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Post by muddyfunster on Jan 4, 2024 11:27:27 GMT
Another random but slightly shocking observation. I'm playing PC on a 3080 and had been running UHD via DLSS quality mode at 120Hz. Then noticed my PC was using over 500W in game.
Just dropped it to 1440p60 with DLAA instead and the power consumption has halved and it looks and feels pretty much the same.
So 100hrs in at 28p/kWh, I've wasted about £7 on electricity from a total spend of about £14. By the time I'm finished the electricity to play the game will have cost about 50% of the purchase price.
Modern gaming is a bit mental.
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Post by bichii2 on Jan 4, 2024 11:31:01 GMT
The battle takes an hour because as usual there are about 20 enemies that all take their turns..
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Post by muddyfunster on Jan 4, 2024 11:31:59 GMT
bichiiMaybe try respeccing your companions using the guides here: deltiasgaming.com/baldurs-gate-3-companions-locations-classes-party/I find Astarion fairly useless as his skillset overlaps mine but everyone else is reasonably effective. Lae'zel is MVP. Cast Haste on her and she gets about 4 or 5 his per round each dealing 20+ damage (at level 8). Shadowheart heals and my character and whoever else I bring does crowd control AOE spells and buffs. I've deviated from the guides in terms of spell selection to my preferences but mostly followed them and my party feels powerful.
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alastair
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Post by alastair on Jan 4, 2024 11:43:31 GMT
I've yet to cheese a fight by luring everyone through a door/choke point. If that's your only option something's not right. Maybe watch a YouTuber/streamer do a fight you just did for some ideas for different approaches? You also seem to lack party members that have multiple attacks, as you keep complaining about enemies getting in multiple attacks and out-damaging you. I have Lae'zel who gets multiple hits + the option of action surge. I changed Astarion based on a build guide someone posted here. I think it was 3 levels fighter + the rest rogue which also gives him multiple attacks and action surge. Those 2 can dish out some damage on their turn. I wouldn't call the use of choke points as cheesing, it's a solid strategy. But not one you can use in all battles. In my party I have my main who is barbarian and so gets multiattack. With several reactions that can trigger a critical hit. Astarion only gets one attack, but it's just occurred to me recently that he can cast Fog Cloud on himself and get sneak attack every round. He took Arcane Trickster sub-class and has some doohickey that makes him immune to being blinded. Gale is a super wizard, he can either chuck out lots of fireballs, or wall of fire or other AoE spells Shadowheart can go with Spirit Guardians, some crazy blade AoE thing, or powered up Glyph of Warding All my party are single class and I don't really think I've optimised them beyond what I know from playing regular DnD. Another key thing is to inspect the enemy at the start of combat, look for conditions and resistance/vulnerability to damage and use that to guide your attacks.
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Post by bichii2 on Jan 4, 2024 11:51:30 GMT
Just finished last nights battle. Was pretty easy today after using my one character/lure to a door method. Killed everything with all my characters being at least 3/4 health.
Find a door then moonbeam, spinning daggers, make water, call lightening, moon mote buff and spreading spores = Easy win.
Stupid me last night tried to fight without this method. It still took about 45 mins though as I have to sit through the 50 moves the enemy does each turn..they are just delaying their deaths when they walk through all that to get to me after the door.
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RobEG
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Post by RobEG on Jan 4, 2024 12:30:21 GMT
I use chock points where there is an obvious one, but I don't really lure enemies anywhere. I usually have Karlach focus on the most dangerous enemy. She can dish out 3 fairly heavy hits. I realise Lae'zel would probably better option but I like Karlach better and Lae'zel is currently off being tortured by Orin somewhere anyway. My character has slashing flourish, which he can use twice. So that's 4 projectiles. Or Cloud of Daggers is good if enemies are grouped together. Then a bonus action to use healing word where needed. Shadowheart either heals, or uses some kind of AoE spell. Or possibly guiding bolt. I like Spirit Guardians though. Certainly keeps annoying weaker enemies at bay anyway. Then its either Gale or Astarion doing what they do. Gale is good for Wall of Fire, Chain Lightning etc. I might respec Astarion as I think at this point in the game he needs two goes to be properly effective in a big fight. Maybe I do need to use the lure to a choke point tactic in House of Grief though. There are just so bloody many of them.
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Post by salaman on Jan 4, 2024 18:33:56 GMT
I've yet to cheese a fight by luring everyone through a door/choke point. I wouldn't call the use of choke points as cheesing, it's a solid strategy. But not one you can use in all battles. Yeah that's what I meant. If you have a chance to funnel them through a choke point. Great. If your approach to every battle is to send 1 party member in to aggro and then run out in order to create a choke point at the door, it's more akin to cheesing and I can understand you'd find the combat a bit 'meh'.
