanese and works at University of Tokyo no less.
...Well it turns out that it's actually an American man pretending to be Japanese.
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Post by Jambowayoh on Jun 17, 2024 20:27:15 GMT
Just looking at that it feels so lazy it's unbelievable. Oh, you're a historian from THE UNIVERSITY OF TOKYO, I guess he didn't know any other places in Japan. It's up there with saying I went to London University.
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Post by Jambowayoh on Jun 17, 2024 20:34:20 GMT
It makes even funnier when someone in this very thread was saying that Japanese people on Twitter were very upset about the inclusion of Yasuke.
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Tuffty
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Post by Tuffty on Jun 18, 2024 7:53:58 GMT
It makes even funnier when someone in this very thread was saying that Japanese people on Twitter were very upset about the inclusion of Yasuke. They were pointing to the like/dislike ratio and negative comments to the reveal trailer uploaded to the Ubisoft Japan account as proof that the Japanese hated it. Because as we all know, only Japanese people could see and put a dislike on that vid with no possibility of it being hijacked for review bombing. If you look at the comments too, they're so obviously google translated, the translation pumped out into perfect English. Anyway about the game. I think it looks nice, I like the small improvements to stealth like going prone, grabbing people, knocking out non lethally. The combat showcase does nothing to assuade my fears tho. Doesn't look fluid to me. There's even a part where Yasuke goes to kick the guy and it immediately like cancels out of that and their swords are clashing, didn't look good. Also something to be said about hip hop music playing exclusively for Yasuke, I think thats a bit of a mis step from them.
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Post by drhickman1983 on Jun 18, 2024 8:12:13 GMT
I've seen a lot of people mention the hip hop music and I've not actually been able to find it. I've scanned through the trailer and gameplay clip as I can't be arsed watching the entire thing, but tried to watch all Yasuke's combat bits and honestly I'm not hearing it.
I may well have missed it so a timestamp to that would be helpful, if anyone can be bothered.
they used some grime artist heavily for the trailer of Brotherhood... Labyrinth, was it? Or Tiny Temper. Or Labrynth with Tiny Temper or something. It was a long time ago.
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Tuffty
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Post by Tuffty on Jun 18, 2024 9:22:44 GMT
It's 5:10 in the trailer. I don't enough enough about the genre of music so maybe hip hop is the wrong term, Japanese instrument inspired EDM maybe? Leaving aside that you give this music to Yasuke, I just think it clashes with the setting and isn't a good fit, like it's too modern sounding for something in game as opposed to a marketing trailer.
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Post by Jambowayoh on Jun 18, 2024 9:28:21 GMT
Hmmm, I don't know. The last AC Mirage has a ton of EDM in the soundtrack, it's more spliced with music traditionally from that era, so I could definitely see a very similar theme being continued there. Fwiw the AC Mirage soundtrack is brilliant. I think it even won a BAFTA.
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