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Post by JuniorFE on Jul 30, 2024 13:50:55 GMT
The Impenetrable Thorns nerf reads like a nothingburger to me tbh, the raw damage wasn't its main use anyway and it says "Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.", which barely ever applies to the bosses you'd use it for... So unless it's only the stamina damage reduction that only applies to blockers its main strength is still right there Also lol @ damn near every single Spirit Ash "no longer staggering as easily" Also also, Euporia buff sounds like the perfect excuse for our third character to get going, right JonFE? Too bad the thing is found in the final dungeon to begin with...
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Bongo Heracles
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Post by Bongo Heracles on Jul 30, 2024 13:51:05 GMT
Also, while I’m complaining, it’s ludicrous that the blacksmith doesn’t sell smithing stones.
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Post by JuniorFE on Jul 30, 2024 13:51:56 GMT
Also, while I’m complaining, it’s ludicrous that the blacksmith doesn’t sell smithing stones. To be fair the Twin Maiden Husks are just a hallway over
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Bongo Heracles
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Post by Bongo Heracles on Jul 30, 2024 13:52:32 GMT
The thorns ‘nerf’ sounds like a balance, to me. Raw damage down but utility up as the thorns track better, so you’re more likely to actually proc bleed
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Bongo Heracles
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Post by Bongo Heracles on Jul 30, 2024 13:53:18 GMT
Also, while I’m complaining, it’s ludicrous that the blacksmith doesn’t sell smithing stones. To be fair the Twin Maiden Husks are just a hallway over Exactly. Just let the blacksmith sell them when you get the bell.
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Post by JuniorFE on Jul 30, 2024 14:28:48 GMT
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Post by Vandelay on Jul 30, 2024 14:29:05 GMT
Think I'm going to cave and just use a shield and poking method. I've seen the Verdigris set and shield recommended, so will give that ago (or go find this Fingerprint shield). I tried the bloodfiends arm with the deflect tear and did ok with it. Didn’t make an enormous amount of difference to the setup I usually use, though, and still got spanked. FWIW, the build I finally caved and used was Mohgs spear and the fingerprint shield with the two headed turtle and stamina regen tear, the shield guard talisman and great shield talisman. You need like 50 carry. I've got Jori's spear maxed, so will give that a go. Likely won't get to use it if I'm hiding behind the shield the whole time, but the Ash on that is incredible. Even against those with holy defense, a good blast of it can see a boss losing 4000+ health (I used it against Bayle and he absolutely melted). On the same note as the blacksmith selling upgrade stones, I should be able to chug embers from the level up screen.
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Post by Jambowayoh on Jul 30, 2024 15:06:09 GMT
It's weird because one of the other blacksmiths, Ichii I think, DOES sell stones.
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Bongo Heracles
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Post by Bongo Heracles on Jul 30, 2024 15:15:40 GMT
And, obviously, Ms Spirit Tuning should sell glovewort.
I mean, yeah, it’s not a big deal in isolation but once you get to the point where you aren’t in it for the thrill of progression but GAMING, all these little layers of needless friction start to really grate.
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Post by Vandelay on Jul 30, 2024 16:14:25 GMT
And Radahn 2 is dead. The Verdigris set and shield did it for me, with a very tasty 95 poise and 89 guard boost (I had to ditch the gauntlets though, as I would have been overloaded). Still somehow managed to take 3 attempts with this and brought my mimic along for company and to speed it up a little bit.
As others have said, not a particularly satisfying ending, but glad I did it. For an encore, I'll go kill the Elden Beast and finish the game on this character.
Edit - all done, with the age of stars ending. Don't really recall how much I struggled with Elden Beast without the horse, but definitely felt right being able to ride him. I did summon the mimic and that just seemed to completely baffle him.
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Post by RadicalRex on Jul 30, 2024 17:05:31 GMT
I've recently killed Elden Beast for the first time since that patch, it was over surprisingly quickly, leaving me with little but a shrug. I guess the main reason why it used to be a long and *cough* memorable fight was that without Torrent I spent about 70% of the time just chasing after it.
Well, that and beating all the DLC bosses can make many main game bosses feel trivial in comparison.
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Rich
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Post by Rich on Jul 30, 2024 17:13:22 GMT
Started this for the first time. I've now run away from many things, died a lot and killed a beastman in a cave. It's great and I've no idea what's going on. 😁
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robthehermit
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Post by robthehermit on Jul 31, 2024 14:33:50 GMT
Anybody else picking up Volume 3 of the strategy guide despite still not having read the first two?
