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Post by peacemaker on Jul 9, 2024 10:26:18 GMT
Usually in their games I help others loads at bosses. I can’t do that in the dlc unless I’m the turtle build. It’s too risky as I’ll likely not be as good as their mimic. It’s only the shield build that is worth it helping but even then 9 times out of 10 the host gets melted. It’s not the fun it was in their old games helping people.
Also invasions can fuck right off. You join people to help them through the game, not have some twat load in and spam some crazy abilities that one shot everyone. The whole point of someone using summon is to get help not have someone who hasn’t got anything better to do with their spare time other than harass players.
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Post by RadicalRex on Jul 9, 2024 10:40:40 GMT
Sounds like the mimics are having a great time though Might have missed a step with the snake girl side quest, which is one I wanted to do. I'd done everything up to giving her the weird blob so she disappeared off somewhere. Then when I'd beaten Riker, I found the Thank You gesture in the hall of the manor (which seems like something she'd give you- maybe she asks you to kill him?). I thought I'd find her in the boss room after the fight or something. Is the quest still ongoing/finished/buggered? The side quests are insane. I've come across people just randomly standing out in the open somewhere that I'd never come across except by chance I'm not 100% certain, but that quest should be cancelled now (she disappears at the end of the questline either way). The gesture is not from her. Don't feel too bad about it because there wouldn't have much more happened and the quest reward is, errm... not very useful. She'd have been in a hidden place inside the dungeon before killing Rykard, and perhaps there's even a chance the reward is sitting there now, not sure. But again, it's the stupidest item in the entire game and certainly not worth the time. Generally, don't be afraid to look questlines up online, you can't be expected to find everything out on your own and it seems you're even expected to do that. Also Basilisks are the worst From enemies and is anyone actually good at fighting From dogs? They're such little pricks who will always nip me I always run around in front of them (so that I'm already running when they attack), bait them into attacking, run back from the attack when it comes and immediately turn around and hit them. Works fine for me. Just beware of the attacks with follow-ups, they can be tricky to tell from the others.
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Post by JuniorFE on Jul 9, 2024 12:46:38 GMT
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Aunty Treats
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Post by Aunty Treats on Jul 9, 2024 13:02:14 GMT
Sounds like the mimics are having a great time though Might have missed a step with the snake girl side quest, which is one I wanted to do. I'd done everything up to giving her the weird blob so she disappeared off somewhere. Then when I'd beaten Riker, I found the Thank You gesture in the hall of the manor (which seems like something she'd give you- maybe she asks you to kill him?). I thought I'd find her in the boss room after the fight or something. Is the quest still ongoing/finished/buggered? The side quests are insane. I've come across people just randomly standing out in the open somewhere that I'd never come across except by chance I'm not 100% certain, but that quest should be cancelled now (she disappears at the end of the questline either way). The gesture is not from her. Don't feel too bad about it because there wouldn't have much more happened and the quest reward is, errm... not very useful. She'd have been in a hidden place inside the dungeon before killing Rykard, and perhaps there's even a chance the reward is sitting there now, not sure. But again, it's the stupidest item in the entire game and certainly not worth the time. Generally, don't be afraid to look questlines up online, you can't be expected to find everything out on your own and it seems you're even expected to do that. Also Basilisks are the worst From enemies and is anyone actually good at fighting From dogs? They're such little pricks who will always nip me I always run around in front of them (so that I'm already running when they attack), bait them into attacking, run back from the attack when it comes and immediately turn around and hit them. Works fine for me. Just beware of the attacks with follow-ups, they can be tricky to tell from the others. That's a shame! I thought the weird snake monster girl was sweet. I wanted her to be happy. I hope she is, wherever she is now
I've already failed loads of quests- I assume that's the case whenever I find a dead NPC with an item. I'm not really bothered about it for a first playthrough. I'd rather try to discover as much as I can on my own. To be honest, I don't care about most of the NPCs anyway and a lot of them are just annoying and take too long to say anything. It's very rare that I skip dialogue in a game but once I've read the subtitles, I just can't be arsed to wait for them to finish unless it's someone cool
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Aunty Treats
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Post by Aunty Treats on Jul 9, 2024 13:09:44 GMT
Is there any reason not to put points into stats just to use weapons if you're not interested in using actual magic? There's a lot of interesting weapons that need magic stats. Dex only is quite limiting, though I do love my scythe Generally speaking, if a weapon is requiring a certain amount of faith, int or arc in order to wield it then that weapon will also scale at least some of its damage off that stat.
