crashV👀d👀
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not just a game anymore...
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Post by crashV👀d👀 on Sept 13, 2023 8:38:45 GMT
Not had a chance to play since Sunday. Wanna fly to space, man!
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Blue_Mike
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Post by Blue_Mike on Sept 13, 2023 8:48:01 GMT
A patch dropped on Steam yesterday. No notes to accompany it, but the spacesuit trick in the Constellation basement seems to have been patched out.
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Post by dfunked on Sept 13, 2023 9:08:03 GMT
I'm still rocking that suit 26 hours later Put nearly all of my points into physical so that I could unlock rejuvenation and now I can finally start piling points into other stuff (although rank of that 3/4 does look useful...) They're definitely way too stingy with points, unless I've missed that you get additional ones from story missions and the like?
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Binky
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Post by Binky on Sept 13, 2023 9:16:58 GMT
I'm still rocking that suit 26 hours later Put nearly all of my points into physical so that I could unlock rejuvenation and now I can finally start piling points into other stuff (although rank of that 3/4 does look useful...) They're definitely way too stingy with points, unless I've missed that you get additional ones from story missions and the like? One thing I keep forgetting to do is to sleep on a bed every 30 minutes or so as that gives 10-15% XP gains.
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Post by mothercruncher on Sept 13, 2023 9:17:27 GMT
Is there any way I can absolutely fuck Rjujin Industries shit right up?
All the missions seem to be pro them and anti everyone else, I’m not digging the corporate lackey stuff…
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Duffking
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Post by Duffking on Sept 13, 2023 9:59:52 GMT
I don't think Bethesda RPGs really tend to indulge those sorts of elements of role playing. I imagine the main way to subvert it is to just not do the quest.
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Derblington
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Post by Derblington on Sept 13, 2023 11:31:14 GMT
I'm still rocking that suit 26 hours later Put nearly all of my points into physical so that I could unlock rejuvenation and now I can finally start piling points into other stuff (although rank of that 3/4 does look useful...) They're definitely way too stingy with points, unless I've missed that you get additional ones from story missions and the like? I don’t know why they have points for perk levels when you need to do challenges for them. It’s just an annoying artificial gate.
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myk
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Post by myk on Sept 13, 2023 11:52:58 GMT
it makes you sure you're using it, which might help bearing in mind you can't respec. Would suck to invest 4 levels in something you find you don't use (if you'd saved all the points up)
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Post by mothercruncher on Sept 13, 2023 11:57:41 GMT
I think I’ll take a break from this and play something else. Have been in Neon for several hours and, though it looks good (if derivative) and sounds lovely, man, it’s so fetch-questy and is a small space full of loading screens. It just feels old. This is gaming of 15-20 years ago. I’m bored of clunkily talking to someone, going somewhere else (many loading screens), talking to someone else, same dialogue option styles every time, reporting back to the original person and then doing all of that again, over and over.
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Post by snackplissken on Sept 13, 2023 12:46:00 GMT
I think I’ll take a break from this and play something else. Have been in Neon for several hours and, though it looks good (if derivative) and sounds lovely, man, it’s so fetch-questy and is a small space full of loading screens. It just feels old. This is gaming of 15-20 years ago. I’m bored of clunkily talking to someone, going somewhere else (many loading screens), talking to someone else, same dialogue option styles every time, reporting back to the original person and then doing all of that again, over and over. Kind of feel the same way. The game feels brilliant when you're doing your own thing and exploring with the ship.. but then you get sent crashing down to earth, as you want to level up to unlock ship building etc, which means having to do these tedious fetching quests.
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Derblington
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Post by Derblington on Sept 13, 2023 13:46:50 GMT
it makes you sure you're using it, which might help bearing in mind you can't respec. Would suck to invest 4 levels in something you find you don't use (if you'd saved all the points up) So do away with the level 2/3/4 points. Have points to initially unlock a thing (which means either front load and let everyone unlock things, or spread the points out a bit more and keep the same pace), and then have challenges to upgrade them. You won’t complete them unless you’re using them, but you’re not gated to unlock the following levels.