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Aunty Treats
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Post by Aunty Treats on Aug 2, 2024 8:04:17 GMT
I'll probably finish Lies of P before I beat her at this point This turned out to be quite prophetic in the end
So I've come back to this now and... started a new character. I'm not just avoiding Malenia, honest
Does anyone know an easy to follow guide for all NPC sidequests? I figured I might as well try and do a full run of them as I'll never complete them all on my own
Not sure what build/weapons I'll go for with this one - at the moment I'm thinking the dagger you get early on from a Bloody Finger NPC invader with the insane (annoying) bleed and then the cool red twisty thrusting sword I can't remember the name of or where I got it from. I don't know if Arcane allows you to use any magic stuff but I'm going to play around with summon ashes a bit
I'm also going to be less of a hard man and level properly
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Post by Vandelay on Aug 2, 2024 8:23:26 GMT
roundtablehold.net/checklists/tldr_all_npc_quest_stepsin_order.htmlNot used it myself, but this looks pretty great, if you want some guidance rather than something that really spells everything out in great detail. In checklist format and think that there might even be an app you can use too. I managed to miss even more of the NPCs in my second playthrough then I did on my first. Don't think I'll be jumping into another just yet, but will try to remember to use this when I do.
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Post by JuniorFE on Aug 2, 2024 8:23:48 GMT
Aunty Treats this guide should help with the questlines: www.reddit.com/r/Eldenring/comments/tjmodv/all_npc_interactions_in_elden_ring/The red twisty thrusting sword sounds like the Bloody Helice to me. It's in the Writheblood Ruins in Altus Plateau, found in a chest after beating the boss. The Reduvia (the bleeding dagger you mentioned, from Bloody Finger Nerijus in Limgrave) should serve you well until then, as will Eleonora's Poleblade from Eleonora in the Second Church of Marika, Altus. As for spells that scale with Arcane, it's mainly things like Bloodflame spells and Dragon Communion spells, both incantations (so you'll want Faith as well as Arcane). You'll have to kill dragons for the latter though, and find the Dragon Communion altars in Limgrave and Caelid to get them.
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Post by RadicalRex on Aug 2, 2024 15:24:10 GMT
Not sure what build/weapons I'll go for with this one - at the moment I'm thinking the dagger you get early on from a Bloody Finger NPC invader with the insane (annoying) bleed If you like that one, you might like Blood Blade a lot, an Ash of War that you get later* on Altus Plateau. It's a similar skill but you can put it on larger weapons like katanas and twinblades. If you're planning on using base weapons with ARC-based infusions, a few notes on how that works: If a weapon has bleed or poison buildup, that will be increased by ARC but only if the weapon has ARC scaling. A bleed/poison weapon without ARC scaling, e.g. a standard katana, won't be affected by ARC at all. That's where the occult infusion comes in. It adds ARC scaling, so higher ARC will increase its physical damage similar to how DEX increases a keen weapon's one, but on top of that it will increase its innate blood/poison buildup. A blood or poison infusion will give you even more status buildup, however at the cost of physical damage. Another important thing to note: if you're going for a bleed build, you might be planning to use weapon buffs like Bloodflame Blade. But sadly you can't put such external (= other than weapon skill) weapon buffs on weapons with an ARC-based infusion like occult or bleed, only on standard/heavy/keen/quality. Just a heads up, I found that out the hard way pretty far into a playthrough. *technically you can beeline there in the beginning of the game without killing a single enemy, if you know how and if that's how you want to play edit: arcane scaling is a little weird, especially on status effects, if you want to use it effectively I recommend this deep dive video
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Post by rawshark on Aug 3, 2024 14:22:45 GMT
Managed to get an hour’s play while the boy was napping. Finally made a bit more progress into dragonbarrow. Lake of Grot next. Wish me luck.
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Aunty Treats
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Post by Aunty Treats on Aug 3, 2024 14:46:40 GMT
Not sure what build/weapons I'll go for with this one - at the moment I'm thinking the dagger you get early on from a Bloody Finger NPC invader with the insane (annoying) bleed If you like that one, you might like Blood Blade a lot, an Ash of War that you get later* on Altus Plateau. It's a similar skill but you can put it on larger weapons like katanas and twinblades. If you're planning on using base weapons with ARC-based infusions, a few notes on how that works: If a weapon has bleed or poison buildup, that will be increased by ARC but only if the weapon has ARC scaling. A bleed/poison weapon without ARC scaling, e.g. a standard katana, won't be affected by ARC at all. That's where the occult infusion comes in. It adds ARC scaling, so higher ARC will increase its physical damage similar to how DEX increases a keen weapon's one, but on top of that it will increase its innate blood/poison buildup. A blood or poison infusion will give you even more status buildup, however at the cost of physical damage. Another important thing to note: if you're going for a bleed build, you might be planning to use weapon buffs like Bloodflame Blade. But sadly you can't put such external (= other than weapon skill) weapon buffs on weapons with an ARC-based infusion like occult or bleed, only on standard/heavy/keen/quality. Just a heads up, I found that out the hard way pretty far into a playthrough. *technically you can beeline there in the beginning of the game without killing a single enemy, if you know how and if that's how you want to play edit: arcane scaling is a little weird, especially on status effects, if you want to use it effectively I recommend this deep dive videoI was thinking about grabbing the sword from Altus as soon as possible anyway but I don't want to risk screwing up any NPC quests
Using summons on bosses is ridiculous. I've only used the wolves on a couple of dungeon bosses and they can't even do anything. I do find it more difficult to fight them though because I'm never sure if they're going to suddenly attack me instead of the summon, so I still prefer solo. It's a bit too chaotic
Can you use arcane/dragon stuff without a staff? I don't want to carry around a silly stick. It's one of the reason I can't take magic seriously
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Post by RadicalRex on Aug 3, 2024 15:02:04 GMT
Staffs are used for (mostly INT-based) sorceries, for (mostly FAI-based) incantations you use seals, and Dragon spells are incants. The Dragon Communion Seal would be the obvious choice for you here because it has a damage bonus on Dragon Communion incants and scales with ARC, and it can be found very close to the beginning of the game.
