|
Post by Bill in the rain on Aug 3, 2023 9:34:28 GMT
I still really like the Wii's controls. Even if just for browsing the menus, it's so much nicer to just point at the thing you want.
The problem was the double whammy of it being underpowered compared to the other consoles and having unique controls meant that a lot of cross-platform games didn't get ported to Wii, or got ported late, or got a seriously cut down version, or got an alternative Wii-version with half the budget.
Middleware wasn't as advanced as it is nowadays, so it was a lot harder to make cross-platform games that worked on the Wii than it is to make cross-platform games that work on the Switch.
So there just weren't that many games for it, and the ones that there were were poorly reviewed compared to other platforms.
I doubt the Switch 2 will have that problem, whatever form it takes.
|
|
|
Post by dangerousdave on Aug 3, 2023 10:01:04 GMT
I still stand by the Wii remote. The problem was many developers, mostly western, had no idea how to use or implement it. It really exposed the lack of creativity at the time.
|
|
|
Post by Bill in the rain on Aug 3, 2023 10:07:10 GMT
I still stand by the Wii remote. The problem was many developers, mostly western, had no idea how to use or implement it. It really exposed the lack of creativity at the time. That and the fact that it was different from the other consoles, so the games they were developing for those didn't really map well onto it.
|
|
|
Post by Vandelay on Aug 3, 2023 10:28:47 GMT
I recall the motion plus was a big improvement on the original wiimote. I suspect if it had of been that from the beginning, then it would have fared a lot better in people's eyes.
|
|
dmukgr
Junior Member
Posts: 1,531
|
Post by dmukgr on Aug 3, 2023 10:34:35 GMT
I still stand by the Wii remote. The problem was many developers, mostly western, had no idea how to use or implement it. It really exposed the lack of creativity at the time. PES with it was an interesting idea that I wish they had explored further.
|
|
|
Post by gamingdave on Aug 3, 2023 10:56:41 GMT
The Cube when pushed produced some amazing visuals for the time. The Rogue Squadron and Metroid releases being standouts. The load times (for a disk based system) were also very good compared to the competition. In some regards it was a weaker machine than the PS2 or Xbox, but it could hold it's own and the library was varied and full of high quality games.
The Wii was when they stopped competing on specs. If the story (and my memory) is to be believed, it was Miyamoto wanting a simpler controller that didn't alienate non or lapsed gamers that led to the design. I recall it being about people going round someones house and seeing a controller on the table with 8+ buttons, a d-pad and two analogue sticks being intimidated - but a controller that looks like a remote, anyone could pick up.
It obviously worked if you look at the sales figures. And combined with the launch of the iPhone a year later, casual gaming got a massive boom and new people were playing games, many happy with simpler experiences than AAA titles.
I loved it as a machine with it's different take on fun, but still always had the MS/Sony offerings to get the bigger titles. With the WiiU, the gap only widened, but it was still offering Nintendo fun, so for me not an issue. I think for many of us, we will always want to have at least one high-powered machine under the TV, but for a lot of people if the games are fun and the price is right, they are less concerned about cutting edge graphics.
The Switch has given that and sold well. I trust Nintendo to know what they are doing. They slipped a bit with the WiiU (and IMO mainly on the marketing) and it certainly didn't appeal to the COD/FIFA crowd, but I always look forward to a new machine from them.
|
|
Fake_Blood
Junior Member
Posts: 1,642
Member is Online
|
Post by Fake_Blood on Aug 3, 2023 10:59:05 GMT
Have to agree, the pointer was a cool way to control menus, almost every tv has it now. Didn't mind the waggle, even bought Switch Sports...
|
|
|
Post by Bill in the rain on Aug 3, 2023 13:15:54 GMT
I don't know much about the WiiU, but it's essentially a prototype Switch isn't it? If so, it's weird how the first died a death and the second went nuts.
|
|
|
Post by Jambowayoh on Aug 3, 2023 13:32:14 GMT
Well I guess it's when they finally realised that their handheld market was massively cannibalising their main consoles and workload and it was better off have Devs working on system freeing up resources. Worked out really well.
|
|
|
Post by JuniorFE on Aug 3, 2023 13:40:39 GMT
I don't know much about the WiiU, but it's essentially a prototype Switch isn't it? If so, it's weird how the first died a death and the second went nuts. The Wii U was kind of like a Wii plus a (worse) Switch. You had the actual console to go under the TV and then you could either use the Gamepad, which was as big as the console if not bigger, as a controller (with a second screen for games that supported it) or beam the game onto the Gamepad to play there. It was a neat idea in theory, and with better implementation and marketing, a more robust game library (no new mainline Zelda -well, BotW, but, well... the Switch- or Pokémon game, for one, the Wii lacked Pokémon too but it had two Zeldas and the Mario Galaxies picking up the slack) etc it could easily have done better... But it had its issues even beyond that. Mostly that, comparing it to the Switch since you mentioned how that flourished while the Wii U floundered, it lacked proper portability. Not only did you have to have the game inside the console to begin with (so no option to just take the Gamepad with you someplace, you had to drag the console along as well and have a TV at the destination) but the signal to the Gamepad kind of sucked too. I could play it in my bedroom because it's very close to the TV, but pretty much any further than that (or a wall/door in the way) and it was shot...
