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Post by RadicalRex on Jun 19, 2023 18:41:08 GMT
It's still an unbalanced game and it actually gets easier if you get upgrades from food and stuff. The first boss is quite a gatekeeper. There are still a few bosses that are rough unless you use the right shards, but at least you have that option.
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Ulythium
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Lily-livered
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Post by Ulythium on Jul 2, 2023 20:25:38 GMT
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Post by Aunt Alison on Jul 2, 2023 21:49:03 GMT
Modding bad voice acting into a game is new
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Deleted
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Post by Deleted on Jul 3, 2023 16:15:47 GMT
Picked up Gunlord X on PlayStation as it was currently on sale for $3. I’d heard of it before but mostly ignored games by NGDEV. Really having fun with it, though! I’d have preferred to get it on Switch, but it was full price there, which to be fair is only $10, but $3 is less than a third so, went with that.
Never played the Turrican games that inspired it, but reminds me a bit of a faster paced Super Metroid.
Liked it so much, I picked up Fast Striker by NGDEV at full price. Expected to like this one more as I’m more of a fan of shoot em ups, but the controls feel stiff and tanky, whether you’re using the analog stick or the d-pad. Bit disappointing after the quick and responsive controls of Gunlord X, but ehh, it was only about $7. I’ll give it more of a chance at some point.
oh and the music slaps as the kids used to day but which is probably outdated now
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Deleted
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Post by Deleted on Jul 17, 2023 18:43:11 GMT
Monster Sanctuary is cute, if anyone wants to play a Metroidvania that’s a Pokemon, rather than the overdone Metroidvania that’s a Souls.
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Blue_Mike
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Post by Blue_Mike on Aug 5, 2023 17:39:35 GMT
Just finished GRIS.
Absolutely astonishingly good looking game, from start to finish. Beautiful music. Deceptively simple, nothing short of pure artistry dripping off it.
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Ulythium
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Post by Ulythium on Aug 17, 2023 12:50:00 GMT
Blasphemous II seems to be reviewing well, with a 9 from Push Square and an 8 from IGN.
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Post by Aunt Alison on Aug 17, 2023 13:00:02 GMT
Didn't even know it was out. More of the same?
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Post by Aunt Alison on Aug 17, 2023 13:04:13 GMT
I'm now hoping I'll just click on this thread one day and see a post by Ulythium saying 'Looks like Silksong is reviewing well'
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Ulythium
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Post by Ulythium on Aug 17, 2023 13:10:36 GMT
I think it's out on the 24th, a week today. The consensus seems to be, "Basically more of the same, but bigger and better." Can't help you with Silksong, I'm afraid! Well... not yet
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Post by Aunt Alison on Aug 22, 2023 20:59:55 GMT
Started a new playthrough of Hollow Knight and it's just dripping with atmosphere right out of the gate
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Post by RadicalRex on Sept 13, 2023 19:49:27 GMT
Abandoned a few games over the last few months.
Aggelos
Wonder Boy-like retro platformer that promises an oldschool style game with modern feel, but sadly I see little of the latter. It gets the style right, but the action feels decidedly old-school, and not in a good way. Remember how in less refined 8-bit games enemies seem to have completely random patterns and placement, with little regard for interesting fights that are balanced in any way? Aggelos is like that.
What makes it worse is that you have all sorts of penalties in fights, like movement momentum and immobility while striking, all the while your attacks don't even knock back enemies. Resulting in fights that are mostly a nervous loop of strike'n'retreat that feels clunky and unfinished.
A fair bit into the game I think it gets away with it, as long as its undeniable retro charm outweighs the haphazard gameplay. But the game keeps increasing the difficulty and placing save points more horribly until there's nothing but frustration and it feels like self-punishment to carry on. About 70% through I reached that point where I just couldn't be arsed anymore.
It's also one of those games that say "partial controller support" on the Steam page. Can't navigate the main menu, can't reassign buttons in the button reassignment menu, etc., but hey if you press A you jump (unless you tried to reassign that button), partial controller support wahey! I tried using Steam's controller-to-keyboard mapping thing, but for some bizarre reason it doesn't support face buttons.
So it's another case where "partial controller support" is just code for "requires Joytokey". The partial controller tag on Steam is such a farce they should drop it entirely. Either games have controller support or they don't, and if third-party software is required, they don't.
Well, at least Aggelos works fine using Joytokey.
