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Post by RadicalRex on Jul 14, 2024 11:53:43 GMT
Also, I think I have been quite thorough in my exploration but I've been spending all my runes on the various shards. Got 100+ of each of the normal ones up to 6 and about 50 for the somber ones. Also buy all the magic and armours and everything just because Good fortune then that you can now buy 7s and 8s instead of levelling up
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Post by harrypalmer on Jul 14, 2024 16:29:49 GMT
Messmer down, I thought that was going to be hellish but bloodhound blade wrecked him.
Bosses so far have been great.
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hedben
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Formerly: hedben2013
Posts: 2,201
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Post by hedben on Jul 14, 2024 17:10:34 GMT
I beat Rellana earlier today in 2 attempts, and had my first ever moment of “hmm, maybe I should try without Mimic Tear for a bit first”.
I merrily used the mimic throughout the base game and thought it was quite helpful, but still felt like I needed my own wits and good dodging to be able to beat the boss before the mimic died and it turned completely on me. This fight though… with the mimic and the NPC summon whaling on her, it felt pretty one-sided. Maybe it’s because the mimic gets more health in the DLC from the other non-scadutree fragments, but yeah, it didn’t feel at all like a test of skill, robbed myself of that. So I guess I’m a non-summon purist now?!
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Post by Duffking on Jul 14, 2024 18:05:08 GMT
Could always just try a different summon, they're not all as insanely strong as Mimic/Tiche.
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Aunty Treats
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Post by Aunty Treats on Jul 15, 2024 9:51:20 GMT
How rare are the highest grade smithing stones? The usual 1 or 2?
Found the hidden path to the Haligtree- should read the item descriptions more. Looks like a whole new area of the map
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Post by JuniorFE on Jul 15, 2024 10:03:43 GMT
How rare are the highest grade smithing stones? The usual 1 or 2? 13 Ancient Dragon Smithing Stones and 8 of the Somber kind in the base game. 6 and 4 for Great Grave/Ghost Gloveworts, respectively, for your summons. The DLC has a few more of all those. So more than usual, but some of them are questline rewards and/or in rather obscure locations, plus there's many more weapons to work with in this game as it is. That said, for a decent amount of weapons the difference between +24 and +25 (or +9 and +10, as applicable) isn't too big. Unless your weapon would gain higher scaling grades, most of the time you'd only get a marginal damage increase, same with shields and their guarding/damage absorption. And you can buy every kind of Smithing Stone besides the Ancients for the final upgrade, as long as you've found the Bell Bearings, so an arsenal of +24/+9 is both very possible and entirely serviceable.
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Post by peacemaker on Jul 15, 2024 13:25:23 GMT
I’ve been helping people on all the dlc bosses and by far the best is bayle. Most of the others aren’t that great fun to fight really but bayle is so epic. The arena the music that crazy. Phase two isn’t too bad as it seems once you’ve done it a lot as the moves are all pretty obvious compared to some of these stupid quick relentless bosses in the dlc
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Post by harrypalmer on Jul 15, 2024 14:52:26 GMT
Bayle is fantastic yeah. Honestly I think a lot of the bosses (so far) have been really cool, and often quite hilarious. Whilst I have no real interest in learning attacks etc I always appreciate just how mad and beautiful the boss fights are.
I'm still exploring Shadow Keep, it's massive. I think exploring a new From Soft castle might be top 5 things to do in life, for me. Shadow Keep is a pretty fucking good one too.
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,943
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Post by JonFE on Jul 15, 2024 15:17:22 GMT
To be frank, at the time I was facing Bayle I was so frustrated hitting my face against this dragon wall that I didn't enjoyed the fight. I was also tired trying to summon Igor before Bayle charging me, which was stupid on my part, since he was quicker than me. I think Bayle took more tries than any of the DLC bosses to beat, which is why I'd love to have another go at him (this is where my wish for an easy way to re-initiate boss fights comes to play).