The best thing to do is check the scaling of that weapon on the wiki at max upgrade level - if it's the same strength there or thereabouts for both then it's going to have its best attack rating at an even mix of those stats (but not necessarily its best actual damage output, due to the fact you double dip on enemy damage resistances). If one is noticeably higher than the other, then you're better off prioritising that one stat over the other as you'll get more benefit from it.
If you're not planning on using int much, from the sounds of it your best bet for int-requiring weapons will be ones that have noticeably stronger scaling in strength than they do int.
I ended up doing exactly that. Went all in on the Ruins Greatsword. Had to respec and level up a bit (about 80 now) but it's a stupid big slab of rock and I love it. It reminds me of the king's sword from DS2 that's a literal statue, which itself is amazing. The Raging Wolf armour also looks like something out of DS2 so I'm wearing that along with it
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Post by peacemaker on Jul 9, 2024 13:21:11 GMT
Generally speaking, if a weapon is requiring a certain amount of faith, int or arc in order to wield it then that weapon will also scale at least some of its damage off that stat.
The best thing to do is check the scaling of that weapon on the wiki at max upgrade level - if it's the same strength there or thereabouts for both then it's going to have its best attack rating at an even mix of those stats (but not necessarily its best actual damage output, due to the fact you double dip on enemy damage resistances). If one is noticeably higher than the other, then you're better off prioritising that one stat over the other as you'll get more benefit from it.
If you're not planning on using int much, from the sounds of it your best bet for int-requiring weapons will be ones that have noticeably stronger scaling in strength than they do int.
I ended up doing exactly that. Went all in on the Ruins Greatsword. Had to respec and level up a bit (about 80 now) but it's a stupid big slab of rock and I love it. It reminds me of the king's sword from DS2 that's a literal statue, which itself is amazing. The Raging Wolf armour also looks like something out of DS2 so I'm wearing that along with it Is this your first play through? How you rating it so far vs their other games?
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Post by Jambowayoh on Jul 9, 2024 14:06:26 GMT
Aaaaand I've done it. Took 5 goes today, there's clearly a very prescribed way of doing it and it frankly sucked. To my shame I shouted FUCK YOU very loudly that I think it disturbed the neighbours. Also is that it?! Just one short cutscene, fuck me. Who was it on here who said Elden Ring had better storytelling than the Witcher 3? Riiiiight. Anyway that left a really bad taste in my mouth and I wholeheartedly agree with the EG review.
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Post by peacemaker on Jul 9, 2024 14:10:14 GMT
I just discovered there is a talisman I missed in the main game that gives twenty percent physical damage negation. TWENTY, that is a huge buff when most things attack with physical. I’m getting that bitch next time I’m on.
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Aunty Treats
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Post by Aunty Treats on Jul 9, 2024 14:17:55 GMT
I think it's my third time starting it but the first time I've got much further than Limgrave. I think the reason I didn't get on with it the first couple of times is because I'm not a fan of open world games. There are some I like but as a 'genre' they don't appeal to me. I think Elden Ring initially presents itself as an open world game and there's a lot of just running around fields and finding/completing those dungeons. It feels like content, which is what I don't like about open world games. Apart from Stormveil, which is great, I don't think there's a lot going on in Limgrave But those intricate, dense areas are absolutely there once you get beneath the surface. I was just looking around the sewers in Leyndell and went through a door and it's a new area and the mood suddenly shifted into something much darker. There's loads of bits like that and knowing they're out there makes exploring the world map so much more enjoyable. I'm being a bit less fastidious in the open areas this time, looking for points of interest rather than just trying to cover ground and that's making it a lot more enjoyable I do still think there's a lot of concessions made for the open world (reused bosses, assets, identikit dungeons, a lot of empty space, etc) but now it feels more in addition to everything else rather than instead of and running around in the open is a nice change of pace The game feels absolutely massive. It's insane. There's so much to discover- I love it. While their previous games let you see places off in the distance that you'd eventually visit or had been previously, ER does that but you can also go everywhere in between as well. You can even see enemies walking around everywhere. I do worry the older games might feel a bit small now in comparison I don't know how comparable the DLC is to the main game but I haven't come up against anything that feels too unfair so far, that I can remember. The combat, especially bosses, feels a lot faster than previous games and some combos are a bit