Lone Fungus
A metroidvania that's clearly inspired by Hollow Knight, but with much less focus on action. Difficulty is WAY down, the rare enemies and even bosses are little more than moving obstacles, and movement is more about getting from A to B than about providing platforming challenges. I don't like how low your base jump is, weirdly about a third as high as the double jump.
The game tries to make up for the lack of challenge through sheer size, God it's huge and full of large, mostly empty rooms. Lack of challenges or anything else of interest going on in them makes everything feel the same and I just kept getting lost without anything entertaining to do on the way, and I believe I was only 20% in or so. Using the same short soundtrack everywhere you go in a huge area doesn't help either.
It's just... nah thanks. For a HK clone with lower difficulty, I'd definitely recommend Haiku the Robot instead. I wasn't a huge fan of it, but it's way better than this.
Environmental Station Alpha
Another game with "partial controller support", and again that means "Joytokey required". Sigh.
The pixel style is fine, as is the music, and in terms of map design and exploration it seems fine too. Sadly I can't say the same about the action, which is just bad. Like, Metroid 2 bad. I don't like the crappy short-range gun with the questionable hit detection in the first place, but the biggest problem is how laggy the controls are. It's really sluggish and unsatisfying, I'd love to try turning off vsync, but sadly there's no such option. Joytokey isn't the issue, as the problem remains when playing with keyboard, and other games I play with Joytokey (like Aggelos) have no lag issues whatsoever.
If I could go back in time, in the case of this game I'd probably tell myself to play it on easy instead, as there's no fun in the combat, it just gets in the way without any payoff. I recently died against the third phase of some boss at about 30% completion, and I can't be bothered anymore to retry a boss even once. The game already got more annoying the longer I played it, and once more I want to yell at a developer to get basic movement and action working properly before making elaborate multi-phase boss battles!
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Post by RadicalRex on Sept 13, 2023 19:57:21 GMT
In other news, 30XX is out of early access and fully released now, apparently also on Switch.
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Youthist
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Post by Youthist on Sept 15, 2023 10:53:19 GMT
Just completed Guacamelee 2, 100 per cent plus gold on all Proving Grounds. I think it was overall easier than G1 but probably because G1 taught so much on the mechanics. However the 4 Special Key levels were absolutely cunts, very tough.
Anyone had a crack at Blasphemous 2 yet?
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Post by Trowel 🏴 on Sept 15, 2023 11:33:12 GMT
Cookie Cutter looks interesting, a touch of Guacamelee about it
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Post by Aunt Alison on Sept 15, 2023 11:41:06 GMT
The tone of that is really weird and off putting
What's with the constant panty shots with the main character
I don't think it's for me
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Post by RadicalRex on Sept 25, 2023 16:39:16 GMT
Currently playing Skelattack, a little action/precision platformer from Konami. So far it seems fairly solid (if nothing special) with some flaws, I think I'll review it in a few days when I'm finished and I expect it to be 7/10-ish (Metacritic is 69). I'm mentioning it now because it's on sale on Steam for another 7 hours, so my review will be too late for that. It's currently €3.59 which is a really decent price, especially as opposed to the regular overpriced €20. So anyone who might be interested in that sort of game may check it out here.
