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Post by Matt A on Feb 6, 2024 14:41:35 GMT
I keep installing Destiny 2 and every time I try it I find it confusing as fuck. I like the idea of it though
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Post by rhaegyr on Feb 6, 2024 14:41:58 GMT
Someone needs to bring arena shooters back.
I don't want unlockables, seasons, skins or anything else. I still don't understand what a Battle Pass is.
Just give me a well made, fun to play game with a great selection of tightly designed maps and a few game modes and I'll gladly chuck £50 at it.
I mean, I played the same maps on Unreal Tournament and Counter Strike for over a decade (and still do on the latter).
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Post by Jambowayoh on Feb 6, 2024 14:46:58 GMT
I keep installing Destiny 2 and every time I try it I find it confusing as fuck. I like the idea of it though I must say it's quite the achievement they made in making it absolutely impenetrable for anyone new to just simply start playing the game.
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Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,118
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Post by Derblington on Feb 6, 2024 15:00:40 GMT
Actually - that might be how they get it onto Sony's platforms. Make it just a conduit for Xboxes first party games. Sony get some former Xbox exclusives, MS get a new GP subscriber who can, if they want, access the full library elsewhere (PC). The problem is that you could feasibly play everything that interests you in 6 months to a year, and then have no reason to sub anymore. If they keep the full 3rd party library content access on PC, including Day 1 titles, it'd mean that the cost wouldn't be able to be decreased either. If they kept 3rd party access on PS, I'd expect the price tag to increase, as it'd mean less sales on the platform and higher fees to those dev and to Sony as a platform holder. You'd need to retain PS+ to keep cloud saves and online play, so the sub fee for both services would be too high for most people. At which point you have to wonder how they make it benefit themselves, Sony and the consumer enough for it to work long term.
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Solid-SCB-
Full Member
Cyberpunk 2077 #1 Fan
Posts: 6,109
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Post by Solid-SCB- on Feb 6, 2024 15:40:36 GMT
One thing that would absolutely bring Halo back into relevance at least for a short period is a PS launch of the back catalogue. It's been such a forbidden fruit for so long the sheer magnitude of it would be a boost with the long-term PS base getting a slice of it.
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richardiox
Junior Member
Semi proficient
Posts: 1,646
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Post by richardiox on Feb 6, 2024 16:29:28 GMT
Actually - that might be how they get it onto Sony's platforms. Make it just a conduit for Xboxes first party games. Sony get some former Xbox exclusives, MS get a new GP subscriber who can, if they want, access the full library elsewhere (PC). The problem is that you could feasibly play everything that interests you in 6 months to a year, and then have no reason to sub anymore. If they keep the full 3rd party library content access on PC, including Day 1 titles, it'd mean that the cost wouldn't be able to be decreased either. If they kept 3rd party access on PS, I'd expect the price tag to increase, as it'd mean less sales on the platform and higher fees to those dev and to Sony as a platform holder. You'd need to retain PS+ to keep cloud saves and online play, so the sub fee for both services would be too high for most people. At which point you have to wonder how they make it benefit themselves, Sony and the consumer enough for it to work long term. Isn't that true of every subscription service though? I think a Gamepass pipeline on Nintendo and Sony platforms is where this is heading, but limited to the first party software to not disrupt other business models, and with it's own subscriptions tier that may be less than GP Ultimate.
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JonFE
Junior Member
Uncomfortably numb...
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Post by JonFE on Feb 6, 2024 16:30:55 GMT
Speaking of Halo, I must confess that after Halo Reach I haven't actually enjoyed any of the single player campaigns. Both 4 and Guardians had some enemies I despised and even Infinite open(-ish) world felt somewhat disjointed (though admittedly it was a bit better than its predecessors) - yet all campaigns failed to keep me interested enough to complete them...
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Post by baihu1983 on Feb 6, 2024 16:33:02 GMT
Didn't mind 4 but found 5 really dull. Only having 2 levels as chief sucked.
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Vortex
Full Member
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Post by Vortex on Feb 6, 2024 16:35:07 GMT
It's fairly safe to say that the post Reach Halo games have not been great. Edit: OMG, I can't even spell 'fairly' correctly on the first go these days.
