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Lies of P
Mar 5, 2024 10:10:02 GMT
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Post by Vandelay on Mar 5, 2024 10:10:02 GMT
Good to know that boss weapons are viable. I'll stick with the umbrella for a bit and see how it goes. Always found the Dark Souls boss weapons to be flashy, but not very effective and outscaled by regular weapons as you get towards late game (as well as also being a pain to get upgrade materials for).
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Post by harrypalmer on Mar 6, 2024 9:06:27 GMT
Big fat clown boss is annoying.
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Post by Vandelay on Mar 6, 2024 9:24:54 GMT
Took me quite a few goes to beat the archbishop. The first phase would be ok, but I was generally going into the second with 2 or 3 heals left (I have 5 total, not sure if I should have more by now - I assume the P-organ upgrades are the only way to get more?) making one or two bad moves and quickly burning through those. Of course, when I eventually did win the fight, I think I only used 1 or 2 heals in total. Biggest repeated issue I had was the camera going nuts when he would jump up and I would end up being stuck underneath him. That was pretty frustrating.
Eventually did it though. The next area seems to have some horrible big things to fight. The big bear thing I just seem to do no damage to and quickly decided to ignore. There is some other big guy I seem to need to beat, but some of his attacks leave me exposed to lots of follow up attacks.
Feels like there has been quite a big difficulty spike suddenly. Up to the archbishop fight, I've been finding it fairly easy compared to other Soulsborne games. Might be it is suddenly expecting me to actually use the parry mechanic, which I've been ignoring up to now and just relied on dodging.
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Post by rhaegyr on Mar 6, 2024 10:54:18 GMT
Big fat clown boss is annoying. Hardest fight in the game bar the end boss for me. Absolute twat.
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Post by harrypalmer on Mar 6, 2024 13:56:38 GMT
Cheesed him with throwables in the end, went down like a sack of spuds.
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loto
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Post by loto on Mar 6, 2024 14:34:02 GMT
Vandelay - it’s a step up, but the bear shouldn’t be too much of an issue. It’s more a slog through some elite enemies before you can ease off a bit. There’s little need for perfect parries, until a certain very late boss that you’ll need to get the odd one off. Well done on beating the archbishop though; he’s a good skill check. Don’t forget the ‘souls’ technique of running through if you’re not carrying much ergo. It can make all the difference to unlocking a shortcut and approaching some tougher enemies fresher or from another direction. 👍
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Post by Vandelay on Mar 6, 2024 15:01:43 GMT
Vandelay - it’s a step up, but the bear shouldn’t be too much of an issue. It’s more a slog through some elite enemies before you can ease off a bit. There’s little need for perfect parries, until a certain very late boss that you’ll need to get the odd one off. Well done on beating the archbishop though; he’s a good skill check. Don’t forget the ‘souls’ technique of running through if you’re not carrying much ergo. It can make all the difference to unlocking a shortcut and approaching some tougher enemies fresher or from another direction. 👍 Maybe I should battle the bear again then. Only fought him once and quickly decided to fuck that noise. I did open up a shortcut just before that other big thing that smashes through a wall. I assume he opens up the path I should be taking. Pretty much did beat him, but definitely felt like he was a step up on the previous elite enemies I had fought, who I found all to be quite straightforward. Hadn't really died outside of boss fights, so suddenly encountering things that actually might kill me was a shock. Good to know I don't need to worry about parrying yet. Should get in the habit though. It was only really during the archbishop fight that I realised blocking is surprisingly powerful.
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Post by harrypalmer on Mar 7, 2024 8:51:42 GMT
King of Puppets down. Cool fight and some interesting stuff happened for me afterwards! The game is sort of forcing me into parries now, and currently it's being phased in quite successfully, apart from the clown, I could not get his timing down at all.
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JonFE
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Post by JonFE on Mar 7, 2024 9:03:34 GMT
As already said, the clown is a jerk, you may write him off as an anomaly. Parries are indeed valuable against bosses, but thankfully not essential - at least they weren't for me (final boss notwithstanding)...
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Post by harrypalmer on Mar 7, 2024 9:18:53 GMT
Yeah I am not bothering against enemies outside of bosses, and generally even then I'm dodge rolling and spamming R1 the entire time. As soon as they start flashing red I panic and run away.
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Lies of P
Mar 7, 2024 10:01:54 GMT
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Post by Vandelay on Mar 7, 2024 10:01:54 GMT
On the Black Rabbit Brotherhood now. Gave it a few goes and fairly consistently getting to the final gang member joining in. Think I should be able to get through it without too much difficulty when I go back to it.