|
|
Fake_Blood
Junior Member
Posts: 1,642
Member is Online
|
Post by Fake_Blood on Aug 3, 2023 13:49:08 GMT
A switch that only works in your living room. Like that playstation Q thing, it's a very limited use case. On the flip-side, the streaming tech Nintendo used is still the best I've seen in terms of latency. But the basic concept of having two screens didn't work imo. When they are close together like in the DS it's brilliant, but I never got used to looking at the TV, then this tiny screen in your lap and then back to the TV. Lots of games even had text on the TV saying 'look at the gamepad dumbass' , as it was so confusing.
|
|
|
Post by Vandelay on Aug 3, 2023 13:51:47 GMT
I understand the off TV portable element of the Wii U was supposed to be the main feature. In Japan, many households only had a family TV, so not hogging the TV was a selling point. I think Nintendo made it mandatory for games to be playable only on the gamepad, at least for their own studios.
Which is a shame, as the second screen had quite a bit of potential. Allowing two gamepads to connect to the same console would have opened a huge amount for couch co-op as well.
Edit: on the having to look at two screens, the best game I played that utilised the two screens, ZombiU, really lent into that. There were many times when you needed to do something on the pad, such as entering in a key code or rummaging through you backpack, whilst also keeping an eye on the main screen for approaching zombies. It led to some great panicking moments. I think you could have also used the screen for extra controls, where it could mimick a cockpit or some kind of control console (think there was a indie space ship game that did soemthing along those lines.
|
|
|
Post by Jambowayoh on Aug 3, 2023 13:52:25 GMT
Yeah it's kinda crazy how Nintendo really nailed that local streaming tech and Sony can't even get remote play to work properly through multiple consoles.
|
|
Psiloc
Junior Member
Posts: 1,567
|
Post by Psiloc on Aug 3, 2023 14:01:53 GMT
I maintain that the Wii and later the Wii U were at their best with games that largely ignored the console's gimmicks. I was one of the Wii U's biggest defenders but would roll my eyes whenever a game was Gamepad only and made me put down the Pro Controller.
Regarding the above, don't forget that the range of the gamepad was tiny and was only good for use in the same room as the console, so wouldn't be good enough for anything you could call remote play.
|
|
|
Post by JuniorFE on Aug 3, 2023 14:02:24 GMT
When it was implemented well, the Gamepad-as-a-second-screen bit was actually really neat in practice, too. I liked it in Xenoblade X, for instance, with the Gamepad managing the map and letting you fast travel, navigate, manage your FrontierNav probes etc on the fly without going in and out of menus all the time (as an aside, people have been making it work on PCs with a dual monitor setup: www.reddit.com/r/Xenoblade_Chronicles/comments/sw57pn/xenoblade_x_is_super_dope_on_pc_wtwo_monitors/ ) The thing is, whether because of the Nintendo mandate above or for other reasons, developers didn't really take advantage of that functionality as much as they could have, either not using it at all or treating it as an afterthought. It was like the opposite of the early era of some Wii games shoving waggles everywhere they could, and without as big of a novelty factor or enough games that did it well to counterbalance things. A shame...
|
|
|
Post by Jambowayoh on Aug 3, 2023 14:06:13 GMT
Regarding the above, don't forget that the range of the gamepad was tiny and was only good for use in the same room as the console, so wouldn't be good enough for anything you could call remote play. But it was never marketed as being able to be a remote play device and it nailed what is said it could do. Sony's Remote play isn't good enough for anything you could call remote play.
|
|
|
Post by JuniorFE on Aug 3, 2023 14:07:24 GMT
Yeah it's kinda crazy how Nintendo really nailed that local streaming tech and Sony can't even get remote play to work properly through multiple consoles. Don't get me started on *Playstation Remote Play. I still can't believe they fucked up something as basic as the button mapping on connected controllers so badly, and with no edit options or updates all this time...
|
|
|
Post by Bill in the rain on Aug 3, 2023 14:08:05 GMT
Sounds like it was designed for Japanese apartments.
