|
Post by erekose on Feb 14, 2022 9:58:01 GMT
FFXII is not only my favourite final fantasy but is in my top 5 JRPs. Me too, my personal fave. The gambit system really carries it though. I’ve never enjoyed such freedom and sophistication of action customisation in an RPG before. Take that away and you’re left with a boring story and misplaced character focus.
|
|
|
Post by RadicalRex on Feb 16, 2022 1:10:54 GMT
Kero Blaster hard modeI greatly appreciate the effort put into the hard mode of this game, as even the stages are different. However, the further I got the more frustrating artificial difficulty got, like obscuring most of the screen in one stage so you can't see enemies. Stages are too long in my opinion so that you're thrown back too far after being game overed by a boss. Stage 7 ends in some sort of buss rush with multi-phase bosses, which you have to do all over again once you die, and then after a game over you're put back at the start of this very long stage again. Really not enjoying it anymore. Outer Wilds: Echoes of the Eye (DLC)What a disappointment after the fantastic main game. I was put off early on by how all the flight/low-grav/zero-grav stuff is just removed entirely, because to me that was an essential part of the game. The amazing fuckery with quantum uncertainty is gone too, the signalscope isn't used, there's no reading alien scripture. And most of the time there's not even any soundtrack. It feels like half the game is removed. Worse, the cycle timer resetting. It was a concern that the resetting cycle sounds like you just have to restart and go where you left all over again all the time, but in the main game I found that this wasn't an issue most of the time--very most of the time, I went somewhere else after a cycle reset so it didn't bother me. In the DLC however, I'm just returning to where I left all the fucking time. The cycle reset has changed from an interesting (if sometimes frustrating) gameplay mechanic to pure pointless frustration. It adds nothing whatsoever, it's just a nuisance. Originally, in the endgame the timer stops. In my opinion it was a huge mistake to not just stop the timer in the DLC because it just sucks. If they had removed it, the DLC wouldn't be half as bad as it is. There were a few times when I enjoyed my progress for a short while, but those moments were few and far between. Straying through a huge pitch-black area for hours only made it worse. And when I progressed further, stealth gameplay was added. Adding stealth gameplay is a notorious surefire way to ruin your game, and this is no exception. That was the last straw, it just keeps piling up annoying shit, it's become so insufferable now that I quit.
|
|
|
Post by Nitrous on Feb 16, 2022 23:16:52 GMT
Cyberpunk. I don't feel bad as it's just the PS5 trial. Having never played it before I thought now would be a great time to see what it's like.
I just couldn't get into it unfortunately and feel it's one of them games that some people will love while others won't. I just wasn't having fun with it and the gunplay felt flat and I didn't care for the RPG elements of it either.
A little disappointed but it's nice to have tried it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 16, 2022 23:21:32 GMT
I do think it's a love it hate it game, but I also think it gets better as you progress. Both narratively and from a gameplay perspective, so a mid-game sliced demo might have been better than an early game trial.
But it's absolutely not the revelation Witcher III or even Witcher 2 were, so yeah I can see it being disappointing to many.
The story goes places though, man. I dug it.
|
|
|
Post by RadicalRex on Feb 19, 2022 21:53:30 GMT
Trying to find 2D Zelda-likes because I'm tired of just replaying Zelda 3 all the time. It's odd how few Zelda clones there are, considering how there's a bazillion JRPGs like Final Fantasy. Anyway,
Story of Bethem Full Moon
Indie game with the graphics of a 16-bit JRPG, but it is very much just a puzzle game, with combat and exploration being just a tiny sideshow. Now I'm no fan of those push-blocks-around puzzles in the first place, but what kills it for me is just how excruciatingly slow said pushing around blocks is. It's a chore, it feels like work, not like fun.
Hyper Light Drifter
That this game (and Bethem) is even mentioned by some on lists of Zelda-likes shows just how few games there seem to be that are actually like Zelda. Because this is not like Zelda at all. It's top-down 2D, you have a sword, there's a map, and that's pretty much where the similarities end.