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Post by RadicalRex on Sept 28, 2023 16:06:12 GMT
Finished Skelattack (Steam) - 6.5/10The gameplay trailer probably says more than I can describe in a thousand words--in short, it's an action platformer with a focus on navigating environmental hazards, like insta-death spikes, moving sawblades, arrow turrets etc. but mostly the spikes. You traverse through using your double jump, wall jump and so on, you know the drill. There's also some hitting enemies with swords, but they're not many and they're almost all stationary or very slow. It's also pretty linear with minimal exploration, so no metroidvania or anything of the sort. It gets the basics right, movement feels very tight and responsive, so just moving and jumping around feels fun and leaves a good first impression. However it's dragged down by a multitude of problems. First, it has unusual wall jump controls: instead of pressing the jump button, you walljump by pushing d-pad/stick away from the wall. I didn't find it that bad, I quickly got used to it and it added a little element of skill which I actually like. However, problems arise when you just want to fall away from a wall, since pushing away from the wall results in an unintended wall jump. This can be pretty annoying sometimes, and maybe they shouldn't have tried to reinvent the wheel here after all. The levels and battles are nothing special, there's nothing that feels like you haven't done the same in several other games already, perhaps a little too basic overall. It tries to change up things a little with an occasional flying section with your bat companion, but sadly those are horrible and just make the game worse. Later there is a prison escape/stealth section--and yeah, it's one of those where you're being sent back to your prison cell to start over again each time you're hit. On the upside, at least you need to be actually hit by an enemy, not just spotted, but still it's a terrible mechanic that should rot in hell and I have no idea why devs keep doing that. It's not even that hard, but still it makes the game worse. Another shit mechanic taken from other games is that you lose money on death and have to return to that location to get it back. That's one thing if you're killed by enemies, but another when killed by insta-death spikes, which is by far the most common cause of death in this game. You need to get really close to those spikes, which isn't helped by lousy hit detection where your hitbox seems so large that you're constantly hit by things that didn't look like they actually hit you. Checkpoints are ridiculously generous though so frustration is kept fairly low. I have a suspicion that a lot of getting hits and dying could be avoided by a high frame rate with low input lag--as is common in this type of game--but bizarrely, it runs at 35 fps. Playing it actually doesn't feel as bad as that sounds, but scrolling is noticeably not very smooth and again, I suspect it increases the amount of you getting hit. Another bizarre technical issue was that it wouldn't play any sound if I set sound output to my TV, an issue I'd never had before with anything. But using headphones directly from the PC worked, so it wasn't a big problem. Still shouldn't be happening. And what is it with the single-profile save? There's only one savegame which will be overwritten if you decide to start from the beginning. How are there still developers who don't know this is bullshit? But probably the biggest issue is that this game is way overpriced at €20, it's a €10 game at the very most. It's short, I needed 3.4 hours to finish, and that was taking it slow and trying to explore everything. Not necessarily an issue with this type of game as they often focus on replayability. But this game offers nothing in the way of replayability, it doesn't give you any incentive to play again--not even a difficulty setting--and a lot of unskippable dialogue doesn't help either. It's very much a one-and-done game, so €20 is extremely bad value. It was on sale though for €3.59, and for that price I'd say it's worth it despite the issues. At least it was fun enough for me to finish it, unlike quite a few games I've played recently.
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Youthist
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Post by Youthist on Sept 28, 2023 16:19:58 GMT
Anyone played Blaspehmous 2?
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MolarAm🔵
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Post by MolarAm🔵 on Sept 28, 2023 16:48:04 GMT
Anyone played Blaspehmous 2? I have! It is better in terms of gameplay than Blasphemous 1. But it's not as weird and grotesque in terms of the lore and enemy design. Given that weirdness was a big appeal of the first game for me, I'm not sure whether I'd rate 2 above it or not.
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Youthist
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Post by Youthist on Oct 7, 2023 9:11:44 GMT
I have Blasphemous 2 now and absolutely loving it. Perfect if you are a big SOTN fan , which I am. This game needs a bit more marketing - feels like it’s not that well known. Brilliant game in the genre.
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Tomo
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Post by Tomo on Oct 7, 2023 11:17:00 GMT
I found Blasphemous 1 super clunky. Think I'm too adjusted to Hollow Knight levels of control fluidity for these retro throwbacks. Similar issue with Metroid Dread and that anime one where you start on a galleon, the name of I forget.
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Post by dangerousdave on Oct 7, 2023 11:47:24 GMT
You found Metroid Dread clunky? I think it’s the most fluid feeling game I’ve possibly ever played. As Alan Partridge would say (if he was a gamer), that’s liquid platforming.
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Post by RadicalRex on Oct 14, 2023 19:00:09 GMT
Finished: Shantae and the Seven Sirens (50% off on Steam until 16/10)
I tried both the original Shantae and Risky's Revenge but couldn't get into either of them, but this one I enjoyed quite a bit. Great graphics, cute comic boobs characters, music and all. Controls/physics are excellent, and combat is fast-paced and fun even if a little on the simple and easy side.
It's a pretty typical, streamlined metroidvania compared to those other two games which were more of their own thing--if that's a positive or negative depends on perspective I guess. Someone who loved those older games exactly for what they were might not be happy about the changes, while someone else (like me) who wasn't a fan might approve.
It is a little bogged down by a few issues though. The difficulty curve makes no sense, notably boss fights get easier during the game instead of harder. The final boss is one of those multi-phase fights that take forever--thankfully it's not hard, just tedious as hell and not the greatest note to end the game on.
