Vandelay
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Post by Vandelay on Feb 21, 2023 9:36:38 GMT
No idea if we have many strategy heads here, but thought we seem to be coming into the year of the strategy genre comeback and would make sense to have a single thread for the genre (in the PC section, obviously). Company of Heroes 3 is out on Thursday and seems to be getting some good reviews (https://www.rockpapershotgun.com/company-of-heroes-3-review and www.eurogamer.net/company-of-heroes-3-review-supreme-competency-without-a-big-innovation). I played a little of the single player beta last year, which included a small piece of the Italian campaign, as well as the more recent multiplayer beta. Had a good time with both. Didn't seem massively different from previous entries, although certainly more CoH1 than 2. Reviews suggest that is the same with the full game. Honestly, I'm quite happy they didn't rock the boat too much and put out another DoW3. Didn't have much success with the multiplayer (think I won 1 of the 5 or so games I played), but still had a good time. One game where I played as the German armour side had a really good tug of war feel to it with lots of back of forth swings. Really felt like being back with the classic games again. Didn't delve much into multiplayer before, but think I will try to this time around. Also quite looking forward to The Great War: Western Front coming out soon, another war game doing a Total War style thing. Played the demo in Steam Next the other week and was surprised at the strategic layer actually having a reasonable amount of depth. The demo was only really the tutorial, which dragged quite a bit, but it looked like it would be interesting with the leash off.
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Post by captbirdseye on Feb 21, 2023 10:01:51 GMT
Really looking forward to a return to CoH after all this time.
I mainly plough all my time into Total War: Warhammer but this year has quite a few good RTS on the horizon. Tempest Rising looks like a C&C love child, Broken Arrow reminds me of World of Conflict and obviously Stormgate mainly because of the devs involved.
This year also has Manor Lords, Alien Descent, Terminator Dark Defiance and of course Homeworld 3.
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Vandelay
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Post by Vandelay on Feb 21, 2023 10:15:48 GMT
I'm intrigued to see more of Stormgate, but I do have a feeling it won't be good. Much of what I have seen about it seems to focus on the delivery and business side of it, rather than what it is actually going to be like to play. The screenshots don't particularly look like it is going to be in a traditional style and you never would have known it was an RTS from the trailer that was put out whenever it was last year.
I suspect it is going to be very "games as service" type of game and likely borrow as much (if not more) from MOBAs than from base building RTS games. If it could be a Warcraft 3 style than that could be interesting, although I would prefer it to be more Starcraft.
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Post by Chopper on Feb 21, 2023 14:42:43 GMT
Great idea for a thread. I'm just getting into the hex-and-counter side of things (very slowly) and have never actually played an RTS. However I did pick up COH1 and 2 when they were given away for free so I need to start with them first.
So hopefully the hexy stuff is allowed in here too.
From a traditional grand strategy point of view, I'm looking forward to Field of Glory: Kingdoms sometime this year. Field of Glory: Empires was a fantastic game a couple of years back.
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Vandelay
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Post by Vandelay on Feb 21, 2023 17:50:58 GMT
So hopefully the hexy stuff is allowed in here too. Don't see why not. Personally always been more interested in RTS, but likely more from lack of exposure than anything else (besides mainstream things like Civ). Field of Glory: Empires/Kingdoms looks pretty interesting though.
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Post by Chopper on Feb 22, 2023 9:37:43 GMT
Yeah, I guess maybe tactics doesn't fit here (it's not the Desk Chair Squad Leaders thread ) so we'll see.
FoG: Empires is worth checking out. Lots of very interesting mechanics around culture, decadence and the fall of empire. Very boardgamey in the combat resolution etc. This was the video that hooked me in at the start (quite long winded/comprehensive depending on your view of DasTactic). No need to watch of course but if you were interested:
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MolarAm🔵
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Post by MolarAm🔵 on Feb 22, 2023 12:10:07 GMT
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Post by Chopper on Feb 22, 2023 12:34:19 GMT
Nice, there's a whole world of tactics games I haven't tried - Doorkickers, Invisible Inc etc - despite a seemingly unremitting diet of tactics games this last few years. Will keep an eye on this one.
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Vandelay
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Post by Vandelay on Feb 22, 2023 13:34:07 GMT
Oh yeah, Tactical Breach Wizards looks really good. I remember it showing up on the PC Gamer stream from last summer. Looks like it is by Tom Francis, who used to be a game journo and does the Crate & Crowbar podcast.
On the sort-of tactics genre, I was reading about the new game from Shadow Tactics/Desperados 3 devs, Shadow Gambit: The Cursed Crew. They've gone piratey and it sounds really good. Absolutely loved their previous games and it is great to see the Commandos torch still be carried.