I can see it's a very stylish game, sadly its style doesn't do anything for me. Gameplay-wise, it feels like they checked every item on the list of game design choices that I don't like. It's better if I don't even start, because there'd be no end. It's not for me. Let's just leave it at that.
|
|
|
Post by Aunt Alison on Feb 19, 2022 22:25:39 GMT
Blossom Tales is suppose to be very Zelda-like. Might be Switch only though
|
|
|
Post by RadicalRex on Feb 19, 2022 23:43:55 GMT
It is on Steam, I have it on my wishlist hoping for a future discount
|
|
|
Post by RadicalRex on Feb 21, 2022 21:18:05 GMT
EGS free game backlog tryout abandons:
Creature in the Well
Top-down action game where you hit enemy projectiles with your sword to make them fly back and ricochet and stuff like in a pinball machine. Doesn't do anything for me tbh.
Dungeons 3
Dungeon Keeper clone. I'm certain it refines some mechanics compared to the original DK games, but to me it just doesn't have the gritty charm and humour that are so important for those. I don't know, it just doesn't feel as good. Humour-wise it goes for that sort of cutesy irony that is so ubiquitous in modern indie games, where they try to cram in as many self-aware jokes as possible, and tbh I'm tired of that. Also much more story-heavy than I'd like it to be.
Windbound
Colourful archipelago survival game which at first glance seemed interesting enough, but I got bored rather quickly. And I'm not into this kind of game in the first place, so whatever.
Hob
This seemed more interesting, possibly scratching that Zelda-style itch, and I played it for two hours or so. But the gameplay loop consists mostly of running around to find the next object to hit the interact button on, and what kills it for me is that it's so labyrinthian I spent most of the time trying to figure out where I'm supposed to go and running back and forth through the same areas again and again. The map isn't helpful and backtracking is a nightmare. It just kept getting more frustrating until I just stopped.
Barony
Dungeon crawler RPG (roguelike, I think) with first-person voxel graphics reminiscent of Minecraft style. Looked nice in videos, but gameplay felt so clunky I couldn't bear it.
Figment
Kind of Bastion in a Samorost-style surreal setting--which sounds good to me--but with very basic and boring combat, very unengaging and slow puzzles, and narrative and setting I didn't find any interesting either. Abandoned quickly.
Galactic Civilizations III
Long hesitated to give it a try because it's not my genre. Tried it anyway now, only to quickly learn the hard way this is really, really not my genre.
Also abandoned: Abzu, Absolute Drift, Totally Reliable Delivery Service, Yoku's Island Express
|
|
LTK
New Member
Posts: 276
|
Post by LTK on Feb 21, 2022 22:31:03 GMT
Yoku's is the only one of those I played that I definitely think is worth your time, but if it didn't grab you, then there's nothing to be done. Hob is also pretty good but ultimately felt like going through the motions.
|
|
|
Post by RadicalRex on Feb 21, 2022 22:35:51 GMT
Yeah Yoku seems competent and I've heard many good things about it, but pinball stuff really does nothing for me, tried it anyway but quickly figured I'm not having any fun
|
|
|
Post by Sarfrin on Feb 22, 2022 12:42:19 GMT
Yoku's is the only one of those I played that I definitely think is worth your time, but if it didn't grab you, then there's nothing to be done. Hob is also pretty good but ultimately felt like going through the motions. Abzu is fantastic!
|
|
|
Post by RadicalRex on Feb 24, 2022 18:22:01 GMT
More EGS freebie backlog
Jotun Valhalla Edition
Art style did nothing for me, movement and combat felt slow and clunky, the first type of enemy (tentacle coming out of the ground) was super boring and the stage just plastered the same enemy all over the place, which certainly didn't leave a good first impression. On top of that, the game started stuttering with a dozen of them on screen, which is just wild. I mean, it's a 2D game with a dozen of the same simplistic enemies on screen, and not even any parallax background or anything... how is this even possible?