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Post by Matt A on Feb 6, 2024 16:35:27 GMT
Me too. Corridor shooters are difficult to get on board with when they don't give you anything to think about except point and shoot. Multiplayer is a really visceral emotive experience that you just don't get with single player. For single player, Immersive sim games are probably my favorite genre.
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Post by andytheaverage on Feb 6, 2024 17:22:16 GMT
Speaking of Halo, I must confess that after Halo Reach I haven't actually enjoyed any of the single player campaigns. Both 4 and Guardians had some enemies I despised and even Infinite open(-ish) world felt somewhat disjointed (though admittedly it was a bit better than its predecessors) - yet all campaigns failed to keep me interested enough to complete them... 343 have made a bit of an arse of Halo. The campaigns are alright, and mechanically they're good, but compared to 2, 3, ODST and Reach they're a disappointment. The first half of 4 is incredibly tedious, although it improves towards the end. I didn't mind 5 but agree with the above about a few annoying enemy types and too many arenas that felt like endless enemy waves. And Infinite was possibly the worst; a boring, empty open world and most of the missions were spent in underground corridors. Boss fights in Halo games used to involved taking out tanks and scarabs, now it's some bullet sponge enemy with a hammer/rocket launcher. It doesn't feel like progress.
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Post by convercide on Feb 6, 2024 17:31:55 GMT
With this whole Xbox thing...
As long as I still have access to the games I've bought and can get through my backlog catalogue, that's all I care about really.
Would be a little shit to see my gamerscore go, but I've lost more important things/people throughout my life than a 6 figure e-peen.
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Post by Matt A on Feb 6, 2024 17:35:09 GMT
That was my first thought. Although having aging consoles sitting around is a bit of an inconvenience.
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Zyrr
New Member
Posts: 986
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Post by Zyrr on Feb 6, 2024 17:43:31 GMT
That was my first thought. Although having aging consoles sitting around is a bit of an inconvenience. As someone who has a pretty sizeable collection of old consoles, handhelds and computers, I'm suddenly feeling very self-conscious 😅
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Post by britesparc on Feb 6, 2024 18:17:38 GMT
Someone needs to bring arena shooters back. I don't want unlockables, seasons, skins or anything else. I still don't understand what a Battle Pass is. Just give me a well made, fun to play game with a great selection of tightly designed maps and a few game modes and I'll gladly chuck £50 at it. I mean, I played the same maps on Unreal Tournament and Counter Strike for over a decade (and still do on the latter). I'm hoping after the remasters of Quake 1 and 2 that we'll get a similarly well-done version of Quake III Arena this year.
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Post by Fake_Blood on Feb 6, 2024 20:53:51 GMT
What if the next xbox is just a special version of windows 12 that boots straight into the xbox interface? I’d dual boot that on my pc. Could run on handhelds as well. Win 11 already needs a Trusted Platform Module, so wouldn’t be hard to lock it down security wise. I know Steam Deck has one built in.
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Post by Jambowayoh on Feb 6, 2024 20:56:55 GMT
Someone needs to bring arena shooters back. I don't want unlockables, seasons, skins or anything else. I still don't understand what a Battle Pass is. Just give me a well made, fun to play game with a great selection of tightly designed maps and a few game modes and I'll gladly chuck £50 at it. I mean, I played the same maps on Unreal Tournament and Counter Strike for over a decade (and still do on the latter). I'm hoping after the remasters of Quake 1 and 2 that we'll get a similarly well-done version of Quake III Arena this year. I'd love a less shit Q4.
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Lizard
Junior Member
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Posts: 4,475
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Post by Lizard on Feb 7, 2024 4:46:10 GMT
What if the next xbox is just a special version of windows 12 that boots straight into the xbox interface? I’d dual boot that on my pc. Could run on handhelds as well. Win 11 already needs a Trusted Platform Module, so wouldn’t be hard to lock it down security wise. I know Steam Deck has one built in. My thoughts too. They may produce their own Windows Deck.
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Post by Matt A on Feb 7, 2024 11:29:58 GMT
I wish developers would accept that Ray Tracing is beyond this generations hardware. It seems we had a period where games gave us a 60fps mode and then because the PC started to incorporate Ray Tracing, developers started to include it as a feature on consoles and we are back to 30fps if we are lucky. 60 frames is transformative imo. I'd always accept the hit in resolution for what it brings.
