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Post by 😎 on Oct 10, 2021 14:50:09 GMT
I didn’t even mean the actual difficulty toggle. I’m playing on normal and all through the first island I had to do the stealthy scanning, planning my attack, change weapons according to the enemy etc etc, all stuff that’s actually kind of good and tactical, but also kind of annoying as the weapons available were universally shit. Then as soon as I was done with the first island and unlocked the whole game proper it just didn’t matter anymore and I was given basically super weapons and invincible allies that let me Rambo every encounter without so much as a scratch.
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Post by 😎 on Oct 10, 2021 15:41:01 GMT
It actually amazes me how far Far Cry has generally regressed as a series. Comparing things like the fire mechanics and general item interaction in 6 compared to 2 and it’s crazy.
FC2 - fire propagates realistically, with even the direction of the wind taking effect. Structures and plants gradually burn and collapse. FC6 - fire just kind of spreads in a linear fashion. Anything on fire eventually gets a new burnt looking texture:
FC2 - open up the hood of the car and work on the engine. FC6 - wave a magic blowtorch over the car until it respawns.
FC2 - bullet drop and penetration FC6 - headshot every time unless they’re standing behind a thin piece of wood that blocks everything, including explosions
FC2 - a ton of different heal animations that generally represent the damage you took FC6 - smoke a cigar I guess?
Etc etc.
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Duffman5
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Post by Duffman5 on Oct 10, 2021 16:11:55 GMT
Fair enough re the difficulty toggle, I obviously misunderstood, for me point stands though. the 2 skill options are not even close.
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Rodderz
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Post by Rodderz on Oct 10, 2021 16:21:43 GMT
It actually amazes me how far Far Cry has generally regressed as a series. Comparing things like the fire mechanics and general item interaction in 6 compared to 2 and it’s crazy. FC2 - fire propagates realistically, with even the direction of the wind taking effect. Structures and plants gradually burn and collapse. FC6 - fire just kind of spreads in a linear fashion. Anything on fire eventually gets a new burnt looking texture: FC2 - open up the hood of the car and work on the engine. FC6 - wave a magic blowtorch over the car until it respawns. FC2 - bullet drop and penetration FC6 - headshot every time unless they’re standing behind a thin piece of wood that blocks everything, including explosions FC2 - a ton of different heal animations that generally represent the damage you took FC6 - smoke a cigar I guess? Etc etc. I haven't got FC6 yet and will probably wait for a deep sale, but I have played all the other mainstream ones and a few of the offshoots and totally agree with the points you've made there gremmi, especially the propagation of fire. I've seen so many videos in the past showing the differences between FC2 and the latter games and it's really disappointing how previously revolutionary features like more realistic fire have become so reduced and altered in their impact in later iterations. I love the idea in a FC game of starting a fire and it spreading unpredictably, perhaps even taking into account wind direction or other environmental factors like time of day, or rain, and generally having a more realistic impact. It'd be great to return to an area that was burned and see it still hasn't fully recovered, with a little bit of video-game magic utilised to speed up the healing of an area with a spattering of green shoots appearing here and there, and then eventually have the area regrown as it was before over a slower time frame. I guess the only hope is that this is the last FC to take into account the old-gen consoles and FC7 will be geared towards better gpu's, cpu's, larger amounts of RAM and fast ssd's to allow for the return of some decent environmental features.
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Duffman5
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Post by Duffman5 on Oct 10, 2021 16:37:26 GMT
I guess the only hope is that this is the last FC to take into account the old-gen consoles and FC7 will be geared towards better gpu's, cpu's, larger amounts of RAM and fast ssd's to allow for the return of some decent environmental features.
Not so sure we will get a FC7, at least as a main game, I think all games from Ubi are going to be "live service" in the future, maybe we will get a BR...like we need another feckin one!