annoying. Sometimes you just have to back off and stay out of the way rather than time your dodges. A boss like Nameless King, you can be really aggressive, stay in close and just dodge everything while getting hits in. That doesn't work a lot of the time in ER. You can dodge the first attack but you'll get hit straight out of the roll. Some of the animations/timings are weird as well. I've beaten that dog statue boss in dungeons several times now but his attacks still catch me out. There's little to no lead in to them, so it's so hard to read. A lot of delayed attacks as well. Which is fine really- it just means learning the timings rather than watching the animations. It's definitely more intense. I've enjoyed most of the bosses though as far as I can remember The dungeons are probably the weakest part of the game. They're OK and sometimes have cool stuff in, but they definitely feel like 'content' It might be my favourite of the Souls games (which it basically is) but we'll see when the dust has settled
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Aunty Treats
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Post by Aunty Treats on Jul 9, 2024 14:24:52 GMT
Main issue I have with it is that I want to explore new areas but that means leveling up, while I still have plenty to explore in earlier parts. Some sort of enemy level scaling would be nice, especially bosses. Just set a threshold where if they player is above a certain level, make the bosses more difficult. Make it an item you can equip or something
Oh and those rolling spinny blade things that grab you and pull you in are wankers
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Post by Jambowayoh on Jul 9, 2024 14:27:40 GMT
There's scaling when you have an NPC summon or a real life summon. The DLC takes this to new heights, so if you want a challenge and to get tossed around then that's the badger.
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Duffking
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Post by Duffking on Jul 9, 2024 15:28:53 GMT
I think it's my third time starting it but the first time I've got much further than Limgrave. I think the reason I didn't get on with it the first couple of times is because I'm not a fan of open world games. There are some I like but as a 'genre' they don't appeal to me. I think Elden Ring initially presents itself as an open world game and there's a lot of just running around fields and finding/completing those dungeons. It feels like content, which is what I don't like about open world games. Apart from Stormveil, which is great, I don't think there's a lot going on in Limgrave But those intricate, dense areas are absolutely there once you get beneath the surface. I was just looking around the sewers in Leyndell and went through a door and it's a new area and the mood suddenly shifted into something much darker. There's loads of bits like that and knowing they're out there makes exploring the world map so much more enjoyable. I'm being a bit less fastidious in the open areas this time, looking for points of interest rather than just trying to cover ground and that's making it a lot more enjoyable I do still think there's a lot of concessions made for the open world (reused bosses, assets, identikit dungeons, a lot of empty space, etc) but now it feels more in addition to everything else rather than instead of and running around in the open is a nice change of pace The game feels absolutely massive. It's insane. There's so much to discover- I love it. While their previous games let you see places off in the distance that you'd eventually visit or had been previously, ER does that but you can also go everywhere in between as well. You can even see enemies walking around everywhere. I do worry the older games might feel a bit small now in comparison I don't know how comparable the DLC is to the main game but I haven't come up against anything that feels too unfair so far, that I can remember. The combat, especially bosses, feels a lot faster than previous games and some combos are a bit annoying. Sometimes you just have to back off and stay out of the way rather than time your dodges. A boss like Nameless King, you can be really aggressive, stay in close and just dodge everything while getting hits in. That doesn't work a lot of the time in ER. You can dodge the first attack but you'll get hit straight out of the roll. Some of the animations/timings are weird as well. I've beaten that dog statue boss in dungeons several times now but his attacks still catch me out. There's little to no lead in to them, so it's so hard to read. A lot of delayed attacks as well. Which is fine really- it just means learning the timings rather than watching the animations. It's definitely more intense. I've enjoyed most of the bosses though as far as I can remember The dungeons are probably the weakest part of the game. They're OK and sometimes have cool stuff in, but they definitely feel like 'content' It might be my favourite of the Souls games (which it basically is) but we'll see when the dust has settled There was a tweet the other day that amused me that was like "Decided to play Bloodborne the other day. It starts of with a great legacy dungeon, then another, then another, then another. Incredible pacing. I hate open world games"
I still think ER/Souls is at its best in the legacy dungeons, something I give the DLC credit for is narrowing that gap somewhat.
