Vandelay
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Post by Vandelay on Jun 15, 2022 10:30:33 GMT
Despite all the complaints a shit ton of people will play this. I know I will. Yeah, totally. I'm not sure how bothered I would be to rush and play if I had to pay for it, although I would expect I would likely inevitably pick it up on sale (still haven't got Cyberpunk though). It being on Game Pass though makes it a no brainer to play almost as soon as it is out, despite me expecting to not find it much more than fine.
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skalpadda
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Post by skalpadda on Jun 15, 2022 10:46:11 GMT
Yep, that's why it would be much better to have far less planets which are properly designed and crafted. Even a single planet is effectively infinite in terms of gameplay on a human scale. I expect anything beyond crafted points of interest to be largely meaningless as anything other than a backdrop. It seems everyone and their dog has taken a large dump on Starfield at this point (despite it still being in development) but all I know is that I immensely enjoyed Fallout 3, Fallout 4, Oblivion, and Skyrim, and I fully expect Starfield to get its hooks into me in the same way as those games, even if inevitably certain facets of the game are a bit janky. People have largely been sceptical of Todd's hype rather than shitting on the game. I've played every Bethesda game since Morrowind except FO76 and I'll probably play this too at some point unless they manage to royally fuck it up in some way.
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Post by Aunt Alison on Jun 15, 2022 10:49:10 GMT
What about all the other stuff? meh Do you just mean game systems/mechanics or you don't like the Fallout universe itself?
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eider
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Post by eider on Jun 15, 2022 10:54:21 GMT
Well colour me disappointed, Howard’s hyperbole prior to this week was all about star field being a next gen experience, years in the making!!!! Yet here we are with no space to planet seedless transition, no voices lead protagonist, 200k lines of text dialog, vast swathes of empty proc gen planetoids and probably some interesting planets with only one type of biome (pure speculation).
How fucking next gen are we talking here?
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Post by Aunt Alison on Jun 15, 2022 10:55:35 GMT
I imagine the dialogue will all be voiced They've hired 12 voice actors and everything
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スコットランド
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Post by スコットランド on Jun 15, 2022 10:56:27 GMT
Do you just mean game systems/mechanics or you don't like the Fallout universe itself? I actually really enjoyed Fallout 3 and New Vegas, I like the universe but the same limited types of enemy (ghoul, super mutant etc.) in every game gets dull, the quests often not so interesting, the non-VATS combat mediocre but I like the feel of it, the skill tree, humour etc,. Taking the arm clean off a super mutant via V.A.T.S is always fun.
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Post by Jambowayoh on Jun 15, 2022 11:00:35 GMT
Are there any space games out there with fully modelled planets that actually have interesting things to see and do? Not really. Sure games like NMS and...Star Citizen but one is completely procedurally generated and the other is Feature Creep: The Game and look how long that's been in development for and is still going. Regarding the inability to have seamless space to planet that comes across as an engine limitation more than anything.
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Post by Aunt Alison on Jun 15, 2022 11:06:30 GMT
Do you just mean game systems/mechanics or you don't like the Fallout universe itself? I actually really enjoyed Fallout 3 and New Vegas, I like the universe but the same limited types of enemy (ghoul, super mutant etc.) in every game gets dull, the quests often not so interesting, the non-VATS combat mediocre but I like the feel of it, the skill tree, humour etc,. Taking the arm clean off a super mutant via V.A.T.S is always fun. Ah right, yeah. The games are pretty basic really but they don't get in the way of me having fun and enjoying just exploring at my leisure. To their credit, at least there's no bandit camps to clear out or repetitive stuff like that that usually plague open world games. I'd like them to improve the general feel of the games (with a new engine) but not add loads of new systems for the sake of giving you things to do. There isn't even really any necessary crafting in FO, thank god
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Post by UncleLou on Jun 15, 2022 11:08:19 GMT
I like the idea of 1000 planets. Obviously most of the will not have hand-crafted content, but it allows for well-hidden secrets, DLC, and a better version of Mass Effect‘s Mako missions, which, as terribly as they were mechanically, were a great atmosphere boost.
