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Post by Bill in the rain on Sept 1, 2024 11:43:15 GMT
And in the game
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lukasz
New Member
Meat popsicle
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Post by lukasz on Sept 1, 2024 11:50:55 GMT
I'll add this here. If you can't swim then don't add water to the levels or block it off.. Bahahahaah. This is so early 2000s. Just give a cutscene of character going back to shore or something.
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Post by Bill in the rain on Sept 1, 2024 12:42:23 GMT
It is very GTA3.
That said, I prefer games that let you do this kind of stuff, rather than games that stick barriers (invisible or 1ft high) that lock you into only the very limited places the designers want you to go.
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Post by zisssou on Sept 1, 2024 12:49:41 GMT
Swimming is a £5.99 add on.
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Post by JuniorFE on Sept 1, 2024 12:50:59 GMT
Swimming is a £5.99 add on. *in tiny letters at the bottom* "Diving not included"
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Post by baihu1983 on Sept 1, 2024 12:51:46 GMT
Playing Mafia 3 and I'm reminded of one of many games that chucks in a line to cover up that the AI only knows to attack the player.
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apollo
Junior Member
Posts: 1,660
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Post by apollo on Sept 1, 2024 13:24:03 GMT
Back in the ps2 days stealth games were popular (no doubt because of MGS2), so it was shoved into lots of games. So some games had instant failure stealth mission and all the AI knowing where you are like some hive mind if seen. Thankfully game devs moved away from this and its cheap as fuck. I see SW outlaws bring this back
its crap game design and it feels cheap especially when you have janky and buggy AI and game design
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Post by Bill in the rain on Sept 1, 2024 13:32:40 GMT
Playing an entire game of insta-fail stealth at the moment, but it has time-rewind powers so it works well.
All games should have rewind powers.It fixes pretty much anything.
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Post by RadicalRex on Sept 1, 2024 13:43:50 GMT
I fucking hate stealth sections where you go back to the beginning when you're discovered. Essentially every enemy instakills you with their line of sight. Or their hearing. So much fun!
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Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Sept 1, 2024 14:38:03 GMT
Creepy minigames in Japanese games. I don't know what was changed/removed/censored where you go to bed and wake up to one of your companions in Fire Emblem Engage but I bet it was stroking their faces or something (and caused outrage amongst paedos anime fans) I can’t stand relationships in any video game, let alone that creepy kind of stuff. I’m hardly a prude, but I don’t want to pick my genitalia in games. I don’t want to flirt with or have sex with other characters. I don’t want to hear horny groans when characters vault things or take damage. I just want to fight stuff and solve puzzles. Leave me alone! I'm not that fussed about relationship mechanics in general. In something like Cyberpunk, it's fine as it's a game I was emotionally invested and immersed in (didn't actually romance anyone personally) so it fits. Same with Mass Effect where it's very character driven. It's really a form of self expression/personalisation allowing people to make their connections to favourite characters feel more special. Though quite often it does just come down to awkward sex scenes
Fire Emblem Awakening did utilise its relationship stuff well by combining it with an interesting and impactful gameplay mechanic (you get kids from it that become units). I don't think Three Houses does much with it beyond 'this is my favourite character', which is fine. I can't remember if it's Awakening or one of the others that has the face stroking minigame, but that's the weird bit. In Engage, you just go to sleep and then there's a short cutscene where one of your companion characters wakes you up. There's an odd bit just after where they just stare at you for a few seconds in first person and then it cuts. There's obviously suppose to be more to it that got removed in this version
I do think self expression is important in some genres- it's why people like character creation, dressing up, choosing equipment, etc, and I just see it as part of that
The bear in BG3 is still very wrong
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Aunty Treats
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Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Sept 1, 2024 14:53:37 GMT
While I'm here, amiibos. They're extortionately priced stealth DLC. I don't know what the general opinion of them is but Nintendo deserve serious flak for it. FE is another game where you can unlock a costume per each figure (they cost £25). Worse, because they're physical things, some will just become unavailable. Meaning you have to buy them straight away (FOMO), pay in excess later (ebay) or go rogue (shifty NFC cards). Other games/publishers tend to sporadically get ripped to pieces over pricey DLC and dodgy FOMO practices. It doesn't really gel with Nintendo's 'kids friendly' image either
I guess the argument would be that you can use them in multiple games and you get a bit of plastic tat. Making them toys that will appeal to children kind of makes it worse though
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Post by dangerousdave on Sept 1, 2024 15:55:13 GMT
I don’t know what they’re like these days, but most games tend to be shortcuts to unlocking stuff. Not all. Mario Kart is a prime example of locking away content, but I think Nintendo are calming down a bit now.