Edit: and I did do it without much difficulty. First attempt tonight, even though it was looking unlikely in the first half of the fight. Just beat Mad Clown Puppet, who would have been a pain if I hadn't dashed past him and activated the stargazer just the otherside of him. Fighting him alone in the courtyard instead of in the street with all the other enemies was much more manageable.
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Post by harrypalmer on Mar 11, 2024 9:06:16 GMT
The swamp area is the first time I've been proper challenged in this so far, unsurprisingly. I died multiple times trying to get to the first bonfire! Feeling more and more like a proper souls game. The exhibition hall before that was a step up in difficulty too, I was beginning to think I was going to breeze through this, but I can see the hurt coming now. Frankenstein's monster was a fun boss.
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Lies of P
Mar 11, 2024 9:15:12 GMT
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Post by Vandelay on Mar 11, 2024 9:15:12 GMT
Definitely not been finding it a breeze, at least not the boss fights. I took down the King of Puppets last night, but took me about an hour and half of banging my head against it. After an hour, I eventually caved and summoned for it, which definitely dropped the difficulty significantly (it always does - summons are basically the easy mode that people always ask for when Soulsborne games come up). Still took me 3 or 4 attempts though.
Outside of bosses I've not really had any significant issues, but then I don't generally with these games.
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Bongo Heracles
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Post by Bongo Heracles on Mar 11, 2024 9:18:18 GMT
The shovel puppet after the first (I think) bonfire is a pretty reliable farm for crafting materials if you want to take a minute to experiment with weapons. He drops moon stones like every other time you kill him and even if he doesn't, I think he still gives 1000 XP a go.
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Post by harrypalmer on Mar 11, 2024 9:19:35 GMT
It's definitely nothing to do with my skill. I've been summoning for every boss, I generally always do in Souls games, I've got no real interest in mastering bosses. Sekiro forced me into doing that and I absolutely loved it, but I'm just too lazy/time poor to bother unless I have to. As such I've beaten every boss first or second try. I've also invested heavily in strength and vitality and am upgrading one of the boss weapons which does a ton of damage, I even use the cubes to make the summons more powerful/tanky. So I'm doing everything in my power to make the game as easy as possible!
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Lies of P
Mar 11, 2024 9:47:18 GMT
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Post by Vandelay on Mar 11, 2024 9:47:18 GMT
Ah, fair enough. No problem using the tools that are available. Personally just always found fights using summons ends up trivialising them. Even co-oping a boss with a friend feels a fairer fight, as summons always have a shit load more health than a player controlled summon. Having something else to distract them and to tank most of damage just feels like it breaks the bosses a bit, let's you just stand behind them as they are in some combo and take off a quarter of their health in one go.
I like to have that satisfaction of beating a boss... up to a point. The first phase of the puppet king felt like enough of a boss battle in itself (although I did somehow do it first time). After having done it half a dozen times though, it just felt tedious to repeat over and over again, particularly as the fight wasn't one you could easily rush through. Romeo felt like a fight that encouraged you to block lots, but then the flaming scythe would come out and the combo would destroy you unless you perfect guarded against all the attacks.
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Bongo Heracles
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Post by Bongo Heracles on Mar 11, 2024 10:06:02 GMT
I tried to do it without summons but I just can't stand two phases bosses so I just summoned and battered them senseless usually on the first go. Its the reason Remnant 2 remains unfinished, the last boss is just tedious.
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Post by harrypalmer on Mar 11, 2024 10:38:36 GMT
Always the same for me in these games, I play them for the exploration. Anything I can do to get past bosses as quickly as possible, I will. I love watching people get really good at bosses, and it IS undeniably satisfying to do so, but I'm lazy.
Armoured Core 5 and Returnal are great recent examples where you had no option but to learn and get good and both were joyous. I don't think Lies of P is quite at that level though.
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Post by harrypalmer on Mar 11, 2024 13:58:30 GMT
Blight Town I mean Barren Swamp is kicking my ass. Love it though.
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Post by harrypalmer on Mar 14, 2024 10:40:38 GMT
Still pushing forward. Beat the swamp boss a while back, nasty piece of work. Currently I'd rate this very highly, started slowly but has got better and better as it's gone on. Certainly the best souls-like I've ever played, and possibly better than DS2.