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askew
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Post by askew on Sept 13, 2023 14:01:22 GMT
While I enjoy it, the game experience is pretty staccato. While Skyrim and Fallout allowed you to set your sights on a distant objective and slowly meander your way there, with the occasional loading screen for caves/houses en-route. Here, I'm exiting a facility on a planet, wander to my ship, <<loading>>, get into pilot seat, take-off <<loading>>, in-space, objective in another planet/system, <<map, set route, loading>>, in space, <<map, find PoI, land, loading>> etc etc. I get into the rhythym, but it would be pretty sweet if the map was integrated into the ship's console so it wasn't so modal.
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Post by Phattso on Sept 13, 2023 14:09:41 GMT
it makes you sure you're using it, which might help bearing in mind you can't respec. Would suck to invest 4 levels in something you find you don't use (if you'd saved all the points up) So do away with the level 2/3/4 points. Have points to initially unlock a thing (which means either front load and let everyone unlock things, or spread the points out a bit more and keep the same pace), and then have challenges to upgrade them. You won’t complete them unless you’re using them, but you’re not gated to unlock the following levels. Yeah, this. I'm guessing the design intent is to force people to roleplay, to genuinely pick and commit to a flavour of skills and unlocks. As someone who is going for a single playthrough, it's annoying for me. For folks intending to NG+ or whatever, probably less so. At least it isn't as chaotic as, for example, CyberPunk 2077's is. That's just too vast for me to get my head around, so I end up just pissing about in one corner of it.
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Post by Phattso on Sept 13, 2023 14:11:12 GMT
While I enjoy it, the game experience is pretty staccato. While Skyrim and Fallout allowed you to set your sights on a distant objective and slowly meander your way there, with the occasional loading screen for caves/houses en-route. Here, I'm exiting a facility on a planet, wander to my ship, <<loading>>, get into pilot seat, take-off <<loading>>, in-space, objective in another planet/system, <<map, set route, loading>>, in space, <<map, find PoI, land, loading>> etc etc. I get into the rhythym, but it would be pretty sweet if the map was integrated into the ship's console so it wasn't so modal. Given that Elite Dangerous has been doing the whole "control the game from the actual ship console" thing for a decade or more, it is a shame they didn't take some learnings from that. Especially given how well built and rendered those controls and the ship interiors are! That's the perfect way to show them off, Shirley? But no.
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crashV👀d👀
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not just a game anymore...
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Post by crashV👀d👀 on Sept 13, 2023 14:22:31 GMT
Why are people wandering back to their ships and then into the seat, then plan a route ... mission done, straight to the starmap, find destination and load. I specifically stay under the weight limit so I can do this.
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Derblington
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Post by Derblington on Sept 13, 2023 14:26:55 GMT
It streamlines the process but it doesn’t remove the issue. And, as you say, you have to stay under load limit which doesn’t always work in practice when there are perks that require you to be above limit to level.
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Derblington
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Post by Derblington on Sept 13, 2023 14:28:29 GMT
While I enjoy it, the game experience is pretty staccato. While Skyrim and Fallout allowed you to set your sights on a distant objective and slowly meander your way there, with the occasional loading screen for caves/houses en-route. Here, I'm exiting a facility on a planet, wander to my ship, <<loading>>, get into pilot seat, take-off <<loading>>, in-space, objective in another planet/system, <<map, set route, loading>>, in space, <<map, find PoI, land, loading>> etc etc. I get into the rhythym, but it would be pretty sweet if the map was integrated into the ship's console so it wasn't so modal. Given that Elite Dangerous has been doing the whole "control the game from the actual ship console" thing for a decade or more, it is a shame they didn't take some learnings from that. Especially given how well built and rendered those controls and the ship interiors are! That's the perfect way to show them off, Shirley? But no. I think part of the issue across the board is that it doesn’t feel like they’ve looked at any games from the last 10+ years, other than their own.
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askew
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Post by askew on Sept 13, 2023 14:29:56 GMT
Why are people wandering back to their ships and then into the seat, then plan a route ... mission done, straight to the starmap, find destination and load. I specifically stay under the weight limit so I can do this.
Sure, that process is available, but it highlights the same rhythm: map, loading screen, do something, loading screen, map. It's like 5 minute snippets of game between looking at menus.