I’ve only ever bought the amiibo for the amiibo, if that makes sense. Never for the content it unlocks. Probably why I’m quite passive about their secondary functions. You could always go the unofficial route and get a wallet of cards that can be tapped instead of actual amiibo.
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Post by RadicalRex on Sept 1, 2024 16:02:05 GMT
Same with Mass Effect where it's very character driven. It's really a form of self expression/personalisation allowing people to make their connections to favourite characters feel more special. Though quite often it does just come down to awkward sex scenes ME1 is one of my favourite games but I hate how it shoves romance down your throat if you're unaware. E.g. if you play as Femshep, saying one nice sentence to Kaidan in the beginning of the game starts a one-way road towards late-game romance that can't be opted out of. The sequels handled this better.
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Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Sept 1, 2024 16:05:27 GMT
Yeah, that was my experience as well. I thought Ashley was an interesting character (the big racist) so I went through all her dialogue, which was apparently romancing her even though that was not at all my intention. I suppose it was early days for that kind of thing
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Post by RadicalRex on Sept 1, 2024 16:11:46 GMT
Yeah I just spoke with everyone because I wanted to get to know my crew and raise morale and stuff, and suddenly Ashley and Liara break into the room and tell me I need to choose one now. The fuck are you talking about? And of course there's no "neither" option.
But I'll give it credit for having a "Can't I have you both?" option.
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apollo
Junior Member
Posts: 1,660
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Post by apollo on Sept 1, 2024 16:17:30 GMT
I think its just poorly thought out game design as the devs are so keen for you to bang the players characters. eg in DA2 -Anders tries to jump if you say anything positive towards him. Same with the bear fucking game aka BG3
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Blue_Mike
Full Member
Meet Hanako At Embers
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Post by Blue_Mike on Sept 1, 2024 16:43:32 GMT
And it wasn't beyond their capability to clarify which conversation options would lead to romance or not, which is why the optional romance mods exist, and all they do is basically re-organise the conversation wheel to better effect.
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Aunty Treats
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Post by Aunty Treats on Sept 1, 2024 18:37:31 GMT
Same with Mass Effect where it's very character driven. It's really a form of self expression/personalisation allowing people to make their connections to favourite characters feel more special. Though quite often it does just come down to awkward sex scenes ME1 is one of my favourite games but I hate how it shoves romance down your throat if you're unaware. E.g. if you play as Femshep, saying one nice sentence to Kaidan in the beginning of the game starts a one-way road towards late-game romance that can't be opted out of. The sequels handled this better. I can think of one way to opt out of a romance with Kaidan. Harsh, but no means no. If you loved me, you'd stop that bomb
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Post by simple on Sept 1, 2024 18:58:58 GMT
And it wasn't beyond their capability to clarify which conversation options would lead to romance or not, which is why the optional romance mods exist, and all they do is basically re-organise the conversation wheel to better effect. Was it Andromeda where the romance option on the dialogue wheel had a little heart icon beside it? Handy for avoiding having anyone walking in on you during an embarrassing cutscene but it does mean if you want to follow a romance path you’re very consciously clicking X to see side-boob. Which is makes the whole situation far creepier than necessary.