If I was to start again I'd probably go Dex as the weapons and perks seem stronger there.
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Post by Vandelay on Mar 14, 2024 11:30:18 GMT
I beat the green swamp last night. Right bastard of a fight. It was another one where I ended up having to summon. The first phase was pretty horrific, but the second featured a while bunch of bullshit. Both had attacks that if you weren't in the right position they were guaranteed to hit you, with the second phase having attacks that could wipe you right out (the fucking charge attack!)
Some of the boss fights have been really good (I really liked the Black Rabbit fight and Victor was fun), but this was a particular low point I felt. I hear that the two phase fights keep on coming too, which is definitely going to be a mark against the game. I think it does a good job of being a Soulsborn-like, by sticking to the formula quite tightly, but I would say a couple of the bosses so far have brought it down and I worry that other later bosses will continue that trend.
I have switched to the green monster's ergo weapon now, which seems tasty as a dex build. It isn't quite as much damage as my curved sword, but not far off and I think it might be a bit faster.
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Lies of P
Mar 14, 2024 11:34:59 GMT
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Post by Trowel 🏴 on Mar 14, 2024 11:34:59 GMT
Second phase of the swamp boss was for me the worst sticking point in the game - I started counting spectre cubes to keep track, and I was 30+ efforts in before it dropped.
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loto
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Post by loto on Mar 14, 2024 11:48:34 GMT
Yes, it’s a tough boss and the weapon you get from its ergo is very strong. It has an inbuilt parry window, I think it’s the strong attack that generates a 3/4 swing that will automatically parry an enemy attack. It can be extremely useful.
If you’re careful of spoilers, there’s a player on YT called Ongbal who uses that sword for no damage on all the bosses- just perfect parry after perfect parry and uses the weapon to its maximum. It’s quite the sight….
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Lies of P
Mar 14, 2024 12:10:54 GMT
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Post by Vandelay on Mar 14, 2024 12:10:54 GMT
Oh, interesting. I'll have to experiment with that. I did think the strong attack seemed a bit odd, as it only actually triggers on release of R2.
Parrying is something I always forget about, mainly because I've never been any good at them in these games and I generally ignore the mechanic. The fact it is tied to a resource makes it even less likely for me to use. I'm getting not too bad at perfect guards, so probably should try and play around with parrying a bit.
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loto
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Post by loto on Mar 14, 2024 12:24:18 GMT
Same here with the parries, and they’re not essential, perhaps with the exception of the final final boss, where you might well need the odd one, so you don’t suck up too much block damage.
That sword has some fairly unique parry timings with a more forgiving window with the swish animation. Give it a go 👍
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Post by harrypalmer on Mar 14, 2024 13:55:27 GMT
I still haven't got parries at all. I keep tapping instead of holding, cannot seem to unlearn my sekiro/dark souls instincts.
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loto
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Post by loto on Mar 14, 2024 21:23:27 GMT
I still haven't got parries at all. I keep tapping instead of holding, cannot seem to unlearn my sekiro/dark souls instincts. I’d say it’s a long tap, which sounds like bollocks, but you just hold it a wee bit longer than Souls type games but not so long that you’re blocking.
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Lies of P
Mar 15, 2024 10:57:11 GMT
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Post by harrypalmer on Mar 15, 2024 10:57:11 GMT
Corrupted Parade Boss is an absolute nightmare.
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Lies of P
Mar 15, 2024 11:23:49 GMT
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Post by Vandelay on Mar 15, 2024 11:23:49 GMT
Just to check, when people are talking about parrying are you talking about the ability of a weapon handle that normally costs a fable charge (don't know if all weapons have it) that lets you counter an attack or are we talking about perfect guards? I've been meaning the fable arts, hence why mentioning the resource cost. Looking up on tips for doing those, I see a lot of people referring to perfect guards as parrys.
If the final boss is going to require perfect use of fable art abilities then that is going to be a problem for me! Should be good if it is just perfect guards though.
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Post by rhaegyr on Mar 15, 2024 11:26:23 GMT
Just to check, when people are talking about parrying are you talking about the ability of a weapon handle that normally costs a fable charge (don't know if all weapons have it) that lets you counter an attack or are we talking about perfect guards? I've been meaning the fable arts, hence why mentioning the resource cost. Looking up on tips for doing those, I see a lot of people referring to perfect guards as parrys. If the final boss is going to require perfect use of fable art abilities then that is going to be a problem for me! Should be good if it is just perfect guards though.lol.
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