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Post by bichii2 on Jan 4, 2024 20:27:28 GMT
I think I'm on the last bit/level/area.
Some interesting decisions have been made..I've also switched to playing as Shadowheart instead of my silent pouty high elf druid..
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Post by Chopsen on Jan 4, 2024 20:30:27 GMT
Unless you're exploiting an obvious bug or AI flaw, I don't think it should be called cheesing. Specifically with this game, part of the entire purpose is "here's a set of rules, fuck with them."
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alastair
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Post by alastair on Jan 4, 2024 22:55:49 GMT
Did the Orin fight tonight, and got the trophy. It wasn't so bad. Pro-tip - Haste on someone who can cast Magic Missile.
In fact I did it twice, once with a real cheese method and then a second time properly. Still killed her in the first round.
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RobEG
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Post by RobEG on Jan 4, 2024 23:17:16 GMT
Did the HoG on the third attempt. Was touch and go though. I just tried to slowly back away to limit the number of enemies who could reach me. The darkness spells made using any AoE spell really difficult. Although a blade barrier at the start and wall of fire at the end clinched the victory.
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Post by bichii2 on Jan 5, 2024 0:47:46 GMT
Completed it. Just shy of 60 hours. Ending was good but also weird as it totally ignored a major deal I struck with someone. Shame, I wanted to go through with the deal.
Great game, boring combat late on. Just endless long battles. Thank god I found a way to skip the big battle just before the final final bit.
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Post by Jambowayoh on Jan 5, 2024 0:59:01 GMT
I'm shocked that user Bichii didn't get on with the combat. They barely mentioned having any issues with it.
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Deleted
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Post by Deleted on Jan 5, 2024 1:38:02 GMT
Honestly, her posts here are appreciated after all the glowing THIS GAME WILL CHANGE GAMES FOREVER posts online. I didn’t grow up playing PC RPGs, so I don’t have the nostalgia for those that many do. I could absolutely see myself hating the combat as well, in particular those absurd hour long battles. I do want to play it at some point to experience the story and characters, but paying $70 sounds crazy to me if I don’t enjoy how it actually plays.
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MolarAm🔵
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Post by MolarAm🔵 on Jan 5, 2024 1:51:03 GMT
Some of the things you can do
Chuck fog/blindness spells at high vantage points to force enemy ranged units to change position
Use your stronger characters to shove or literally pick up and throw enemies around
Summon floating weapons or monsters or skeletons or familiars as distractions
Use command spells to make melee fighters drop their weapons, entangle or grease or web spells to slow them down while you shoot them with arrows
Use silence arrows or spells to stop enemy spellcasters
Use polymorph spells to change dangerous enemies into sheep
Like, there really is quite a lot of possibility space in this battle system; even if you don't have spellcasters you should have loads and loads of scrolls. If you're having to resort to cheesing the thing even on the easiest difficulty, you're probably insufficiently leveled or geared up or something.
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Post by AccidentProne on Jan 5, 2024 7:42:58 GMT
Completed it. Just shy of 60 hours. Ending was good but also weird as it totally ignored a major deal I struck with someone. Shame, I wanted to go through with the deal. Great game, boring combat late on. Just endless long battles. Thank god I found a way to skip the big battle just before the final final bit. That seems really quick, or I'm playing incredibly slowly. I'm just about to hit 60 hours and still fucking around in Moonrise Tower before heading off to the mausoleum.
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Post by dasbooter on Jan 5, 2024 8:12:24 GMT
I'm 90hrs in and just stepped foot in Rivington
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Post by Aunt Alison on Jan 5, 2024 9:18:57 GMT
Honestly, her posts here are appreciated after all the glowing THIS GAME WILL CHANGE GAMES FOREVER posts online. I didn’t grow up playing PC RPGs, so I don’t have the nostalgia for those that many do. I could absolutely see myself hating the combat as well, in particular those absurd hour long battles. I do want to play it at some point to experience the story and characters, but paying $70 sounds crazy to me if I don’t enjoy how it actually plays. I was looking for something else to play with a good story/characters/world after Cyberpunk, so was looking at this. bichii's posts have put me off quite a bit. When someone reponds, 'It's easy - just invest in alchemy, create these potions, get this spell, make sure you have this party member with you with this ring and boots on and...' yeah, nah. It's clear this is very D&D and the combat is absolutely a significant part of the game you need to get properly invested in
I did start Divinity OS 2 once and enjoyed it well enough (not enough to finish it), including the combat, but it was one of those situations where the game offers a lot of freedom and I end up being frustrated because I can't do exactly what I want. There's always going to be rules/limits
Also not a fantasy person generally. I can get into them (or anything really) if it's interesting enough, like the Witcher, but this looks every bit your typical fantasy setting
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skalpadda
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Post by skalpadda on Jan 5, 2024 9:28:13 GMT
I could absolutely see myself hating the combat as well, in particular those absurd hour long battles. There are no fights that take anywhere near an hour unless you're doing something very odd.