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Aunty Treats
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Post by Aunty Treats on Sept 1, 2024 19:04:18 GMT
And it wasn't beyond their capability to clarify which conversation options would lead to romance or not, which is why the optional romance mods exist, and all they do is basically re-organise the conversation wheel to better effect. Was it Andromeda where the romance option on the dialogue wheel had a little heart icon beside it? Handy for avoiding having anyone walking in on you during an embarrassing cutscene but it does mean if you want to follow a romance path you’re very consciously clicking X to see side-boob. Which is makes the whole situation far creepier than necessary. I didn't like that in Adromeda as it made it feel like you were picking the right option for whatever personality type you'd chosen, rather than which response was most appealing at the time. Felt restrictive
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Post by RadicalRex on Sept 1, 2024 19:39:31 GMT
I can think of one way to opt out of a romance with Kaidan. Harsh, but no means no. If you loved me, you'd stop that bomb Sadly, the kiss happens before that. That's a problem I had with the trilogy actually. If I want to maximise my blue/red meter to make the best options available later in the game, I have to always pick the good or always the bad option, completely eliminating any consideration for how I'd actually like to respond in any situation ever. I'm not a fan of Andromeda's dialogue but just deleting that system makes it a lot better than the trilogy's imo.
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Post by baihu1983 on Sept 1, 2024 19:49:34 GMT
In 3 it really felt like they suddenly wanted to force Liara on everyone.
Like you could have 0 interaction with her outside the missions and without knowing it get with her after a 2 minute conversation on the citadel about her mother of you picked the paragon option.
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Aunty Treats
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Post by Aunty Treats on Sept 1, 2024 20:05:52 GMT
I can think of one way to opt out of a romance with Kaidan. Harsh, but no means no. If you loved me, you'd stop that bomb Sadly, the kiss happens before that. That's a problem I had with the trilogy actually. If I want to maximise my blue/red meter to make the best options available later in the game, I have to always pick the good or always the bad option, completely eliminating any consideration for how I'd actually like to respond in any situation ever. I'm not a fan of Andromeda's dialogue but just deleting that system makes it a lot better than the trilogy's imo. In ME1 there's a glitch you can exploit to max both (I think it's during a conversation with a particular NPC that you can repeat). It's not too far into the game and allows you to say whatever you like after that
I think I did a bit of both for the other 2 games (mostly Paragon though) and didn't feel like I was locked out of anything I wanted to say. But yeah, it's one of those things Bethesda tend to get right- giving you freedom to roleplay how you want, at least until they started voicing the player character
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Post by simple on Sept 1, 2024 21:18:57 GMT
I think the plot of the trilogy lent itself to a more binary morality system. Andromeda being essentially just ‘some stuff happens’ meant removing the paragon/renegade system made a lot of sense for the game.
Obviously KOTOR was the most binary but then it is Star Wars.
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Post by ToomuchFluffy on Sept 4, 2024 15:06:47 GMT
I dislike the strange modern tendency to clutter the environments with lots of small pick-ups and collectibles. If it was just the latter one could ignore it, but if it's ammo, health, armor, then not so much. It wastes so much time unnecessarily - especially when interaction is required every time - and often doesn't really add anything (like encouragement for exploration). RPGs and ARPGs can have a similar problem in the form of destructible containers and such. Depending on the implementation it can easily turn out as a mindless distraction that disrupts the pacing.
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Aunty Treats
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Post by Aunty Treats on Sept 4, 2024 16:36:54 GMT
I can't see a pot in a From game without barrelling straight into it. There's that room in Bloodborne at a dead end with the fake door that has loads of pots on shelves. Ohhhhhhhhhhh
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Post by RadicalRex on Sept 9, 2024 23:21:54 GMT
Floating platforms moving over pits that you want to jump on that immediately change direction at some unpredictable point. Super Mario Bros got this right in 1985 on a 40 kB cartridge, come on what y'all doing
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Ulythium
Full Member
Lily-livered
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Post by Ulythium on Sept 9, 2024 23:51:20 GMT
"You are leaving the mission area!" warnings in open-world games. Shut up and let me play, dammit!
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Post by baihu1983 on Sept 10, 2024 10:19:02 GMT
Introducing a new mechanic in a level that heavily relies on it only to never use it again.
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Post by rhaegyr on Sept 10, 2024 10:21:09 GMT
Heh, that's the best thing about modern 3D Mario games!
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