rhaegyr
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Post by rhaegyr on Dec 14, 2022 10:42:00 GMT
I seem to be the only one who didn't like XC2 that much.
XC1 is my favourite JRPG ever but I disliked the whole blade system in XC2 (and who it assigned to), the story wasn't great and I didn't warm up to the characters as much as XC1. The whole thing felt 'rushed' too, particularly the UI and menus.
Great combat though (once you got your head around it anyway).
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Post by The12thMonkey on Dec 14, 2022 10:49:40 GMT
I seem to be the only one who didn't like XC2 that much. XC1 is my favourite JRPG ever but I disliked the whole blade system in XC2 (and who it assigned to), the story wasn't great and I didn't warm up to the characters as much as XC1. The whole thing felt 'rushed' too, particularly the UI and menus. Great combat though (once you got your head around it anyway). I've tried three times to finish XC2, but I just can't. The tone is ghastly and I hate almost every single character (Nia is the exception, and even she has bad moments). Ran like arse. Music was nice, though.
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Post by JuniorFE on Dec 14, 2022 10:58:45 GMT
For me it's less that I "disliked" 2 and more that I liked it the least of them, by a little. Considering how much I like the rest that's still a very high bar to clear, of course... I liked the Blade System (yes, even the random pull aspect... For the most part). I didn't like how you had to have the Blades in your active party for the traversal skills to count, because it meant I had to both stop and grind generic Blades' skills and also pray that they had landed on the right characters to fit everything in (rare Blades are not enough to clear everything and there's no way I'd use Overdrive Protocols to reassign a random generic) It also had the weakest voice work in the series IMO. More because the voice directing was scuffed than because the voices didn't fit, however (Xeno 3 spoilers Xeno 3 Nia is possibly the biggest example of that, same VA but much better work and I'm pretty sure it's not just because the VA herself was more experienced) It's still very far from a bad game, but if I were pressed I'd probably put it at the bottom of the list, barely below X (although if we take Torna into account 2 might go back above) and then the other two are jousting for the number one spot and I have no clue which one (if any) will win
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Vandelay
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Post by Vandelay on Dec 14, 2022 12:00:35 GMT
I gave up on 2 a few months ago. I do generally like it. The presentation of the story is step up from 1, although I think the first had a better story overall. I really liked the world though and it is great exploring new areas. The combat, when it worked, was really satisfying as well.
By chapter 8 or 9 though, I just hit a brick wall without any way to proceed. Fights with individual enemies were mostly fine, but as soon as I ran into more than 1 enemy I was getting destroyed. Named enemies became impossible to face, so had to be avoided. I was in a place where I was having to drag out enemies one by one, spending ages making any progress. I would then die and have to repeat the whole 20 mins again.
There is a lot going on with builds, be it the blades you are using, characters in your party, the equipment on them, the elements the blades fit into, cores, pouches, affinity, etc. What I was able to change though was making little difference.
Trying to just out level the areas wasn't working either, as all the side missions I had available required skill checks that I just couldn't meet (think it was focus or something that was constantly required and I could only get to level 2 on it), so I had no means to level up outside of very, very grindy ways.
The change was incredibly abrupt too. Up to about chapter 5 or 6 it was easy enough to go on autopilot without much thought. It really felt like I was missing something that was suddenly important, but I was able to scrape through enough to keep making progress. Now though I don't think I'm in a place where I can really proceed and certainly not in an enjoyable way.
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rhaegyr
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Post by rhaegyr on Dec 14, 2022 12:05:24 GMT
Fishing for cylinders...
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Post by Deleted on Dec 14, 2022 16:15:28 GMT
I liked 2, but I prefer X over all the mainline games. By a significant amount, too.
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rhaegyr
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Post by rhaegyr on Dec 14, 2022 16:17:29 GMT
Confession - I never even got to the Skells in X. Loved how the tablet on the Wii U was used.
Would love a remaster but not sure how it'd work. They'd have to change some of the music too, especially the main city, yikes.
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Post by Gearoid on Dec 16, 2022 8:45:49 GMT
XC2 is my favourite out of the three mainline games. I didn't have a WiiU so haven't played XCX. I really hope that game gets ported.
