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Post by RadicalRex on Sept 12, 2024 19:53:41 GMT
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Post by RadicalRex on Sept 14, 2024 15:10:54 GMT
They actually buffed the Rellana's Cameo talisman that increases damage of stance-based skills (skills that are done out of a stance, like Unsheathe or Square Off) if you hold the stance for a second. It went from +15% to +45%.
Yes, that's +45% on the Sword of Night and Flame.
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Post by JuniorFE on Sept 14, 2024 15:19:17 GMT
And to her own swords... which also got a separate buff of their own.
*laughs in Rellana's Twin Blades main*
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Post by jeepers on Sept 14, 2024 16:32:45 GMT
I spent the whole of the main game and a good portion of the dlc using RoB and other katanas.
I’ve just been messing around with colossal weapons. They’re fun, especially the poise breaking which trivialises a lot of enemies that caused me problems before.
I’m still maining on Arcane but I think a respec might be in order again.
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Post by RadicalRex on Sept 14, 2024 16:36:54 GMT
I spent the whole of the main game and a good portion of the dlc using RoB and other katanas. I’ve just been messing around with colossal weapons. They’re fun, especially the poise breaking which trivialises a lot of enemies that caused me problems before. I’m still maining on Arcane but I think a respec might be in order again. In case you haven't found Bloodfiend's Arm yet, give that a try, it's completely broken (it's close to the starting point of the DLC). And if you haven't already, try that weapon with a blood infusion before respeccing away from arcane.
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Post by jeepers on Sept 14, 2024 18:12:29 GMT
That’s the weapon the intro’s me to the bigger weapons. Hits pretty hard I found - but the poise damage of the something something Black Hammer is just silly.
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Post by RadicalRex on Sept 14, 2024 18:46:28 GMT
Black Steel Greathammer is great too, especially its guard counter. I guess that's intended to synergise with the new deflect tear.
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Post by Duffking on Sept 15, 2024 15:57:13 GMT
I used that for a lot of the DLC, it's very strong with a sacred or flame infusion. That said I found the range a bit lacking.
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myk
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Post by myk on Sept 18, 2024 22:25:47 GMT
They actually buffed the Rellana's Cameo talisman that increases damage of stance-based skills (skills that are done out of a stance, like Unsheathe or Square Off) if you hold the stance for a second. It went from +15% to +45%. Yes, that's +45% on the Sword of Night and Flame. I love the Sword of Night and Flame, it does feel cheesy sometimes but so satisfying taking out a NPC invader running towards you. On the final DLC boss now and yep, he's a little bit tricky (phase 2 he seems pretty relentless).
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Post by RadicalRex on Sept 18, 2024 22:39:57 GMT
One of my favourite ways to deal with NPC enemies is to fuck them in the face with Repeating Thrust on an occult Great Katana. It's more a massacre than a fight, but that's preferable anyway and those annoying cunts deserve no better.
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crashV👀d👀
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not just a game anymore...
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Post by crashV👀d👀 on Sept 25, 2024 14:55:56 GMT
this been posted?
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rawshark
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Post by rawshark on Oct 12, 2024 6:51:43 GMT
I’ve just reached Leyndell Royal Capital… who built this place? I’ve never felt more lost in my life. You see a big set of doors guarded by knights and are like “ah that’s where I’m going then” and then nope… purely ornamental.
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rawshark
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Post by rawshark on Oct 29, 2024 22:42:01 GMT
Ok, Mountaintops of the Giants.
Bloody hell the difficulty spikes a bit here, right? Think once I’ve found the assassination guy I might head back and do Volcano Manor.
How does the Subterranean Shunning Ground compare in terms of difficulty? Is it easier than Mountaintops or more late game?
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Nanocrystal
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Post by Nanocrystal on Oct 29, 2024 22:47:08 GMT
A bit easier I'd say, though those big horned guys hit hard.
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Post by RadicalRex on Oct 29, 2024 22:52:35 GMT
Shunning Grounds enemies are technically one "level" higher than Mountaintops, but Mountaintops has harder enemy types and bosses, so imo Mountaintops is harder. Volcano Manor is one level lower, still a challenge but personally I'd do it before the others.
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Bongo Heracles
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Post by Bongo Heracles on Oct 29, 2024 23:39:12 GMT
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Post by Vandelay on Oct 30, 2024 9:16:06 GMT
A bit easier I'd say, though those big horned guys hit hard. Both times I've played I have felt so overwhelmed fighting those guys. They feel impossible with the damage they do... until it suddenly clicks and I can get into the rhythm of dodging their attacks. Taking them down fairly easily after that. Still avoid fighting more than one though.
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rawshark
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Post by rawshark on Oct 30, 2024 13:44:37 GMT
That was the issue I found when you first get into Mountaintop of the Giants - the Zamor knights aren’t overly hard, but if you smack one he calls over his mates.
Even the Forbidden Lands was a step up. Who taught the Vulgar Militia how to use Beast incantations? Not that kindly old clergyman, that’s for sure.
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Post by mothercruncher on Oct 31, 2024 12:39:12 GMT
FOUL TARNISHED
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