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Post by Phattso on Sept 13, 2023 14:55:34 GMT
Why are people wandering back to their ships and then into the seat, then plan a route ... mission done, straight to the starmap, find destination and load. I specifically stay under the weight limit so I can do this. HEAVEN FORBID YOU'RE DOCKED! Have to manually undock before you can do a fucking thing. It's aggravating.
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Post by mothercruncher on Sept 13, 2023 14:58:31 GMT
It also skips lots of the cool space stuff from the space game, so you’re left with a futuristic walking-and-talking-at-uncanny-valley-heads-game. With slightly less loading screens.
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crashV👀d👀
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not just a game anymore...
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Post by crashV👀d👀 on Sept 13, 2023 15:01:24 GMT
Why are people wandering back to their ships and then into the seat, then plan a route ... mission done, straight to the starmap, find destination and load. I specifically stay under the weight limit so I can do this.
Sure, that process is available, but it highlights the same rhythm: map, loading screen, do something, loading screen, map. It's like 5 minute snippets of game between looking at menus.
I'm not saying anybody is wrong for feeling like this and maybe I'll come to this same feeling down the line but so far I'm not constantly going backwards and forwards and generally spend a while in an area just doing stuff. What are the load times like on console compared to pc? Do you wish they didn't have the load times but you could manually fly out into space instead and then grav jump somewhere and then fly down onto the destination ?
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Post by dfunked on Sept 13, 2023 15:25:17 GMT
Console Vs PC load times were surprisingly night and day for me. I think DF mentioned it can be 3x faster on PC with decent hardware.
I still haven't bothered going back to it on PC after my initial failures mind you.
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Post by britesparc on Sept 13, 2023 15:26:05 GMT
I'm gonna caveat this by saying that so far I'm really loving the game, it's my GOTY. But I think it might have fallen between two stools as far as space travel goes.
I think to do all the fast travel options - which generally I do - it can make it feel like you're just flipping through menus quite a lot. On the other hand, actually walking into your ship and taking off feels time consuming and requires a bunch of loading screens anyway.
For my money, future space exploration games should maybe choose either to go the Mass Effect route of just saying "planets are just areas on a map; you click on the one you want to go to and it loads that area" and dispense with the flying altogether; or alternatively go full-on No Man's Sky and allow you to seamlessly fly around.
The whole process of getting into space then finding a planet then clicking on the planet then finding an area on the planet map to land and then landing seems a bit long winded when there isn't really any sense of exploration or travelling. The space bits actually remind me quite strongly of Lego Star Wars: The Skywalker Saga! I'm basically just playing it like ME, picking the location on a planet whilst on the ground and effectively teleporting right there.
However, one of the highlights of the game so far was discovering the zero-G casino, so maybe there's worth to space travel.
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Post by muddyfunster on Sept 13, 2023 15:40:56 GMT
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hicksy
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Post by hicksy on Sept 13, 2023 15:57:37 GMT
Part of the issue for me is I can’t help but explore and that slows down the game pacing a lot. So while it’s hugely time consuming and vast I don’t get the sense I’m achieving much apart from finding the odd bit of sweet loot.
I really need to just focus down a bit and follow quests more soon. I’ve promised myself once I’ve exhausted Sol I’m playing with more focus. Not left Sol yet and I’m already finding duplicate building design etc which is starting to break up the immersion
Still a solid 8/10 so far for me on S (still quite can’t believe how good it runs tbh I expected a lot worse!)
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Post by baihu1983 on Sept 13, 2023 16:03:01 GMT
Never thought about it but yeah why on earth didn't this ship with an eat food option?
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crashV👀d👀
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not just a game anymore...
Posts: 3,876
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Post by crashV👀d👀 on Sept 13, 2023 16:07:07 GMT
thank the fuckin heavens they're putting an eat button. Why the shit this was missed blows my mind, it was in FO4 from the off. Having to pick it up to go into recently to them eat is annoying as fuck.