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Post by probablymuttler on Oct 10, 2021 23:54:26 GMT
It looks amazing on Series X, but I did kinda quickly realise that I had done all of this before many times. FC6's island is very pretty but I think I'd rank FC4 above it at the moment game wise.
Kinda wish I had waited for a discount to be totally honest.
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Post by grizzly on Oct 11, 2021 1:28:18 GMT
It actually amazes me how far Far Cry has generally regressed as a series. Comparing things like the fire mechanics and general item interaction in 6 compared to 2 and it’s crazy. FC2 - fire propagates realistically, with even the direction of the wind taking effect. Structures and plants gradually burn and collapse. FC6 - fire just kind of spreads in a linear fashion. Anything on fire eventually gets a new burnt looking texture: FC2 - open up the hood of the car and work on the engine. FC6 - wave a magic blowtorch over the car until it respawns. FC2 - bullet drop and penetration FC6 - headshot every time unless they’re standing behind a thin piece of wood that blocks everything, including explosions FC2 - a ton of different heal animations that generally represent the damage you took FC6 - smoke a cigar I guess? Etc etc.
Just as a small aside, FC2 did have penetration, but it did not have bullet drop. All of the guns are hitscan, and the rocket launcher's projectiles are unaffected by gravity. It's not until FC5 that we get some proper ballistics for the gunpowder weapons (though then we lose the penetration).
The bows of FC3 and the various other weapons in FC Primal do atleast follow ballistics which incidentally makes those weapons a lot more fun to use for me
Wrt New Dawn: It's pretty good, a better game then FC5, but it has a few problems for me. A significant part of that is that New Dawn is a straight sequel to FC5, most notably with the same lead writers - and the plot was by far the weakest aspect of FC5 for me, and whilst New Dawn attempts to put that plot in a new light, it fails miserably and only really seems to highlight that yes, the people who wrote a story about a christian cult have never opened a bible in their life. New Dawn mangles Genesis so badly...
But New Dawn also does a very decent job at handling the power creep that tends to happen in Far Cry games, mostly by giving your enemies their own power creep to go along with yours, but still. And it's quite purple, which is always good.
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Post by 😎 on Oct 11, 2021 1:50:47 GMT
Can’t say for sure on bullets but the FC2 projectiles definitely obey gravity. There’s a video comparison here, rocket launcher is at about 50 seconds. youtu.be/FCeEvQ68jY8
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MolarAm🔵
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Post by MolarAm🔵 on Oct 11, 2021 3:59:57 GMT
I guess it's because FC2, for better or worse (I'd argue better), wanted to be realistic, and things happening unpredictability is pretty realistic. Everything about that game is, from the setting, to the weapons jamming, to the way that you bring up the map while driving.
3 said "actually, screw realism, videogame power fantasy is what people want", and that was pretty much right. They've been making basically the same game since then. It sucks for people who actually liked the second game, but I guess I can't really fault a business for giving most of its customers more of what they want.
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Deleted
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Post by Deleted on Oct 11, 2021 6:05:38 GMT
You absolutely can fault a company releasing the same game over and over and over again. Ubisoft are the worst.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 11, 2021 6:16:03 GMT
Really, the fault is also with the people who keep enabling them by buying their games. The monsters.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 11, 2021 6:17:05 GMT
Literally shaking with anger right now.
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Deleted
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Post by Deleted on Oct 11, 2021 6:18:20 GMT
Yes those people are awful too.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 11, 2021 6:21:12 GMT
Oh wait hang on, I bought Primal and FC5.
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Frog
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Post by Frog on Oct 11, 2021 6:58:00 GMT
You are the one to blame for all of it.
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Deleted
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Post by Deleted on Oct 11, 2021 7:18:38 GMT
I'm enjoying it to be honest. Still on the initial island.
I do hope gunpowder and other necessary upgrade resources become more common.
It definitely has a much more cartoony look than 4 and 5. I thought 5 looked amazingly realistic at times. This seems really exaggerated by contrast, everything is vibrant and almost looks like it has an outline (it doesn't of course, hope that makes sense).