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alastair
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Post by alastair on Jan 5, 2024 9:52:21 GMT
Completed it. Just shy of 60 hours. Ending was good but also weird as it totally ignored a major deal I struck with someone. Shame, I wanted to go through with the deal. Great game, boring combat late on. Just endless long battles. Thank god I found a way to skip the big battle just before the final final bit. That seems really quick, or I'm playing incredibly slowly. I'm just about to hit 60 hours and still fucking around in Moonrise Tower before heading off to the mausoleum. She's massively rushed it, gone through under-levelled, and continually complained that the combat is too hard. I'm heading towards the final battle (I think) at around 140hr and I missed a few bits.
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Post by Bill in the rain on Jan 5, 2024 10:05:40 GMT
HowLongToBeat says: Main Story - 58 Hours Main + Sides - 105 Hours Completionist - 147 Hours All Styles - 106 Hours
Though their times tend to be on the lower end due to people speedrunning stuff.
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Post by rhaegyr on Jan 5, 2024 10:07:41 GMT
I'm playing on normal with two friends in co-op. We've not 'dug deep' into combat, just picking whatever spells/abilities sound cool when we level up and equipping whatever weapons/armour we find that have higher stats than what we have equipped.
Not had an issue with the combat at all - think this talk of "you need to be properly invested in it" is a bit much. We took the hag down on our first go when she was a level higher than us. Just think you need to think about what moves to make a la XCOM or any other turn based battle system.
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Post by Jambowayoh on Jan 5, 2024 11:16:56 GMT
Honestly, her posts here are appreciated after all the glowing THIS GAME WILL CHANGE GAMES FOREVER posts online. I didn’t grow up playing PC RPGs, so I don’t have the nostalgia for those that many do. I could absolutely see myself hating the combat as well, in particular those absurd hour long battles. I do want to play it at some point to experience the story and characters, but paying $70 sounds crazy to me if I don’t enjoy how it actually plays. I didn't play pc RPGs growing up. I don't have the nostalgia for them. Fights don't take 1hr. I can only see this happening if you're massively under levelled and relying on funneling people into a doorway to kill them in every fight...oh wait.
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alastair
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Post by alastair on Jan 5, 2024 11:25:12 GMT
HowLongToBeat says: Main Story - 58 Hours Main + complaining - 59 Hours Main + Sides - 105 Hours Completionist - 147 Hours All Styles - 106 Hours Though their times tend to be on the lower end due to people speedrunning stuff.
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MolarAm🔵
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Post by MolarAm🔵 on Jan 5, 2024 11:27:27 GMT
I do genuinely appreciate dissenting opinions on things that I like. But sometimes I do think games require a bit of effort for you to meet them where they're at. The game tells you about loads of creative options you can use, and is generous with items and scrolls and spells and abilities to make things easier. So I don't know that it's the game's problem if one chooses to ignore all that. Anyway, I'll get back to playing this again soon, but right now Rogue Trader is tempting me.
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alastair
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Post by alastair on Jan 5, 2024 11:31:02 GMT
It's clear this is very D&D and the combat is absolutely a significant part of the game you need to get properly invested in Haven't the Baldurs Gate games always been 'very D&D'?? It's very heavily based on 5e rules, but isn't understanding strategy a key part of any turn based combat game?
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Post by Chopsen on Jan 5, 2024 11:45:16 GMT
I think combat is something that needs to click with you. I struggled for a while, especially by act 2, but I then just "got it" and found it a lot easier and enjoyable. I'd struggle to articulate exactly what I did differently, but there is a definite paradigm at work that is a bit different to other RPGs I've played.
It's probably nothing more than thinking about what I'm doing a bit more, rather than running up to people and punching them in the face if I'm honest.
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Post by rhaegyr on Jan 5, 2024 11:47:41 GMT
As long as nothing approaches the Blackpits fight in Divinity Original Sin 2 I'm happy with the combat.
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ned
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Post by ned on Jan 5, 2024 11:47:42 GMT
I think I’m just impatient with turn based games, I’m too used to action RPGs when you can power through quickly and ignore side stuff. I’m not usually willing to invest the time needed to learn things and my attitude and patience is part of the problem, not the game.
Having said that loving this, and enjoying it more after reading up on D&D5e rules and accepting it is a slow paced game with strategic battles.
It is DnD5e as a video game. The rules are pretty much identical in most cases, from attributes, classes, races, the combat etc
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Duffking
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Post by Duffking on Jan 5, 2024 12:11:03 GMT
The blackpits fight in D:OS2 is amazing, come on. I mean, it's horrible, but it's fucking hilarious. It's like the logical end point of the way that the game's fights always seem to end up with something on fire anyway.
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