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crashV👀d👀
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Post by crashV👀d👀 on Jun 15, 2022 11:17:26 GMT
Is this just No Man's Sky?
Can't say I'm all that interested fro. The initial look, and when they started flicking between shots of locations it just brought back memories of Fallout 4 presentation footage and I'm reminded of all the jank that came with it.
It's on my radar to keep tabs on it but it's not a buy at the moment.
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Post by gibroon on Jun 15, 2022 11:25:22 GMT
As a nms fan, this looks pretty good to me. I've not burnt out on skyrim or fallout so with a bit of spaceship flying, shooting space pirates and killing local fauna, I may well enjoy this game. Add to that some base and ship building it looks right up my street. Hopefully have a decent enough pc within the year and may well give gamepass a go for a few months for things like this. Could be janky as fuck but have some optimism folks.
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kal
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Post by kal on Jun 15, 2022 11:39:39 GMT
The number of planets thing is a complete red herring. It’s not like each one is going to have anything like the scale of an actual planet. It’s really no different to saying a game has 1000s of locations all on the same planet.
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Post by simple on Jun 15, 2022 12:07:18 GMT
Its a shame they can’t be more honest in their promotion, even though everyone has seen right through it
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Post by UncleLou on Jun 15, 2022 12:27:54 GMT
Why, what have they said that is dishonest? What these 1000 planets are and are not is bleedingly obvious, it's just bog standard marketing talk.
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Post by darkling on Jun 15, 2022 12:35:15 GMT
I really hope Starfield has VATS. I really like the strategy that it offers, and it prevents the game from being a panic shooter. Shame there was no confirmation of VATS in the trailer, or something similar.
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スコットランド
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Post by スコットランド on Jun 15, 2022 12:46:05 GMT
I really hope Starfield has VATS. I really like the strategy that it offers, and it prevents the game from being a panic shooter. Shame there was no confirmation of VATS in the trailer, or something similar. My thoughts entirely, the "normal" gunplay is a bit crap and V.A.T.S is more interesting and fun.
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Tuffty
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Post by Tuffty on Jun 15, 2022 12:54:59 GMT
Even the footage they've shown has enemies still running full sprint towards you after taking a few bullets. They're definitely gonna be spongy. I don't think you could ever get a satisfying first person shooter out of that engine. Nevermind compotent first person melee combat too
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aubergine
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Post by aubergine on Jun 15, 2022 13:00:00 GMT
Why, what have they said that is dishonest? What these 1000 planets are and are not is bleedingly obvious, it's just bog standard marketing talk. They’ve heavily implied that the game will be good, when it will not.
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skalpadda
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Post by skalpadda on Jun 15, 2022 13:09:53 GMT
I like the idea of 1000 planets. Obviously most of the will not have hand-crafted content, but it allows for well-hidden secrets, DLC, and a better version of Mass Effect‘s Mako missions, which, as terribly as they were mechanically, were a great atmosphere boost. Assuming we're talking about anything even approaching 1000 full scale planets it's pretty meaningless in terms of gameplay or hiding things. The main Skyrim map is pretty big, something like 15km2. The surface area of the Earth is over 500 000 000 km2.
Todd says we can land anywhere, so assuming that means the entire planets are "real" in a tangible way and taking the Earth as a rough medium size for a planet that would mean that we could fit more than 33 billion Skyrims in the available area.
You can model these kinds of spaces with procedural generation (see NMS which is vastily larger still) but the scale is so gigantic that it doesn't say anything in terms of crafted or directed gameplay.
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Post by Bill in the rain on Jun 15, 2022 13:15:18 GMT
Needs more giant mushrooms, landstriders and cities made from the carapace of gigantic beasts. And color.
Other than that, looks ok. The seamless planet thing doesn't really bother me. It was cool in NMS for about 30 minutes, but it really wasn't worth the effort it must have taken. Replace it with a cutscene flying out of the atmosphere and it'll be basically the same.