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Post by peacemaker on Jul 9, 2024 15:59:14 GMT
I take it legacy dungeon means an area, like stormviel castle? As the “dungeons” in bb and er are pants.
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hedben
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Post by hedben on Jul 9, 2024 16:33:37 GMT
I just discovered there is a talisman I missed in the main game that gives twenty percent physical damage negation. TWENTY, that is a huge buff when most things attack with physical. I’m getting that bitch next time I’m on. This is how I finally tanked the opening area mausoleum guy with my paltry 4 scadutree fragments
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Post by Vandelay on Jul 9, 2024 17:33:21 GMT
Feeling like I'm probably done with the DLC now. Managed to beat Bayle on my first attempt today (after many failed attempts previously). First time I summoned Igon, but think it was more to do with my Barbed Staff-Spear. The arts on that thing absolutely destroys.
Went to the Scadutree Avatar, which I missed before. Felt very doable in the first couple of attempts, but then I proceeded to constantly fuck up and it ended up taking dozens of goes. Final section wasn't too bad though, once I worked out the timing on the dodge for the explosion.
Went back to Radahn and just continued to die constantly with very little progress. Equipping my mimic (if I'm allowed to summon them) with a Great Stars and the thorns spell, whilst I switch to the Barbed Staff-Spear seems to be not too bad. Get to the second phase though and I'm lucky if I can do anything. Even the first phase I'm finding impossible if I don't have the mimic as backup.
The highs of this DLC were exceptional and I love (most) of the world map. I think some of the bosses I was a bit hard on (sorry Lion) and most have been pretty good, but this final one is just not very enjoyable and think I'm ready to give up and play something else.
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Aunty Treats
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Post by Aunty Treats on Jul 9, 2024 19:52:27 GMT
I take it legacy dungeon means an area, like stormviel castle? As the “dungeons” in bb and er are pants. Yeah, I think so. I actually really like the ones in Bloodborne. They're more atmospheric and, being separate from the main game, you can do them when you're in the mood for it. The main issue with the dungeons in ER is that there's already a massive world to explore and they feel like something I need to do before I can get back to it. Rarely are you ever going to see anything interesting or memorable in them and by this point it's a case of 'which not really a boss will it be?' BB had the same issue where they'd occasionally just throw in a pig or those fatties again. They're fine as something extra but I dunno about dotting them around the main game. I just skipped a few the other day because I didn't feel like it but then couldn't remember which ones they were, so had to go around checking. I'm not doing that again. I don't think I'd have put any in Limgrave and I'd start the player in a legacy dungeon
Open world games love that moment where you see the world for the first time. Fallout 3 is nowhere near as good a game as ER, but the first time seeing the wasteland is much more memorable. BotW is another one that did it well. ER is just... some fields and trees and I'm running around collecting flowers and killing sheep. Heading straight for Margit and Godrick this time got me into the game much quicker
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Post by Aunty Treats on Jul 9, 2024 20:06:11 GMT
Duffking I don't know if it's a post here or something you wrote in the comments of an EG article that I read, but since reading it I've really taken notice of how you dodge on button release in this. I didn't understand what you meant at first but it's so obvious now. I guess it's the same in their previous games but never really occurred to me before. It is strange and much more of an issue in ER. There's so many times when I've sworn I pressed dodge and nothing happened. As someone who tends to press buttons down hard when I'm stressed and hold them after an input, it has really helped I assume getting hit out of your roll is what you mean by frame trapping as well The game definitely has those issues but at least they're manageable once you're aware of them
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Post by RadicalRex on Jul 9, 2024 20:17:49 GMT
Yeah it's a Demon's Souls mechanic they never removed, but there's even more delay on top of that. Another Crab's Treasure was a great showcase: A) you can choose another button layout that changes dodge rolls to on-press, which makes them noticeably quicker, but B) even with the on-release layout they come out faster than in Elden Ring.
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Post by peacemaker on Jul 9, 2024 20:20:06 GMT
You should have to opt in to invasions. Just playing with my son for our brief available time and some twat invaded then after we could never rejoin again and just kept getting error messages so that ended our gaming session. Twat.
