MolarAm🔵
Full Member
Bad at games
Posts: 6,875
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Post by MolarAm🔵 on Mar 2, 2023 4:57:07 GMT
He's such a chad
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Post by Red_Bool on Apr 19, 2023 6:41:34 GMT
Seriously Monolith?!? You're dropping the story DLC 2 weeks before TOTK?!
How am I ever going to finish that in time?
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Post by JuniorFE on Apr 19, 2023 8:24:49 GMT
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Post by Humperfunk on Apr 19, 2023 18:27:35 GMT
Holy fuck, completely missed this. I assumed it was coming out Q3 or Q4 this year I thought they said...! Just got FFVI for PS4 today as well, fuck sake.
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Post by JuniorFE on Apr 19, 2023 19:00:19 GMT
Holy fuck, completely missed this. I assumed it was coming out Q3 or Q4 this year I thought they said...! Just got FFVI for PS4 today as well, fuck sake. To be fair, dates as far out as a year and a half after the game's release did have a pretty good chance of just being placeholders, especially since even the less content-heavy previous parts had very late projected dates. I'll admit I wasn't expecting it this soon though, I'd pegged it for sometime in the summer
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Post by Red_Bool on Apr 20, 2023 17:28:09 GMT
There! I bought the expansion pass (22.49 euro at instant-gaming). Short holiday coming up starting next week Thursday, so might as well have a go at it
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Post by elstoof on Apr 25, 2023 13:20:46 GMT
Is it out today or tomorrow?
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Post by Red_Bool on Apr 26, 2023 11:15:06 GMT
Should be out now (according to NintendoLife at least). My holiday starts at around 17:00. I only need to make sure the rest of the family leave me alone (at least in the evenings)
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Post by JuniorFE on Apr 26, 2023 14:14:48 GMT
Was out (very) late last night actually. Playing through it now, I'm really enjoying it (big shock, I know ) but haven't played through much yet. I won't go into too much detail about the new stuff (the one combat change I've seen so far is mildly spoilery for the context anyway) but the two main points are: 1) Everything you do helps make your characters stronger, whether that is fighting enemies, collecting stuff, just exploring and so on 2) They've made a lot of QoL adjustments to help make the above "grind" painless. Everything you need on monster drops, NPCs, general item locations etc is presented in-game, so external guide checking shouldn't be overly necessary unless you really need exact locations (again, from what little I've seen).
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Post by Red_Bool on Apr 27, 2023 11:37:06 GMT
A bit over 2 hours into Future Redeemed. Loving it! Even after spending more than 120 hours in XC3. Lots of small differences from the main game make this a nice fresh experience.
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Post by steifybobbins on May 1, 2023 0:38:05 GMT
I'm 15 hours into FR and Its confirmed my pprevious thought that the Xeno Chronicles games are the best JRPG's I've ever played (FF7 was my favourite game of all time until a few years ago) 3 in particular is masterfully constructed. Every system feeds into another and It takes all of the usually monotonous parts of a JRPG and makes them purposeful. Everything is designed to create a constant feeling of progress which makes even the most repetitive tasks compulsive. Throw in excellent side quests that add flavour to the world by spotlighting secondary characters and their motivations and you have a believable, relatable, setting that feels lived in. It's all there for you to meander around in and tinker with as you see fit while discovering new things and obsessively hoovering up objectives. Add in the excellent musical score and signature art direction and you have in my opinion the pinnacle of the genre. Certainly from a mechanical view point when judged purely as a game (excluding writing etc.)
