|
Post by harrypalmer on Mar 20, 2024 9:38:49 GMT
Are you summoning? I have the increase Cube use perk to get 3 cubes, which I have equipped with the heal summon ability. I think the summon ended the fight with full health! Do you have the acid sword? It's probably worth a go.
I have no shame when it comes to this stuff, as previously established.
Did not know you could deflect her lightning attacks.
|
|
|
Post by Vandelay on Mar 20, 2024 9:48:45 GMT
I tried summoning, but the summon seemed hopeless for the first phase. It was just dying within a minute or two. Plus the shield on the back of phase 1 means I can't even capitalise on her being distracted by the summon. She still has about a 2/3rds of her health by the time the summon is dead, it is having so little impact. If the summon was around for the second phase then that would be great, I expect I would do it first time, but seems no chance of them living until then.
Having said that, I've not used any of the cube buffs for the summon. Maybe I should look into those.
I'm not using the acid weapon (think I do have it though), but I'm putting acid on my blade with the grindstone and the other consumable that adds acid to your weapon.
|
|
loto
Junior Member
Posts: 1,032
|
Post by loto on Mar 20, 2024 12:09:01 GMT
You’ll get in VandelayI think a perfect guard on her lightning bolts, reflects it back to damage HER and causes her to fall back to the ground. But blocking them is also viable and better than chewing the damage Not sure if you’re taking a spectre in with you. They can help and they can hinder,as the lightning bolts can target the spectre and leave you with nothing to do Good luck though.
|
|
|
Post by harrypalmer on Mar 20, 2024 23:04:41 GMT
Manus down first try. Poked my head into the final boss, first phase was fine but second phase definitely not fine!
Final few levels have been a bit meh, looking to wrap up tomorrow to get ready for dragons dogma.
|
|
|
Post by Vandelay on Mar 20, 2024 23:24:07 GMT
Laxasia sorted tonight. Used an acid weapon that I had enough upgrade material to max out. It still wasn't doing as much damage as my weapon, but it was enough. Managed to work out how to keep my summon alive through phrase 1, which was basically to be super aggressive and keep the boss's focus on me as much as possible. Still took a few attempts to get through phase 2 and when I actually did do it, I'm not sure the summon actually helped that much. Definitely helped with the tedium of having to repeat the first part though
Reached Simon and had one quick attempt, without really expecting much. Beat the first phase without too much effort. Did die to phase 2, but it didn't seem too bad at all.
|
|
|
Post by harrypalmer on Mar 21, 2024 9:09:03 GMT
Second phase of end boss down to a sliver! So annoying I couldn't get it done, but I panicked. First phase is a cakewalk, didn't even need a heal, but man, the second phase is a bit of a shit-fest. I think perfect guarding will make a huge difference, so I'm off to get the stuff I need for the perfect guard grindstone and may even re-spec my p-organ. After work, obviously.
|
|
Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
|
Post by Bongo Heracles on Mar 21, 2024 9:14:56 GMT
You might have forgotten about them because they seem absolutely useless but the time I beat her, I also had her first phase down and had maxed out the acid dagger on the turbo handle and remembered about those cubes the child molester character sells.
I bought a few of the ones that tanks the summon a bit, protected it in the first phase, popped the cube as soon as it was done and kited her into it during the second phase.
Dunno how much it actually helped or if I had genuinely got good at the fight but I did beat her quite handily when I buffed the summon and just let it aggro her in the second phase.
|
|
|
Post by harrypalmer on Mar 21, 2024 9:19:11 GMT
Yeah that was my strat. If there was a summon for the final boss it'd be dead already.
|
|
|
Lies of P
Mar 21, 2024 9:30:16 GMT
via mobile
Post by Vandelay on Mar 21, 2024 9:30:16 GMT
Generally avoid summoning, unless I get particularly fed up with a boss (most of the two phase ones I have succumbed to using it). Don't think I will need it for Simon and sounds like I don't have the option for the final boss. Laxasia I eventually did end up using one, but, as I say, probably didn't really need it in the end. I think the second phase only focused on it for one attack combo and she moves around so much that the summon rarely got near her.