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Post by deekyfun on Feb 22, 2023 15:37:00 GMT
I may regret asking this, but what's the distinction between 'tactics' and 'strategy' games? I'd have thought tactics would sit as a sub-genre under a broader strategy thingy.
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Post by 😎 on Feb 22, 2023 15:55:53 GMT
While they’re related the layers can be separated. Strategy games don’t have to have a tactical component and tactical games don’t have to have a strategy component.
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Post by deekyfun on Feb 22, 2023 16:03:40 GMT
Oh, so when referring to the tactical component, is this stuff like X-COM, Jagged Alliance, Fire Emblem, etc where you're moving units on a battlefield? And Strategy being akin to high-level war game or Civ style 4X stuff?
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mcmonkeyplc
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Post by mcmonkeyplc on Feb 22, 2023 16:27:08 GMT
Does anyone know of any great touch controlled RTS games? I thought touch controls would herald a new wave of RTS but I can't seem to find any decent ones?
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Post by 😎 on Feb 22, 2023 16:53:41 GMT
Oh, so when referring to the tactical component, is this stuff like X-COM, Jagged Alliance, Fire Emblem, etc where you're moving units on a battlefield? And Strategy being akin to high-level war game or Civ style 4X stuff? Yeah, strategy is planning the war, tactical is fighting it.
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Reviewer
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Post by Reviewer on Feb 22, 2023 20:30:45 GMT
Which makes things like C&C being an RTS confusing.
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Post by 😎 on Feb 22, 2023 20:39:12 GMT
That’s generally because RTS concentrate mostly on supply chain and production to amass a force to fight, but it is a little squishy in definition there for sure. There is a Real Time Tactics genre that is specifically “this is your assigned force, you cannot produce more or do any prep or planning, go fight.” Commandos would be the most notable one there.
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zagibu
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Post by zagibu on Feb 22, 2023 21:46:08 GMT
There can be some resupply in tactics games in my opinion (like in World in Conflict), but if you have to collect resources and construct buildings, it's beyond a mere tactics game.
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Vandelay
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Post by Vandelay on Feb 22, 2023 23:09:43 GMT
I think people consider the tactics side of RTS games more important than they actually are. On the whole, getting your economy health and building the right units to fight what your enemy has is more important than fiddling about with your units in a fight, outside of high level play.
Relic games confusing things a bit more, as they are much more tactics focused.
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Post by Chopper on Feb 23, 2023 12:03:51 GMT
Oh, so when referring to the tactical component, is this stuff like X-COM, Jagged Alliance, Fire Emblem, etc where you're moving units on a battlefield? And Strategy being akin to high-level war game or Civ style 4X stuff? Yeah, and remember XCOM has a strategic layer (though a fairly basic one) where you choose which countries to annex/support by shooting down UFOs to ensure funding and all that. But for the most part you're applying mods to individual units and fighting skirmishes or small battles with them, which is the tactical layer.
I think it goes:
Tactical - dealing with individual units fighting it out in typically single battles, with highly granular rules like line of sight, weapon ranges etc.
Operational - this is kind of confined to wargames and deals with single big battles or a specific front, like the Battle of the Bulge. You might have to deal with supply, but you're commanding divisions rather than men. No diplomacy or economy as such. Longer timescale than tactical, days or weeks.
Strategic - You fight over the entire world or area covered by the game. You're managing resources, ensuring income and supply from an industrial base/population and moving stacks in war. Diplomacy is big.
Then I guess there is Grand Strategy, which covers all the Paradox games, but I'm not sure I could make the distinction between Grand Strategy and merely Strategy.
There's a load of bleed-through on all of these -for example where do 4Xes fit, which often have a blend of strategy and tactical (see Age of Wonders, Planetfall etc), where does RTS fit in etc.
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Post by deekyfun on Feb 23, 2023 13:43:49 GMT
Also, are we talking strictly 'wargames'? Does stuff like Invisible Inc, Darkest Dungeon, This War of Mine, fit here at all? Genres are a delightful business
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Post by Chopper on Feb 23, 2023 13:59:35 GMT
Genres are a delightful business It's the CRPG thing all over again!
Darkest Dungeon is a turn-based tactics game; also Invisible Inc I think (though I haven't played it). This War of Mine is about resources but I dunno, haven't played that either.
As to your query above, not strictly wargames. I just mentioned wargames to get the Operational level in there. But those levels are real things in the real (war-based) world (getting a bit too much into the weeds here):
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Vandelay
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Post by Vandelay on Feb 24, 2023 8:39:41 GMT
Played a couple of hours of Company of Heroes 3 last night and had really good time with it. I only played a bit of the Italian campaign, but it feels like a nice change of pace to the usual CoH campaign. I've cleared what is basically tutorial island and captured the first town of the main map. Playing on the second of four difficulties.