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Post by mothercruncher on Jul 10, 2024 5:28:48 GMT
Had a moment in the DLC in Scadu West. Was able to see a battlements underneath me that I presumed as part of the Castle but didn't seem connected or something I explored. Thinking maybe I missed a door or something to take me there. But then I realise there's platforms leading down the cliff and into the area, taking me to a whole new fort with its own boss. DLC has been so good about this aspect of exploration in the open world. Just found that! And saw that it was an upper section from an area I’d explored before. Scratched record, I know, but the way Fromsoft link up and wind areas through themselves is exquisite.
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Aunty Treats
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Post by Aunty Treats on Jul 10, 2024 6:25:03 GMT
I killed Mog in the sewers but from what I've read on here, I don't think he's the real Mog and so it doesn't mean I can access the DLC now? Regarding the DLC, is it better to play it ASAP as possible or wait until the end of the main game and is it worth paying full price for? Reception on here seems mixed
The area after Mog where you have to drop down is shitty
I also killed the Dung Eater because he's gross, which might have been a mistake. He did ask me to release him though, so I took it to mean figuratively
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Tuffty
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Post by Tuffty on Jul 10, 2024 6:45:20 GMT
Correct, that's not the Mohg you need to kill for the DLC. You'll need to have beaten Radahn too from what I believe. I think if youre still playing then I'd beat the main game first before doing the dlc. Technically if you kill Radahn and Mohg, it's the games way of telling you that you're ready to do the DLC but I can't imagine what it's like doing the DLC at a lower level than I was at the point of beating the game. I would personally recommend it, it has some repeat enemy types and some bosses are ridiculous but I think they also show signs of improved level design and you get some cool new weapons and spells
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Post by RadicalRex on Jul 10, 2024 7:05:42 GMT
+1 for finishing the main game first, difficulty wise the DLC pretty much continues where the base game ends and doing it first would make the final challenges of the base game feel like a joke.
I'd say get it, it was a big letdown for me but I'm in a tiny minority there, the great majority loves it. I only saw one major Youtuber hate it, but that guy is even whinier than me. Also I hated Doom Eternal.
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JonFE
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Post by JonFE on Jul 10, 2024 7:08:59 GMT
Aunty Treats You need to kill Mohg, the Lord of Blood, at his Mohgwyn Palace as well as Radahn (if you haven't already) in order to access the DLC. As for whether it's worth the price, well that depends on how much you like the base game, since it's more of the same with some love-to-hate bosses I, for one, plan to run through the DLC again with our third character...
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Aunty Treats
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Post by Aunty Treats on Jul 10, 2024 7:15:14 GMT
Yeah, Radahn is dead as fuck. Is it like DS3 (I think) where you have to explicitly choose to start a new game+ even after you've beaten the last boss/seen the ending?
I love Doom Eternal
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Post by peacemaker on Jul 10, 2024 7:18:34 GMT
Yeah, Radahn is dead as fuck. Is it like DS3 (I think) where you have to explicitly choose to start a new game+ even after you've beaten the last boss/seen the ending? I love Doom Eternal Yes. When you beat it you have to goto the round table to trigger ng+
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Post by Aunty Treats on Jul 10, 2024 7:24:36 GMT
I say that like I'm getting ready to finish the game but it'll probably still take me another 100 hours
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Post by Frog on Jul 10, 2024 7:24:55 GMT
I would say go and do the dlc when you get to the crumbling area, you should be in a good enough shape by then especially if you have done the Haligtree.
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Post by Vandelay on Jul 10, 2024 7:36:05 GMT
I would echo Frog, as that is exactly the position I was in when I started the DLC (not quite completed Haligtree, but was on the boss). Can't recall my exact level, but would have been around 120-130.
At that stage, I found the open world to be very manageable and it felt like I was about the right level I was expected to be.
Having said that, I would recommend jumping between the DLC and the main game. I've come back to the main game after pretty much finishing the DLC and it is very easy. I've beaten the two bosses leading up to the final boss with little effort.
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Bongo Heracles
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Post by Bongo Heracles on Jul 10, 2024 10:19:37 GMT
It rains exp on you in the DLC, so you’d be an absolute monster back in the base game if you haven’t finished it.
I think I was level 155 when I started the DLC and am well north of 200 now. If I started NG+ after this, I’d be able to do it one handed.
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