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Post by muddyfunster on Sept 13, 2023 16:11:05 GMT
Part of the issue for me is I can’t help but explore and that slows down the game pacing a lot. So while it’s hugely time consuming and huge I don’t get the sense I’m achieving much apart from finding the odd bit of sweet loot. I really need to just focus down a bit and follow quests more soon. I’ve promised myself once I’ve exhausted Sol I’m playing with more focus. Not left Sol yet and I’m already finding duplicate building design etc which is starting to break up the immersion Still a solid 8/10 so far for me on S (still quite can’t believe how good it runs tbh I expected a lot worse!) Not saying you are playing it 'wrong' but I think you'll have a better time if you follow the quests you have instead. The way this game works is a bit different to previous. I find it flows best if I pick a primary quest that I'm going to do from my list, then through scripted events and speaking with people I inevitably get more quests on route to that primary one. I still explore away from the direct path (going in to shops and speaking with named NPCs etc) but I don't go round every planet in a system checking out the POIs. I did try a bit of genuine space exploration for a while: just jumping into random systems, scanning and landing and I found it far less satisfying and enjoyable playing that way. The things you discover are ok, but don't have the detail and thought of the 'proper' scripted quests. Plus you have that classic Bethesda thing of discovering an area before you are 'supposed' to be there and can slightly spoil the way they intended you to stumble across something. Just working my way through the quests I already have is more fun, plus I always seems to find even more quests by accident on route. The quest list never gets any shorter and I must be 50hrs in.
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askew
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Post by askew on Sept 13, 2023 17:00:07 GMT
Sure, that process is available, but it highlights the same rhythm: map, loading screen, do something, loading screen, map. It's like 5 minute snippets of game between looking at menus.
I'm not saying anybody is wrong for feeling like this and maybe I'll come to this same feeling down the line but so far I'm not constantly going backwards and forwards and generally spend a while in an area just doing stuff. What are the load times like on console compared to pc? Do you wish they didn't have the load times but you could manually fly out into space instead and then grav jump somewhere and then fly down onto the destination ? I'm playing mostly on PC, and glad I installed it on the NVMe I think if the menus were a bit slicker it would help make the interruptions less obvious.
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ned
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Post by ned on Sept 13, 2023 17:42:06 GMT
Part of the issue for me is I can’t help but explore and that slows down the game pacing a lot. So while it’s hugely time consuming and huge I don’t get the sense I’m achieving much apart from finding the odd bit of sweet loot. I really need to just focus down a bit and follow quests more soon. I’ve promised myself once I’ve exhausted Sol I’m playing with more focus. Not left Sol yet and I’m already finding duplicate building design etc which is starting to break up the immersion Still a solid 8/10 so far for me on S (still quite can’t believe how good it runs tbh I expected a lot worse!) Not saying you are playing it 'wrong' but I think you'll have a better time if you follow the quests you have instead. The way this game works is a bit different to previous. I find it flows best if I pick a primary quest that I'm going to do from my list, then through scripted events and speaking with people I inevitably get more quests on route to that primary one. I still explore away from the direct path (going in to shops and speaking with named NPCs etc) but I don't go round every planet in a system checking out the POIs. I did try a bit of genuine space exploration for a while: just jumping into random systems, scanning and landing and I found it far less satisfying and enjoyable playing that way. The things you discover are ok, but don't have the detail and thought of the 'proper' scripted quests. Plus you have that classic Bethesda thing of discovering an area before you are 'supposed' to be there and can slightly spoil the way they intended you to stumble across something. Just working my way through the quests I already have is more fun, plus I always seems to find even more quests by accident on route. The quest list never gets any shorter and I must be 50hrs in. This is way to do it. Much more enjoyable. You can try just going out to planets and wandering around on random landings but it works much better if you follow the quests. I was stuck for a while wanting the old style of map wandering, but I’m having a lot more fun with the game now I’ll pick up some missions or quests then follow the events it takes me to. I think it’s what they intended. Landing on poi’s visible from space seems a bit better than random wandering. But I found more interesting stuff following breadcrumbs, travelling to orbits instead of insta fast travel, and following a chain of events. Ie recently picked up a mission to taxi two people to a planet. When I landed was expecting a generic outpost but got scanned for contraband and it turned out to be a large town with two big quests that led on to other cool places.
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