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Post by A46Matt on Feb 7, 2024 11:46:28 GMT
Yeah I’d take 60fps 1080p every time.
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Post by dangerousdave on Feb 7, 2024 11:50:17 GMT
For the most part I barely notice the impact of Ray Tracing when playing a game. Its not nearly as obvious for me to spot the impact on a scene without a side-by-side comparison.
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Post by Jambowayoh on Feb 7, 2024 11:52:00 GMT
I wish developers would accept that Ray Tracing is beyond this generations hardware. It seems we had a period where games gave us a 60fps mode and then because the PC started to incorporate Ray Tracing, developers started to include it as a feature on consoles and we are back to 30fps if we are lucky. 60 frames is transformative imo. I'd always accept the hit in resolution for what it brings. I'm not sure about this. Many games are still offering performance modes, games that are being released now have them. It obviously depends on the game whether a game requires 60fps but I haven't seen an increase in 30fps only games. I mean there's something like Alan Wake 2 that has a 30fps mode with no ray tracing at all, it's just that games are getting more complex with or without ray tracing and there is still an audience of people who want the shiny stuff or don't even go into the options menu and change performance settings.
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Post by Jambowayoh on Feb 7, 2024 11:54:09 GMT
For the most part I barely notice the impact of Ray Tracing when playing a game. Its not nearly as obvious for me to spot the impact on a scene without a side-by-side comparison. It depends on the game. Spider-Man 2 you notice it purely based on its reflective world. With games that ray traced GI I really notice that as objects in the world actually look grounded as opposed to glowing and floating.
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Post by Matt A on Feb 7, 2024 11:55:48 GMT
Fair enough I suppose, Just my perception.
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Post by britesparc on Feb 7, 2024 12:05:51 GMT
I usually can't tell the difference between 30 and 60 unless I'm switching modes on the fly, whereas I do like looking at the shiny reflections.
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Post by Vandelay on Feb 7, 2024 12:18:05 GMT
For the most part I barely notice the impact of Ray Tracing when playing a game. Its not nearly as obvious for me to spot the impact on a scene without a side-by-side comparison. The big problem with ray tracing is that developers have become incredibly good at faking it. The big impact the tech will have is on the developers' work flow, saving huge amounts of time in setting up scenes (and that will obviously only happen when they can completely ditch rasterised rendering). Also, the form of ray tracing that has the lowest performance impact is shadows, which also has a very minor visual impact, even if the shadows are technically more accurate. It isn't until you start doing reflections and global illumination that you really get a noticeable visual improvement and even then it is going to vary from scene to scene how impactful it is. When you start getting path tracing going then that is a different conversation and the difference is night and day (although it can bring its own issues). Alan Wake 2 and the path tracing mode on Cyberpunk are a generational leap in visuals on PC. Consoles are nowhere near able to run path tracing though.
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Post by PatrickEwing on Feb 7, 2024 12:28:54 GMT
You lot are the lucky ones, I've seen the words written all over EG / FG forums and DF articles and still haven't got a clue what ray tracing is.
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Psiloc
Junior Member
Posts: 1,566
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Post by Psiloc on Feb 7, 2024 12:31:36 GMT
I know you guys are talking about RT, but it's worth noting that in terms of resolution 30 vs. 60fps can be a bigger deal depending on your TV or monitor. OLEDs for instance really, really benefit from the added temporal resolution of 60 or more fps, to the point that any significant camera movement in 30fps will completely destroy any benefit you're getting from the higher internal resolution
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Post by baihu1983 on Feb 7, 2024 14:20:32 GMT
Got to be a joke right?
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Post by Jambowayoh on Feb 7, 2024 16:27:02 GMT
I know you guys are talking about RT, but it's worth noting that in terms of resolution 30 vs. 60fps can be a bigger deal depending on your TV or monitor. OLEDs for instance really, really benefit from the added temporal resolution of 60 or more fps, to the point that any significant camera movement in 30fps will completely destroy any benefit you're getting from the higher internal resolution NERD
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