Quasi
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Post by Quasi on Jun 13, 2023 1:35:54 GMT
Finished the Nomad playthrough. Shamelessly huge photo dump incoming.
Here's to doing it all again come September.
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Blue_Mike
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Post by Blue_Mike on Jun 13, 2023 1:57:35 GMT
Star Trek Online
From the TOS era character intro missions:
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Post by skalpadda on Jun 13, 2023 13:00:13 GMT
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Blue_Mike
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Post by Blue_Mike on Jun 18, 2023 1:22:19 GMT
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Quasi
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Post by Quasi on Jun 25, 2023 0:23:21 GMT
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zagibu
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Post by zagibu on Jun 25, 2023 21:28:52 GMT
Hellslave, a 2d RPG made with Clickteam Fusion.
A portal opens, lots of demons pour out that kill and enslave everyone, the protagonist cuts a deal with the devil to stop them. The game has some nicely drawn dark 2d art and fitting music, but almost no animation at all. Story is told in a comic-like fashion, with static panels being shown and some accompanying text and sound effects.
Your hero travels on a map that links together some interactable locations, which are basically dungeons. One town still stands in the middle, which serves as a camp and safe place (or is it?). You can trade there and get healed and also get some quests.
There is also a stash in town. When you kill enemies, you get XP and when you level up, you can gain 1 new active and passive power. Depending on your choices during character creation, you start in different areas of the skill trees. During character creation, you can also choose your patron demon. I chose Beelzebub, which is kind of a very angery boy, and like my master, I also strive to become an embodiment of rage and bloodthirst.
When you learn a skill, all the skills bordering it become selectable for your next level up.
There are also postures, which are kind of buffs that only become active when certain conditions are met, like low health etc.
From time to time you find scrolls in the dungeons that unlock some recipes that you can give to the smith in town to make special equipment.
When you enter a locality on the world map, the view switches to a dungeon map like the one below. You can walk around and find interactable circles usually placed in corners. These often lead to fights or let you loot something. A few trigger some comic panels that advance the story. And there is usually a bossfight hidden in one of those circles. While you wander around, the skull in the lower right of the screen turns from green to red after a while, and this lets you know that a random combat encounter is coming up soon. You can also click the eye icon below the skull to avoid all random combat encounters, but I'm not sure how this actually works, because I don't want to skip any combat, quite the contrary!
The fights are turn based with a time-based action system. Using a skill forces a certain delay that is determined by the skill and also by the equipment and buffs/debuffs that are active. Enemies also have different delays on their skills, and you can see in the bar up top when each fighter is going to be able to act again. There are always 1-3 enemies in each fight, but sometimes they are backed up by more when you kill some from the first wave. I'm playing on the second hardest of 4 difficulty settings, and enemies do a shitload of damage. I have to overlevel quite a bit to not constantly die. Although it has gotten easier lately with some skills that let me retrieve some health based on damage that I deal.
The game is also quite grindy. You have to visit the same areas many times and fight the same enemies again and again to gain enough XP to level up. This problem could be much less grave if you were playing on a lower difficulty, though.
The game throws quite a lot of items at you, but the stats of the items are not randomly generated, so you get many copies of the exact same items, especially if you have to grind out the same dungeons, because it seems the drops are tied to the level of the dungeon.
All in all I quite like this game, despite its rather simplistic gameplay. For me, it's mostly carried by the demonic setting, so if praying to unholy powers and other grimdark stuff doesn't do much for you, I'm not sure if you would find it enjoyable.
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Post by barchetta on Jun 25, 2023 22:40:26 GMT
Loving those Mirrors Edge images. Looking really clean.
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Quasi
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Post by Quasi on Jun 26, 2023 3:07:05 GMT
Thank you.
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Blue_Mike
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Post by Blue_Mike on Jun 26, 2023 10:51:51 GMT
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Post by ToomuchFluffy on Jun 27, 2023 19:00:54 GMT
Infernium:
Cool way of depicting approaching perma-death.
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Deleted
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Post by Deleted on Jun 30, 2023 4:09:22 GMT
Been revisiting Yakuza games lately so I played some 6 and Kiwami 2, then decided to jump into Yakuza 0. After checking out some familiar Kamurocho locations from 30 years in the past I started feeling like a time-travelling Marty McFly, if Marty McFly had walked around beating the shit out of everyone. Anyway, I thought it might be fun to take some snapshots comparing Yakuza 0's 1988 with 6's 2016. It very quickly became frustrating, as random goons would wait till I'd carefully lined up a shot before proceeding to immediately punch me in the face. At that point I was already committed to my dumbass idea however. I'm actually a little torn as to which game I prefer visually. Obviously Yakuza 6 is far more advanced technically with the modern engine, but 0 has a hazy grimy look I absolutely adore. There's a curious lack of trees in the newer game as well. Overall I think they both look great tbh. Don Quijote, a real-life store and a staple of the Yakuza games. It's been turned into a police station in Lost Judgement, hmm. Poppo convenience store on Tenkaichi Street. Sells good catfood. The totally not-dodgy Kamuro Castle. The increase in fidelity with the modern version helps here. The Sega arcade on Nakamichi Street. Got some heavy Shenmue vibes from the 80's version. Theatre Square with another Sega Arcade, and Tokyo Popuri in the background. The building opposite Don Quijote on Nakamichi Street. I was fascinated that it kept the same distinctive facade on the front in both time periods. The real-life Kabukicho counterpart also has this. Smile Burger on Nakamichi Street. The 80's version is way superior, obviously. Finally, the Yakuza Gate. No way I could leave that out.