FR is an extension of all of that and I can't get enough once again just like last year when I took a punt on 3 having abandoned most JRPG'S since my teens
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Post by JuniorFE on May 2, 2023 7:28:36 GMT
I know you all are probably tired of me constantly praising this game's soundtrack but goddamnit I'm going to do it again, because tracks like Aurora Shelf, Yesterdale (goes double if you've played XC1) and the Black Mountains (especially with the percussion added once you reach Prison Island) deserve their own post That aside, I'm really liking the gameplay refinements, the field crafting most of all as it feels like a very organic and interactive way of both progression and opening up new places to go even in areas you've already visited. And the sheer amount of little references they've packed in the cutscenes, Affinity scenes and even in some battle quotes (A saying "We will know their name for sure" when challenging a unique monster, for instance, referencing the title for the UM battle theme) is really quite phenomenal
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Post by JuniorFE on May 2, 2023 14:27:32 GMT
Holy shit There's a weather-changing item Where was this for all those stupid thunderstorm-only uniques in the rest of the series
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Post by JuniorFE on May 3, 2023 14:14:10 GMT
And the future has been redeemed. A beautiful send-off to the trilogy. Bring on the next games! (Which may or may not somehow connect the X -edit: and/or Xenosaga/gears- subseries to the main Xenoblade three...)
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Post by Red_Bool on May 3, 2023 14:26:57 GMT
Finished already?! I'm 15 hours in and hopelessly distracted by all sort of things 😋. So much exploring to do and stuff to find! Also, this time I'm not going overboard with levelling up on bonus XP.
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Post by JuniorFE on May 3, 2023 14:31:09 GMT
As with any prequel to an existing story, it did have the obvious small issue that you could sort of guess how it would end, but it was still a nice chunk of backstory, the character interactions, soundtrack, gameplay etc. were great and I'm not usually one to turn my nose up at a heaping helping of "nudge nudge, wink wink" references, haha (seriously, there might be more in this DLC than the whole main game ) It's pretty interesting how they handled (character spoilers) the returning characters especially. There's the obvious sheer fanservice factor of having Shulk, Rex and (part of) Alvis all in one party, but then you have:
Shulk essentially becoming Dunban beyond probably even his wildest expectations, what with losing his right arm, incorporating/adopting Dunban's fighting style (to the point of his combat role being an evasion tank and him executing the Monado Buster as if it were Blossom Dance) and even adopting a good bit of his mannerisms and clothing style (with a dash of Xenoblade 2 Architect on the hairstyle), while still keeping his own traits like his love of machinery
Rex not only fighting with the Aegis blades, but dual wielding them as if Morag had taught him, with a bit of Zeke in some animations, and adopting a lot of their fashion choices as well. He even has Malos' hairstyle now, showing how he tried to extend an olive branch even to him by the end of Xeno 2
And of course Alpha!Alvis using quite a few of Zanza's turns of phrase and his overall tone, offering the main character the chance to join them, even his theme being essentially a remix of "Zanza the Divine" and his arena having similar visuals to Xeno 1's final battle
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Post by JuniorFE on May 3, 2023 14:33:57 GMT
Finished already?! I'm 15 hours in and hopelessly distracted by all sort of things 😋. So much exploring to do and stuff to find! Also, this time I'm not going overboard with levelling up on bonus XP. Ran me about 25 hours. I didn't use any bonus XP either, but exploration and killing stuff for the Enemypedia managed to keep me a bit overlevelled all throughout, both in actual levels and character progression Still haven't done the superbosses though. And there's a couple marks in the final region that are still showing up as unavailable for some reason... I'll have to look into that, I assumed they'd trigger in postgame but no dice yet Edit: nvm on the marks, turns out a couple only spawn in thunderstorms and one was just a container that was a bit too far off the beaten path.
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Post by JuniorFE on May 4, 2023 10:45:58 GMT
And superbosses down! ...On Easy 😅 (for the last one or two, otherwise Normal. I'm a scrub, but not that much of a scrub ) Honestly, the strategy could probably work on Normal as well, but it's kind of luck-based because it relies on a good Chain Attack sequence/reactivations and I don't really feel like retrying over and over just for the brownie points. Maybe someday. Also the Crit build of Spin-to-Win Rex is just as broken here as it was back in XC2. Gigachad indeed Oh, and there's a little something special waiting if you clear the new Time Attack that appears in the Land of Challenge after completing Future Redeemed...