Not really used the cube buffs, although did try adding electricity attacks for one boss (maybe the marsh one).
|
|
Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
|
Post by Bongo Heracles on Mar 21, 2024 9:31:50 GMT
Oh, you're on the last boss? Yeah, respec into electric (grindstone or whatever) and max the puppet string if you can. He is super weak to electricity and if you can get legion regen and a few legion potions, you can just spam electric puppet string on him until he dies.
|
|
|
Post by harrypalmer on Mar 21, 2024 9:55:52 GMT
Thanks, I will 100% do that!
|
|
Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
|
Post by Bongo Heracles on Mar 21, 2024 9:58:00 GMT
And once again, you also have to perfect the first phase to save resources for the second. Two phase bosses really do need to get in the bin.
|
|
|
Post by harrypalmer on Mar 21, 2024 10:04:51 GMT
First phase seems incredibly easy and pointless tbh. I don't really understand why it's there - apart from to give you a cool cutscene halfway through the fight.
|
|
|
Post by harrypalmer on Mar 21, 2024 13:34:26 GMT
And done. Not hugely enjoyable and very clutch ending where I was waiting for the electo damage to take the last sliver of health off. I used the perfect guard grindstone for the second phase, along with lightning grindstones, and good ol shot puts. Respec'd my p-organ to make perfect guards really effective. I was getting a bit annoyed because it's one of those bosses where on one run they'll be quite passive and another they'll give you no space whatsoever! But I think I did it on the 4th attempt.
Great game overall, but it's a bit too linear, there was never a wow moment of realisation that you'd unlocked a really cool path, and none of the bosses were particularly good. I also found the last couple of stages quite bland, the game peaked around the midpoint. I also found the enemy design quite dull. But I was surprised at how well the Pinocchio story worked, very well done, and the game plays brilliantly. Quite fancy rinsing a bit of NG+ until DD2.
|
|
|
Post by Vandelay on Mar 21, 2024 23:12:44 GMT
Turns out the Two Dragons Sword really does block for shit. Phase 1, a fully blocked combo, even with a perfect block in there somewhere, would give me about half my health in chip damage. So, it was kind of a struggle to get anywhere. Switch to the bonesaw and it barely leaves a scratch! So, I've had to level that up as much as I can (+8) and go with that. Can now reliable get through the first phase without too much difficulty. 2nd phase is kind of nuts though. Starting to get to grips with it, but not had huge progress. One of the things I've found with quite a few of these bosses, is there is a shit-ton of stuff going on on-screen that it can often be hard to keep track of what is going on. This one is no exception, with a fairly standard sized character surrounded by flashy effects going on all over the place. If you are able to get this boss down in 4 attempts, I'm not sure why you have been summoning for other bosses
|
|
|
Lies of P
Mar 21, 2024 23:23:10 GMT
via mobile
Post by harrypalmer on Mar 21, 2024 23:23:10 GMT
My weapon does a fuck ton of damage, especially with the electric abrasives, and the parry grindstone was very useful.
I think I got lucky tbh, I was down to my last set of throwables so would have had to gone to get more, I even think I spent a boss ergo on extra throwables, so I was rinsing them on every attempt.
I didn’t ever feel like I was good at this game, just kept tanking hits and throwing stuff.