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Post by Jambowayoh on Jul 15, 2024 15:20:11 GMT
Bayle is a massive example of the DLC bosses charging you aggressively from the off. It's fucking stupid and feels incredibly artificial.
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Post by harrypalmer on Jul 15, 2024 15:27:44 GMT
Meh, yeah he does that but its not hard to avoid once you know he's going to do it. I dunno, maybe I'm just hard.
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Post by JuniorFE on Jul 15, 2024 15:32:46 GMT
I'll mention something I've mentioned a couple times already: Opaline Bubbletear.
Drink that sucker before you even enter the arena and tell that initial charge to go pound sand while you do your thing. It seriously helps.
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Post by Jambowayoh on Jul 15, 2024 15:37:08 GMT
Meh, yeah he does that but its not hard to avoid once you know he's going to do it. I dunno, maybe I'm just hard. Very hard.
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Post by Jambowayoh on Jul 15, 2024 15:41:34 GMT
I'll mention something I've mentioned a couple times already: Opaline Bubbletear. Drink that sucker before you even enter the arena and tell that initial charge to go pound sand while you do your thing. It seriously helps. I know about it, I've used it. A lot. It still doesn't excuse some of the weaknesses of the game and I think there's a conversation to he had that Elden Ring seems to be at the line where the combat and movement options available to the player do not match those of the bosses.
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Post by peacemaker on Jul 15, 2024 16:58:22 GMT
To be frank, at the time I was facing Bayle I was so frustrated hitting my face against this dragon wall that I didn't enjoyed the fight. I was also tired trying to summon Igor before Bayle charging me, which was stupid on my part, since he was quicker than me. I think Bayle took more tries than any of the DLC bosses to beat, which is why I'd love to have another go at him (this is where my wish for an easy way to re-initiate boss fights comes to play). Just be a summon and help people stuck on him. I don’t care about bosses that charge straight away as that makes them predictable. Battle, Mesmer and last boss pretty much always do the same opening move so that is free damage on them straight away or gives you the time to get the npc summon off the floor. The npc for Bayle is suitably awesome as well and adds to the spectacle. Helped my kid do it today second attempt after school.
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Post by Danno on Jul 15, 2024 20:35:59 GMT
I'll mention something I've mentioned a couple times already: Opaline Bubbletear. Drink that sucker before you even enter the arena and tell that initial charge to go pound sand while you do your thing. It seriously helps. I know about it, I've used it. A lot. It still doesn't excuse some of the weaknesses of the game and I think there's a conversation to he had that Elden Ring seems to be at the line where the combat and movement options available to the player do not match those of the bosses. I saw someone complain that From have left out the tools that Sekiro gave you, but kept the boss' capabilities the same. Sounds about right tbh
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Post by Jambowayoh on Jul 15, 2024 20:47:13 GMT
I would agree.
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,943
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Post by JonFE on Jul 15, 2024 20:50:05 GMT
To be frank, at the time I was facing Bayle I was so frustrated hitting my face against this dragon wall that I didn't enjoyed the fight. I was also tired trying to summon Igor before Bayle charging me, which was stupid on my part, since he was quicker than me. I think Bayle took more tries than any of the DLC bosses to beat, which is why I'd love to have another go at him (this is where my wish for an easy way to re-initiate boss fights comes to play). Just be a summon and help people stuck on him. I don’t care about bosses that charge straight away as that makes them predictable. Battle, Mesmer and last boss pretty much always do the same opening move so that is free damage on them straight away or gives you the time to get the npc summon off the floor. The npc for Bayle is suitably awesome as well and adds to the spectacle. Helped my kid do it today second attempt after school. That sounds like a good plan, peacemaker, I haven't done that (helping others with bosses) since Dark Souls 3, thanks!