Had a few goes at the first boss but as he grows in size his attack range became insane which only led to combat becoming increasingly slower and clunkier. Maybe there's a trick but I can't be bothered anymore. Received mixed reviews on Steam, so apparently I'm not alone.
Horizon Chase Turbo
Got raving reviews apparently, but for my liking this kind of game has aged terribly. And if I wanted to get this sort of retro fix, I'd play one of the 16-bit originals. And it'd probably be Road Rash instead of Out Run.
|
|
|
Post by Aunt Alison on Feb 24, 2022 18:24:11 GMT
I'm not sure this is proving to be a very fruitful endaevour for you rob. Might as well just play MM
|
|
|
Post by RadicalRex on Feb 24, 2022 18:27:25 GMT
Tired of playing the same games over and over again. And sometimes there's something I didn't expect to like, like A Short Hike
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 24, 2022 18:33:37 GMT
Yeah, I didn't think Horizon Chase Turbo was anything special either. After all the Outrun comparisons, it just felt like a generic mobile game.
|
|
|
Post by ToomuchFluffy on Feb 27, 2022 12:44:34 GMT
I played a bit of Bendy and the Ink Machine yesterday. It's a first-person Horror game and has a unique black and gold-brown cartoon style, which is probably the main reason why I wanted to give it a try.
Voice-acting and atmosphere are fine, but the jump-scares so far where completely ineffective and the ink hasn't really been used in interesting ways so far. Just to occasionally block progress. That's one issue: So far gameplay hasn't been fun or interesting on its own, it is just there to block progress. At the moment it feels like yet another game that would be better if it was more of a walking simulator. A somewhat more open environment like in this case might be good for immersion, but it has already led to some pointless backtracking. There has been a bit of combat, which is as basic as you'd expect and the monsters I have fought were less than inspired.
I don't think I'll contiue with it.
Edit: Galactic Civilizations IIILong hesitated to give it a try because it's not my genre. Tried it anyway now, only to quickly learn the hard way this is really, really not my genre.
I have played through the tutorials for Age of Wonders 3 and for Endless Legend in the recent months and I ended up abandoning them as well. 4x isn't one of the genres I usually play, but I did really like Endless Space and have invested a good amount of time in it. Now I'm wondering if it's just that specific rendition of a 4x-game I liked and/or perhaps because it is set in space. But I think it has also something to do with the unavoidable fact that it's hard to get anything out of games like these without investing a lot of time. And unlike even big RPGs which have a definite ending, 4x' don't. Playing through with different species is more akin to playing through an ARPG with different characters, except that it is less accessible.
|
|
|
Post by ToomuchFluffy on Mar 3, 2022 4:50:07 GMT
Also Titan Chaser, a small atmospheric game where the player drives around looking for "Titans". It's not something that I did attach much interest to or did look forward to particularly. More something I wanted to give a try out of interest.
As it turns out I didn't find it more than mildly interesting, which isn't to say that it's bad. The car controls well. It's easy to turn on the radio and listen to some nice moody ambience, easy to turn on or off the engine, open the door and so on. The nightly atmosphere works and it's foggy outside. It's just not compelling to me.