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Post by dangerousdave on Dec 16, 2022 8:58:51 GMT
I enjoyed how open X felt, but the story was pretty naff. I also stopped playing shortly after unlocking the Skells. Not sure why, but I massively prefered playing the game on foot at the time.
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Post by JuniorFE on Dec 16, 2022 8:59:14 GMT
Confession - I never even got to the Skells in X. Loved how the tablet on the Wii U was used. Would love a remaster but not sure how it'd work. They'd have to change some of the music too, especially the main city, yikes. Perhaps a hypothetical Switch 2 would allow developers the option to use the Switch as a second screen like the Gamepad instead of automatically switching the image from the TV to the Switch as soon as it was undocked? It would work like the Switch for the majority of games, but open up more options for Wii U ports and new games that used it that way. Only problem is that whatever games used this function would not be playable on the go... And a Switch 2 Lite would probably be impossible. No idea how it would actually be made in terms of hardware though, maybe the screen could be detached from the rest of the console (leaving the game still docked)?? I dunno, the more I think about it the more unfeasible it sounds...
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Post by Deleted on Dec 16, 2022 13:49:51 GMT
That actually sounds like something that should be technically possible now if they’d thought about it. Like how you’ve been able to link two handhelds wirelessly for multiplayer through Wi-Fi since the DS? Similar wi-fi connection, only designed specifically for second screen play. That said, the Wii U wasn’t popular at all so I’m not sure they’d want to go back to its functionality. They’d just have to move some of its functionality to a menu screen, or a pop-in/out screen.
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Post by JuniorFE on Dec 16, 2022 13:58:14 GMT
Yeah, at this point making the map, probe system and all, a more traditional Xenoblade map you can just bring up with a button and edit/navigate from there seems like the obvious choice. Easier to make, too, especially if they don't have enough other ideas for using a second screen to justify making it...
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Deleted
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Post by Deleted on Dec 16, 2022 14:25:53 GMT
And convoluted UI isn’t something Monolith shies away from.
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Post by Red_Bool on Dec 16, 2022 14:33:26 GMT
How did Lego City:Undercover solve the second screen on Switch?
I've only played the Wii U version, which you could only play on the telly. The second screen was an integral part of the game.
Haven't played XCX. I'm tempted to get it for my Wii U, but I'm afraid that as soon as I buy it, the Switch version will be announced (along with the Switch2, of course).
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Vandelay
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Post by Vandelay on Dec 16, 2022 19:51:08 GMT
Confession - I never even got to the Skells in X. Loved how the tablet on the Wii U was used. Would love a remaster but not sure how it'd work. They'd have to change some of the music too, especially the main city, yikes. Perhaps a hypothetical Switch 2 would allow developers the option to use the Switch as a second screen like the Gamepad instead of automatically switching the image from the TV to the Switch as soon as it was undocked? It would work like the Switch for the majority of games, but open up more options for Wii U ports and new games that used it that way. Only problem is that whatever games used this function would not be playable on the go... And a Switch 2 Lite would probably be impossible. No idea how it would actually be made in terms of hardware though, maybe the screen could be detached from the rest of the console (leaving the game still docked)?? I dunno, the more I think about it the more unfeasible it sounds... I would like them to take a look at something like that. I really think there are some great ideas that could be done with a second screen. Particularly with multiplayer, with asymmetric gameplay or each player being able to have their own screen if they each have their own Switch (card games would be an obvious utilisation). Single player too. Just look at ZombiU for a great example of using the second screen. I doubt Nintendo would be interested though. I don't think they ever really saw the second screen as anything more than a bonus for some gimmicks and the ability to play away from the TV was the main feature, one that has been vastly improved by the Switch. There were pretty much no Wii U games made by Nintendo that relied on the second screen to an extent that they couldn't be played without it, outside of party games. Not to turn this into a general Switch thread, but if they do make a new Switch, I think I would like to see them allow for more power when docked. A slightly beefier handheld, maybe in line with Steam Deck specs and aiming for around 760p-1080p, would probably be fine, but a dock that can make the TV experience a high resolution one would be great (1440p would be fine, I think 4K is asking too much).
