wunty
Full Member
Pastry Forward
Posts: 6,254
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Post by wunty on Aug 24, 2024 13:50:54 GMT
Yeah it’s an alright game. But I get why you abandoned it. I saw it through only to discover that it was setting up for part 2 which isn’t even on consoles.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,150
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Post by malek86 on Aug 26, 2024 18:43:38 GMT
Atari Mania
Good thing it was free on the Epic store. The underlying idea is interesting: it's basically a Warioware clone, but made by mix-and-matching old Atari 2600 game. So for example, you could get a minigame where you are the Breakout paddle, bouncing the guy from Circus and avoiding the spiders from Spider Fighter.
Unfortunately the execution is kinda bad. The minigames are often too long and unwieldy. Warioware works because each minigame is both incredibly short and immediately undersrtandable. Not so in this game, where you even need to read a controls screen before each single minigame can start.
That aside, there's a overarching plot, as you play an Atari museum curator trying to get rid of invading dead pixels and freeing game characters from their clutches. The writing attempts to be funny, but it's neither that, nor particularly clever.
So in the end, I'm better off using my limited time playing something else.
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Post by dangerousdave on Sept 6, 2024 6:59:39 GMT
Penny’s Big Adventure
I love platformers, generally, but I absolutely hated my time with this. I only managed 3 worlds, which took me around 3 - 4 hours due to faffing with the controls and replaying early stages. This is the kind of game that makes me feel like I’m old, or drunk. For the most part I was just fighting the game, rather than playing it. It just doesn’t feel nice to wield Penny at all.
A platformer is only as good as it controls. Player movement needs to be responsive and satisfying. Without that, nothing else matters. Your ideas for enemies and power-ups, your level design and music, it’s wasted.
This game is clearly a labour of love, but it also feels like its controls and moves developed over time to compensate for their own shortcomings.
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Post by dfunked on Sept 7, 2024 9:21:23 GMT
20 Minutes Till Dawn (Switch)
I think this is maybe the second or third time I've ever asked for a refund for a game. It's only three quid, but I had to do it on principle. It's just not fit for sale. I enjoyed it on PC, but it's plain unplayable on Switch. I know survivors style games can often get a bit framey after a certain point when you're in the late game and ridiculously overpowered with enemy numbers cranked up, but this plummeted to single digits during a boss fight on my very first run and I couldn't predict movements at all. Absolutely shocking that this made it past QC.
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Tuffty
Junior Member
Posts: 3,373
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Post by Tuffty on Sept 16, 2024 7:05:31 GMT
Ender Lillies, the PS Plus included game. Metroidvania is right up my alley but even my patience is tested when the run to a boss takes about 5 mins through enemies with weird hit boxes and no stun using up your 3 heals before you make it to a boss with tons of health. Also has the worst map for a game in this genre. Whereas others give you a sense of what where a path to the next area is, this gives you the broadest guess to where it is. Often times reaching a dead end only to realise they meant the entrance is higher up. Or my personal favourite, the map says the path is leading up, but actually the entrance is through a door somewhere in the middle of the area. Its awful
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apollo
Junior Member
Posts: 1,436
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Post by apollo on Sept 16, 2024 13:09:27 GMT
Dying light 2
Close to giving up (glad I got it on disc as I can sell it) its a shame as they spent all that time to revamp the game with the "reloaded edition" and they didn't fix the main problem of very slow progression of skills. As soon as you get into the open world, your character is weak and has no skills, trying to do missions and get boosters for your stamina and health is harder (unless you have a guide to find easy ones) They could fix it easily by: on easy mode you get some skills unlocked or give you bunch of skills points. As you need some basic skills to make it fun like grapple and drop kick (if you die on, you lose a big chunk of your xp to combat and parkour) Also give the players more access to the fun weapons, got about 3 blueprints for mod weapons. Dead island 2 did the progression and weapon mods so much better
there is a good game under these flaws, its the old game design of "it gets gud after X hours, so suffer through the bad start of the game"
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wunty
Full Member
Pastry Forward
Posts: 6,254
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Post by wunty on Sept 16, 2024 13:23:06 GMT
I loved Dying Light 1 but 2 really was a massive disappointment
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Post by Jambowayoh on Sept 16, 2024 13:27:30 GMT
I loved Dying Light 1 but 2 really was a massive disappointment Wunty, we don't often agree on video games but I'm with you 100% on this.
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Tuffty
Junior Member
Posts: 3,373
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Post by Tuffty on Sept 16, 2024 18:25:11 GMT
2 was very disappointing. The worst case of gear with incremental percentage buffs to stats that means absolutely fuck all. Legendary gear that has like 2% increases in slash damage. Pathetic.
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Post by Jambowayoh on Sept 16, 2024 18:28:37 GMT
For me it was just so repetitive and the world was so bland and felt quite copy and pasted as it went on. I guess it lost a lot of the fear that occurred when darkness fell.
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wunty
Full Member
Pastry Forward
Posts: 6,254
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Post by wunty on Sept 16, 2024 18:39:36 GMT
I mean it’s insane how awesome Harran was compared to Villedor. I get lost so much in DL2 because they literally reuse the same building configurations every few hundred feet. They’ve made a lot of improvements to nighttime and stuff since but it’s still not a patch on the first game.
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apollo
Junior Member
Posts: 1,436
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Post by apollo on Sept 17, 2024 9:28:55 GMT
DL2 map feels very generic and samey (i guess they though bigger map = better) The parkour needs feel better and more fluid
Also both sides in the game are just awful people,
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