Had an hour or so in ng+ but don’t really think there’s much point.
|
|
|
Post by JuniorFE on Mar 21, 2024 23:28:00 GMT
Vandelay apologies if that's what you're already doing and I'm stating the obvious, but the Two Dragons Sword's power doesn't lie in its block or even in its fable arts, it's in its charged heavy attack. The animation for it starts with a sword flourish that, if the enemy hits you as it's ending (there's a visual and audio cue for the right timing), perfect parries the attack (which more often than not cancels out any follow-up on the enemy's part as well), including red attacks, and immediately launches the charged heavy as a counterattack. Its damage reduction when blocking is lacking compared to most other weapons, true, but once you get the hang of its special parry (and I believe the timing is wider and more forgiving than regular parries, too) you're basically untouchable and can stagger enemies more easily thanks to the counterattack
|
|
loto
Junior Member
Posts: 1,032
|
Post by loto on Mar 22, 2024 7:37:41 GMT
harrypalmer I agree with most of that, but I loved the story too. Some areas were great - the theatre district, arcade and a fair amount of the early and mid game areas, but I thought the abbey was quite poor. They also make you grind and struggle throughout just to stay competitive, you never really feel that powerful You almost have to grit your teeth to play it, rather than putting it in for an hour just to enjoy a wander - I dunno I’m very much up for a sequel and any dlc. They did wonders with this on a first attempt.
|
|
|
Lies of P
Mar 22, 2024 8:26:18 GMT
via mobile
Post by Vandelay on Mar 22, 2024 8:26:18 GMT
Vandelay apologies if that's what you're already doing and I'm stating the obvious, but the Two Dragons Sword's power doesn't lie in its block or even in its fable arts, it's in its charged heavy attack. The animation for it starts with a sword flourish that, if the enemy hits you as it's ending (there's a visual and audio cue for the right timing), perfect parries the attack (which more often than not cancels out any follow-up on the enemy's part as well), including red attacks, and immediately launches the charged heavy as a counterattack. Its damage reduction when blocking is lacking compared to most other weapons, true, but once you get the hang of its special parry (and I believe the timing is wider and more forgiving than regular parries, too) you're basically untouchable and can stagger enemies more easily thanks to the counterattack Yep, I'm using it a little bit, although I would say I definitely haven't been relying on it and probably should have been using it more. Never been good at parrying in these games and I would say the timing is fairly precise. Contact has to be pretty much exactly as the flourish finishes. Main thing that attracted me to the weapon was the A-tier, upgradeable to S-tier, technique damage scaling. But, I don't think that seems as important in this game as in From Software games. Each level was only giving 3 damage, maybe 4 once or twice. I expect I have invested more in the technique stat then I probably should have, so could do with some re-specing. I normally enjoy being a speedy, dodging character in these games, but, I don't think that is the kind of character this game is really designed around. Dodging works effectively for about half the game, but is quite abruptly frowned upon by most bosses, with long combo strings meaning you almost are guaranteed to be hit by something if you try to dodge. I didn't play the demo, but I understand the dodge was different there and I wonder if it is actually closer to the vision they had for he game with the original dodge. Towards the end, the emphasis on Sekiro-like combat definitely feels a hell of a lot stronger then the zippy Bloodborne style of the early sections. What sort of level were people by the end? I haven't done any of the the grinding that Loto mentions as being mandatory, so maybe I'm a little under-leveled (although I don't think I've lost that much ergo). Had pretty much zero issues in the wilds, but definitely the bosses in the second half of the game have been quite a struggle for me (except Victor and Simon wasn't too bad. The black cat and red fox were easy, but fun fights, too). I'm either level 83 or 84.
|
|
Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
|
Post by Bongo Heracles on Mar 22, 2024 9:05:32 GMT
I dropped the sword for the trident again for the last few sections. The R2 and side stepping mechanic were cool but, same as the actual parry, the timing was weird on the counter and couldn't do it reliably in boss battles and the damage, range and durability of the trident were pretty much unmatched so I just used that to brute force through.
I can't remember what level I was at but I was at the point where I was hitting soft caps and stopped being worried what I was dumping into. By the end it was raining exp shards down on me so much it actually felt bugged. Pretty much every enemy dropped something you could pop and it felt like I was able to level after pretty much every encounter.
|
|
|
Lies of P
Mar 22, 2024 10:07:28 GMT
via mobile
Post by harrypalmer on Mar 22, 2024 10:07:28 GMT
I think I was lvl 85, definitely hit a soft cap where the impact seemed negligible so I typically just did vit towards the end. Did no grinding except to buy a few throwables. I was also able to max out four weapons which seems crazy.