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Post by Deleted on Dec 16, 2022 20:13:26 GMT
Yeah. Essentially a handheld Series S would be lovely. 1440p-ish with max graphics or 1080p with 60fps, and then drop those to 1080p30 or 720p60 for handheld. And more useable on-board storage too. What was it, 32 or 64GB on the Switch? Bump that up to 512GB, please. 👀
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Post by JuniorFE on Dec 16, 2022 20:37:57 GMT
Perhaps a hypothetical Switch 2 would allow developers the option to use the Switch as a second screen like the Gamepad instead of automatically switching the image from the TV to the Switch as soon as it was undocked? It would work like the Switch for the majority of games, but open up more options for Wii U ports and new games that used it that way. Only problem is that whatever games used this function would not be playable on the go... And a Switch 2 Lite would probably be impossible. No idea how it would actually be made in terms of hardware though, maybe the screen could be detached from the rest of the console (leaving the game still docked)?? I dunno, the more I think about it the more unfeasible it sounds... I would like them to take a look at something like that. I really think there are some great ideas that could be done with a second screen. Particularly with multiplayer, with asymmetric gameplay or each player being able to have their own screen if they each have their own Switch (card games would be an obvious utilisation). Single player too. Just look at ZombiU for a great example of using the second screen. I posted this at some point a while back, but can you imagine a legit DnD game? Because someone definitely did, just swap Wii U with Switch...
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Post by JuniorFE on Dec 16, 2022 20:51:47 GMT
Anyway, to bring the thread back on track a bit, I really, really like the Side Story/Ascension quests. All of the sidequests are pretty great in their own way, but the Ascension quests are Monolith's character writing in great form. It takes skill to create a big cast of characters and then make the player care about each of their stories individually, and while that did exist with the Rare Blades' quests in 2, the backstories and nuances of each Hero (especially their way of dealing with death, either their impending death or that of someone close to them) are explored very well here IMO. Even Ethel and Cammuravi's quest, which was barely a quest (in the sense that it's not even labelled as such and is basically just a couple of cutscenes), was a pretty nice conclusion to their arc, while leaving an open spot for further developments if they decide to add a new sidequest or two at some point.
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rhaegyr
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Post by rhaegyr on Dec 19, 2022 9:29:56 GMT
Still loving this, not that far in (Chapter 3) but the reins have been off for a while and I've done a ton of exploring.
May be slightly over-levelled! I'm 33 and just reached Colony 30 and received the ability to climb purple vines.
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Post by JuniorFE on Dec 19, 2022 9:41:49 GMT
Still loving this, not that far in (Chapter 3) but the reins have been off for a while and I've done a ton of exploring. May be slightly over-levelled! I'm 33 and just reached Colony 30 and received the ability to climb purple vines. That's just about the point where I became overlevelled too, between an abundance of sidequests and overkilling every Unique and getting the experience bonus it was inevitable That said I don't regret it at all. Having Alexandria's class earlier than you're "supposed" to (according to quest levels) is a damn good offensive buff and it does eventually correct itself (if you don't use the Bonus Exp. at camps, at least)
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Post by The12thMonkey on Dec 19, 2022 10:07:39 GMT
I held off applying the rested XP for ages, which helped keep me a little closer to the intended level range until I was into Chapter 5. My understanding is that NG+ lets you remove XP from the party back into the rested pool in order to specifically target level ranges, if you want.
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MolarAm🔵
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Post by MolarAm🔵 on Dec 19, 2022 10:28:40 GMT
Just keep in mind that your class experience points slow to a trickle if you're not fighting things at your level.
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rhaegyr
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Post by rhaegyr on Dec 19, 2022 10:44:05 GMT
To be honest sometimes I like being overlevelled - not to make combat easier, more that enemies ignore you and you're free to explore the gorgeous vistas.
Quick question I've just remembered - what are the yellow doors on some areas of the map? I was in a desert area and could see a few on the map but couldn't access them (even though in a couple of cases I was stood on top of the icon). Tried looking above/below but no joy.
Lastly - any way to turn on the location names on the map? There's all these great areas and names you find but the Area Map doesn't show any of them as far as I can see? Bit of a waste if so imo.
Edit - would also like to change the map colour. Purple/Orange combo is a bit of an eyesore!