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Post by JuniorFE on Jul 15, 2024 20:54:31 GMT
To be frank, at the time I was facing Bayle I was so frustrated hitting my face against this dragon wall that I didn't enjoyed the fight. I was also tired trying to summon Igor before Bayle charging me, which was stupid on my part, since he was quicker than me. I think Bayle took more tries than any of the DLC bosses to beat, which is why I'd love to have another go at him (this is where my wish for an easy way to re-initiate boss fights comes to play). Just be a summon and help people stuck on him. I don’t care about bosses that charge straight away as that makes them predictable. Battle, Mesmer and last boss pretty much always do the same opening move so that is free damage on them straight away or gives you the time to get the npc summon off the floor. The npc for Bayle is suitably awesome as well and adds to the spectacle. Helped my kid do it today second attempt after school. CURSE YOU, BAYYYLE!!!
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Post by JuniorFE on Jul 15, 2024 21:05:58 GMT
I know about it, I've used it. A lot. It still doesn't excuse some of the weaknesses of the game and I think there's a conversation to he had that Elden Ring seems to be at the line where the combat and movement options available to the player do not match those of the bosses. I saw someone complain that From have left out the tools that Sekiro gave you, but kept the boss' capabilities the same. Sounds about right tbh ...Does it though? Elden Ring has a metric fuckton of consumables, spells, Ashes of War, summons, talismans etc as tools, most of which every build can use because they don't even have stat requirements... I don't think there's been a FromSoft game with more tools at your disposal, there's like four different AoW for parries alone! Heck, there's video proof of multiple people doing shit one-shotting (or two-shotting, for bosses with cutscenes) every boss in both the main game and the DLC, beating all bosses while never dodging or blocking and all kinds of crazy shit, simply by stacking up buffs and making proper use of said tools! Don't get me wrong, Sekiro's combat is absolutely brilliant, and I completely understand if you enjoy it more than Elden Ring's, but to say it gives you more tools and capabilities... it just seems objectively wrong to me tbh.
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Post by Duffking on Jul 15, 2024 21:06:47 GMT
I know about it, I've used it. A lot. It still doesn't excuse some of the weaknesses of the game and I think there's a conversation to he had that Elden Ring seems to be at the line where the combat and movement options available to the player do not match those of the bosses. I saw someone complain that From have left out the tools that Sekiro gave you, but kept the boss' capabilities the same. Sounds about right tbh let me introduce you to your lord and saviour, the deflecting hardtear I saw someone complain that From have left out the tools that Sekiro gave you, but kept the boss' capabilities the same. Sounds about right tbh ...Does it though? Elden Ring has a metric fuckton of consumables, spells, Ashes of War, summons, talismans etc as tools, most of which every build can use because they don't even have stat requirements... I don't think there's been a FromSoft game with more tools at your disposal, there's like four different AoW for parries alone! Heck, there's video proof of multiple people doing shit one-shotting (or two-shotting, for bosses with cutscenes) every boss in both the main game and the DLC, beating all bosses while never dodging or blocking and all kinds of crazy shit, simply by stacking up buffs and making proper use of said tools! Don't get me wrong, Sekiro's combat is absolutely brilliant, and I completely understand if you enjoy it more than Elden Ring's, but to say it gives you more tools and capabilities... it just seems objectively wrong to me tbh. I think it's more the tools for letting you just fight them 1v1 as a melee character. There's a sizeable chunk of the audience for whom that's been the core appeal of the series and I think a lot bemoan that that experience is becoming less and less accessible in favour of stuff that frankly speaking, I don't find to be engaging at all. Generally I wouldn't take the insane people who do challenge runs as representative of much, like yes there's players out there who can just dodge through waterfowl dance but it doesn't make it not a bullshit move.
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ned
New Member
Posts: 501
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Post by ned on Jul 15, 2024 21:09:44 GMT
There was a video on Youtube i watched ages ago that went into why ER is a departure from the previous titles regarding boss design.
Think it was called Elden Ring Bosses: An unbalanced disappointment. A fractured design philosophy.
Seems to come down to bosses have more hp, higher damage output, less recovery time after animations, more delayed attacks, can chain combos, then go straight into other combos or abilties so less fair counter opportunities, more hyper armour, more mobility and aggression.