So far the systems of how to upgrade etc seem a lot less straightforward than 5.
I kinda miss hunting for skins to craft stuff tbh.
I did try 5 at 60FPS on the Series X but didn't like the resolution drop. This takes care of that. It feels weirdly like playing Far COD.
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alastair
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Post by alastair on Oct 11, 2021 7:57:29 GMT
Someone mentioned the lack of perk tree, and it reminded me that I was missing the option to drop off a roof and machete kill a guard. Shame, because I used to enjoy those stealth kills. Also, no radio towers to liberate..
Still, if nothing was changed then it really would be the same game again.
Overall I'm enjoying it. I've established a base in each region and dividing my time between them.
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Derblington
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Post by Derblington on Oct 11, 2021 8:02:30 GMT
Easily the best one since since 3, imo. It's unapologetically Far Cry, and still has plenty off annoyances, but they're mostly minor and don't get in the way of having a good time. It's like they've finally got it right again, though it's taken so many tries that they really should blast some new life into it by changing up some systems more drastically.
The ammo types is biggest ball-ache.
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Post by starchildhypocrethes on Oct 11, 2021 8:11:38 GMT
I'm enjoying it, but the next person to say "GEREEEEEYYA" gets an overly gratuitous machete to the face.
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Duffman5
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Post by Duffman5 on Oct 11, 2021 9:10:41 GMT
Haha, reminds me of how Pamela Stevenson says it in a NTNON sketch.😉
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Post by grizzly on Oct 11, 2021 10:05:44 GMT
Can’t say for sure on bullets but the FC2 projectiles definitely obey gravity. There’s a video comparison here, rocket launcher is at about 50 seconds. youtu.be/FCeEvQ68jY8Oh right! I forgot about the whole "They fall to the floor after they run out of fuel" thing for the rocket launcher.
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robthehermit
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Post by robthehermit on Oct 11, 2021 11:15:54 GMT
The Mix Tape sniper rifle available from the ubisoft club paired with either the vaquero hat from the twitch prime pack or the gloves from blood dragon pack from the kitchen sink edition is stealth kill easy mode.
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Post by beastmaster on Oct 11, 2021 11:57:08 GMT
Got my Collector's Edition through this morning. Oh my! That flame-thrower is a monster piece of kit. Looks really good too. Going to be using it as a prop for something. The game is going to a mate of mine as I already bought the digital edition.
Can't stop playing it.
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robthehermit
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Post by robthehermit on Oct 11, 2021 13:32:22 GMT
Spent lunchtime today completing the relic hunts that unlock a new gun and supremo. Haven't tried it yet, but I can now see and shoot people through walls apparently.
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Post by 😎 on Oct 11, 2021 21:51:08 GMT
I'm currently feeling like this is the worst one. The general gunplay and power trip bollocks is about the best the series has ever been, and is fun moment to moment, but what they've added to the formula (and what they've taken away) just isn't doing it for me.
* The holster mechanic is absolutely pointless. Outside of the tutorial I've never had the need to use it. It made it seem like hiding in plain sight and avoiding trouble was going to be a big part of the game, but it really isn't, especially as it keeps constantly nudging you towards blowing shit up and not giving a shit. The only thing it seems to do is let you activate an icon (the people you can bribe) that'll in turn activate another icon on the map you would have discovered eventually anyway. Also the narrative disconnect between "my weapon isn't in my hand so don't shoot me, please ignore the rocket launcher strapped to my back" is kind of stupid.
* The ammo, likewise. Maybe if there was more of a power curve to the weapons it would make sense, but as it stands right now you use it in the first island to get through the difficult first encounters, then as soon as you're off the island you easily find super weapons where the ammo type makes such little difference it's pointless. Outside of arbitrarily limiting your own arsenal and deliberately using lower spec weapons it's useless so far. Which also means...