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Post by Red_Bool on May 6, 2023 15:23:57 GMT
And Future Redeemed done! Around 23 hours, but I'm still mopping up side quests. Excellent 👌. My recollection of the first two Xenoblades isn't that good (getting old, plus haven't played them for yonks), so I might need to play those again to fully appreciate all the hints and references. If it weren't for TOTK I would be doing just that.
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Post by JuniorFE on May 6, 2023 17:21:41 GMT
And Future Redeemed done! Around 23 hours, but I'm still mopping up side quests. Excellent 👌. My recollection of the first two Xenoblades isn't that good (getting old, plus haven't played them for yonks), so I might need to play those again to fully appreciate all the hints and references. If it weren't for TOTK I would be doing just that. I'm sure there's somebody out there still furiously compiling a list as we speak (seriously though, it's jam-packed)
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Post by Vandelay on Jan 9, 2024 10:26:04 GMT
Got XC3 for Christmas and started playing it a few days ago. Just approaching the 10 hour mark (have just had the battle where Lanz and Eunie's Interlinks appear) and really getting into the groove with it. Plenty of batshit JRPG plotting and characters to love, as well as the continual dripfeed of intriguing mechanics that the series does so, so we'll.
I do have a question around the best approach with classes though. After dabbling a bit with mixing classes, I decided to focus on the class that each character gets access to when switching becomes available. Now that I'm getting most of these up to the current limit of 10 and can select any of the currently available class on all characters, should I be switching over to other classes and getting those up to 10 as well, with the aim of getting every class to 10 on all characters? Is there much benefit in doing that or do some characters benefit more from just focusing on specific classes? The prompt to switch class when I hit 10 seems to suggest it is best to level up all classes, but I'm not certain what the benefit of doing that is at the moment.
Currently made my team up with just 2 of each types of class, although wondering if maybe only 1 defending class might make more sense, seeing as they are all about drawing aggro.
Also, with chain attacks, I'm not really sure what decides the TP gain for each move. My fusion move always seems to generate the most, so other than break combos and maybe a heal, I'm not sure if there is much point in using other arts. Also, the flashy point limit notification indicates it is a positive thing, but it just seems to make me have to use another character. I'm mostly managing only 2 chains each time, once I managed a 3. Not sure how you are supposed to keep it going any longer than that.
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Post by rhaegyr on Jan 9, 2024 11:41:47 GMT
Definitely try to level up all characters with all classes, otherwise you'll be wasting valuable CP from battles.
Can't really comment on the chain attacks - eventually I found a decent groove and was able to do 3 every time with little to no issue. No idea regarding the TP bonuses.
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Post by Vandelay on Jan 9, 2024 11:56:39 GMT
I did a quick look into the TP stuff. Not sure what actually decides the number, but the point break thing occurs with healers and allows you to use more characters. That seemed like a bad thing, but if you generate a higher ranking for the string of attacks it reactivates more characters. I only was ever getting a "cool" rank, so didn't realise you could get more than one character. Makes sense now why you would want to delay finishing the chain.
Seems you are meant to use the attacker first, then a healer or 2 and finish up with the defender to get the biggest boost.
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Post by rhaegyr on Jan 9, 2024 12:01:22 GMT
There's other perks you can get, such as using nothing but attackers or defenders in a chain.
I don't know the specifics but I usually do what you say - start with an attacker, use a healer to get up to 99% then use my biggest attacker or defender to try and get the biggest percentage after that.
If I can give you one tip it's this - don't use the 'extra' XP at camp to level up, especially if you're the type to do most sidequests and extra activitiers. I used it far too much and I'm overlevelled for everything which makes combat a bit rote.