This is countered with being able to use ashes
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Post by Danno on Jul 15, 2024 21:09:56 GMT
Parry Waterfowl Dance and send updates. There's a nugget of truth in there
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Post by JuniorFE on Jul 15, 2024 21:10:16 GMT
I saw someone complain that From have left out the tools that Sekiro gave you, but kept the boss' capabilities the same. Sounds about right tbh let me introduce you to your lord and saviour, the deflecting hardtear Case in point, you can straight up have Sekiro in Elden Ring now, much like Malenia's Great Rune gave you Bloodborne Edit: and even before the Deflecting Hardtear... (although the bit about Carian/Golden Retaliation being able to parry your own spells may have been patched by now...)
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ned
New Member
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Post by ned on Jul 15, 2024 21:15:56 GMT
I imagine ER is a lot harder to balance than Sekiro, as everyone is using the same weapon and prosthetics, with a definite progress path through the game and you can't summon.
ER has so many different variables to try and balance.
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Post by Duffking on Jul 15, 2024 21:19:50 GMT
Personally I think the root of the problem (I've probably mentioned this before) is in how they balanced vitality in this game. It's broadly accepted that to not get absolutely shit on by stuff in the endgame you want a bare minimum of 40, which is the first soft cap, and for the hardest content, the ideal is 60 - the second soft cap, after which more points are almost literally worthless. Hitting those doesn't give you this big pool of health and forgiveness, it just lets you take like 2 hits without dying. If you wanted to make a 2 hits and then you're dead glass cannon build in other souls games then that's like... no stat investment. ER is kinda demanding everyone spends a shitload of points just to even qualify as a glass bb gun - there's no room for people to build into extra survivability in ER. And I think that pushes people into a smaller set of builds and tactics - stuff like focusing on bleed, staggers, etc tended to be the realm of low SL builds in older games, to make up for the lack of regular damage output. Especially with the small damage windows you get against bosses, most people are looking to use either statuses for damage in ER or big single attacks. The DLC moreso than the base game because the enemy health pools are so big - why trade in a couple of low damage blows at high risk when you can blat them in the face with a jumping attack every now and then and get a free stagger hit, or play it safe and get a massive bleed chunk every now and then.
I think parries fit that bill in ER as well, to be honest. It's quite a high skill tactic that falls into the stagger/crit territory of making up for low damage output. It's actually more viable in the DLC than the base game, mind. Thankfully they eased up on the "10 second long windup followed by swing so fast that when you combine input latency with human reaction time it's physically impossible to react to in time" stuff, where having a windup that long effectively makes it such that the attack even have a tell in the first place and essentially a test of your ability to count in your head.
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Post by RadicalRex on Jul 15, 2024 21:58:26 GMT
It's been speculated that the Deflecting Hardtear is a field test for a Sekiro-style deflect mechanic that might make it regularly into the next Souls game. Seeing how they apparently want to make bosses ever faster and wilder, but are running into the limits of what's mostly still the Demon's Souls moveset and controls, I find that plausible.
I'm playing around with that tear lately and am not sure yet how to feel about it. Need to play more with it. NGL though, running around naked and blocking Golem arrows with your bare arm is pretty funny.
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Post by Jambowayoh on Jul 15, 2024 22:25:37 GMT
I think I would be happier if they cut down the obvious input reading.
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Aunty Treats
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Post by Aunty Treats on Jul 15, 2024 23:05:38 GMT
I'm pretty sure I once saw a boss cancel into an attack because I started to heal
The most annoying attacks are the ones where the boss will extend a combo if you're up close. Had your eye on that window to get in close and attack? Nope, you're not allowed to
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Post by Jambowayoh on Jul 15, 2024 23:12:25 GMT
I'm pretty sure I once saw a boss cancel into an attack because I started to heal The most annoying attacks are the ones where the boss will extend a combo if you're up close. Had your eye on that window to get in close and attack? Nope, you're not allowed to You definitely noticed it because they do it.
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