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Post by Duffking on Jul 3, 2024 21:56:52 GMT
Dark Souls 3 was the sweet spot for me in terms of boss aggression mixed with still having these mechanics.
Some of these bosses are playing devil may cry while you're playing dark souls. It's a bit silly at times.
But Elden ring is Elden ring, they obviously had a direction they wanted to take it. I doubt what they do next will follow it's footsteps balance wise. They probably wanted it to feel different, hence all the ash summon stuff as well. I hope they refocus on making the 1v1 experience against bosses as fun and accessible to as many players and builds as possible.
And frankly the dungeons need to be tougher. Most of Elden Ring is a cake walk outside the bosses. That's probably because of the non linearity combined with the flask mechanics though.
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Post by peacemaker on Jul 3, 2024 22:01:50 GMT
Just give me bb2. It’s the only game I can think of that will make me fork out for a ps5. Or something original, just no more bloody mech games.
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Post by harrypalmer on Jul 3, 2024 22:06:59 GMT
Cheesing my way through Castle Ensis. My Blasphemous Blade, Lightning Spear combo is really getting me out of dodge. I just don’t let anything touch me, that’s the strat. The BB is still OP in my opinion which of course means I can’t use anything else. I maxed the Solitude sword or whatever, which is decent, but BB hits like a truck, has a disgusting weapon art AND heals you on kills, I’d forgotten how silly it is.
The dlc is a joy.
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Post by harrypalmer on Jul 3, 2024 22:19:31 GMT
I agree Elden Ring is their least balanced game, which is entirely understandable. It’s not my favourite, but it is the one I’m most consistently blown away by. The level of expertise required to make such a vast world feel so good to explore is mind boggling.
It’s all about the exploration, but I do find the bosses provide a change of pace. Sometimes they’re easy, sometimes they’re complete bullshit, but they’re usually cool as fuck and beating them feels so good. I’ll summon or generally do anything to make them as easy as possible though.
Team ninja give good boss also but don’t quite scratch the same itch for me.
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Post by Vandelay on Jul 3, 2024 22:37:56 GMT
So, is Radahn the final boss? I should really go get some more fragments and up my blessings if he is. I've only just reached 14 (and 8 for the summons one). The fight before that was quite good fun, although it sounds like my special ability to completely miss all NPC quest lines helped make that one a little easier as I only had Dryleaf Dane joining in.
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Post by JuniorFE on Jul 3, 2024 22:41:56 GMT
The subjective flaw of Elden Ring's bosses as compared to the rest of the series is that a lot of them were balanced with Ash Summons in mind, more so as the game goes on and in the DLC.
In every other Souls, summoning was generally a co-op only affair (the odd summoning sign aside), and the bosses were designed accordingly. In Elden Ring, everyone can have access to summons before a single proper boss is reached (well, Tree Sentinel, but it can be dodged) and even if you miss Ranni the bell can be bought at Roundtable and Ashes can be found everywhere... And a lot of the grievances with lategame/DLC bosses (lots of AoE, relentless attack patterns) are mitigated with the addition of a second target.
Is it a good decision? That depends on the player. I, for one, enjoyed the DLC bosses using the Mimic, while recognising (and seeing, through various Let's Plays/challenge runs) that they would be brutal -but still generally doable- solo. But the simple fact is that, if you add a mechanic like the Ash Summons, you automatically consign yourself to walking the balancing tightrope over the "too easy with Ash Summons" and "too hard without them" chasms. YMMV on whether FromSoft fell in...