I only use a few utility incants and even for those I always use the Dragon Communion Seal, because it has very low requirements and 0 weight.
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Aunty Treats
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Post by Aunty Treats on Aug 3, 2024 16:43:40 GMT
I've done all the NPC stuff up to Margit now (don't think I'd missed anything here first time around), so just knocking about in Limgrave for a bit. It's all so carefree with my biggest concern being trying not to confuse the X and Y buttons
What do you do with the statues that have light coming out of them? Never worked it out
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Post by Vandelay on Aug 3, 2024 16:55:52 GMT
There is normally a big enemy nearby that you have to lure into hitting it. That will shatter them and let you get an item from them.
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Aunty Treats
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Post by Aunty Treats on Aug 3, 2024 16:59:10 GMT
Oh that actually leads me on to another question, is there ever anything in those pots around the big tree bosses? Can't be arsed trying to get them to smash them all to find out
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Post by rawshark on Aug 3, 2024 17:34:48 GMT
Oh that actually leads me on to another question, is there ever anything in those pots around the big tree bosses? Can't be arsed trying to get them to smash them all to find out No - I think later on some might get up and try to twat you, though.
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Aunty Treats
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Post by Aunty Treats on Aug 3, 2024 20:09:17 GMT
Is it necessary to summon NPCs for boss fights (going by the guide JuniorFE linked)? Also, do they have to survive the fight to the end for it to count?
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Post by Jambowayoh on Aug 3, 2024 20:16:39 GMT
I've done all the NPC stuff up to Margit now (don't think I'd missed anything here first time around), so just knocking about in Limgrave for a bit. It's all so carefree with my biggest concern being trying not to confuse the X and Y buttons What do you do with the statues that have light coming out of them? Never worked it out I believe they point the way to a dungeon. I think.
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Post by JuniorFE on Aug 3, 2024 20:25:59 GMT
Is it necessary to summon NPCs for boss fights (going by the guide JuniorFE linked)? Also, do they have to survive the fight to the end for it to count? The only one that I think may be necessary is summoning Blaidd for the Bloodhound Knight Evergaol, and even then only for a minor reward right after. I'm fairly certain everyone else's proceed normally regardless. If you do summon they don't have to survive though. Also, a couple notes on Seluvis' questline: Giving Ranni the Fingerslayer Blade locks you out of doing quests for him. You can still access his shop through his body though.
When you have the choice to give his potion to Nepheli or Gideon, you can instead keep it, progress Dung Eater's questline instead and eventually give it to him while he's tied to the chair in Leyndell Sewers, screwing them both over.
Finally, you don't have to complete the last step of his quest (the part that the guide says will then need atonement at the Church of Vows). After he gives you the Magic Scorpion Charm (deliver the Amber Starlight), there's no further rewards, so you can just give Ranni the Fingerslayer Blade. I wouldn't normally give that many details, but... He's a prick, might as well screw his plans and fleece him
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Post by JuniorFE on Aug 3, 2024 20:28:30 GMT
Oh, and for Varre's questline you can now complete an NPC invasion instead, they added that later
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Post by JuniorFE on Aug 3, 2024 20:30:47 GMT
I've done all the NPC stuff up to Margit now (don't think I'd missed anything here first time around), so just knocking about in Limgrave for a bit. It's all so carefree with my biggest concern being trying not to confuse the X and Y buttons What do you do with the statues that have light coming out of them? Never worked it out I believe they point the way to a dungeon. I think. You may be thinking of the hunched-over statues that are sometimes looking towards catacomb dungeons. The glowy statues are a different thing (one is found in the courtyard in Stormveil Castle, for instance) and must indeed be broken by luring a big nearby enemy to smash them, as Vandelay said.
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mikeck
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Post by mikeck on Aug 5, 2024 13:25:03 GMT
Been a couple of weeks since I had time to play this some more. I left off after just entering Scadu Altus and decided that was a good place to wait. Played a few hours on Saturday night, man, this DLC just keeps on giving. Found another underground Forge area, cleared out a Fort, fought (and killed) another Dragon, and have only really just cleared out the bottom right hand corner of the area...lots more to do (and a quick check of the traversal map on fextralife shows I have SO MUCH more to do).
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