Reminds me of Eidolon a bit. I mean in terms of there not being much of a reason to play for me. Except that the basic atmosphere and mystery of Eidolon did work better. Titan Chaser being less abstract, having some bad voice-acting and so on, does detract from the game more than it adds to it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 3, 2022 7:28:00 GMT
Valhalla I guess. There was a free weekend to play it on Stadia, so I gave it a go. Really enjoyed Odyssey but had heard differing things about this. It looks really pretty, but playing a game based in the snowy wastes when you're too frightened to turn on the heating didn't work and I felt cold all the time I played it. It was cheerless (aside from the (miltiple) times they raised a horn of mead) and overly serious. I felt the protagonist was a bit of a dick who I didn't relate to (despite being something of a dick myself). There were pointless and intrusive mini games added and the skill tree actually did look like the old spider that had wandered through ink. I couldn't read it without serious zooming in and then I lost sight of the rest of it. The raids felt like COD as I had brainless companions fighting against infinite enemies all waiting for me to open the next "thing" and all mostly ignoring my existence. The lack of stealth options was irritating and the slaughtering infinite bad guys did nothing for me... neither did the boss fights where I seemed to be getting my ass kicked just before I won. Not sure what I was doing, but for the first three quarters of any fight I was doing hardly any damage and then RIP Bad Guy. I'm not a great fan of "boss fights" with their arenas tbh. Then there were chests and the way they are hidden inside houses with no doors and windows. "Apparently" you're supposed to find a nearby tunnel or destroy a particular spot of the roof with an arrow or something. I know I spent 15 minutes running around one longhouse whacking everything I could and climbing up everything I could as it had "something" inside it. I shouldn't need to google what to do in order to get into a house. Oh and that reminds me, my hero runs like a little old lady, all hunched up and in slow motion. I think its supposed to look heroic or something, but its doesn't work for me and neither did the long boat which felt tiny and insubstantial but which seemed to store dozens of Vikings when we landed anywhere. Bits I liked: scenery which was pretty (but cold), Odin, (though I didn't notice him first time he appeared) and the assassins. First time I've ever played 60fps as well and I see what people mean about it now it just seems so much more fluid. Harald seemed cool...or at least like he had more than one brain cell. Bits I didn't like: Pretty much everything else. The mini game hawking really got on my nerves. It was like going through a bazaar in Morocco with everyone hassling you. I couldn't make Eivor look nice to my eyes with the options given either. Couldn't see the point of all the body tattoos either. The fighting wasn't fluid like in Odyssey and I didn't feel at all heroic. I died about a dozen times in my first 30 minutes or so. Oh and the raven was crap. It no longer tagged enemies or gave any details on them, just flew over really high up. Its a shame. I've only played Black Flag (struggling with the ship combat) and Odyssey before this and I enjoyed them both. This not at all and that's before I get to slaughtering people in monasteries. Oh and I know there are "gore off" options, but I'm not sure they needed the gore on in the first place. Seemed a bit much at times. TLDR: not for me thanks.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 3, 2022 16:12:25 GMT
I remember buying Xenosaga at launch, and being disappointed. I loved Xenogears so much, but when I bought this, it was just slow and boring, running from cutscene to cutscene without anything happening. There's part of me that always regretted not giving it a bigger chance. I know the ambition was there, and the art to this day is still phenomenal, if perhaps not the actual graphics.
So I returned to Xenoblade 2 the other day after also dropping that on a tough boss fight. Loving it, but it sort of gave me the urge to give Xenosaga a second (or third or fourth or fifth) chance. And man. As much as I want to get into it, after 3 hours of just running around the ship with nothing but world building happening, I'm thinking of dropping it again. I'll give it one more night to see of it picks up.
I think I've only made it off the Woglinde (?) once in my various attempts over the years. I do feel it deserves a fairer attempt than I've given. If anyone out there has played these to completion, does the pacing improve once you're out of the prologue? Or is it still heavily HEAVILY cutscene focused? If it is, I might just try the anime adaptation.
|
|
|
Post by Aunt Alison on Mar 3, 2022 16:17:23 GMT
Finished Xenosaga 1 and 2 and they're very ponderous and cutscene heavy. From what I remember it's like that all the way through, although the games change a fair bit in terms of gameplay and feel I think. I either got burnt out or just didn't like the third one so didn't finish it. Remember there being some properly epic parts though
|
|
|
Post by Aunt Alison on Mar 3, 2022 16:18:12 GMT
Also there's a child character in one of them called Momo I think who has some panty shots in cutscenes, which was a bit weird for me
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 3, 2022 16:21:04 GMT
Did they not censor those out? I recall neckbeards at the time getting mad about some censorship regarding Momo.