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Post by JuniorFE on Jul 3, 2024 22:58:56 GMT
Incidentally, Bushy is currently live on YouTube fighting the final boss of the DLC at Rune Level 1 and zero Scadutree levels (edit: after doing all other major DLC bosses the same way obviously). So you know, there's that
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Post by Duffking on Jul 3, 2024 23:51:41 GMT
The subjective flaw of Elden Ring's bosses as compared to the rest of the series is that a lot of them were balanced with Ash Summons in mind, more so as the game goes on and in the DLC. In every other Souls, summoning was generally a co-op only affair (the odd summoning sign aside), and the bosses were designed accordingly. In Elden Ring, everyone can have access to summons before a single proper boss is reached (well, Tree Sentinel, but it can be dodged) and even if you miss Ranni the bell can be bought at Roundtable and Ashes can be found everywhere... And a lot of the grievances with lategame/DLC bosses (lots of AoE, relentless attack patterns) are mitigated with the addition of a second target. Is it a good decision? That depends on the player. I, for one, enjoyed the DLC bosses using the Mimic, while recognising (and seeing, through various Let's Plays/challenge runs) that they would be brutal -but still generally doable- solo. But the simple fact is that, if you add a mechanic like the Ash Summons, you automatically consign yourself to walking the balancing tightrope over the "too easy with Ash Summons" and "too hard without them" chasms. YMMV on whether FromSoft fell in... My problem with them balancing them around ash summons is the bosses still don't really do a great job of dealing with them so it's in a pretty uncomfortable middle ground between a bit OTT without them and a bit of a pushover with them for the most part.
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Tuffty
Junior Member
Posts: 3,618
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Post by Tuffty on Jul 3, 2024 23:53:32 GMT
I'll probably fall asleep at my desk at work at some point but I did beat Rellana solo. Worth it.
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Post by JuniorFE on Jul 4, 2024 0:10:11 GMT
Incidentally, Bushy is currently live on YouTube fighting the final boss of the DLC at Rune Level 1 and zero Scadutree levels (edit: after doing all other major DLC bosses the same way obviously). So you know, there's that He beat it just now
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MolarAm🔵
Full Member
Bad at games
Posts: 6,853
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Post by MolarAm🔵 on Jul 4, 2024 2:06:14 GMT
I understand them wanting to make their games harder to keep up with the skills and demands of their most dedicated fans.
That's only up to a point, though. There's people who can only get erect if they're showing off their e-peen while doing the hardest From bosses at level 1, with a rusty sword, one arm tied behind their back using a Guitar Hero controller. While blindfolded.
Basically, it doesn't matter how hard you make your games, there will always be people who think it's easy. You will never be able to satisfy them. So imo is better to let the difficulty plateau, to at least give newcomers some kind of chance.
I think ER has generally been pretty good at that. There's no set difficulty levels, but plenty of ways to adjust it and make it easier for yourself.
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Post by FlexibleFeline on Jul 4, 2024 5:05:43 GMT
Mmmm, frozen maggots. I do like the gaols - a shame there only seem to be two of them...or have I missed some? Anyway, they provided some of the most tense moments of the game as I had run out of flasks by the time I got to the bottom / boss. Edit: seems like there is at least one more gaol. Elsewhere, I think I've done all bosses bar those in what I assume to be the final area - except for the Divine Beast Dancing Lion V2 who expertly trolled me by being really easy until he spawned a shower of basilisks and in my surprise and panic they death blighted me
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Post by harrypalmer on Jul 4, 2024 6:14:05 GMT
Rellana is kicking my butt.
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Post by harrypalmer on Jul 4, 2024 6:30:10 GMT
Ah she’s down.
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Post by peacemaker on Jul 4, 2024 6:37:46 GMT
Talking of frozen maggots one thing I’ve never done in any of their games is use all the items you collect. I only use the main things like heal flasks and the occasion consumable that stops poison etc. by the end of each game there’s pages of items gone unused.
I run around collecting everything just incase but it’s never used. Has anyone tried poison much in er? My son is using the new poison whip and although cool the poison damage build up is pretty pathetic and seems worthless.
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loto
Junior Member
Posts: 1,044
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Post by loto on Jul 4, 2024 6:52:29 GMT
I tried poison a bit, use it to cheese Commander Neill in the main game, but always find it too slow to be much of a help. I’m the same with crafting, very rarely use anything. Sleep pots for the Godskins and rainbow stones to test if drops are fatal are about the only ones I ever use. I don’t bother with rot/poison bolus as I have Flane,Cleanse me to deal with all that.
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neems
Junior Member
Posts: 1,492
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Post by neems on Jul 4, 2024 7:40:19 GMT
Poison Flower Blooms Twices is pretty decent, as you can proc poison and then explode it for instant damage.