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Post by JuniorFE on Dec 19, 2022 10:53:57 GMT
I held off applying the rested XP for ages, which helped keep me a little closer to the intended level range until I was into Chapter 5. My understanding is that NG+ lets you remove XP from the party back into the rested pool in order to specifically target level ranges, if you want. Not NG+, you can just load your endgame clear save. rhaegyr no joy on the map colour or location names (that I've found) but the doors are exactly that: doors. If you can't access a door even though it seems like you're on the right elevation level, it might be because it's part of a later sidequest. Some of them display the icon even if you can't interact with them at all yet (I think I remember the ones in the desert you're talking about and I haven't been able to go in either, so unless I've missed something it's a late game sidequest)
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Post by Red_Bool on Dec 20, 2022 7:37:50 GMT
Overlevelling? What's that? I just grab all the XP I can get (level 75 at the start of chapter 6 /o\). Sure, it has some downsides, but like rhaegyr said it makes exploration a lot more fun because most monsters leave you alone. Actually, what I'm currently doing is exploring and doing side and hero quests. This is one of the few games where the side quests are just as good as the main story. The number of fetch quests are also kept to a minimum (but since I have this tendency to pick up everything I see on my path, most of them were quite short anyway ). This world is just so amazing to be in. I don't want it to end yet (so I'm holding off the main story for a while).
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Vandelay
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Post by Vandelay on Dec 20, 2022 8:44:19 GMT
So, I went back to XC2 and tried to see if I could fix my difficulty issues. First I played around a bit with the accessories, but don't think that made too much difference. I then took a look at my blade affinity trees and noticed that a few were quite barren. So, worked on filling that for 2-3 hours and suddenly the game has become much more manageable again. I think it was mostly filling up Nia's, which gave me some added healing.
Managed to make a little more progress and now early on chapter 9. I'm at that point where things are getting increasingly batshit.
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Post by JuniorFE on Dec 20, 2022 9:19:58 GMT
Eeyup. Pretty sure I'd mentioned it a little while ago, but Blade Affinity is much more important than it might initially seem. Mythra alone with a built Affinity Chart can land criticals every other hit, instantly recharge your Arts (and basically be immortal and/or rapidly charge your Party Gauge, with the relevant accessories) with said criticals and basically spam Arts and Specials all battle long. There's even videos of Rex and Mythra soloing Superbosses with the right setup, let alone anything else in the game Case in point:
And while other Blades (barring some exceptions, and not just from the DLC) don't quite reach that level of power (and most likely need to be pulled from Core Crystals...), their Affinity Charts can almost double the effectiveness of their abilities (if not more) if you grind them out.
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gamecat
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Post by gamecat on Dec 20, 2022 9:55:10 GMT
Poppi QTpi is the most busted blade in the game, takes ages to grind her to S+ though.
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Post by Nanocrystal on Dec 20, 2022 10:53:04 GMT
20 hours into XC2 now. Cannot wait to find a replacement for Tora. His fucking "mehmehmeh"s during combat are insufferable. And I'm fucked if I'm gonna play some shitty retro arcade game to level up Poppi (whose voice I also find extremely grating). Aside from that, I'm mostly enjoying it despite the story feeling a little bit aimless at the moment.
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Vandelay
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Post by Vandelay on Dec 20, 2022 11:07:26 GMT
Eeyup. Pretty sure I'd mentioned it a little while ago, but Blade Affinity is much more important than it might initially seem. Mythra alone with a built Affinity Chart can land criticals every other hit, instantly recharge your Arts (and basically be immortal and/or rapidly charge your Party Gauge, with the relevant accessories) with said criticals and basically spam Arts and Specials all battle long. There's even videos of Rex and Mythra soloing Superbosses with the right setup, let alone anything else in the game Case in point:
And while other Blades (barring some exceptions, and not just from the DLC) don't quite reach that level of power (and most likely need to be pulled from Core Crystals...), their Affinity Charts can almost double the effectiveness of their abilities (if not more) if you grind them out. Yeah, I'm sure you did mention it and I was probably being lazy and not wanting to do the grind to sort it. Turned out not too bad. Will probably do a bit more once things settle with the main story. I will likely try to get Tora's third blade, which I see I should be able to do now. Mostly been using Rex, Morag and Zeke, but Tora is the best tank I have still. Will have to put up with more of his bullshit.
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