But by far the worst thing is a section with an ultra-tight time limit, where you get about 10 minutes to defeat endless hordes of enemies in 8 enemy rush rooms. I failed two times at it (which is super frustrating after spending 10 minutes per try) and the third time I tried so hard I kept just eating attacks because I didn't feel like I had any time to even dodge anything. I had actual pain in my thumb afterwards from almost 30 minutes of frantic button mashing. It's baffling why the developer would do this, it's as if they consciously tried to ruin the game.
Still a very enjoyable game for the most part and definitely worth the €12.50 I paid in the sale, but the flaws (especially the timed section) reduce the score a little. Playthrough time (completionist): 13 hours.
7.5/10
Finished: Xeodrifter (90% off on Steam until 18/10)
Minimalist mini-metroidvania in super-pixellated style reminiscent of Environmental Station Alpha, the unique mechanic here being the ability to jump back and forth between the foreground and the background layer. The controls are a little floaty and momentumy, enemies are simplistic, boss fights are ok even though it's always the same boss that just learned one new move every time you encounter it.
It's oldschool and simple and small and somewhat enjoyable for the short time that it lasts, and frankly I don't really know much more to say about it, there's simply not that much to it. Well, the checkpointing is needlessly punishing, which reduces the score by 0.5 points. On sale it's only €1, and I think it's absolutely worth that for two fairly entertaining hours. The regular price of €10 though is way too high in my opinion.
Oh, and it has "partial controller support", which as always means: no controller support, Joytokey required. Bizarrely, it gives you only XBox controller button prompts even though it only accepts keyboard inputs, so I had to try all the keys on the keyboard to even find out which ones I need to map to the controller. On the upside however, the controls are responsive, in contrast to Environmental Station Alpha which I abandoned mostly because of its terrible input lag.
6.5/10
Abandoned: Powernaut VANGARDT (50% off on Steam until 16/10)
Essentially a new Game Boy game, with low res, 4 shades of grey, slow gameplay and all. From the screenshots and videos I thought it looks nice, and it was only €0.50, so I gave it a shot.
Sadly, it's trash. It feels like the dev had a book "How to make your game not fun" and followed the advice in every single chapter. It even combines the bad parts of original GB games with the bad parts of modern games. For example, from GB games you get super slow gameplay, ultra-simplistic enemies, a pointless time limit, passwords instead of savegames, and no map (it's nonlinear and labyrinthian). But the developer also knew of bullshit elements in modern games and decided to include them as well, so for example you lose all (not some--all) money on death and have to return to where you died to get it back, which is even more annoying in a mapless labyrinth.
Your projectile have extremely short range (only a few pixels) and are super weak, so that even the most basic enemies take 8-10 hits, and you have to get so close that you constantly have to move back and forth to not get hit. Making you feel super weak, always a guarantee for fun in a game. But since that's not enough, the game also loves to debuff you, especially with spider webs that prevent you from jumping, and these spiders are hanging from above fucking everywhere. As far as I've played, half the game takes place on pillars between instadeath spike pits with spiders hanging above them, so while you're webbed you can't jump to hit the spider that's constantly shooting webs at you, and you can't dodge them by moving left or right either or you'll die. Yay. Water debuffs you too.
I don't know if this is meant to be a troll game, but I can't recall the last time I felt this much like a developer deliberately tried to make their game bad. I honestly struggle to think of another explanation. And for good measure, add a few technical issues like requiring you to use the keyboard instead of the controller in some menus.
You can upgrade your stats if you collect a lot of money and spend it at a checkpoint, which will probably make it a little more bearable, but what are the chances that a game that's horrendously bad in the first half hour becomes good later on? Way too slim for me to take them, that's for certain. This game is bad even by Game Boy standards, I feel a little ripped off even for the €0.50 I paid.
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Post by RadicalRex on Oct 20, 2023 17:50:47 GMT
After being positively surprised by Shantae and the Seven Sirens, I decided to finally finish the first two games that I'd abandoned early on before.
Shantae
Great graphics and style, good music, but sadly it's just not fun to play in my opinion. It's janky as fuck, cryptic, disorienting, slow, stretched out beyond reason, and overall just an utter slog. Every day I had to force myself to play on, because I certainly never wanted to. Normally I'd list the jank that annoys me, but the list would be endless. I feel bad thrashing this game because of its undeniable charm, but... it is what it is.