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,633
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Post by Bongo Heracles on Jul 4, 2024 7:51:07 GMT
Yeah, it’s pretty good. You need the (very ugly) mushroom helmet from the rot swamp and the poison talisman to get the big damage but I have poison hand and poison on the martial arts glove and it builds very quickly.
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neems
Junior Member
Posts: 1,492
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Post by neems on Jul 4, 2024 8:00:06 GMT
Yeah, it’s pretty good. You need the (very ugly) mushroom helmet from the rot swamp and the poison talisman to get the big damage but I have poison hand and poison on the martial arts glove and it builds very quickly. Exactly what I've been using
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Bongo Heracles
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Post by Bongo Heracles on Jul 4, 2024 8:21:36 GMT
I’ve been keeping the martial arts glove on deck even when I’ve been running my boring old bleed build. It’s really fun and, tbh, the open world is actually quite easy so you don’t really need a mad optimised build 99% of the time.
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loto
Junior Member
Posts: 1,044
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Post by loto on Jul 4, 2024 8:42:16 GMT
They’ve patched it again. I copied these from Reddit, but I think there’s more changes than listed here. Hope the Thorns thing escaped the nerf, perhaps someone could test?
Perfume Glitch: The glitch with the perfume has been patched. It no longer creates multiple explosive particles when thrown against walls or floors. Rolling Sparks Glitch: Resolved the issue where rolling sparks created multiple explosive particles. Now, it produces only one explosive particle. Smithscript Weapons AR Bug: Fixed the bug causing extra AR on Smithscript weapons when infused with Sacred/Flame Art. Weapon Adjustments
Carian Sorcery Sword: The sword now correctly scales with INT for sorcery casting.
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Post by peacemaker on Jul 4, 2024 9:14:21 GMT
The general patch rule is. If it is really fun and makes you feel powerful then it gets nerfed!!
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Post by Jambowayoh on Jul 4, 2024 9:55:01 GMT
44
NEWS, PATCH NOTES 03/07/2024 Elden Ring – Patch Notes Version 1.12.3 elden-ring_decoration
ELDEN RING Patch Notes Version – Version 1.12.3
Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
PvP-exclusive balance adjustments Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill. General balance adjustments Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage. Extended the throwing attacks range for the following weapons: Smithscript Dagger / Smithscript Cirque Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight. Bug Fixes Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected. Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player. Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand: Feeble Lord's Frenzied Flame Discus Hurl Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended. Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type. Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances. Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced. Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly. Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected. Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected. Fixed a bug that caused some affinities for the following weapons to be higher than intended: Smithscript Dagger Smithscript Cirque Smithscript Axe Smithscript Greathammer Smithscript Spear Golem Fist Smithscript Shield Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off. Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances. Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended. Fixed a bug that caused text to display differently than expected. Several other performance improvements and bug fixes.
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Post by Jambowayoh on Jul 4, 2024 9:56:41 GMT
Pleased about the Tiche fix, not so much about the increasing the stamina use of thrusting shields.
People need to keep fun weapons OUT OF THEIR FUCKING MOUTH.
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Post by JuniorFE on Jul 4, 2024 10:12:16 GMT
Bah, of course they killed the perfume bottles before I even tried them. Oh well...
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Post by Jambowayoh on Jul 4, 2024 10:14:48 GMT
It also makes me laugh that they really like nerfing fun stuff for the SINGLE PLAYER portion of a game but do absolutely fuck all about the performance of the game.
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Post by JuniorFE on Jul 4, 2024 10:18:02 GMT
Impenetrable Thorns is untouched btw, if anyone's trying the final boss (or anyone, really) with it. You might want to hurry though, who knows when the next "balancing" patch will be...
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wunty
Full Member
Pastry Forward
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Post by wunty on Jul 4, 2024 10:30:13 GMT
Sigh
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wunty
Full Member
Pastry Forward
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Post by wunty on Jul 4, 2024 10:31:03 GMT
Unless they mean the bug caused the status effect to be reduced and they’ve now sorted it.
Oh I don’t know.
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Post by JuniorFE on Jul 4, 2024 10:44:07 GMT
The heavy attack thing will require some testing but the scaling reduction seems pretty small from what I'm seeing floating around
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