Big gold boss sword for an insanely powerful special attack akin to that one in Demons Souls
Then the starting great sword, acid sword and giant spanner.
|
|
|
Post by Vandelay on Mar 24, 2024 17:37:29 GMT
Finally beat the Nameless Fucker! Must have taken me about 5 hours in total of banging my head against that particular brick wall. I was at the point where I was able to perfect block all his moves in the first phase (except the red flashing one that comes quickly after a spin attack, which would hit me every time) and quite a lot of them in the second phase. I had a couple of moves in the first phase that I was able to reliably use my Twin Dragon R2 flourish to parry as well, but never found any in the second phase, particularly as cocking up the parry basically meant death. The perfect guard grindstone definitely came in handy to make sure on those perfect guards though. Even though I was getting quite a lot in phase two, I was always dying because of the 20% I wasn't getting. His post stagger explosion time was also the perfect opportunity to lob a load of throwables at him and was probably what tipped me over the edge into being able to actually beat him. Very much enjoyed the game, but definitely found the latter half quite frustrating. I suspect playing as a heavier build character, with strength weapons and not worrying so much about hitting those weight limits, would have made the second half not quite so stressful. That's counter to how I normally play Souls games and the first half suggested my usual play style of a light character focused on dodging and min-maxing for dex weapons would be effective here too, but it quite abruptly became a slog against the later bosses (not outside those though, which stayed fairly straightforward all the way through). Played this on PC Game Pass, just finishing it in time for my sub to run out in a couple of days. The post credit sequence was a nice touch, with strong hints of playing around with some other classic tales, so really interested to see what they do with that I'm already scared by the thought of the flying monkey fight
|
|
Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,012
|
Post by Aunty Treats on Jul 20, 2024 21:01:45 GMT
Not sure what to do with my stats with this as I haven't found a weapon I like yet and the game isn't exactly showering me with them (just beat the big policeman - second boss, I think)
Got loads of Ergo to spend but only upgraded health so far (to 15)
I went with the cricket class so I guess my options are still open. Opinions? Can you respec?
I like it so far- it's maybe a bit easy. The story is bobbins and Gepetto comes across as a bit of a paedo
|
|
Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,012
|
Post by Aunty Treats on Jul 22, 2024 8:11:47 GMT
Interest in this seems to have dropped off then
I ended up restarting and choosing the Path of the Bastard. What I have discovered from playing LotF and Lies of P is that the mechanic where your weapons glance of walls, when it actually works and is consistent, is fucking annoying. Especially as Lies of P likes to put enemies against walls and hide them around corners (it really loves its ambushes). I like the rapier a lot better
One thing I really appreciate is how it places your Ergo outside the boss arenas when you die. I've wanted From to do that for ages. Nioh does it well too, making you automatically retrieve your stuff when you enter the boss area
The games looks nice and I do quite like the setting but I don't know if it's got much of an atmosphere. It's a bit too clean and I don't really find the puppets intimidating. The writing is also too awkward and clunky to really take seriously
It's pretty good anyway and a nice change of pace to Elden Ring, being linear and comparatively quite a bit easier
|
|
|
Post by Vandelay on Jul 22, 2024 8:48:47 GMT
My big recommendation is to make sure you get familiar with the parrying mechanic. It isn't really necessary to begin with and I managed to get through 2/3rds of the game completely ignoring it and focusing on my usual dex-dodging build for these games, but when you get towards the end there are plenty of bosses that pretty much require using it. The final boss in particular it became essential and, to be honest, I basically had to spend most of my many hours fighting him really getting to grips with mainly using the parry.
As I mentioned in an earlier post, the weaker dodge mechanic that was shown in a demo of this game I really think was intentional. They probably should have stuck to their guns and not caved into the pressure of everyone demanding to make it more like Bloodborne. By the end of the game, it felt like they actually wanted something closer to Sekiro.