So far, it doesn't feel as much like a Total War game as some may have thought from the screenshots and it also feels more directed than perhaps it could be, with choices being more like taking a left or a right rather than any direction you want. This could just be the opening though and maybe it will open up more as it goes on. Personally, not much of a problem and I don't really mind the directed approach, but I can see why some might be disappointed. It will likely end up not being particularly replayable, but that is fine by me.
I've not encountered any real AI on the map as of yet. Again, it has all been directed events, with companies retreating and having to chase after them. Besides a couple of those companies, everything else has been static. I'm assuming again that is just the early game and they will start taking actions during their turn. I know there were a couple of reviews complaining about AI on the campaign, but can't really say much about it yet.
Battles themselves have been really enjoyable. They are very much in the style of previous Company of Heroes games, so there aren't many surprises to be had. I've played 3 of these. 2 were scripted missions and 1 was a more basic skirmish. With the latter, the strength of the company on the strategic layer had a bit of an effect on the starting positions, which was nice. It also had a secondary objective appear (which was just to capture an enemy anti-armour gun). Assume those are random, which adds a nice twist to the otherwise repetitive skirmishes.
With the scripted missions, 1 was your standard "storm a beach and push up into a town" missions that is mandatory to start all WW2 games with. The other was more interesting, with first needing to capture a hill for a base to be built on, before moving into a town to capture a hospital and then finally destroying 2 bridges to prevent waves of armour pushing across. Really fun mission this one, even though I made a bit of a mess of completing the final part.
For newcomers, I do think the game does a poor job of introducing many of its mechanics. There is a very brief opening tutorial, which doesn't really tell you much beyond capturing points, retreating and building units. Unit upgrades and unique mechanics of sides (such as veterancy) seems to be left completely for you to stumble across yourself. As someone that knows the previous games, this isn't too much of an issue, but I could imagine newcomers to not have a clue what they are doing.
On whole, I had really great time with it last night and looking forward to playing more over the weekend. I'm not sure what is going on with the reviews on Steam, but I don't think it deserves the "Mixed" it is currently getting. It perhaps isn't the perfect package, but it is really good and with a few patches I expect it will be an excellent game.
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zephro
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Post by zephro on Feb 25, 2023 12:50:36 GMT
Yeah Grand Strategy as a concept is the meta bit over the top of particular conflicts. So Bismarck's series of wars leading to the unification of Germany, where he was isolating countries, waiting for other conflicts to distract various actors. Or the 2nd Hundred Years war between France and Great Britain in the 18th Century.
But when it comes to games its where they layer in the mechanics. So Civ deals with deep time and Total War tends towards a series of wars you fight. But they both have quite limp diplomacy layers, so you tend to just try smash your big neighbour while doing whatever it was you were doing before. Paradox games put way more emphasis on politics and diplomacy. Hence you'd call em Grand Strategy, as just pootling with the building system is no way near as enjoyable as Civ and the battles aren't a touch on Total War. The juice comes out in playing with the shifting sets of alliances and reacting to events (like the Reformation in EU4).
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Vandelay
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Post by Vandelay on Mar 3, 2023 9:34:09 GMT
Been playing some more CoH3. The core RTS battle sections are so good in this game. I don't know the old ones inside out enough to really say what has changed, if there is much, but this does feel like the best version of that game style. There are a few pathfinding issues and I've had units occasionally get stuck on things, but for the most part it plays brilliantly. Most importantly, artillery is still immensely satisfying. I've only played one multiplayer game (a glorious victory - as my opponent suddenly left when I destroyed his first vehicle), but looking forward to delving more into this when I'm feeling more confident with the sides (thinking of mainly going with the Brits).
The single player is really weird though. The Italy campaign just doesn't really work. The AI is completely placid, doing nothing but sending out recon planes turn after turn after turn. If one of your companies is near one of theirs, they might attack, but there is no evidence that they will move their companies if you aren't nearby. You can repair you companies every turn for minimal cost, so there isn't much fear of losing them. You can also build planes and warships, but there isn't much point as you population cap is stingy and it just always seems better to spend that on companies that can actually go out and take capture points and fight battles.
There is an option to build howitzers and supply caches that help your companies as they venture into enemy territory, but not doing these things doesn't penalise you much, so it seems a bit pointless.