|
|
|
Post by Aunt Alison on Mar 3, 2022 18:43:08 GMT
Not in the version I played. Might have been the Paedo Edition, whoops
|
|
|
Post by steifybobbins on Mar 3, 2022 22:24:34 GMT
Yeah, I didn't think Horizon Chase Turbo was anything special either. After all the Outrun comparisons, it just felt like a generic mobile game. Not just me then! I love arcade racers but I hated HCT. Particularly the jarring stop dead in your tracks after hitting the back of an unavoidable car. If that wasn't bad enough it's very frequent
|
|
|
Post by ToomuchFluffy on Mar 4, 2022 5:07:07 GMT
An interesting read, Thanks. My impression was that it was just more of the same and that that was also the main reason why reviewers and players alike were complaining. A lot of the reaction as I perceived it sounded like people are increasingly getting burned out on big open world games.
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,849
Member is Online
|
Post by MolarAm🔵 on Mar 4, 2022 6:19:35 GMT
I know I am. It's a combination of me having less time, and also an increasing conviction that most of the "content" in open world games is a waste of that dwindling time. Just base level "we are pulling levers in your brain to give you that sweet dopamine hit" kind of stuff.
Sometimes I'm in the mood for mindless icon cleaning, but more often I bounce off them in 20 hours or so. And it even infects games that I otherwise like (see Horizon: Zero Dawn).
But I loved RDR2, and so far Elden Ring is great. Absolutely love exploring that world, and it rarely feels like I'm wasting my time.
|
|
|
Post by RadicalRex on Mar 6, 2022 0:57:53 GMT
Black Widow Recharged and Centipede Recharged (both currently free on EGS)
Can't even get to the main menu in either, they're stuck at the loading screen. Oh well.
|
|
|
Post by ToomuchFluffy on Mar 14, 2022 16:25:34 GMT
Betrayer (2014): Kind of a survival FPS set in early colonial America. The white-black-red graphical style is certainly memorable, but I found the combat gameplay loop unengaging and I felt it isn't overly successful at creating a strong atmosphere. I mean, the sound is fine and it's not unatmospheric, but... well, there are quite a few menus, lots of things to pick up around the landscape and I think that's part of my problem. It seems needlessly complex and its mechanics and gameplay don't seem to work in favor of its story. I'm also not sure why it takes place in an open world. No voice-acting and you simply talk to the spirits you meet without much ado. It feels a little too sterile for something that takes place in a supernatural setting.
But I don't want to discourage anyone from trying it. I did only play it for 40 minutes or so.
|
|
|
Post by ToomuchFluffy on Mar 16, 2022 13:44:41 GMT
Manifold Garden (2019):
Visually and in terms of the environments it was quite enjoyable, but running around and trying to determine what to do, where to get the necessary cubes, where to put them and how to manipulate the world, got annoying quickly. It's just not very engaging and after three hours I started to feel like I was playing a Point-and-click or something like that. The environments are big and complex, it's easy to miss things and easier still to get confused while trying to figure out how to progress.
Again, not trying to discourage anyone from trying it, but unfortunately the puzzling in this case just isn't for me.
|
|
|
Post by Aunt Alison on Mar 30, 2022 19:46:05 GMT
Wait for it... Elden Ring It's fine. Abandoned might not be the right word but I'm not really in the mood for it Similarly to BotW, I don't see how it has redefined or pushed the envelope of open world games. It's an open world game; there's bandit camps all over ("ruins"), there's recycled content (even in the first area there's repeat bosses, those gaol things, the dungeons are all tiled the same), busy work (resource gathering) and plenty of running around empty space looking for something to do. Those things are in aid of an open world, not really an improvement to the DS formula One of the things that appeals to me about DS/BB is the lack of fat. It's all very carefully constructed environments (for the most part) and combat all the way, which is what I'm there for I've finished RE3 twice in about 10-11 hours - I've probably spent at least that long in ER picking flowers and killing sheep I don't hate open world games but their fundamentals don't appeal to me and I can't say ER does enough to make them fun. I don't want to kill a thousand sheep
|
|