Also, throwing items are fairly good, so I would suggest stocking up on those when you can. Again, not hugely necessary in the first half or so, but can massively swing things in your favour towards the end.
Edit - looks like there is no word on DLC yet, other than some speculation it will come this year. Really looking forward to some more of this.
|
|
Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,012
|
Post by Aunty Treats on Jul 22, 2024 16:45:30 GMT
My big recommendation is to make sure you get familiar with the parrying mechanic. It isn't really necessary to begin with and I managed to get through 2/3rds of the game completely ignoring it and focusing on my usual dex-dodging build for these games, but when you get towards the end there are plenty of bosses that pretty much require using it. The final boss in particular it became essential and, to be honest, I basically had to spend most of my many hours fighting him really getting to grips with mainly using the parry. As I mentioned in an earlier post, the weaker dodge mechanic that was shown in a demo of this game I really think was intentional. They probably should have stuck to their guns and not caved into the pressure of everyone demanding to make it more like Bloodborne. By the end of the game, it felt like they actually wanted something closer to Sekiro. Also, throwing items are fairly good, so I would suggest stocking up on those when you can. Again, not hugely necessary in the first half or so, but can massively swing things in your favour towards the end. Edit - looks like there is no word on DLC yet, other than some speculation it will come this year. Really looking forward to some more of this. Interestingly, having started again as a Bastard, I've had to engage more with the game's systems and actually pay attention to stuff. I didn't put as many points into health initially and am doing less damage with the rapier so Fable Arts, staggering and stamina consumption have become a lot more important. It took me longer to beat a couple of bosses this time but it was much more satisfying. I didn't even pay much attention to the electricity attacks of the policeman the first time but evaded them all this time as I couldn't tank the extra damage (parry, side step, parry, side step, etc)
I've been parrying - practically every attack - for the bosses, for those Fatal Attacks. Don't really bother with standard enemies, aside from the odd big boy, as they aren't much of a problem so far. Also the hookshot is really cool. Got the upgrade that restores the meter when you kill an enemy so I can start using it a bit more
I think I was doing it a disservice by having it as my B game and basically playing it for a bit when I was fed up with fighting Malenia. I'm going to give it some time to get its teeth in
Just need a nice costume now
Agree with the Sekiro comparison- standing your ground with bosses and parrying everything does give that feel
|
|
Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,012
|
Post by Aunty Treats on Jul 23, 2024 6:20:32 GMT
Vandelay any idea what destruction damage is?
|
|
|
Post by JuniorFE on Jul 23, 2024 6:29:46 GMT
Vandelay any idea what destruction damage is? Destruction damage is the damage you deal to an enemy's weapon when you parry/guard attacks that eventually causes their weapon to break. Some enemies' weapons glow a reddish-orange when you parry them, that's how you know they can break. AFAIK though most regular enemies die too quickly to a normal offense for that to happen and on bosses (assuming their weapon can even be broken) it takes too long... So basically I wouldn't worry about it.
|
|
|
Lies of P
Jul 23, 2024 6:41:38 GMT
via mobile
Post by Vandelay on Jul 23, 2024 6:41:38 GMT
It is stagger damage. Do enough of it and it will stagger them, so you can do a crit. It is the type of damage that is done when you get a perfect parry.
|
|
|
Lies of P
Jul 23, 2024 6:44:51 GMT
via mobile
Post by JuniorFE on Jul 23, 2024 6:44:51 GMT
It is stagger damage. Do enough of it and it will stagger them, so you can do a crit. It is the type of damage that is done when you get a perfect parry. Everything I've found says that destruction damage and stagger damage are two different things. Perfect parries cause both, true, but they have different outcomes. IIRC they're even displayed as different stats in the game. For instance, the Electric Shock status says it increases "Stagger damage". Decay Status specifies it increases "Destruction damage". I doubt they'd put two different names on the same thing...
|
|