Or, alternatively, they were aiming for something like the switch, but the tech wasn't quite there yet so they had to compromise.
|
|
|
Post by Jambowayoh on Aug 3, 2023 14:09:31 GMT
Sounds like it was designed for Japanese apartments. Or, alternatively, they were aiming for something like the switch, but the tech wasn't quite there yet so they had to compromise. They've had Remote Play since the PS3...
|
|
|
Post by Bill in the rain on Aug 3, 2023 14:15:44 GMT
Nah, I meant that they were aiming for it all to be inside one device that could be on the TV or portable, but had to compromise it into 2 devices. Maybe... *shrug*
|
|
|
Post by Jambowayoh on Aug 3, 2023 14:26:11 GMT
Oh, I dunno. Maybe. It is a half way house of the Wii and Switch together.
|
|
Fake_Blood
Junior Member
Posts: 1,642
Member is Online
|
Post by Fake_Blood on Aug 3, 2023 14:47:21 GMT
The biggest redeeming factor for me is that with a hacked Wii U, you can play Gamecube games in 480p over hdmi, which is nice as tvs no longer have component inputs. I even have a GameCube controller that I hook up to a wiimote paired with the Wii U. So thatâs 3 generations of Nintendo games in one box. I wish I could do the same with a PlayStation as I have no way to play PS3 games.
|
|
|
Post by dfunked on Aug 3, 2023 14:51:57 GMT
Surely you could with an OG PS3? They were HDMI too. Probably ridiculously expensive though. I wish I'd kept mine and tried to fix it when it came down with YLOD.
Come to think of it I softmodded my PS3 yonks ago. Might do that again and load a spare 2TB HDD up with games and just have it as an offline machine.
|
|
|
Post by Bill in the rain on Aug 3, 2023 15:06:51 GMT
The biggest redeeming factor for me is that with a hacked Wii U, you can play Gamecube games in 480p over hdmi, which is nice as tvs no longer have component inputs. I even have a GameCube controller that I hook up to a wiimote paired with the Wii U. So thatâs 3 generations of Nintendo games in one box. I wish I could do the same with a PlayStation as I have no way to play PS3 games. Can do the same with a hacked Wii. I needed to buy a cheap wii2hdmi dongle off of amazon though.
But not the WiiU games, obv.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 3, 2023 15:50:15 GMT
Yeah it's kinda crazy how Nintendo really nailed that local streaming tech and Sony can't even get remote play to work properly through multiple consoles. Shit, Sony canât even manage decent battery life on their controllers, something both Nintendo and Microsoft figured out since their controllers went wireless.
|
|
Fake_Blood
Junior Member
Posts: 1,642
Member is Online
|
Post by Fake_Blood on Aug 3, 2023 16:05:58 GMT
Surely you could with an OG PS3? They were HDMI too. Probably ridiculously expensive though. I wish I'd kept mine and tried to fix it when it came down with YLOD. Come to think of it I softmodded my PS3 yonks ago. Might do that again and load a spare 2TB HDD up with games and just have it as an offline machine. I had a phat 60gb ps3 that could do ps2 games natively, it ylodâed, I resurrected it by putting the motherboard in my oven, but two years later it ylodâed again. Threw it away when I moved houses shortly after. Should have kept it and reflowed it again. I know the later models hold up, but Iâm just waiting for solid ps3 emulation now.
|
|
|
Post by uiruki on Aug 3, 2023 17:04:27 GMT
It is getting better, especially with something like the new Ryzens, but from what I can tell itâs still a way off.
Iâd love to just go into my PSN account in my PS3, download everything and stick it onto my NAS or something for emulation purposes later, same with my Vita games, but dealing with that download list is such a pain I really canât be bothered.
|
|
|
Post by Resident Knievel on Sept 7, 2023 13:08:56 GMT
www.eurogamer.net/nintendo-demoed-switch-2-to-developers-at-gamescomwww.videogameschronicle.com/news/sources-nintendo-showed-switch-2-demos-at-gamescom/"Another VGC source claimed that Nintendo showcased Epicâs impressive The Matrix Awakens Unreal Engine 5 tech demo â originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 â running on target specs for its next console. The demo is said to have been running using Nvidiaâs DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sonyâs and Microsoftâs current-gen consoles." DLSS and those ray tracing cores doing some heavy lifting if graphics comparable to the PS5 are to be believed. Nvidia's massive 4nm order at TSMC is likely to be for the Switch 2 chip.
|
|
|
Post by rhaegyr on Sept 7, 2023 13:18:15 GMT
Don't believe it - I'd guess it'll have capabilities similar to a PS4, maybe a Pro if we're lucky.
That's absolutely fine by me too.
|
|
|
Post by dfunked on Sept 7, 2023 13:22:08 GMT
Yeah, what the fuck is the base resolution that DLSS is working with there? 9p?
I'm all over it day one regardless, but definitely tempering expectations here.
|
|