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Post by Chopper on Jun 30, 2023 9:02:20 GMT
Hellslave, a 2d RPG made with Clickteam Fusion.
Great writeup! This seems right up my alley, thanks.
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Blue_Mike
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Post by Blue_Mike on Jul 8, 2023 18:33:01 GMT
Star Wars: The Old Republic
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Post by baihu1983 on Jul 8, 2023 19:18:14 GMT
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Post by ToomuchFluffy on Jul 14, 2023 16:03:42 GMT
Adam - Lost Memories
The game is often very dark and it likes to show the player some light in the distance. Always a bad feeling..., well except when it's completely dark.
Like when I had to carry back a battery through a labyrinth and when I got killed I realized that it had gone completely and utterly pitch-black. With just the Flash of the Camera for occasional light. And I had lost the light-giving battery during my flight. I almost gave up on it then and there.
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zagibu
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Post by zagibu on Jul 14, 2023 18:21:13 GMT
Best looking corridors I've seen in a while.
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Post by ToomuchFluffy on Jul 14, 2023 18:34:11 GMT
I can't stop wondering how the tiny developer managed all of that detail.
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Quasi
New Member
Posts: 162
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Post by Quasi on Jul 15, 2023 3:23:22 GMT
Love a spooky corridor. Will look into this. Nice shots.
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Post by Hanimalle on Jul 23, 2023 18:55:26 GMT
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Blue_Mike
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Post by Blue_Mike on Jul 29, 2023 0:05:16 GMT
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Post by Hanimalle on Aug 3, 2023 18:27:55 GMT
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zagibu
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Post by zagibu on Aug 3, 2023 19:23:18 GMT
Couple more NMS ships that I liked. And a bonus shot of a planet with weird hexagonal plants.
Below are the coordinates for the white fighter with the needle cockpit depicted above. Actually, the first symbol should be bird, these seem to be coords of 1 system over.
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,858
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Post by crashV👀d👀 on Aug 3, 2023 21:17:50 GMT
I've started on Planet Zomboid for a bit of zombie apocalypse survival madness. Turns out poor old Zed Flanders is not as stealthy as I though he was and a 'thing' happened ... then another thing. Suddenly it turned into a foursome. I don't know if Zed will make it, he's already lacerated and bleeding. I've bandaged his hand but his salmon shirt its not looking too good. Anyways these fellas are sleeping and I've got me some new shoes :-)
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Post by skalpadda on Aug 6, 2023 0:52:02 GMT
A couple from Baldur's Gate 3. Difficult game to take screenshots in without spoilers. There's nothing substantial here at all but since the game is brand new I slapped spoiler tags on it just in case someone peeks in and doesn't want to see anything.
This hat comes with hair and I do like this look for Lae'zel.
Talk to the animals.
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Blue_Mike
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Post by Blue_Mike on Aug 6, 2023 1:58:48 GMT
Star Trek Online
Discovery era character prologue:
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Blue_Mike
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Post by Blue_Mike on Aug 7, 2023 2:36:37 GMT
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Post by ToomuchFluffy on Aug 7, 2023 5:21:39 GMT
Scorn: I wasn't quite sure if I should post anything at all as the sights are a large part of the game's draw, but I think only getting a few glimpses without soundscape, soundtrack or interaction, isn't enough to really spoil things too much.
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Blue_Mike
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Post by Blue_Mike on Aug 12, 2023 21:49:13 GMT
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Blue_Mike
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Post by Blue_Mike on Aug 17, 2023 13:59:50 GMT
GRIS
I thought either I was going mad or my system was.
I'd been happily screenshotting my way through this gorgeous game, then I went to look for the shots they weren't in the usual folder. I tend to use the NVIDIA overlay to screenshot games these days because it saves a slightly higher quality .png than hitting F12 in Steam does, and it puts your shots into an automatically generated folder named after the game, or an abbreviation of it.
Could not find a GRIS folder bloody anywhere. Eventually discovered it had saved them in a subfolder in the Recordings one, named 'Desktop' because of some odd way in which GRIS runs, and for some reason it saved half of them them as .jpgs as well instead of .png.
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Blue_Mike
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Post by Blue_Mike on Aug 25, 2023 13:07:08 GMT
Mass Effect: Legendary Edition (Modded)
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