Playthrough time: forgot to keep track, but I estimate 5-6 hours.
4/10
Shantae: Risky's Revenge (Director's Cut)
A great improvement as they removed a LOT of the jank that plagued the first game, for a much smoother, much more enjoyable experience. You even get an overworld map, it's not a great map but still a lifesaver compared to having none.
It's too easy though, almost never offering any challenge to speak of--except for the final boss that is, when the game suddenly decided to overcorrect and increase the difficulty by an order of magnitude so I needed several health potions. I've finished 3 Shantae games now and none of them has a difficulty curve that makes any sense, it feels like Wayforward just doesn't understand the concept of video game difficulty.
However I still prefer it this way to the first game, since all difficulty in that game was due to jankiness. I'd rather have a too easy game than that.
But there's another issue, and that's a lack of content. The first game is imo too long for its own sake, but this one is too short: both the first game and Seven Sirens felt like full-size games, Risky's Revenge felt like it was rushed out after 1/2 or at most 2/3 of the content was completed.
For example, aside from the overworld the first game has 4 full-size dungeons and a full-size final stage. Risky's Revenge has only 3 dungeons, and one of those is just a linear series of enemy rush rooms. The final stage can hardly be called such, as it's mostly a super-simplistic but very long shmup section. Both feel like desperate padding and frankly aren't a lot of fun, leaving me feeling a little empty and underwhelmed when the credits rolled.
Overall I was reasonably entertained and I think it's worth a playthrough, but lack of challenge and content hold it back a little.
Playthrough time: 4 hours.
6.5/10
That leaves only Pirate's Curse and Half-Genie Hero, which I'll buy the next time they're on sale. Especially looking forward to Pirate's Curse, since everybody seems to think that's the best one.
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Post by BeetrootBertie on Oct 21, 2023 0:05:21 GMT
Just had half an hour with "Savage Halloween" (on Steam).
Seems quite fun at this early stage - a 2D platformer/shooter quite like Contra. It's also had a horizontal scrolling shooter section and a horizontal scrolling jumping holes and dodging barriers section (like Battletoads) so far. Looks nice with its Halloweeny 8/16 bit vibes, has a CRT filter for some old-school visuals without needing to use Reshade etc and local co-op is always welcome. Pocket money price too.
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Post by RadicalRex on Oct 27, 2023 16:54:50 GMT
Beholgar (Steam)
Was on sale for €3.69 (-50%) so I gave it a try. It's a 16-bit style action platformer/adventure game where you are a barbarian type, somewhat reminiscent of oldschool Castlevania in terms of tone and combat (melee weapon + ranged sub-weapon with limited ammo). The platforming is different though, as you can hang and jump from ledges, which is at the core of most of the platform challenges.
It's also nonlinear with metroidvania elements, but instead of having one large world it's divided into 6 nonlinear levels which need a bit of returning--and sadly it doesn't have any map.
Overall it felt a bit like an ok--if not great--Mega Drive game, but thankfully with far more screen space. It seemed hard and intimidating early on, but similar to Mega Man games it gets quite a bit easier as you learn and get the hang of it, and likewise there's satisfaction in doing so. I died many deaths, but always figured it out after a few tries at most, it never felt overly unfair and most of the checkpointing is pretty fair too. Also very nice is that you don't lose progress upon death, so if you found some upgrade or unlocked a path before dying, you'll keep that upgrade and the path remains open. You do lose some money every time you die though, which can be annoying in the early game (later on there's nothing left to buy anyway, so it doesn't matter anymore).
Overall I thought the difficulty was in a pretty good, enjoyable place, except for the bosses who are puzzlingly easy except for the last two--and even they took me only a few attempts before I figured them out.
Normally I'd give it something in the 7-7.5 range, but it's held back a little by some technical issues and design flaws. There are some bugs, most notably sometimes the game eats button inputs (especially when trying to strike while crouching), once I was spawned right over an abyss, once I got stuck in a wall and couldn't even pause anymore so I had to Alt-F4 out, I got an achievement for killing all bosses before I killed all bosses.
Game design wise, my greatest complaint is that there's no map and sometimes no indication at all where to go/return to next. Hence, at least twice I searched through all levels I'd played at that point, through every area and every dead end, just to find where I'm supposed to go, and since there's no map all I had was my memory (which isn't the greatest). I did wonder a few times if this game would have been better if it was a linear platformer like early Castlevania. Oh, and there really should be some indication if a gap leads down somewhere or if it's a death pit.