* The balance just seems to be broken. There's no build-up from being vulnerable and weak to being a one man commando team. The only real change in power means you can travel faster (unlocking airspace etc) and blow shit up quicker, instead of having to modify tactics based on the situation. In fact there's no inherent progress whatsoever - good weapons (which again, you get pretty much straight after the tutorial) = win the game. Some areas are walled off but it seems to be because of story progress only, rather than having to build up your own skills and power to take it on. For an open world Ubi game it's all horribly linear.
* Unless I'm missing something, capturing outposts and unlocking radio towers etc seems to have gone. There's tiny two-man checkpoints to take over and that's it. Everything else seems to be tied to specific missions and you don't progress anything of significance (beyond the airspace) by wandering off the beaten track and stumbling onto somewhere new to conquer.
* Respawning is the worst it's ever been, even Far Cry 2. I completed a mission that was "blow everything up and torch all the tobacco fields", murdered everyone, set everything on fire, got the mission complete notification, literally just turned around and everything had reset, including the enemies.
* The story can't decide whether it wants to be SERIOUS POLITICAL POINT or zany Saints Row/Just Cause esque hijinks. Other Far Cries had this to some extent but it feels even more pronounced here, especially as they have REAL EMMY NOMINATED SERIOUS ACTORS doing SERIOUS POLITICAL STUFF in between using uranium to build an exploding CD launcher and siccing a pet crocodile on people. That being said, I like that you're an actual fleshed out person this time around rather than Generic Character In The Middle Of All Of This
* Bugs! I've officially lost track of the times it starts me in the middle of something I either have to blow up to get out of, or restart because it's some indestructible object. There's just a general quality control suckiness to a lot of it, people talking without any animation, textures (especially hair) glitching out, people standing around and not reacting to anything going on around them, enemies forgetting where I am, the UI locking me into thinking I'm in combat mode even when nothing's going on, preventing fast travel etc.
I mean, it's fun enough to just blow shit up and make-your-own-entertainment by seeing if you can complete a mission using just El Guapo or something, but I'm really yearning for something deeper that isn't just nigh-on godmode hijinks. Maybe somehow I've broken the game and others aren't experienced this - I've double-checked several times that I didn't accidentally turn on story mode or something.
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Post by bichii on Oct 11, 2021 22:04:36 GMT
I think I've played every far cry and the last one I completed was 2! I rarely bin games either but my god they always bore me to death after a few hours. For some reason I always end up playing each one and then wonder why I bothered. I have looked at nothing about this except watched part of two reviews that basically said it's just more of the same, which is a shame as I loved 1&2.
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Post by probablymuttler on Oct 12, 2021 10:47:40 GMT
1 and 2 my favs, also loved 3 and liked 4, didn't play 5. This is kind of boring. It feels as if I've jumped into a Far Cry campaign half way through so I'm trying to figure out who the characters are and why I should give a shit. Part of the vulnerable bit at the start of Far Cry games also gives you a chance to bond with your character and get to know the plot and players, this is just kind of I don't give a shit just go here and get on with it.
It does look amazing on the Series X/CX but I'd rank it below FC4 so far. Way below tbh. Definitely should have waited for a price drop.
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Deleted
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Post by Deleted on Oct 12, 2021 17:54:43 GMT
It seems to have developed a bit of stutter and screen tear overnight on Series X
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richardiox
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Post by richardiox on Oct 12, 2021 19:22:05 GMT
That's weird, don't think it's been patched. Have you messed with your Xbox settings and lost VRR for example?
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Deleted
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Post by Deleted on Oct 12, 2021 22:31:19 GMT
That's weird, don't think it's been patched. Have you messed with your Xbox settings and lost VRR for example? Haven't touched anything. Maybe it's just a more taxing area or something. Went back on it for a spell when I got back from the little un's skate lesson and didn't notice anything. It was around the area of the Libertad HQ when you get off the first little island. I also had a game downloading in the background, maybe that affects it. It was very smooth on my last stint.
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