As long as we can walk around Galactica Serenity Moya and chat up the crew on the way somewhere...
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Post by Whizzo on Jun 15, 2022 13:16:04 GMT
The best thing to remember is that Todd Howard isn't the most reliable person when it comes to Bethesda games, somehow every single game from them in something like the last 4 releases has had a new engine when it's clearly the same one with some paint over the cracks.
Flying spaceships but not make planetfall yourself or fly in atmosphere is clearly limited by the tech and nothing will improve that, same with the characters looking as dead as in previous games.
I expect Starfield will be an entertaining game but for all the gloss you can see it's using the same template.
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Post by UncleLou on Jun 15, 2022 13:43:05 GMT
I like the idea of 1000 planets. Obviously most of the will not have hand-crafted content, but it allows for well-hidden secrets, DLC, and a better version of Mass Effect‘s Mako missions, which, as terribly as they were mechanically, were a great atmosphere boost. Assuming we're talking about anything even approaching 1000 full scale planets it's pretty meaningless in terms of gameplay or hiding things. The main Skyrim map is pretty big, something like 15km2. The surface area of the Earth is over 500 000 000 km2.
Todd says we can land anywhere, so assuming that means the entire planets are "real" in a tangible way and taking the Earth as a rough medium size for a planet that would mean that we could fit more than 33 billion Skyrims in the available area.
You can model these kinds of spaces with procedural generation (see NMS which is vastily larger still) but the scale is so gigantic that it doesn't say anything in terms of crafted or directed gameplay.
Well, obviously they’re not going to be full scale planets, but video game planets, like in NMS. The vast majority will be procedurally generated, a very small number will be the main focus of the game’s story, a few will have side quests and secrets, most of them will only have resources. I am fine with that.
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Post by UncleLou on Jun 15, 2022 13:43:43 GMT
Why, what have they said that is dishonest? What these 1000 planets are and are not is bleedingly obvious, it's just bog standard marketing talk. They’ve heavily implied that the game will be good, when it will not. Well, yeah, there’s that.
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skalpadda
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Post by skalpadda on Jun 15, 2022 14:13:20 GMT
Well, obviously they’re not going to be full scale planets, but video game planets, like in NMS. The vast majority will be procedurally generated, a very small number will be the main focus of the game’s story, a few will have side quests and secrets, most of them will only have resources. I am fine with that. But even 1000 NMS planets (which are more like the size of large asteroids according to what I've seen) is too much space to be really meaningful. Talking in terms of millions of Skyrims worth of area instead of tens of billions doesn't really make a difference in practice. It's hard to see a way in which the large number will actually make the game better other than maybe as a backdrop to provide a sense of scale. As I said in another post upthread I'll be surprised if the planet surfaces are even contiguous, seamlessly explorable spaces given the way the current incarnations of the game engine work. And I'm fine with that as well beyond the misleading marketing hype.
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Deleted
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Post by Deleted on Jun 15, 2022 14:31:03 GMT
I'm surprised people have the prospective gaming time to explore one planet, let alone thousands.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 15, 2022 14:37:37 GMT
It's basically the Mass Effect Mako sections times a hundred. Some people just want to explore planets, even if they're mostly all the same and there's not much to find.
I personally do not see the appeal to that. But as previously mentioned, I don't think Bethesda games are really for me.
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Post by Syrette on Jun 15, 2022 14:43:52 GMT
Large amount of assumptions going on here.
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スコットランド
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Post by スコットランド on Jun 15, 2022 14:54:01 GMT
Large amount of assumptions going on here. Based on 20 years of Bethesda experience.
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Post by rhaegyr on Jun 15, 2022 15:00:03 GMT
Quite liked the Mako. Better than planet scanning in the sequel at any rate.
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Post by Aunt Alison on Jun 15, 2022 15:18:54 GMT
The Mako sections were rubbish. I was expecting to at least unlock a special mission for finding the various collectibles on the planets. That would have made it feel like less of a waste of time. At least planet scanning was quick
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