Other than that, the controls/physics feel a little clunky, but it's not too bad and actually that makes it feel more like an original 16-bit game. Level design is alright but a little samey and not too memorable. By modern game standards it's on the short side, but that's probably for the better due to the lack of map. Overall the game is alright but could have used a little more polish.
In the end I had a fairly enjoyable time and definitely got my money's worth for €3.59. Not sure about the regular asking price of €7.39, but I suppose it's fair. Playthrough time: 4.8 hours.
6.5/10
Marsupilami Hoobadventure (Steam)
As a child, I was a big fan of Spirou and especially the Marsupilami. I must have been about 10 years old when I phoned Konami Germany to ask them if they needed ideas for games, and on top of my mind was a Marsupilami platform game (he told me that sadly their games are all made by Konami Japan and that they don't have any say in what games are made). A few years later, there actually was a Marsupilami game released on the Mega Drive, but I'm glad I didn't know about it at the time because it's terrible.
So recently I saw this in a Steam sale for €5.99 (-70%). It's supposedly aimed at a "younger audience" (read: very easy), but for the price I thought what the heck, this brings me back to my childhood when I wanted this and for that price I won't complain.
And yeah, it's very easy indeed. It plays similarly to Donkey Kong Country (perhaps with a touch of Sonic), but with the challenge way down. Anyone with a bit of platformer experience will sleepwalk through the first half of the game, which is about little more than the optional collecting of a lot of fruit (equivalent to bananas in DKC). I'd say the difficulty of most of the game is similar to that of the first world in DKC--at most. The last few levels need a little more precision and quick reaction times, and there's a "secret" dinosaur-themed 4th world that provides just a little bit of challenge, but can also be finished with relative ease.
One thing though that was a little disappointing is that aside from setting and visuals there isn't really much Marsupilami-specific in this game. In the comics its tail attack seems to have about 5m range, but here it's just a generic 2m melee attack. In the comics, it regularly shapes its tail into a spring which allows it to jump higher--a very obvious move it should have in a platform game, but it's nowhere to be seen. Generally, you could replace the Marsupilami with any other hero and it would hardly change anything.
Still, it's all well made and pretty polished, it's nice to look at, the music is nice and generally this is a game that feels very friendly and upbeat. I imagine that children--or someone with no experience in the genre--may have a great time with this, and reviews seem to be very positive. I'm not the target audience though so I won't give it a score. Playthrough time: 3.7 hours.
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Post by damagedinc on Oct 29, 2023 17:28:17 GMT
Anyone played owlboy? It's peanuts on the switch store so thinking about picking it up.
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Post by RadicalRex on Oct 29, 2023 20:21:10 GMT
Cursed Castilla (Steam)
Is 50% off on Steam for €5.99. It's a 16 bit-style Ghosts'n'Goblins clone by a small indie dev, and... well that's it basically, it's Ghosts'n'Goblins. It's a little easier though, if still somewhat challenging by general gaming standards. Well, on second thought, I only died about 60 times during my playthrough, so probably it's a LOT easier than the Ghosts games. It can be somewhat tough in places but is rarely overwhelming, and most importantly, checkpoints are very fair.
It's competently made and pretty polished, aside from the technical issue that it wouldn't play sound over TV so I had to use headphones plugged into the PC. Graphics and sound are pretty good, and the music sounds as if it was an actual Mega Drive game.
I found it pretty good fun overall and played through in one sitting, in 1:40 hours. Where it falls a little short is that stage and enemy design feel a little basic compared to the originals, perhaps understandably given how this is a much smaller developer. Sadly that means that there's probably not much replay value, it was fine for playing once but next time I feel like playing Ghosts, I'll just play the originals again. With that in mind, 6 euros for 100 minutes isn't the best value I ever got from a game.
I got the bad ending, so there's one incentive I guess--it doesn't tell you how to get the true ending, but I guess it has something to do with the game telling you that you lose your soul when you use up your 4th continue. In that case, the game demands true mastery for the true ending, and sorry but I won't play through 20 times just to get a different ending.
7/10
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mrpon
Junior Member
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Post by mrpon on Oct 31, 2023 16:42:53 GMT
What is the blue doughnut bottom left on Axiom Verge 2 for?
I've googled, not helpful.
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