I remember playing the beta of the campaign and it seemed much more like playing the RTS game, but in a turn based format. You had to create choke points with defenses and hold off against attacks. I recall initially playing it as I would a Total War game, hoarding my money, but ending up just being overrun by the enemy as I hadn't invested enough in defenses and units. There doesn't seem to be any of this in the final game and it appears to have really been striped back to the barest of bones. There were even a whole class of units (divisions, I think) which were just meant to be used for building defenses and smaller engagements, which seem to be absent now (the beta was from later than I am on the campaign, so perhaps they just haven't been introduced yet, but seems a long time to introduce something so fundamental).
It is a shame, as I remember thinking how good this campaign could have been from the beta, but it is now not much more than glorified mission select screen. Which is mostly fine, as those missions are (generally) good fun, but it could have been a lot more.
The only downside to the battles, mostly the skirmishes, is the AI can be frustrating to play against. They do that annoying thing of grabbing random points all of the map. Suddenly they will pop up at a point in the middle of nowhere, then some more will pop up on the other side of the map. It can end up being a bit of a wack-a-mole game. They aren't hard battles, but it just ends up dragging them out longer than they should. I've found that building up a big force and heading straight to their base works the best. They then just run around taking all the points, whilst I'm obliterating their HQ.
I don't think the community reaction is entirely fair and many of complaints people have seem a bit erroneous (too zoomed in seems to be the normal one, which is a complaint people seem to always have with RTS games, as well as complaining it is too expensive), but it definitely has some issues that are bizarre.
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Post by Triarii on Mar 3, 2023 9:44:25 GMT
Sudden Strike 4 Complete Edition is free with GwG on Xbox at the moment. I played SS, SS2 & Resource War back in the day, this seems to be a bit more arcade-y than those but is still decent. Controls take some getting used to as you'd expect.
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Post by Chopper on Mar 4, 2023 9:56:16 GMT
I think I have a problem now in that 90% of my backlog is turn-based tactics stuff. Was looking for something light and shooty to play yesterday and couldn't find anything, even considered buying Borderlands 3 for a quick FPS fix. Ended up going back to another TBS(?) (the Banner Saga-alike, Ash of Gods Redemption).
Still working through the missions on Second Front, which is great. It got a lot of bad Steam reviews at the start, like COH3, but they seemed to be mostly from people who were lured in by the cutesy Airfix-model graphics and didn't understand the nature of RNG. I was expecting COH3's reviews to similarly level out after a few days but seems like there are real issues there.
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Post by deekyfun on Mar 4, 2023 10:23:44 GMT
I've just discovered you can buy the original Fields of Glory on Steam! I loved that game. It's where I learned that to defeat all horses you just have to 'form square'. Man, good times. Has anyone played the more recent ones at all? I kind of assume the simple magic of the original might have been wringed away, but I might just be being cynical.
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Post by Chopper on Mar 4, 2023 11:46:41 GMT
I've just discovered you can buy the original Fields of Glory on Steam! I loved that game. It's where I learned that to defeat all horses you just have to 'form square'. Man, good times. Has anyone played the more recent ones at all? I kind of assume the simple magic of the original might have been wringed away, but I might just be being cynical. I have Field of Glory II in my backlog, and apparently it's supposed to be best in class for this type of game. Er, fighting in squares and such type of game, I guess.
I only got it because the strategy game FoG: Empires allows you to export your battles to FoG II. So instead of fighting battles in a boardgame-like interface, with dice rolls, which is actually very nicely done:
... you can hop into FoG II and fight the same battle on a big landscape with historical forces roughly approximating your troops in game. Sounds really cool but I never did it because it would have added 100 hours to the game.
But it's on the to-play list...
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zephro
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Post by zephro on Mar 4, 2023 11:58:05 GMT
I've just discovered you can buy the original Fields of Glory on Steam! I loved that game. It's where I learned that to defeat all horses you just have to 'form square'. Man, good times. Has anyone played the more recent ones at all? I kind of assume the simple magic of the original might have been wringed away, but I might just be being cynical. They are 2 separate things. Field(s) of Glory is the Napoleonic RTS from the 90s by Microprose. Field of Glory was a tabletop wargame that Slitherine have turned into turn based strategy games based heavily on said rules. boardgamegeek.com/boardgame/31542/field-glory-ancient-and-medieval-wargaming-rules
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Post by deekyfun on Mar 4, 2023 12:21:59 GMT
Ah, I didn't realise they were two different things, sorry. I'm referring to the the Napoleonic RTS from the 90s. So, was that the only version released? And the others are Field of Glory, singular.
Reminiscing about this with friends this morning also led us onto a Civ discussion, the Nuclear Gandhi thing which my friends swear blind was a thing but I remember reading was just a myth. I've now got an itch to play through Civ 1 - 6 in order just to remind myself how each varies. I think 2 and 4 were my favourites, but everything has gotten a bit blurry.
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