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Post by Vandelay on Jan 9, 2024 13:59:13 GMT
Good to know about the extra XP thing. I have been just dumping into characters at each rest point, but will hold off on that unless I need it. Honestly though, I think I levelled up at ever opportunity in 2 and it turned out to be needed for me, so may have to again.
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Post by JuniorFE on Jan 9, 2024 14:17:12 GMT
Vandelay re: Chain Attacks, the basic premise is essentially: start with an Attacker class to get the first attack TP bonus, get as close to 99 TP as possible (that's why Healer classes stopping you there is a good thing) then get as much above 100 as possible, ideally with a Defender class (the Defender bonus ensures that, if you end the round with one, the character with the most TP will reactivate for the next round). Speaking of reactivations, as you've seen they're based on how much TP you end the round on: 100-149 reactivates one character, 150-199 reactivates two and 200+ reactivates three, hence Healer classes prevent you from going to, say, 103 to give you a chance for a bigger finish. As for the TP bonuses during the actual attacks, there's quite a few for many different things and honestly you don't really need to know all of them. The biggest ones are bonuses for matching the role and/or nation of the character performing the attack with the character issuing the Chain Order (the bit that you choose at the start of each round). For example, if you choose Mio's Chain Order, using an attack with Sena in a Defender class will give out a much bigger TP payout than, say, Noah in an Attacker class.
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Post by JuniorFE on Jan 9, 2024 14:29:59 GMT
Some more things:
Each Hero (if you have Chain Attacks I'm fairly certain you've already seen Heroes) has their own Chain Order, much like your main party, and they're usually a lot more varied than what your main party can do. Having the right Hero for your Chain Attack strategy can be a big boost. It's been a minute since I played but I'm pretty sure each Hero's Chain Order is on their info page somewhere for you to check (not the equipment screen, there's another menu just for that)
Each of your main party's Chain Orders take 1/3 of the Chain Gauge to do, but a Hero's doesn't use any, meaning under normal conditions you can have up to four Chain Attack rounds (3 main party Orders + 1 Hero Order)
During Chain Attacks, Positional Arts will always trigger their bonus effects no matter where your character is in relation to the enemy, and Arts with a set AoE affect all party members/enemies (not attacks that set up fields, those remain the same). This isn't too important in the early game, but as you go on and unlock more options, being able to affect everyone or always trigger bonus effects becomes stronger and stronger.
The Break-Topple-Launch-Smash combo is particularly powerful during Chain Attacks. Smashing an enemy deals bonus damage based on the remaining duration on Launch, and during Chain Attacks that stays at maximum... So Launch an enemy (either normally or within the Chain Attack), build up your damage bonus, and hit them with a Smash near the end of your Chain Attack for some serious pain!
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Post by Vandelay on Jan 9, 2024 15:29:17 GMT
Thanks, that all makes sense.
I've not seen heroes yet. As I say, just had the bit where I've unlocked interlinks for my 6 party members and have access to the interlink upgrade trees. Chapter 2, but I assume I'm right at the end of it.
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Post by JuniorFE on Jan 9, 2024 19:33:22 GMT
Thanks, that all makes sense. I've not seen heroes yet. As I say, just had the bit where I've unlocked interlinks for my 6 party members and have access to the interlink upgrade trees. Chapter 2, but I assume I'm right at the end of it. Oh, really? I thought you didn't get Chain Attacks until later... My bad 😅
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Post by Vandelay on Mar 29, 2024 17:03:24 GMT
Back on XC3 after a bit of a hiatus and have a question for the Xenoblade masters here.
I'm towards the end of chapter 5 and just taking a look at the recently unlocked Soulhacker hero. Seems interesting, but also a hell of a lot of grinding. Just wondering on the general consensus about the class and whether it is worth investing time into it. Seems like a class that is great if you put a load of effort into unlocking everything, but terrible if you only go half arsed with it.
Is the grind worthwhile? Are there any particular things that I should be looking to get from the class or should I just ignore it?
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